Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market by Type (Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size Growth Rate : 2016 VS 2021 VS 2027, Augmented Reality (AR), Virtual Reality (VR)), By Application (Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share : 2016 VS 2021 VS 2027, Research & Development, Manufacturing & Supply, Marketing & Sales, Aftersales, Support Functions, Product) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market by Type (Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size Growth Rate : 2016 VS 2021 VS 2027, Augmented Reality (AR), Virtual Reality (VR)), By Application (Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share : 2016 VS 2021 VS 2027, Research & Development, Manufacturing & Supply, Marketing & Sales, Aftersales, Support Functions, Product) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 229464 4200 Automobile & Transportation 377 195 Pages 4.9 (45)
                                          

Industry Growth Insights published a new data on “Automotive Augmented Reality (AR) and Virtual Reality (VR) Market”. The research report is titled “Automotive Augmented Reality (AR) and Virtual Reality (VR) Market research by Types (Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size Growth Rate : 2016 VS 2021 VS 2027, Augmented Reality (AR), Virtual Reality (VR)), By Applications (Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share : 2016 VS 2021 VS 2027, Research & Development, Manufacturing & Supply, Marketing & Sales, Aftersales, Support Functions, Product), By Players/Companies Continental, Microsoft, Visteon Corporation, Volkswagen, Unity, Bosch, DAQRI, HTC, Hyundai Motor, Wayray”.

Scope Of The Report

Report Attributes

Report Details

Report Title

Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Research Report

By Type

Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size Growth Rate : 2016 VS 2021 VS 2027, Augmented Reality (AR), Virtual Reality (VR)

By Application

Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share : 2016 VS 2021 VS 2027, Research & Development, Manufacturing & Supply, Marketing & Sales, Aftersales, Support Functions, Product

By Companies

Continental, Microsoft, Visteon Corporation, Volkswagen, Unity, Bosch, DAQRI, HTC, Hyundai Motor, Wayray

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

195

Number of Tables & Figures

137

Customization Available

Yes, the report can be customized as per your need.


Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Industry Outlook


Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Report Segments:

The global Automotive Augmented Reality (AR) and Virtual Reality (VR) market is segmented on the basis of:

Types

Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size Growth Rate : 2016 VS 2021 VS 2027, Augmented Reality (AR), Virtual Reality (VR)

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share : 2016 VS 2021 VS 2027, Research & Development, Manufacturing & Supply, Marketing & Sales, Aftersales, Support Functions, Product

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Continental
  2. Microsoft
  3. Visteon Corporation
  4. Volkswagen
  5. Unity
  6. Bosch
  7. DAQRI
  8. HTC
  9. Hyundai Motor
  10. Wayray

Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Overview


Highlights of The Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size Growth Rate : 2016 VS 2021 VS 2027
    2. Augmented Reality (AR)
    3. Virtual Reality (VR)
  1. By Application:

    1. Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share : 2016 VS 2021 VS 2027
    2. Research & Development
    3. Manufacturing & Supply
    4. Marketing & Sales
    5. Aftersales
    6. Support Functions
    7. Product
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Automotive Augmented Reality (AR) and Virtual Reality (VR) Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Automotive AR and VR are technologies that allow drivers to see the world around them in a new way. With automotive AR, drivers can view information about their surroundings while driving, such as traffic updates or weather conditions. With automotive VR, drivers can experience different virtual environments that complement their real-world surroundings. For example, they could explore a car dealership in VR or take a tour of an exotic location while on vacation.

Some of the major players in the automotive augmented reality (ar) and virtual reality (vr) market are Continental, Microsoft, Visteon Corporation, Volkswagen, Unity, Bosch, DAQRI, HTC, Hyundai Motor, Wayray.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 Automotive Augmented Reality (AR) and Virtual Reality (VR) Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the Automotive Augmented Reality (AR) and Virtual Reality (VR) Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size & Forecast, 2018-2028       4.5.1 Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size and Y-o-Y Growth       4.5.2 Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Absolute $ Opportunity

Chapter 5 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2 Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size Forecast by Type
      5.2.1 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size Growth Rate : 2016 VS 2021 VS 2027
      5.2.2 Augmented Reality (AR)
      5.2.3 Virtual Reality (VR)
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2 Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size Forecast by Applications
      6.2.1 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share : 2016 VS 2021 VS 2027
      6.2.2 Research & Development
      6.2.3 Manufacturing & Supply
      6.2.4 Marketing & Sales
      6.2.5 Aftersales
      6.2.6 Support Functions
      6.2.7 Product
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America Automotive Augmented Reality (AR) and Virtual Reality (VR) Analysis and Forecast
   9.1 Introduction
   9.2 North America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size Forecast by Type
      9.6.1 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size Growth Rate : 2016 VS 2021 VS 2027
      9.6.2 Augmented Reality (AR)
      9.6.3 Virtual Reality (VR)
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size Forecast by Applications
      9.10.1 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share : 2016 VS 2021 VS 2027
      9.10.2 Research & Development
      9.10.3 Manufacturing & Supply
      9.10.4 Marketing & Sales
      9.10.5 Aftersales
      9.10.6 Support Functions
      9.10.7 Product
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe Automotive Augmented Reality (AR) and Virtual Reality (VR) Analysis and Forecast
   10.1 Introduction
   10.2 Europe Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size Forecast by Type
      10.6.1 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size Growth Rate : 2016 VS 2021 VS 2027
      10.6.2 Augmented Reality (AR)
      10.6.3 Virtual Reality (VR)
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size Forecast by Applications
      10.10.1 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share : 2016 VS 2021 VS 2027
      10.10.2 Research & Development
      10.10.3 Manufacturing & Supply
      10.10.4 Marketing & Sales
      10.10.5 Aftersales
      10.10.6 Support Functions
      10.10.7 Product
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific Automotive Augmented Reality (AR) and Virtual Reality (VR) Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size Forecast by Type
      11.6.1 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size Growth Rate : 2016 VS 2021 VS 2027
      11.6.2 Augmented Reality (AR)
      11.6.3 Virtual Reality (VR)
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size Forecast by Applications
      11.10.1 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share : 2016 VS 2021 VS 2027
      11.10.2 Research & Development
      11.10.3 Manufacturing & Supply
      11.10.4 Marketing & Sales
      11.10.5 Aftersales
      11.10.6 Support Functions
      11.10.7 Product
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America Automotive Augmented Reality (AR) and Virtual Reality (VR) Analysis and Forecast
   12.1 Introduction
   12.2 Latin America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size Forecast by Type
      12.6.1 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size Growth Rate : 2016 VS 2021 VS 2027
      12.6.2 Augmented Reality (AR)
      12.6.3 Virtual Reality (VR)
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size Forecast by Applications
      12.10.1 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share : 2016 VS 2021 VS 2027
      12.10.2 Research & Development
      12.10.3 Manufacturing & Supply
      12.10.4 Marketing & Sales
      12.10.5 Aftersales
      12.10.6 Support Functions
      12.10.7 Product
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA) Automotive Augmented Reality (AR) and Virtual Reality (VR) Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA) Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA) Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size Forecast by Type
      13.6.1 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size Growth Rate : 2016 VS 2021 VS 2027
      13.6.2 Augmented Reality (AR)
      13.6.3 Virtual Reality (VR)
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA) Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size Forecast by Applications
      13.10.1 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share : 2016 VS 2021 VS 2027
      13.10.2 Research & Development
      13.10.3 Manufacturing & Supply
      13.10.4 Marketing & Sales
      13.10.5 Aftersales
      13.10.6 Support Functions
      13.10.7 Product
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 Automotive Augmented Reality (AR) and Virtual Reality (VR) Market: Competitive Dashboard
   14.2 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 Continental
      14.3.2 Microsoft
      14.3.3 Visteon Corporation
      14.3.4 Volkswagen
      14.3.5 Unity
      14.3.6 Bosch
      14.3.7 DAQRI
      14.3.8 HTC
      14.3.9 Hyundai Motor
      14.3.10 Wayray

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