Market Overview:
The global car entertainment and information system market is expected to grow at a CAGR of 10.5% during the forecast period from 2018 to 2030. The growth in this market can be attributed to the increasing demand for advanced car entertainment and information systems, which offer enhanced features such as navigation, telematics, and entertainment. In addition, the growing demand for connected cars is also contributing to the growth of this market. Based on type, the global car entertainment and information system market can be segmented into 4G, 3G, 2G, Bluetooth, WiFi,, and near field communications (NFC). The 4G segment is expected to grow at a CAGR of 11% during the forecast period from 2018 to 2030. This growth can be attributed to rising demand for high-speed internet connectivity in cars. Based on application,,the global car entertainment and information system market can be divided into navigation,,telematics,,and entertainment segments.
Product Definition:
A car entertainment and information system typically includes a stereo system, a CD player, DVD player, or MP3 player, as well as speakers. It may also include a navigation system and/or climate control. These systems are important for keeping people entertained while driving and also for providing them with necessary information while on the road.
4G, 3G, 2G:
4G, 3G, 2G are different generations of mobile communication technologies. The term “generation” is used for the technology that provides a certain level of functionality to its users as compared to its precursor. For instance, first generation i-mode was launched in Japan in 1999 and the first generation of LTE was launched in 2010.
Bluetooth:
Bluetooth is a wireless technology used for connecting two devices wirelessly. It helps in transferring audio, video, and text data from one device to another. Bluetooth enables communication between mobile phones and headsets, computers, printers, tablets etc., within the vehicle. The system uses radio frequency (RF) signals to communicate with other devices. These RF signals are transmitted through the air by handheld controllers or via satellite depending on the distance of transmission range.
Application Insights:
The navigation application segment dominated the global car entertainment and information system market in 2017. This is attributed to the growing use of smartphones, which provide turn-by-turn directions for driving. Moreover, mobile applications with live traffic updates are gaining popularity due to their ability to enhance driver safety. The entertainment application segment is expected to witness a significant growth rate over the forecast period owing to increasing usage of music and video players in cars. Furthermore, companies such as Apple Inc., Samsung Electronics Co., Ltd., HTC Corporation and Sony Corporation have introduced new features in their latest smartphones that enable them play music or videos through car speakers or headphones while using Bluetooth connectivity between smartphone and car stereo systems.
The telematics application segment is anticipated gain traction over the forecast period owing its rising adoption by various automobile manufacturers for providing advanced safety features such as anti-theft devices, engine immobilizers/kill switches on vehicles along with tracking vehicle location for security purposes.
Regional Analysis:
The North American regional market dominated the global car entertainment and information system industry in 2017. The U.S., being the largest automobile manufacturing hub, has a large number of vehicle manufacturers that are adopting these systems across all models to enhance passenger experience and boost safety features. Europe is also expected to hold a significant share over the next few years owing to increasing demand for advanced automotive technologies in countries, such as Germany, Italy, France and Russia among others. Asia Pacific is projected to be one of the fastest-growing regions during the forecast period due to rising disposable income levels coupled with growing adoption of new technologies by various automobile manufacturers across countries like China, Japan and India among others.
Growth Factors:
- Increasing demand for infotainment system in passenger cars
- Rising disposable income of consumers
- Technological advancements in car entertainment and information systems
- Growing popularity of luxury cars and SUVs
- Proliferation of digital content
Scope Of The Report
Report Attributes
Report Details
Report Title
Car Entertainment and Information System Market Research Report
By Type
4G, 3G, 2G, Bluetooth, WiFi, Near field communications
By Application
Navigation, Telematics, Entertainment
By Companies
Harman International, Denso Corporation, JVC Kenwood Corporation, Delphi Automotive PLC, Alpine Electronics Inc, Pioneer Corporation, TomTom International B.V, Blaupunkt GmbH.
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
161
Number of Tables & Figures
113
Customization Available
Yes, the report can be customized as per your need.
Global Car Entertainment and Information System Market Report Segments:
The global Car Entertainment and Information System market is segmented on the basis of:
Types
4G, 3G, 2G, Bluetooth, WiFi, Near field communications
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Navigation, Telematics, Entertainment
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Harman International
- Denso Corporation
- JVC Kenwood Corporation
- Delphi Automotive PLC
- Alpine Electronics Inc
- Pioneer Corporation
- TomTom International B.V
- Blaupunkt GmbH.
Highlights of The Car Entertainment and Information System Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- 4G, 3G, 2G
- Bluetooth
- WiFi
- Near field communications
- By Application:
- Navigation
- Telematics
- Entertainment
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Car Entertainment and Information System Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
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8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Car entertainment and information system (CEIS) is a term used to describe the various technologies that are used in automobiles to provide passengers with a variety of entertainment options. These technologies can include audio systems, navigation systems, climate control systems, and even seatback screens that offer movie trailers or other content.
Some of the major companies in the car entertainment and information system market are Harman International, Denso Corporation, JVC Kenwood Corporation, Delphi Automotive PLC, Alpine Electronics Inc, Pioneer Corporation, TomTom International B.V, Blaupunkt GmbH..
The car entertainment and information system market is expected to grow at a compound annual growth rate of 10.5%.
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Car Entertainment and Information System Market Overview 4.1 Introduction 4.1.1 Market Taxonomy 4.1.2 Market Definition 4.1.3 Macro-Economic Factors Impacting the Market Growth 4.2 Car Entertainment and Information System Market Dynamics 4.2.1 Market Drivers 4.2.2 Market Restraints 4.2.3 Market Opportunity 4.3 Car Entertainment and Information System Market - Supply Chain Analysis 4.3.1 List of Key Suppliers 4.3.2 List of Key Distributors 4.3.3 List of Key Consumers 4.4 Key Forces Shaping the Car Entertainment and Information System Market 4.4.1 Bargaining Power of Suppliers 4.4.2 Bargaining Power of Buyers 4.4.3 Threat of Substitution 4.4.4 Threat of New Entrants 4.4.5 Competitive Rivalry 4.5 Global Car Entertainment and Information System Market Size & Forecast, 2020-2028 4.5.1 Car Entertainment and Information System Market Size and Y-o-Y Growth 4.5.2 Car Entertainment and Information System Market Absolute $ Opportunity
Chapter 5 Global Market Analysis and Forecast by Type
5.1 Introduction
5.1.1 Key Market Trends & Growth Opportunities by Type
5.1.2 Basis Point Share (BPS) Analysis by Type
5.1.3 Absolute $ Opportunity Assessment by Type
5.2 Market Size Forecast by Type
5.2.1 4G
5.2.2 3G
5.2.3 2G
5.2.4 Bluetooth
5.2.5 WiFi
5.2.6 Near field communications
5.3 Market Attractiveness Analysis by Type
Chapter 6 Global Market Analysis and Forecast by Applications
6.1 Introduction
6.1.1 Key Market Trends & Growth Opportunities by Applications
6.1.2 Basis Point Share (BPS) Analysis by Applications
6.1.3 Absolute $ Opportunity Assessment by Applications
6.2 Market Size Forecast by Applications
6.2.1 Navigation
6.2.2 Telematics
6.2.3 Entertainment
6.3 Market Attractiveness Analysis by Applications
Chapter 7 Global Car Entertainment and Information System Market Analysis and Forecast by Region
7.1 Introduction
7.1.1 Key Market Trends & Growth Opportunities by Region
7.1.2 Basis Point Share (BPS) Analysis by Region
7.1.3 Absolute $ Opportunity Assessment by Region
7.2 Car Entertainment and Information System Market Size Forecast by Region
7.2.1 North America
7.2.2 Europe
7.2.3 Asia Pacific
7.2.4 Latin America
7.2.5 Middle East & Africa (MEA)
7.3 Market Attractiveness Analysis by Region
Chapter 8 Coronavirus Disease (COVID-19) Impact
8.1 Introduction
8.2 Current & Future Impact Analysis
8.3 Economic Impact Analysis
8.4 Government Policies
8.5 Investment Scenario
Chapter 9 North America Analysis and Forecast
9.1 Introduction
9.2 North America Market Size Forecast by Country
9.2.1 U.S.
9.2.2 Canada
9.3 Basis Point Share (BPS) Analysis by Country
9.4 Absolute $ Opportunity Assessment by Country
9.5 Market Attractiveness Analysis by Country
9.6 North America Market Size Forecast by Type
9.6.1 4G
9.6.2 3G
9.6.3 2G
9.6.4 Bluetooth
9.6.5 WiFi
9.6.6 Near field communications
9.7 Basis Point Share (BPS) Analysis by Type
9.8 Absolute $ Opportunity Assessment by Type
9.9 Market Attractiveness Analysis by Type
9.10 North America Market Size Forecast by Applications
9.10.1 Navigation
9.10.2 Telematics
9.10.3 Entertainment
9.11 Basis Point Share (BPS) Analysis by Applications
9.12 Absolute $ Opportunity Assessment by Applications
9.13 Market Attractiveness Analysis by Applications
Chapter 10 Europe Analysis and Forecast
10.1 Introduction
10.2 Europe Market Size Forecast by Country
10.2.1 Germany
10.2.2 France
10.2.3 Italy
10.2.4 U.K.
10.2.5 Spain
10.2.6 Russia
10.2.7 Rest of Europe
10.3 Basis Point Share (BPS) Analysis by Country
10.4 Absolute $ Opportunity Assessment by Country
10.5 Market Attractiveness Analysis by Country
10.6 Europe Market Size Forecast by Type
10.6.1 4G
10.6.2 3G
10.6.3 2G
10.6.4 Bluetooth
10.6.5 WiFi
10.6.6 Near field communications
10.7 Basis Point Share (BPS) Analysis by Type
10.8 Absolute $ Opportunity Assessment by Type
10.9 Market Attractiveness Analysis by Type
10.10 Europe Market Size Forecast by Applications
10.10.1 Navigation
10.10.2 Telematics
10.10.3 Entertainment
10.11 Basis Point Share (BPS) Analysis by Applications
10.12 Absolute $ Opportunity Assessment by Applications
10.13 Market Attractiveness Analysis by Applications
Chapter 11 Asia Pacific Analysis and Forecast
11.1 Introduction
11.2 Asia Pacific Market Size Forecast by Country
11.2.1 China
11.2.2 Japan
11.2.3 South Korea
11.2.4 India
11.2.5 Australia
11.2.6 South East Asia (SEA)
11.2.7 Rest of Asia Pacific (APAC)
11.3 Basis Point Share (BPS) Analysis by Country
11.4 Absolute $ Opportunity Assessment by Country
11.5 Market Attractiveness Analysis by Country
11.6 Asia Pacific Market Size Forecast by Type
11.6.1 4G
11.6.2 3G
11.6.3 2G
11.6.4 Bluetooth
11.6.5 WiFi
11.6.6 Near field communications
11.7 Basis Point Share (BPS) Analysis by Type
11.8 Absolute $ Opportunity Assessment by Type
11.9 Market Attractiveness Analysis by Type
11.10 Asia Pacific Market Size Forecast by Applications
11.10.1 Navigation
11.10.2 Telematics
11.10.3 Entertainment
11.11 Basis Point Share (BPS) Analysis by Applications
11.12 Absolute $ Opportunity Assessment by Applications
11.13 Market Attractiveness Analysis by Applications
Chapter 12 Latin America Analysis and Forecast
12.1 Introduction
12.2 Latin America Market Size Forecast by Country
12.2.1 Brazil
12.2.2 Mexico
12.2.3 Rest of Latin America (LATAM)
12.3 Basis Point Share (BPS) Analysis by Country
12.4 Absolute $ Opportunity Assessment by Country
12.5 Market Attractiveness Analysis by Country
12.6 Latin America Market Size Forecast by Type
12.6.1 4G
12.6.2 3G
12.6.3 2G
12.6.4 Bluetooth
12.6.5 WiFi
12.6.6 Near field communications
12.7 Basis Point Share (BPS) Analysis by Type
12.8 Absolute $ Opportunity Assessment by Type
12.9 Market Attractiveness Analysis by Type
12.10 Latin America Market Size Forecast by Applications
12.10.1 Navigation
12.10.2 Telematics
12.10.3 Entertainment
12.11 Basis Point Share (BPS) Analysis by Applications
12.12 Absolute $ Opportunity Assessment by Applications
12.13 Market Attractiveness Analysis by Applications
Chapter 13 Middle East & Africa (MEA) Analysis and Forecast
13.1 Introduction
13.2 Middle East & Africa (MEA) Market Size Forecast by Country
13.2.1 Saudi Arabia
13.2.2 South Africa
13.2.3 UAE
13.2.4 Rest of Middle East & Africa (MEA)
13.3 Basis Point Share (BPS) Analysis by Country
13.4 Absolute $ Opportunity Assessment by Country
13.5 Market Attractiveness Analysis by Country
13.6 Middle East & Africa (MEA) Market Size Forecast by Type
13.6.1 4G
13.6.2 3G
13.6.3 2G
13.6.4 Bluetooth
13.6.5 WiFi
13.6.6 Near field communications
13.7 Basis Point Share (BPS) Analysis by Type
13.8 Absolute $ Opportunity Assessment by Type
13.9 Market Attractiveness Analysis by Type
13.10 Middle East & Africa (MEA) Market Size Forecast by Applications
13.10.1 Navigation
13.10.2 Telematics
13.10.3 Entertainment
13.11 Basis Point Share (BPS) Analysis by Applications
13.12 Absolute $ Opportunity Assessment by Applications
13.13 Market Attractiveness Analysis by Applications
Chapter 14 Competition Landscape
14.1 Car Entertainment and Information System Market: Competitive Dashboard
14.2 Global Car Entertainment and Information System Market: Market Share Analysis, 2019
14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy)
14.3.1 Harman International
14.3.2 Denso Corporation
14.3.3 JVC Kenwood Corporation
14.3.4 Delphi Automotive PLC
14.3.5 Alpine Electronics Inc
14.3.6 Pioneer Corporation
14.3.7 TomTom International B.V
14.3.8 Blaupunkt GmbH.