Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Casino and Gaming Market by Type (Online Gaming Casino, Card Room Gaming, Lotteries, Race & Sports Wagering, Bingo, Others), By Application (18-30 Years Old, 31-40 Years Old, 41-50 Years Old, Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Casino and Gaming Market by Type (Online Gaming Casino, Card Room Gaming, Lotteries, Race & Sports Wagering, Bingo, Others), By Application (18-30 Years Old, 31-40 Years Old, 41-50 Years Old, Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 313403 4200 Service & Software 377 159 Pages 4.9 (38)
                                          

Market Overview:


The global casino and gaming market is expected to reach USD XX billion by 2030, registering a CAGR of XX% during the forecast period. The growth in the market can be attributed to various factors such as increasing disposable income, technological advancements, and rising demand for online gaming. Based on type, the market is segmented into online gaming casino, card room gaming, lotteries, race & sports wagering, bingo and others. Online gaming casino is expected to register the highest CAGR during the forecast period owing to its growing popularity among consumers. By application, the market is segmented into 18-30 years old group; 31-40 years old group; 41-50 years old group; and others. The 41-50 years old group is projected to register highest CAGR during 2018–2030 owing to increase in adoption of casinos by this age group across different geographies. Regionally speaking North America dominates with largest share followed by Europe in terms of revenue generated from casino & gambling activities while Asia Pacific region has fastest growth rate over next decade due continuous economic development which will spur demand for leisure activities including casinos games .


Global Casino and Gaming Industry Outlook


Product Definition:


A casino is a facility which houses and accommodates certain types of gambling activities. The industry that deals in casinos is called the gaming industry. Casinos are most commonly built near or combined with hotels, restaurants, retail shopping, cruise ships or other tourist attractions.


Online Gaming Casino:


Casino and gaming market growth factors include global recession, technological advancements, changing consumer preferences and government regulations. The online gaming casino is a multi-billion dollar industry that has witnessed significant growth over the past few years. It is also expected to witness substantial growth in the near future owing to increasing number of internet users globally, rising disposable income levels among individuals coupled with growing popularity of online games.


Card Room Gaming:


Card room gaming is a service provided by casinos wherein the players can play in an environment free from the presence of other gamblers. Card rooms are generally located in the back or side areas of a casino and only admitted guests are allowed to participate. The games played at card rooms are considered more private where players can enjoy their time with no interference from others, this factor is anticipated to positively influence market growth over the forecast period.


Application Insights:


The 18-30 years old segment held the largest share of more than 30.0% in 2017. This can be attributed to the growing preference for online gaming among this age group as well as increasing penetration of social media and internet cafes, especially in countries such as China, India and Australia. Furthermore, a rise in working class adults has led them to spend more on entertainment activities such as gambling due to hectic work schedules that prevent them from going out clubbing or drinking alcohol at pubs or bars.


31-40 years old segment is expected to witness significant growth over the forecast period owing to an increase in travel destinations by this age group which includes Las Vegas, Singapore and Macau among others where they prefer playing casino games like poker and slots rather than spending their time at clubs or bars which prevents them from frequenting places where underage kids hang out resulting into increased adoption of these applications by this demographic group.


Regional Analysis:


North America dominated the market in terms of revenue share in 2017. The growth can be attributed to the legalization of casino gambling, rising disposable income, and increasing online gaming participation. Furthermore, technological advancements such as live streaming and mobile gaming are expected to drive regional growth over the forecast period.


The Indian government has legalized betting and gambling in India which will boost industry expansion further. Furthermore, a new bill was introduced by Indian Parliament that allows 100% foreign direct investment (FDI) under automatic route for establishing new casinos/gaming resorts in India which will also fuel regional market development during future years.


Growth Factors:


  • Increasing disposable income of people: The increasing disposable income of people is one of the major growth drivers for casino and gaming market. With the increase in per capita income, the demand for casino and gaming services is also expected to rise in the coming years.
  • Rising popularity of online casinos: The growing popularity of online casinos is another key factor that is expected to drive the growth of casino and gaming market in near future. With technological advancements, more people are preferring to play games on their smartphones or laptops, which is contributing to the growth of this market segment.
  • Proliferation of new gambling venues: In order to cater to the rising demand for casino and gaming services, many new gambling venues are being set up across different parts of world. This is further fuelling the growth prospects for this market segment.

Scope Of The Report

Report Attributes

Report Details

Report Title

Casino and Gaming Market Research Report

By Type

Online Gaming Casino, Card Room Gaming, Lotteries, Race & Sports Wagering, Bingo, Others

By Application

18-30 Years Old, 31-40 Years Old, 41-50 Years Old, Others

By Companies

Caesars Entertainment, Galaxy Entertainment, Las Vegas Sands, MGM Resorts, SJM Holdings, Holdings, Betfair Online Casino Games, Boyd Gaming, Melco Resorts & Entertainment, Delaware Park

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

159

Number of Tables & Figures

112

Customization Available

Yes, the report can be customized as per your need.


Global Casino and Gaming Market Report Segments:

The global Casino and Gaming market is segmented on the basis of:

Types

Online Gaming Casino, Card Room Gaming, Lotteries, Race & Sports Wagering, Bingo, Others

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

18-30 Years Old, 31-40 Years Old, 41-50 Years Old, Others

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Caesars Entertainment
  2. Galaxy Entertainment
  3. Las Vegas Sands
  4. MGM Resorts
  5. SJM Holdings
  6. Holdings
  7. Betfair Online Casino Games
  8. Boyd Gaming
  9. Melco Resorts & Entertainment
  10. Delaware Park

Global Casino and Gaming Market Overview


Highlights of The Casino and Gaming Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Online Gaming Casino
    2. Card Room Gaming
    3. Lotteries
    4. Race & Sports Wagering
    5. Bingo
    6. Others
  1. By Application:

    1. 18-30 Years Old
    2. 31-40 Years Old
    3. 41-50 Years Old
    4. Others
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Casino and Gaming Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Casino and Gaming Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Casino and gaming are two terms that are often used interchangeably, but they have different meanings. Casino refers to a place where people can gamble, while gaming refers to any activity that involves playing with or against others.

Some of the major players in the casino and gaming market are Caesars Entertainment, Galaxy Entertainment, Las Vegas Sands, MGM Resorts, SJM Holdings, Holdings, Betfair Online Casino Games, Boyd Gaming, Melco Resorts & Entertainment, Delaware Park.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Casino and Gaming Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 Casino and Gaming Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 Casino and Gaming Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the Casino and Gaming Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global Casino and Gaming Market Size & Forecast, 2020-2028       4.5.1 Casino and Gaming Market Size and Y-o-Y Growth       4.5.2 Casino and Gaming Market Absolute $ Opportunity

Chapter 5 Global  Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2  Market Size Forecast by Type
      5.2.1 Online Gaming Casino
      5.2.2 Card Room Gaming
      5.2.3 Lotteries
      5.2.4 Race & Sports Wagering
      5.2.5 Bingo
      5.2.6 Others
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global  Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2  Market Size Forecast by Applications
      6.2.1 18-30 Years Old
      6.2.2 31-40 Years Old
      6.2.3 41-50 Years Old
      6.2.4 Others
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global Casino and Gaming Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 Casino and Gaming Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America  Analysis and Forecast
   9.1 Introduction
   9.2 North America  Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America  Market Size Forecast by Type
      9.6.1 Online Gaming Casino
      9.6.2 Card Room Gaming
      9.6.3 Lotteries
      9.6.4 Race & Sports Wagering
      9.6.5 Bingo
      9.6.6 Others
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America  Market Size Forecast by Applications
      9.10.1 18-30 Years Old
      9.10.2 31-40 Years Old
      9.10.3 41-50 Years Old
      9.10.4 Others
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe  Analysis and Forecast
   10.1 Introduction
   10.2 Europe  Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe  Market Size Forecast by Type
      10.6.1 Online Gaming Casino
      10.6.2 Card Room Gaming
      10.6.3 Lotteries
      10.6.4 Race & Sports Wagering
      10.6.5 Bingo
      10.6.6 Others
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe  Market Size Forecast by Applications
      10.10.1 18-30 Years Old
      10.10.2 31-40 Years Old
      10.10.3 41-50 Years Old
      10.10.4 Others
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific  Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific  Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific  Market Size Forecast by Type
      11.6.1 Online Gaming Casino
      11.6.2 Card Room Gaming
      11.6.3 Lotteries
      11.6.4 Race & Sports Wagering
      11.6.5 Bingo
      11.6.6 Others
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific  Market Size Forecast by Applications
      11.10.1 18-30 Years Old
      11.10.2 31-40 Years Old
      11.10.3 41-50 Years Old
      11.10.4 Others
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America  Analysis and Forecast
   12.1 Introduction
   12.2 Latin America  Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America  Market Size Forecast by Type
      12.6.1 Online Gaming Casino
      12.6.2 Card Room Gaming
      12.6.3 Lotteries
      12.6.4 Race & Sports Wagering
      12.6.5 Bingo
      12.6.6 Others
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America  Market Size Forecast by Applications
      12.10.1 18-30 Years Old
      12.10.2 31-40 Years Old
      12.10.3 41-50 Years Old
      12.10.4 Others
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA)  Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA)  Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA)  Market Size Forecast by Type
      13.6.1 Online Gaming Casino
      13.6.2 Card Room Gaming
      13.6.3 Lotteries
      13.6.4 Race & Sports Wagering
      13.6.5 Bingo
      13.6.6 Others
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA)  Market Size Forecast by Applications
      13.10.1 18-30 Years Old
      13.10.2 31-40 Years Old
      13.10.3 41-50 Years Old
      13.10.4 Others
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 Casino and Gaming Market: Competitive Dashboard
   14.2 Global Casino and Gaming Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 Caesars Entertainment
      14.3.2 Galaxy Entertainment
      14.3.3 Las Vegas Sands
      14.3.4 MGM Resorts
      14.3.5 SJM Holdings
      14.3.6 Holdings
      14.3.7 Betfair Online Casino Games
      14.3.8 Boyd Gaming
      14.3.9 Melco Resorts & Entertainment
      14.3.10 Delaware Park

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