Market Overview:
The global community recreation system market is expected to grow at a CAGR of 5.8% from 2018 to 2030. The growth in the market can be attributed to the increasing demand for community recreation systems from government agencies, enterprises, and personal users. Additionally, the growing trend of using remote management systems is also contributing to the growth of this market.
Product Definition:
A community recreation system is a coordinated network of facilities, programs and services that are designed to meet the needs of residents in a specific area. The importance of community recreation systems is that they provide residents with opportunities for healthy and active lifestyles, as well as social and recreational activities.
On-site Management System:
On-site management systems are a collection of software and hardware tools that allow facility operators to effectively manage their properties. These systems offer various advantages such as reduced labor costs, increased safety for users, and improved customer satisfaction. The increasing demand for on-site management systems in the community recreational system market can be attributed to the growing emphasis on providing quality services to customers by offering easy access to facilities coupled with rising concerns regarding employee safety at outdoor facilities.
Remote Management System:
A remote management system is a computer network that enables the operator to monitor and control the activities of an organization from a distant location. It provides real-time data on employee performance, equipment usage, and other operational statistics. The market for remote management systems in community recreation systems is expected to witness significant growth over the forecast period owing to its increasing demand across various end-use industries such as hospitality, healthcare & public services, manufacturing & utilities among others.
Application Insights:
The government agency application segment accounted for the largest share of more than 60.0% in 2017. Government agencies are majorly involved in developing and managing sports facilities and promoting health & fitness activities, thereby driving the global community recreation system market growth. For instance, The City of Edmonton built a new aquatic facility to host various events including Canada Summer Games swimming competitions and open water swims at the end of July 2018.
Enterprise application is expected to witness significant growth over the forecast period owing to increasing demand from organizations for employee wellness programs as well as recreational activities that promote team building among employees. Furthermore, companies are also focusing on providing flexible work environments with opportunities for personal development by organizing sports teams or clubs within offices that compete against other offices globally (or locally).
Regional Analysis:
Asia Pacific regional market dominated the global community recreation system market in 2016. This can be attributed to increasing awareness regarding fitness and health, growing population, and government initiatives for building sports infrastructure. For instance, the Government of India launched a ‘Athletics Promotion Scheme’ in 2015 under which it planned to develop 100 smart stadiums by 2020 at a cost of USD X million. Furthermore, Australia has allocated A$ 5 billion (USD X billion) for building new sporting facilities over a period of four years from 2014-15 financial year until 2017-18 financial year under its National Plan on Sport & Recreation Facilities Delivery.
Europe is expected to witness significant growth over the forecast period owing to increasing investments in leisure infrastructure by local governments as well as private investors focusing on high returns with low risk involved thereby driving demand across countries such as Germany and U.K.
Growth Factors:
- Increasing awareness about the importance of community recreation for overall development of an individual and society as a whole.
- Rising disposable income of people, which enables them to spend on leisure activities including community recreation services and programs.
- Growing popularity of active lifestyle among people, resulting in increased demand for recreational facilities and services.
- Proliferation of technology that is making it easier for people to connect with each other and participate in recreational activities together online or in person.
Scope Of The Report
Report Attributes
Report Details
Report Title
Community Recreation System Market Research Report
By Type
On-site Management System, Remote Management System
By Application
Government Agency, Enterprise, Personal
By Companies
PerfectMind, Amilia, EZFacility, Yardi System, Active Network, Civicplus, Capturepoint, GovPilot, Legend Recreation Software, Jarvis Corporation, Daxko, RecDesk, MyRec, Vermont Systems, InnoSoft Fusion, Dash Platform
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
136
Number of Tables & Figures
96
Customization Available
Yes, the report can be customized as per your need.
Global Community Recreation System Market Report Segments:
The global Community Recreation System market is segmented on the basis of:
Types
On-site Management System, Remote Management System
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Government Agency, Enterprise, Personal
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- PerfectMind
- Amilia
- EZFacility
- Yardi System
- Active Network
- Civicplus
- Capturepoint
- GovPilot
- Legend Recreation Software
- Jarvis Corporation
- Daxko
- RecDesk
- MyRec
- Vermont Systems
- InnoSoft Fusion
- Dash Platform
Highlights of The Community Recreation System Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- On-site Management System
- Remote Management System
- By Application:
- Government Agency
- Enterprise
- Personal
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Community Recreation System Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
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8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
A Community Recreation System (CRS) is a comprehensive system of recreation facilities and services that are operated by public or private entities to provide opportunities for physical activity, social interaction, and cultural enrichment. CRSs are typically found in larger communities with a population greater than 5,000.
Some of the major companies in the community recreation system market are PerfectMind, Amilia, EZFacility, Yardi System, Active Network, Civicplus, Capturepoint, GovPilot, Legend Recreation Software, Jarvis Corporation, Daxko, RecDesk, MyRec, Vermont Systems, InnoSoft Fusion, Dash Platform.
The community recreation system market is expected to grow at a compound annual growth rate of 5.8%.
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Community Recreation System Market Overview 4.1 Introduction 4.1.1 Market Taxonomy 4.1.2 Market Definition 4.1.3 Macro-Economic Factors Impacting the Market Growth 4.2 Community Recreation System Market Dynamics 4.2.1 Market Drivers 4.2.2 Market Restraints 4.2.3 Market Opportunity 4.3 Community Recreation System Market - Supply Chain Analysis 4.3.1 List of Key Suppliers 4.3.2 List of Key Distributors 4.3.3 List of Key Consumers 4.4 Key Forces Shaping the Community Recreation System Market 4.4.1 Bargaining Power of Suppliers 4.4.2 Bargaining Power of Buyers 4.4.3 Threat of Substitution 4.4.4 Threat of New Entrants 4.4.5 Competitive Rivalry 4.5 Global Community Recreation System Market Size & Forecast, 2018-2028 4.5.1 Community Recreation System Market Size and Y-o-Y Growth 4.5.2 Community Recreation System Market Absolute $ Opportunity
Chapter 5 Global Community Recreation System Market Analysis and Forecast by Type
5.1 Introduction
5.1.1 Key Market Trends & Growth Opportunities by Type
5.1.2 Basis Point Share (BPS) Analysis by Type
5.1.3 Absolute $ Opportunity Assessment by Type
5.2 Community Recreation System Market Size Forecast by Type
5.2.1 On-site Management System
5.2.2 Remote Management System
5.3 Market Attractiveness Analysis by Type
Chapter 6 Global Community Recreation System Market Analysis and Forecast by Applications
6.1 Introduction
6.1.1 Key Market Trends & Growth Opportunities by Applications
6.1.2 Basis Point Share (BPS) Analysis by Applications
6.1.3 Absolute $ Opportunity Assessment by Applications
6.2 Community Recreation System Market Size Forecast by Applications
6.2.1 Government Agency
6.2.2 Enterprise
6.2.3 Personal
6.3 Market Attractiveness Analysis by Applications
Chapter 7 Global Community Recreation System Market Analysis and Forecast by Region
7.1 Introduction
7.1.1 Key Market Trends & Growth Opportunities by Region
7.1.2 Basis Point Share (BPS) Analysis by Region
7.1.3 Absolute $ Opportunity Assessment by Region
7.2 Community Recreation System Market Size Forecast by Region
7.2.1 North America
7.2.2 Europe
7.2.3 Asia Pacific
7.2.4 Latin America
7.2.5 Middle East & Africa (MEA)
7.3 Market Attractiveness Analysis by Region
Chapter 8 Coronavirus Disease (COVID-19) Impact
8.1 Introduction
8.2 Current & Future Impact Analysis
8.3 Economic Impact Analysis
8.4 Government Policies
8.5 Investment Scenario
Chapter 9 North America Community Recreation System Analysis and Forecast
9.1 Introduction
9.2 North America Community Recreation System Market Size Forecast by Country
9.2.1 U.S.
9.2.2 Canada
9.3 Basis Point Share (BPS) Analysis by Country
9.4 Absolute $ Opportunity Assessment by Country
9.5 Market Attractiveness Analysis by Country
9.6 North America Community Recreation System Market Size Forecast by Type
9.6.1 On-site Management System
9.6.2 Remote Management System
9.7 Basis Point Share (BPS) Analysis by Type
9.8 Absolute $ Opportunity Assessment by Type
9.9 Market Attractiveness Analysis by Type
9.10 North America Community Recreation System Market Size Forecast by Applications
9.10.1 Government Agency
9.10.2 Enterprise
9.10.3 Personal
9.11 Basis Point Share (BPS) Analysis by Applications
9.12 Absolute $ Opportunity Assessment by Applications
9.13 Market Attractiveness Analysis by Applications
Chapter 10 Europe Community Recreation System Analysis and Forecast
10.1 Introduction
10.2 Europe Community Recreation System Market Size Forecast by Country
10.2.1 Germany
10.2.2 France
10.2.3 Italy
10.2.4 U.K.
10.2.5 Spain
10.2.6 Russia
10.2.7 Rest of Europe
10.3 Basis Point Share (BPS) Analysis by Country
10.4 Absolute $ Opportunity Assessment by Country
10.5 Market Attractiveness Analysis by Country
10.6 Europe Community Recreation System Market Size Forecast by Type
10.6.1 On-site Management System
10.6.2 Remote Management System
10.7 Basis Point Share (BPS) Analysis by Type
10.8 Absolute $ Opportunity Assessment by Type
10.9 Market Attractiveness Analysis by Type
10.10 Europe Community Recreation System Market Size Forecast by Applications
10.10.1 Government Agency
10.10.2 Enterprise
10.10.3 Personal
10.11 Basis Point Share (BPS) Analysis by Applications
10.12 Absolute $ Opportunity Assessment by Applications
10.13 Market Attractiveness Analysis by Applications
Chapter 11 Asia Pacific Community Recreation System Analysis and Forecast
11.1 Introduction
11.2 Asia Pacific Community Recreation System Market Size Forecast by Country
11.2.1 China
11.2.2 Japan
11.2.3 South Korea
11.2.4 India
11.2.5 Australia
11.2.6 South East Asia (SEA)
11.2.7 Rest of Asia Pacific (APAC)
11.3 Basis Point Share (BPS) Analysis by Country
11.4 Absolute $ Opportunity Assessment by Country
11.5 Market Attractiveness Analysis by Country
11.6 Asia Pacific Community Recreation System Market Size Forecast by Type
11.6.1 On-site Management System
11.6.2 Remote Management System
11.7 Basis Point Share (BPS) Analysis by Type
11.8 Absolute $ Opportunity Assessment by Type
11.9 Market Attractiveness Analysis by Type
11.10 Asia Pacific Community Recreation System Market Size Forecast by Applications
11.10.1 Government Agency
11.10.2 Enterprise
11.10.3 Personal
11.11 Basis Point Share (BPS) Analysis by Applications
11.12 Absolute $ Opportunity Assessment by Applications
11.13 Market Attractiveness Analysis by Applications
Chapter 12 Latin America Community Recreation System Analysis and Forecast
12.1 Introduction
12.2 Latin America Community Recreation System Market Size Forecast by Country
12.2.1 Brazil
12.2.2 Mexico
12.2.3 Rest of Latin America (LATAM)
12.3 Basis Point Share (BPS) Analysis by Country
12.4 Absolute $ Opportunity Assessment by Country
12.5 Market Attractiveness Analysis by Country
12.6 Latin America Community Recreation System Market Size Forecast by Type
12.6.1 On-site Management System
12.6.2 Remote Management System
12.7 Basis Point Share (BPS) Analysis by Type
12.8 Absolute $ Opportunity Assessment by Type
12.9 Market Attractiveness Analysis by Type
12.10 Latin America Community Recreation System Market Size Forecast by Applications
12.10.1 Government Agency
12.10.2 Enterprise
12.10.3 Personal
12.11 Basis Point Share (BPS) Analysis by Applications
12.12 Absolute $ Opportunity Assessment by Applications
12.13 Market Attractiveness Analysis by Applications
Chapter 13 Middle East & Africa (MEA) Community Recreation System Analysis and Forecast
13.1 Introduction
13.2 Middle East & Africa (MEA) Community Recreation System Market Size Forecast by Country
13.2.1 Saudi Arabia
13.2.2 South Africa
13.2.3 UAE
13.2.4 Rest of Middle East & Africa (MEA)
13.3 Basis Point Share (BPS) Analysis by Country
13.4 Absolute $ Opportunity Assessment by Country
13.5 Market Attractiveness Analysis by Country
13.6 Middle East & Africa (MEA) Community Recreation System Market Size Forecast by Type
13.6.1 On-site Management System
13.6.2 Remote Management System
13.7 Basis Point Share (BPS) Analysis by Type
13.8 Absolute $ Opportunity Assessment by Type
13.9 Market Attractiveness Analysis by Type
13.10 Middle East & Africa (MEA) Community Recreation System Market Size Forecast by Applications
13.10.1 Government Agency
13.10.2 Enterprise
13.10.3 Personal
13.11 Basis Point Share (BPS) Analysis by Applications
13.12 Absolute $ Opportunity Assessment by Applications
13.13 Market Attractiveness Analysis by Applications
Chapter 14 Competition Landscape
14.1 Community Recreation System Market: Competitive Dashboard
14.2 Global Community Recreation System Market: Market Share Analysis, 2019
14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy)
14.3.1 PerfectMind
14.3.2 Amilia
14.3.3 EZFacility
14.3.4 Yardi System
14.3.5 Active Network
14.3.6 Civicplus
14.3.7 Capturepoint
14.3.8 GovPilot
14.3.9 Legend Recreation Software
14.3.10 Jarvis Corporation
14.3.11 Daxko
14.3.12 RecDesk
14.3.13 MyRec
14.3.14 Vermont Systems
14.3.15 InnoSoft Fusion
14.3.16 Dash Platform