Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Computer 3D Animation Market by Type (3D Modeling, Motion Graphics, 3D Rendering, Visual Effects (VFX), Others), By Application (Media and Entertainment, Construction and Architecture, Healthcare and Lifesciences, Manufacturing, Education and Academia, Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Computer 3D Animation Market by Type (3D Modeling, Motion Graphics, 3D Rendering, Visual Effects (VFX), Others), By Application (Media and Entertainment, Construction and Architecture, Healthcare and Lifesciences, Manufacturing, Education and Academia, Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 235791 4200 Service & Software 377 149 Pages 4.8 (33)
                                          

Market Overview:


The global computer 3D animation market is expected to grow at a CAGR of 9.5% during the forecast period from 2018 to 2030. The market growth can be attributed to the increasing demand for 3D animation in various applications such as media and entertainment, construction and architecture, healthcare and lifesciences, manufacturing, education and academia, among others. Additionally, the growing trend of virtual reality (VR) is also contributing significantly to the growth of this market. However, lack of skilled professionals is one of the major factors restraining the growth of this market.


Global Computer 3D Animation Industry Outlook


Product Definition:


Computer 3D Animation is the process of creating moving images with a computer. It is used in movies, video games, and advertising.


3D Modeling:


3D modeling is the process of creating 3-dimensional objects using various software applications. The 3D modeling process involves three steps which are selection, creation and rendering. In the first step, an object or a scene is selected which other processes will be based on that initial choice. In the second step, various tools are used to create that object by modifying its shape and size in any desired way using techniques like extrusion, primitive modeling or splines etc.


Motion Graphics:


Motion graphics is a visual effects technique that creates an illusion of movement in pictures by changing the images rhythmically. It uses various techniques such as video warping, wipes, and scaling to create the effect of movement in still images. Motion graphics are widely used for commercial advertisements and promotional videos on account of their ability to add atmosphere and dramatic effect to the content presented.


Application Insights:


The media and entertainment segment dominated the global computer 3D animation market in terms of revenue share in 2017. The growth can be attributed to the rising demand for digital content creation from the film industry. Moreover, increasing use of 3D animation for creating short films, TV ads, and corporate videos is expected to drive growth over the forecast period.


The construction and architecture segment is anticipated to witness significant growth over the forecast period owing to its wide application across various industries such as real estate visualization & modeling, interior design visualization & modeling, architectural visualizations & animations etc. Increasingly popular platforms like YouTube have also played a key role in promoting these applications among other users worldwide thereby driving demand globally.


Regional Analysis:


The Asia Pacific dominated the global market in terms of revenue share in 2017. This can be attributed to increasing investments by key players and growing adoption of computer graphics technology across various application areas. The region is expected to continue its dominance over the forecast period owing to rising demand for VFX, gaming, and animation services from developing countries such as China and India.


North America is projected to grow at a significant rate during the forecast period due to increased focus on media & entertainment industry growth through leveraging advanced technologies such as 3D computer graphics workflow. Furthermore, presence of major studios that are actively contributing towards development of new techniques will drive regional growth further. For instance; RhythmX LLC., a visual effects studio based in Los Angeles has developed an entire pipeline using only Autodesk Maya software that allows it complete integration with 2D design concepts for maximum efficiency (Autodesk Inc.).


Growth Factors:


  • Increasing demand for 3D animation in advertising and marketing
  • Growing use of 3D animation in video games and movies
  • Rising demand for 3D animation from the architectural, engineering, and construction (AEC) sector
  • Increasing use of 3D animation in medical applications
  • Proliferation of cloud-based rendering services

Scope Of The Report

Report Attributes

Report Details

Report Title

Computer 3D Animation Market Research Report

By Type

3D Modeling, Motion Graphics, 3D Rendering, Visual Effects (VFX), Others

By Application

Media and Entertainment, Construction and Architecture, Healthcare and Lifesciences, Manufacturing, Education and Academia, Others

By Companies

Adobe Systems, Autodesk, AutoDesSys, Corel, Maxon Computer, NewTek, Nvidia, Pixologic, SideFX, The Foundry, Trimble Navigation, Toon Boom Animation, EIAS3D, Strata, Magix, Nemetschek

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

149

Number of Tables & Figures

105

Customization Available

Yes, the report can be customized as per your need.


Global Computer 3D Animation Market Report Segments:

The global Computer 3D Animation market is segmented on the basis of:

Types

3D Modeling, Motion Graphics, 3D Rendering, Visual Effects (VFX), Others

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Media and Entertainment, Construction and Architecture, Healthcare and Lifesciences, Manufacturing, Education and Academia, Others

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Adobe Systems
  2. Autodesk
  3. AutoDesSys
  4. Corel
  5. Maxon Computer
  6. NewTek
  7. Nvidia
  8. Pixologic
  9. SideFX
  10. The Foundry
  11. Trimble Navigation
  12. Toon Boom Animation
  13. EIAS3D
  14. Strata
  15. Magix
  16. Nemetschek

Global Computer 3D Animation Market Overview


Highlights of The Computer 3D Animation Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. 3D Modeling
    2. Motion Graphics
    3. 3D Rendering
    4. Visual Effects (VFX)
    5. Others
  1. By Application:

    1. Media and Entertainment
    2. Construction and Architecture
    3. Healthcare and Lifesciences
    4. Manufacturing
    5. Education and Academia
    6. Others
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Computer 3D Animation Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Computer 3D Animation Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Computer 3D Animation is the process of creating a three-dimensional image or animation using computer graphics.

Some of the key players operating in the computer 3d animation market are Adobe Systems, Autodesk, AutoDesSys, Corel, Maxon Computer, NewTek, Nvidia, Pixologic, SideFX, The Foundry, Trimble Navigation, Toon Boom Animation, EIAS3D, Strata, Magix, Nemetschek.

The computer 3d animation market is expected to grow at a compound annual growth rate of 9.5%.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Computer 3D Animation Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 Computer 3D Animation Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 Computer 3D Animation Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the Computer 3D Animation Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global Computer 3D Animation Market Size & Forecast, 2018-2028       4.5.1 Computer 3D Animation Market Size and Y-o-Y Growth       4.5.2 Computer 3D Animation Market Absolute $ Opportunity

Chapter 5 Global Computer 3D Animation Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2 Computer 3D Animation Market Size Forecast by Type
      5.2.1 3D Modeling
      5.2.2 Motion Graphics
      5.2.3 3D Rendering
      5.2.4 Visual Effects (VFX)
      5.2.5 Others
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global Computer 3D Animation Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2 Computer 3D Animation Market Size Forecast by Applications
      6.2.1 Media and Entertainment
      6.2.2 Construction and Architecture
      6.2.3 Healthcare and Lifesciences
      6.2.4 Manufacturing
      6.2.5 Education and Academia
      6.2.6 Others
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global Computer 3D Animation Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 Computer 3D Animation Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America Computer 3D Animation Analysis and Forecast
   9.1 Introduction
   9.2 North America Computer 3D Animation Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America Computer 3D Animation Market Size Forecast by Type
      9.6.1 3D Modeling
      9.6.2 Motion Graphics
      9.6.3 3D Rendering
      9.6.4 Visual Effects (VFX)
      9.6.5 Others
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America Computer 3D Animation Market Size Forecast by Applications
      9.10.1 Media and Entertainment
      9.10.2 Construction and Architecture
      9.10.3 Healthcare and Lifesciences
      9.10.4 Manufacturing
      9.10.5 Education and Academia
      9.10.6 Others
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe Computer 3D Animation Analysis and Forecast
   10.1 Introduction
   10.2 Europe Computer 3D Animation Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe Computer 3D Animation Market Size Forecast by Type
      10.6.1 3D Modeling
      10.6.2 Motion Graphics
      10.6.3 3D Rendering
      10.6.4 Visual Effects (VFX)
      10.6.5 Others
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe Computer 3D Animation Market Size Forecast by Applications
      10.10.1 Media and Entertainment
      10.10.2 Construction and Architecture
      10.10.3 Healthcare and Lifesciences
      10.10.4 Manufacturing
      10.10.5 Education and Academia
      10.10.6 Others
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific Computer 3D Animation Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific Computer 3D Animation Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific Computer 3D Animation Market Size Forecast by Type
      11.6.1 3D Modeling
      11.6.2 Motion Graphics
      11.6.3 3D Rendering
      11.6.4 Visual Effects (VFX)
      11.6.5 Others
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific Computer 3D Animation Market Size Forecast by Applications
      11.10.1 Media and Entertainment
      11.10.2 Construction and Architecture
      11.10.3 Healthcare and Lifesciences
      11.10.4 Manufacturing
      11.10.5 Education and Academia
      11.10.6 Others
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America Computer 3D Animation Analysis and Forecast
   12.1 Introduction
   12.2 Latin America Computer 3D Animation Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America Computer 3D Animation Market Size Forecast by Type
      12.6.1 3D Modeling
      12.6.2 Motion Graphics
      12.6.3 3D Rendering
      12.6.4 Visual Effects (VFX)
      12.6.5 Others
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America Computer 3D Animation Market Size Forecast by Applications
      12.10.1 Media and Entertainment
      12.10.2 Construction and Architecture
      12.10.3 Healthcare and Lifesciences
      12.10.4 Manufacturing
      12.10.5 Education and Academia
      12.10.6 Others
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA) Computer 3D Animation Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA) Computer 3D Animation Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA) Computer 3D Animation Market Size Forecast by Type
      13.6.1 3D Modeling
      13.6.2 Motion Graphics
      13.6.3 3D Rendering
      13.6.4 Visual Effects (VFX)
      13.6.5 Others
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA) Computer 3D Animation Market Size Forecast by Applications
      13.10.1 Media and Entertainment
      13.10.2 Construction and Architecture
      13.10.3 Healthcare and Lifesciences
      13.10.4 Manufacturing
      13.10.5 Education and Academia
      13.10.6 Others
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 Computer 3D Animation Market: Competitive Dashboard
   14.2 Global Computer 3D Animation Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 Adobe Systems
      14.3.2 Autodesk
      14.3.3 AutoDesSys
      14.3.4 Corel
      14.3.5 Maxon Computer
      14.3.6 NewTek
      14.3.7 Nvidia
      14.3.8 Pixologic
      14.3.9 SideFX
      14.3.10 The Foundry
      14.3.11 Trimble Navigation
      14.3.12 Toon Boom Animation
      14.3.13 EIAS3D
      14.3.14 Strata
      14.3.15 Magix
      14.3.16 Nemetschek

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