Market Overview:
The global computer 3D animation market is expected to grow at a CAGR of 9.5% during the forecast period from 2018 to 2030. The market growth can be attributed to the increasing demand for 3D animation in various applications such as media and entertainment, construction and architecture, healthcare and lifesciences, manufacturing, education and academia, among others. Additionally, the growing trend of virtual reality (VR) is also contributing significantly to the growth of this market. However, lack of skilled professionals is one of the major factors restraining the growth of this market.
Product Definition:
Computer 3D Animation is the process of creating moving images with a computer. It is used in movies, video games, and advertising.
3D Modeling:
3D modeling is the process of creating 3-dimensional objects using various software applications. The 3D modeling process involves three steps which are selection, creation and rendering. In the first step, an object or a scene is selected which other processes will be based on that initial choice. In the second step, various tools are used to create that object by modifying its shape and size in any desired way using techniques like extrusion, primitive modeling or splines etc.
Motion Graphics:
Motion graphics is a visual effects technique that creates an illusion of movement in pictures by changing the images rhythmically. It uses various techniques such as video warping, wipes, and scaling to create the effect of movement in still images. Motion graphics are widely used for commercial advertisements and promotional videos on account of their ability to add atmosphere and dramatic effect to the content presented.
Application Insights:
The media and entertainment segment dominated the global computer 3D animation market in terms of revenue share in 2017. The growth can be attributed to the rising demand for digital content creation from the film industry. Moreover, increasing use of 3D animation for creating short films, TV ads, and corporate videos is expected to drive growth over the forecast period.
The construction and architecture segment is anticipated to witness significant growth over the forecast period owing to its wide application across various industries such as real estate visualization & modeling, interior design visualization & modeling, architectural visualizations & animations etc. Increasingly popular platforms like YouTube have also played a key role in promoting these applications among other users worldwide thereby driving demand globally.
Regional Analysis:
The Asia Pacific dominated the global market in terms of revenue share in 2017. This can be attributed to increasing investments by key players and growing adoption of computer graphics technology across various application areas. The region is expected to continue its dominance over the forecast period owing to rising demand for VFX, gaming, and animation services from developing countries such as China and India.
North America is projected to grow at a significant rate during the forecast period due to increased focus on media & entertainment industry growth through leveraging advanced technologies such as 3D computer graphics workflow. Furthermore, presence of major studios that are actively contributing towards development of new techniques will drive regional growth further. For instance; RhythmX LLC., a visual effects studio based in Los Angeles has developed an entire pipeline using only Autodesk Maya software that allows it complete integration with 2D design concepts for maximum efficiency (Autodesk Inc.).
Growth Factors:
- Increasing demand for 3D animation in advertising and marketing
- Growing use of 3D animation in video games and movies
- Rising demand for 3D animation from the architectural, engineering, and construction (AEC) sector
- Increasing use of 3D animation in medical applications
- Proliferation of cloud-based rendering services
Scope Of The Report
Report Attributes
Report Details
Report Title
Computer 3D Animation Market Research Report
By Type
3D Modeling, Motion Graphics, 3D Rendering, Visual Effects (VFX), Others
By Application
Media and Entertainment, Construction and Architecture, Healthcare and Lifesciences, Manufacturing, Education and Academia, Others
By Companies
Adobe Systems, Autodesk, AutoDesSys, Corel, Maxon Computer, NewTek, Nvidia, Pixologic, SideFX, The Foundry, Trimble Navigation, Toon Boom Animation, EIAS3D, Strata, Magix, Nemetschek
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
149
Number of Tables & Figures
105
Customization Available
Yes, the report can be customized as per your need.
Global Computer 3D Animation Market Report Segments:
The global Computer 3D Animation market is segmented on the basis of:
Types
3D Modeling, Motion Graphics, 3D Rendering, Visual Effects (VFX), Others
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Media and Entertainment, Construction and Architecture, Healthcare and Lifesciences, Manufacturing, Education and Academia, Others
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Adobe Systems
- Autodesk
- AutoDesSys
- Corel
- Maxon Computer
- NewTek
- Nvidia
- Pixologic
- SideFX
- The Foundry
- Trimble Navigation
- Toon Boom Animation
- EIAS3D
- Strata
- Magix
- Nemetschek
Highlights of The Computer 3D Animation Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- 3D Modeling
- Motion Graphics
- 3D Rendering
- Visual Effects (VFX)
- Others
- By Application:
- Media and Entertainment
- Construction and Architecture
- Healthcare and Lifesciences
- Manufacturing
- Education and Academia
- Others
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Computer 3D Animation Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
How you may use our products:
- Correctly Positioning New Products
- Market Entry Strategies
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- Consumer Insights
- Understanding Competition Scenario
- Product & Brand Management
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8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Computer 3D Animation is the process of creating a three-dimensional image or animation using computer graphics.
Some of the key players operating in the computer 3d animation market are Adobe Systems, Autodesk, AutoDesSys, Corel, Maxon Computer, NewTek, Nvidia, Pixologic, SideFX, The Foundry, Trimble Navigation, Toon Boom Animation, EIAS3D, Strata, Magix, Nemetschek.
The computer 3d animation market is expected to grow at a compound annual growth rate of 9.5%.
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Computer 3D Animation Market Overview 4.1 Introduction 4.1.1 Market Taxonomy 4.1.2 Market Definition 4.1.3 Macro-Economic Factors Impacting the Market Growth 4.2 Computer 3D Animation Market Dynamics 4.2.1 Market Drivers 4.2.2 Market Restraints 4.2.3 Market Opportunity 4.3 Computer 3D Animation Market - Supply Chain Analysis 4.3.1 List of Key Suppliers 4.3.2 List of Key Distributors 4.3.3 List of Key Consumers 4.4 Key Forces Shaping the Computer 3D Animation Market 4.4.1 Bargaining Power of Suppliers 4.4.2 Bargaining Power of Buyers 4.4.3 Threat of Substitution 4.4.4 Threat of New Entrants 4.4.5 Competitive Rivalry 4.5 Global Computer 3D Animation Market Size & Forecast, 2018-2028 4.5.1 Computer 3D Animation Market Size and Y-o-Y Growth 4.5.2 Computer 3D Animation Market Absolute $ Opportunity
Chapter 5 Global Computer 3D Animation Market Analysis and Forecast by Type
5.1 Introduction
5.1.1 Key Market Trends & Growth Opportunities by Type
5.1.2 Basis Point Share (BPS) Analysis by Type
5.1.3 Absolute $ Opportunity Assessment by Type
5.2 Computer 3D Animation Market Size Forecast by Type
5.2.1 3D Modeling
5.2.2 Motion Graphics
5.2.3 3D Rendering
5.2.4 Visual Effects (VFX)
5.2.5 Others
5.3 Market Attractiveness Analysis by Type
Chapter 6 Global Computer 3D Animation Market Analysis and Forecast by Applications
6.1 Introduction
6.1.1 Key Market Trends & Growth Opportunities by Applications
6.1.2 Basis Point Share (BPS) Analysis by Applications
6.1.3 Absolute $ Opportunity Assessment by Applications
6.2 Computer 3D Animation Market Size Forecast by Applications
6.2.1 Media and Entertainment
6.2.2 Construction and Architecture
6.2.3 Healthcare and Lifesciences
6.2.4 Manufacturing
6.2.5 Education and Academia
6.2.6 Others
6.3 Market Attractiveness Analysis by Applications
Chapter 7 Global Computer 3D Animation Market Analysis and Forecast by Region
7.1 Introduction
7.1.1 Key Market Trends & Growth Opportunities by Region
7.1.2 Basis Point Share (BPS) Analysis by Region
7.1.3 Absolute $ Opportunity Assessment by Region
7.2 Computer 3D Animation Market Size Forecast by Region
7.2.1 North America
7.2.2 Europe
7.2.3 Asia Pacific
7.2.4 Latin America
7.2.5 Middle East & Africa (MEA)
7.3 Market Attractiveness Analysis by Region
Chapter 8 Coronavirus Disease (COVID-19) Impact
8.1 Introduction
8.2 Current & Future Impact Analysis
8.3 Economic Impact Analysis
8.4 Government Policies
8.5 Investment Scenario
Chapter 9 North America Computer 3D Animation Analysis and Forecast
9.1 Introduction
9.2 North America Computer 3D Animation Market Size Forecast by Country
9.2.1 U.S.
9.2.2 Canada
9.3 Basis Point Share (BPS) Analysis by Country
9.4 Absolute $ Opportunity Assessment by Country
9.5 Market Attractiveness Analysis by Country
9.6 North America Computer 3D Animation Market Size Forecast by Type
9.6.1 3D Modeling
9.6.2 Motion Graphics
9.6.3 3D Rendering
9.6.4 Visual Effects (VFX)
9.6.5 Others
9.7 Basis Point Share (BPS) Analysis by Type
9.8 Absolute $ Opportunity Assessment by Type
9.9 Market Attractiveness Analysis by Type
9.10 North America Computer 3D Animation Market Size Forecast by Applications
9.10.1 Media and Entertainment
9.10.2 Construction and Architecture
9.10.3 Healthcare and Lifesciences
9.10.4 Manufacturing
9.10.5 Education and Academia
9.10.6 Others
9.11 Basis Point Share (BPS) Analysis by Applications
9.12 Absolute $ Opportunity Assessment by Applications
9.13 Market Attractiveness Analysis by Applications
Chapter 10 Europe Computer 3D Animation Analysis and Forecast
10.1 Introduction
10.2 Europe Computer 3D Animation Market Size Forecast by Country
10.2.1 Germany
10.2.2 France
10.2.3 Italy
10.2.4 U.K.
10.2.5 Spain
10.2.6 Russia
10.2.7 Rest of Europe
10.3 Basis Point Share (BPS) Analysis by Country
10.4 Absolute $ Opportunity Assessment by Country
10.5 Market Attractiveness Analysis by Country
10.6 Europe Computer 3D Animation Market Size Forecast by Type
10.6.1 3D Modeling
10.6.2 Motion Graphics
10.6.3 3D Rendering
10.6.4 Visual Effects (VFX)
10.6.5 Others
10.7 Basis Point Share (BPS) Analysis by Type
10.8 Absolute $ Opportunity Assessment by Type
10.9 Market Attractiveness Analysis by Type
10.10 Europe Computer 3D Animation Market Size Forecast by Applications
10.10.1 Media and Entertainment
10.10.2 Construction and Architecture
10.10.3 Healthcare and Lifesciences
10.10.4 Manufacturing
10.10.5 Education and Academia
10.10.6 Others
10.11 Basis Point Share (BPS) Analysis by Applications
10.12 Absolute $ Opportunity Assessment by Applications
10.13 Market Attractiveness Analysis by Applications
Chapter 11 Asia Pacific Computer 3D Animation Analysis and Forecast
11.1 Introduction
11.2 Asia Pacific Computer 3D Animation Market Size Forecast by Country
11.2.1 China
11.2.2 Japan
11.2.3 South Korea
11.2.4 India
11.2.5 Australia
11.2.6 South East Asia (SEA)
11.2.7 Rest of Asia Pacific (APAC)
11.3 Basis Point Share (BPS) Analysis by Country
11.4 Absolute $ Opportunity Assessment by Country
11.5 Market Attractiveness Analysis by Country
11.6 Asia Pacific Computer 3D Animation Market Size Forecast by Type
11.6.1 3D Modeling
11.6.2 Motion Graphics
11.6.3 3D Rendering
11.6.4 Visual Effects (VFX)
11.6.5 Others
11.7 Basis Point Share (BPS) Analysis by Type
11.8 Absolute $ Opportunity Assessment by Type
11.9 Market Attractiveness Analysis by Type
11.10 Asia Pacific Computer 3D Animation Market Size Forecast by Applications
11.10.1 Media and Entertainment
11.10.2 Construction and Architecture
11.10.3 Healthcare and Lifesciences
11.10.4 Manufacturing
11.10.5 Education and Academia
11.10.6 Others
11.11 Basis Point Share (BPS) Analysis by Applications
11.12 Absolute $ Opportunity Assessment by Applications
11.13 Market Attractiveness Analysis by Applications
Chapter 12 Latin America Computer 3D Animation Analysis and Forecast
12.1 Introduction
12.2 Latin America Computer 3D Animation Market Size Forecast by Country
12.2.1 Brazil
12.2.2 Mexico
12.2.3 Rest of Latin America (LATAM)
12.3 Basis Point Share (BPS) Analysis by Country
12.4 Absolute $ Opportunity Assessment by Country
12.5 Market Attractiveness Analysis by Country
12.6 Latin America Computer 3D Animation Market Size Forecast by Type
12.6.1 3D Modeling
12.6.2 Motion Graphics
12.6.3 3D Rendering
12.6.4 Visual Effects (VFX)
12.6.5 Others
12.7 Basis Point Share (BPS) Analysis by Type
12.8 Absolute $ Opportunity Assessment by Type
12.9 Market Attractiveness Analysis by Type
12.10 Latin America Computer 3D Animation Market Size Forecast by Applications
12.10.1 Media and Entertainment
12.10.2 Construction and Architecture
12.10.3 Healthcare and Lifesciences
12.10.4 Manufacturing
12.10.5 Education and Academia
12.10.6 Others
12.11 Basis Point Share (BPS) Analysis by Applications
12.12 Absolute $ Opportunity Assessment by Applications
12.13 Market Attractiveness Analysis by Applications
Chapter 13 Middle East & Africa (MEA) Computer 3D Animation Analysis and Forecast
13.1 Introduction
13.2 Middle East & Africa (MEA) Computer 3D Animation Market Size Forecast by Country
13.2.1 Saudi Arabia
13.2.2 South Africa
13.2.3 UAE
13.2.4 Rest of Middle East & Africa (MEA)
13.3 Basis Point Share (BPS) Analysis by Country
13.4 Absolute $ Opportunity Assessment by Country
13.5 Market Attractiveness Analysis by Country
13.6 Middle East & Africa (MEA) Computer 3D Animation Market Size Forecast by Type
13.6.1 3D Modeling
13.6.2 Motion Graphics
13.6.3 3D Rendering
13.6.4 Visual Effects (VFX)
13.6.5 Others
13.7 Basis Point Share (BPS) Analysis by Type
13.8 Absolute $ Opportunity Assessment by Type
13.9 Market Attractiveness Analysis by Type
13.10 Middle East & Africa (MEA) Computer 3D Animation Market Size Forecast by Applications
13.10.1 Media and Entertainment
13.10.2 Construction and Architecture
13.10.3 Healthcare and Lifesciences
13.10.4 Manufacturing
13.10.5 Education and Academia
13.10.6 Others
13.11 Basis Point Share (BPS) Analysis by Applications
13.12 Absolute $ Opportunity Assessment by Applications
13.13 Market Attractiveness Analysis by Applications
Chapter 14 Competition Landscape
14.1 Computer 3D Animation Market: Competitive Dashboard
14.2 Global Computer 3D Animation Market: Market Share Analysis, 2019
14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy)
14.3.1 Adobe Systems
14.3.2 Autodesk
14.3.3 AutoDesSys
14.3.4 Corel
14.3.5 Maxon Computer
14.3.6 NewTek
14.3.7 Nvidia
14.3.8 Pixologic
14.3.9 SideFX
14.3.10 The Foundry
14.3.11 Trimble Navigation
14.3.12 Toon Boom Animation
14.3.13 EIAS3D
14.3.14 Strata
14.3.15 Magix
14.3.16 Nemetschek