Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Computer Graphics Market by Type (CAD/CAM, Visualization / Simulation, Digital Video, Imaging, Modeling / Animation, Others), By Application (Aerospace and Defense, Automobile, Entertainment and Advertising, Academia and Education, Healthcare, Manufacturing, Architecture, Building and Construction, Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Computer Graphics Market by Type (CAD/CAM, Visualization / Simulation, Digital Video, Imaging, Modeling / Animation, Others), By Application (Aerospace and Defense, Automobile, Entertainment and Advertising, Academia and Education, Healthcare, Manufacturing, Architecture, Building and Construction, Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 313841 4200 Service & Software 377 144 Pages 4.5 (44)
                                          

Market Overview:


The global computer graphics market is expected to grow from USD XX million in 2018 to USD XX million by 2030, at a CAGR of X.X%. The growth of the market can be attributed to the increasing demand for computer graphics in various applications such as aerospace and defense, automobile, entertainment and advertising, academia and education, healthcare, manufacturing, architecture, building and construction. However, the high cost of hardware may restrain the growth of this market during the forecast period.


Global Computer Graphics Industry Outlook


Product Definition:


Computer graphics is the process of creating or editing images by using a computer. The purpose of computer graphics is to create or improve the appearance of an image.


CAD/CAM:


CAD/CAM is computer-aided design and computer-aided manufacturing. It is a process used to create an object using a program that allows the user to create the form of the desired object in 3D space. The term CAD stands for Computer Aided Design, while CAM means Computer Aided Manufacturing.


Visualization / Simulation:


Visualization and simulation are two important aspects of the computer graphics market. They both have different purposes but they go hand in hand as far as the technology is concerned. Visualization is to convey a message to an audience by using images, charts, graphs or any other visualization tools whereas simulation uses computers for simulating situations or processes for training professionals or educating users.


The major application areas of visualization and simulation include engineering, science & research, marketing & advertising.


Application Insights:


The aerospace and defense application segment accounted for the largest market share in 2017. The growth of this segment is attributed to the increasing demand for advanced systems, which provide better reliability, safety, and performance. Furthermore, rising concerns regarding airport security are likely to propel the demand over the forecast period.


Automobile design is another major application of computer graphics that attracts a large number of consumers owing to its growing popularity among young people as well as old-age people who have interest in learning about new technologies or trying out new designs without spending huge amounts on prototypes. Moreover, consumer preference for SUVs has increased significantly over recent years due to their superior maneuverability in tight spaces and ability to drive through narrow lanes with ease; this trend is expected continue over next few years thereby driving automotive design applications globally.


Regional Analysis:


The market in Asia Pacific is expected to grow at a significant rate over the forecast period. The growth can be attributed to increasing investments in the aerospace and defense sector by countries such as China, India, Japan, and South Korea. For instance, according to IAI’s data for 2016-2017, China accounted for 29% of global military spending while India accounted for 7%. Such investments are projected to create opportunities for vendors operating in this space.


North America was valued at USD X billion in 2017 owing to high demand from the UAV manufacturers along with other end users such as architectural visualization companies and digital video production houses based out of U S A & Canada who use it across various applications including modeling & animation; visual effects; gaming; CAD/CAM; CAE/CAD design automation.; DMP tools etc.


Growth Factors:


  • Increasing demand for computer graphics in the gaming industry
  • Growing demand for 3D printing technology
  • Rising adoption of virtual reality technology
  • Proliferation of 4K displays and ultra-high definition content
  • Increasing use of computer graphics in advertising and marketing

Scope Of The Report

Report Attributes

Report Details

Report Title

Computer Graphics Market Research Report

By Type

CAD/CAM, Visualization / Simulation, Digital Video, Imaging, Modeling / Animation, Others

By Application

Aerospace and Defense, Automobile, Entertainment and Advertising, Academia and Education, Healthcare, Manufacturing, Architecture, Building and Construction, Others

By Companies

Adobe Systems, Advanced Micro Devices (AMD), Autodesk, Dassault Systemes, Intel Corporation, Mentor Graphics, Microsoft, Nvidia, Siemens PLM Software, Sony

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

144

Number of Tables & Figures

101

Customization Available

Yes, the report can be customized as per your need.


Global Computer Graphics Market Report Segments:

The global Computer Graphics market is segmented on the basis of:

Types

CAD/CAM, Visualization / Simulation, Digital Video, Imaging, Modeling / Animation, Others

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Aerospace and Defense, Automobile, Entertainment and Advertising, Academia and Education, Healthcare, Manufacturing, Architecture, Building and Construction, Others

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Adobe Systems
  2. Advanced Micro Devices (AMD)
  3. Autodesk
  4. Dassault Systemes
  5. Intel Corporation
  6. Mentor Graphics
  7. Microsoft
  8. Nvidia
  9. Siemens PLM Software
  10. Sony

Global Computer Graphics Market Overview


Highlights of The Computer Graphics Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. CAD/CAM
    2. Visualization / Simulation
    3. Digital Video
    4. Imaging
    5. Modeling / Animation
    6. Others
  1. By Application:

    1. Aerospace and Defense
    2. Automobile
    3. Entertainment and Advertising
    4. Academia and Education
    5. Healthcare
    6. Manufacturing
    7. Architecture, Building and Construction
    8. Others
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Computer Graphics Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Computer Graphics Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Computer graphics is the process of creating images on a computer using algorithms to create three-dimensional objects or scenes.

Some of the key players operating in the computer graphics market are Adobe Systems, Advanced Micro Devices (AMD), Autodesk, Dassault Systemes, Intel Corporation, Mentor Graphics, Microsoft, Nvidia, Siemens PLM Software, Sony.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Computer Graphics Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 Computer Graphics Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 Computer Graphics Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the Computer Graphics Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global Computer Graphics Market Size & Forecast, 2020-2028       4.5.1 Computer Graphics Market Size and Y-o-Y Growth       4.5.2 Computer Graphics Market Absolute $ Opportunity

Chapter 5 Global  Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2  Market Size Forecast by Type
      5.2.1 CAD/CAM
      5.2.2 Visualization / Simulation
      5.2.3 Digital Video
      5.2.4 Imaging
      5.2.5 Modeling / Animation
      5.2.6 Others
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global  Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2  Market Size Forecast by Applications
      6.2.1 Aerospace and Defense
      6.2.2 Automobile
      6.2.3 Entertainment and Advertising
      6.2.4 Academia and Education
      6.2.5 Healthcare
      6.2.6 Manufacturing
      6.2.7 Architecture
      6.2.8  Building and Construction
      6.2.9 Others
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global Computer Graphics Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 Computer Graphics Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America  Analysis and Forecast
   9.1 Introduction
   9.2 North America  Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America  Market Size Forecast by Type
      9.6.1 CAD/CAM
      9.6.2 Visualization / Simulation
      9.6.3 Digital Video
      9.6.4 Imaging
      9.6.5 Modeling / Animation
      9.6.6 Others
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America  Market Size Forecast by Applications
      9.10.1 Aerospace and Defense
      9.10.2 Automobile
      9.10.3 Entertainment and Advertising
      9.10.4 Academia and Education
      9.10.5 Healthcare
      9.10.6 Manufacturing
      9.10.7 Architecture
      9.10.8  Building and Construction
      9.10.9 Others
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe  Analysis and Forecast
   10.1 Introduction
   10.2 Europe  Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe  Market Size Forecast by Type
      10.6.1 CAD/CAM
      10.6.2 Visualization / Simulation
      10.6.3 Digital Video
      10.6.4 Imaging
      10.6.5 Modeling / Animation
      10.6.6 Others
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe  Market Size Forecast by Applications
      10.10.1 Aerospace and Defense
      10.10.2 Automobile
      10.10.3 Entertainment and Advertising
      10.10.4 Academia and Education
      10.10.5 Healthcare
      10.10.6 Manufacturing
      10.10.7 Architecture
      10.10.8  Building and Construction
      10.10.9 Others
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific  Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific  Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific  Market Size Forecast by Type
      11.6.1 CAD/CAM
      11.6.2 Visualization / Simulation
      11.6.3 Digital Video
      11.6.4 Imaging
      11.6.5 Modeling / Animation
      11.6.6 Others
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific  Market Size Forecast by Applications
      11.10.1 Aerospace and Defense
      11.10.2 Automobile
      11.10.3 Entertainment and Advertising
      11.10.4 Academia and Education
      11.10.5 Healthcare
      11.10.6 Manufacturing
      11.10.7 Architecture
      11.10.8  Building and Construction
      11.10.9 Others
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America  Analysis and Forecast
   12.1 Introduction
   12.2 Latin America  Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America  Market Size Forecast by Type
      12.6.1 CAD/CAM
      12.6.2 Visualization / Simulation
      12.6.3 Digital Video
      12.6.4 Imaging
      12.6.5 Modeling / Animation
      12.6.6 Others
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America  Market Size Forecast by Applications
      12.10.1 Aerospace and Defense
      12.10.2 Automobile
      12.10.3 Entertainment and Advertising
      12.10.4 Academia and Education
      12.10.5 Healthcare
      12.10.6 Manufacturing
      12.10.7 Architecture
      12.10.8  Building and Construction
      12.10.9 Others
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA)  Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA)  Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA)  Market Size Forecast by Type
      13.6.1 CAD/CAM
      13.6.2 Visualization / Simulation
      13.6.3 Digital Video
      13.6.4 Imaging
      13.6.5 Modeling / Animation
      13.6.6 Others
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA)  Market Size Forecast by Applications
      13.10.1 Aerospace and Defense
      13.10.2 Automobile
      13.10.3 Entertainment and Advertising
      13.10.4 Academia and Education
      13.10.5 Healthcare
      13.10.6 Manufacturing
      13.10.7 Architecture
      13.10.8  Building and Construction
      13.10.9 Others
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 Computer Graphics Market: Competitive Dashboard
   14.2 Global Computer Graphics Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 Adobe Systems
      14.3.2 Advanced Micro Devices (AMD)
      14.3.3 Autodesk
      14.3.4 Dassault Systemes
      14.3.5 Intel Corporation
      14.3.6 Mentor Graphics
      14.3.7 Microsoft
      14.3.8 Nvidia
      14.3.9 Siemens PLM Software
      14.3.10 Sony

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