Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Console Game Market by Type (Playstation, Xbox, Nintendo Switch, Others), By Application (Individuals And Families User, Competitive Game) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Console Game Market by Type (Playstation, Xbox, Nintendo Switch, Others), By Application (Individuals And Families User, Competitive Game) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 236029 4200 Service & Software 377 136 Pages 4.6 (41)
                                          

Market Overview:


The global console game market is expected to grow at a CAGR of 5.5% during the forecast period from 2018 to 2030. The market growth can be attributed to the increasing demand for console games from individuals and families users, and competitive gamers. In terms of type, the Playstation segment is expected to dominate the global console game market during the forecast period, followed by Xbox and Nintendo Switch segments. In terms of application, individuals and families users are expected to account for a major share of the global console game market during the forecast period.


Global Console Game Industry Outlook


Product Definition:


A console game is a video game played on a television set or computer monitor. Console games are often created for gaming consoles, such as the Sony PlayStation 4, Microsoft Xbox One, and Nintendo Switch. Console games may also be ported to personal computers or mobile devices.


Playstation:


Playstation is a gaming console developed by Sony Computer Entertainment. It was launched in Japan on September 9, 1994, North America on October 26, 1995, and Europe on December 3, 1995. The original PlayStation game console has been updated with several new features and continues to remain the most popular video game system in the world.


The growth of global video games industry can be attributed to constant product innovation by major market players such as Sony Corporation.


Xbox:


The Xbox is a video game console and an entertainment device developed by Microsoft. It was initially launched in 2001 as an external media player for Windows users, after which it was made available for PlayStation 2 and 2003 Apple TV compatible models before its final version 1.0 launch in 2005.


Application Insights:


The individuals and families user application segment dominated the global console game market in 2017. This can be attributed to the increasing availability of casual games, which are suitable for use by all age groups. Moreover, this demographic prefers playing video games at home on a personal computer or gaming console as it offers a more relaxed environment free from external distractions. The competitive game application segment is expected to witness significant growth over the forecast period owing to rising participation in e-sports and professional gaming among young people across the globe.


In recent years, there has been an increase in sports simulators that include elements of FIFA 18 gameplay such as dribbling & passing mechanics with real world players and teams; however these games still remain niche titles only available on consoles & PC platforms thus limiting their penetration across regions but will eventually open new avenues for competitive gaming over next few years especially among youth population who prefer spending time playing video games than watching TV or movies together as a family unit.


Regional Analysis:


North America dominated the global console gaming market in 2017. The region is expected to maintain its dominance over the forecast period as well. This can be attributed to increasing penetration of online games and mobile games, which has cannibalized sales of dedicated consoles and handheld devices. Moreover, rising popularity of live streaming platforms has given rise to video game live streaming services such as Twitch that have gained immense popularity among gamers across North America.


Growth Factors:


  • Increasing demand for console games from emerging markets such as China and India.
  • Proliferation of new gaming platforms (e.g., mobile, VR, etc.) that are driving gamers to invest in consoles for a better gaming experience.
  • Introduction of new blockbuster titles that are attracting gamers back to consoles after spending time on other platforms (e.g., mobile).
  • Growing popularity of eSports, which is driving console manufacturers to focus on developing more powerful hardware that can support competitive gaming at a high level.

Scope Of The Report

Report Attributes

Report Details

Report Title

Console Game Market Research Report

By Type

Playstation, Xbox, Nintendo Switch, Others

By Application

Individuals And Families User, Competitive Game

By Companies

Sony, Nintendo, Electronic Arts, Ubisoft, Microsoft, ATVI, Vivendi, Take-Two Interactive, CAPCOM, SEGA, Bethesda Softworks, Konami

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

136

Number of Tables & Figures

96

Customization Available

Yes, the report can be customized as per your need.


Global Console Game Market Report Segments:

The global Console Game market is segmented on the basis of:

Types

Playstation, Xbox, Nintendo Switch, Others

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Individuals And Families User, Competitive Game

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Sony
  2. Nintendo
  3. Electronic Arts
  4. Ubisoft
  5. Microsoft
  6. ATVI
  7. Vivendi
  8. Take-Two Interactive
  9. CAPCOM
  10. SEGA
  11. Bethesda Softworks
  12. Konami

Global Console Game Market Overview


Highlights of The Console Game Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Playstation
    2. Xbox
    3. Nintendo Switch
    4. Others
  1. By Application:

    1. Individuals And Families User
    2. Competitive Game
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Console Game Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Console Game Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Console games are video games that are played on a dedicated gaming console, such as the PlayStation 4 or Xbox One. Console gaming is often considered to be a more immersive and engaging experience than playing video games on a computer screen.

Some of the major companies in the console game market are Sony, Nintendo, Electronic Arts, Ubisoft, Microsoft, ATVI, Vivendi, Take-Two Interactive, CAPCOM, SEGA, Bethesda Softworks, Konami.

The console game market is expected to register a CAGR of 5.5%.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Console Game Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 Console Game Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 Console Game Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the Console Game Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global Console Game Market Size & Forecast, 2018-2028       4.5.1 Console Game Market Size and Y-o-Y Growth       4.5.2 Console Game Market Absolute $ Opportunity

Chapter 5 Global Console Game Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2 Console Game Market Size Forecast by Type
      5.2.1 Playstation
      5.2.2 Xbox
      5.2.3 Nintendo Switch
      5.2.4 Others
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global Console Game Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2 Console Game Market Size Forecast by Applications
      6.2.1 Individuals And Families User
      6.2.2 Competitive Game
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global Console Game Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 Console Game Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America Console Game Analysis and Forecast
   9.1 Introduction
   9.2 North America Console Game Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America Console Game Market Size Forecast by Type
      9.6.1 Playstation
      9.6.2 Xbox
      9.6.3 Nintendo Switch
      9.6.4 Others
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America Console Game Market Size Forecast by Applications
      9.10.1 Individuals And Families User
      9.10.2 Competitive Game
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe Console Game Analysis and Forecast
   10.1 Introduction
   10.2 Europe Console Game Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe Console Game Market Size Forecast by Type
      10.6.1 Playstation
      10.6.2 Xbox
      10.6.3 Nintendo Switch
      10.6.4 Others
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe Console Game Market Size Forecast by Applications
      10.10.1 Individuals And Families User
      10.10.2 Competitive Game
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific Console Game Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific Console Game Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific Console Game Market Size Forecast by Type
      11.6.1 Playstation
      11.6.2 Xbox
      11.6.3 Nintendo Switch
      11.6.4 Others
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific Console Game Market Size Forecast by Applications
      11.10.1 Individuals And Families User
      11.10.2 Competitive Game
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America Console Game Analysis and Forecast
   12.1 Introduction
   12.2 Latin America Console Game Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America Console Game Market Size Forecast by Type
      12.6.1 Playstation
      12.6.2 Xbox
      12.6.3 Nintendo Switch
      12.6.4 Others
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America Console Game Market Size Forecast by Applications
      12.10.1 Individuals And Families User
      12.10.2 Competitive Game
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA) Console Game Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA) Console Game Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA) Console Game Market Size Forecast by Type
      13.6.1 Playstation
      13.6.2 Xbox
      13.6.3 Nintendo Switch
      13.6.4 Others
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA) Console Game Market Size Forecast by Applications
      13.10.1 Individuals And Families User
      13.10.2 Competitive Game
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 Console Game Market: Competitive Dashboard
   14.2 Global Console Game Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 Sony
      14.3.2 Nintendo
      14.3.3 Electronic Arts
      14.3.4 Ubisoft
      14.3.5 Microsoft
      14.3.6 ATVI
      14.3.7 Vivendi
      14.3.8 Take-Two Interactive
      14.3.9 CAPCOM
      14.3.10 SEGA
      14.3.11 Bethesda Softworks
      14.3.12 Konami

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