Market Overview:
The global cosplay costume market is expected to grow at a CAGR of 6.5% from 2018 to 2030. The market growth is attributed to the increasing demand for cosplay costumes from youth and adult groups across the globe. In terms of type, the global cosplay costume market is segmented into game peripheral and anime peripheral. The game peripheral segment accounted for the majority share of the global cosplay costume market in 2017 and is projected to grow at a CAGR of 7% during the forecast period. This can be attributed to an increase in adoption of gaming consoles by youths across different regions worldwide. In terms of application, the global cosplay costume market is divided into youth group and adult group segments.
Product Definition:
Cosplay is a shortened form of the words “costume play”. It is a type of performance art in which participants wear costumes and accessories to represent a specific character or idea from fiction. Cosplayers often interact to create a subculture centered on role-playing and cosplay activities. Cosplay Costume refers to the costume that the cosplayer wears during the performance.
Game Peripheral:
The global game peripheral market size was valued at USD 2.91 billion in 2016 and is expected to grow at a CAGR of XX% over the forecast period. Increasing demand for gaming accessories coupled with growing consumer interest in cosplay costumes is anticipated to drive the growth of this industry over the forecast period.
Growing popularity of e-sports and competitive gaming are also expected to contribute towards increasing demand for various peripherals such as controllers, headsets,.
Anime peripheral:
Anime peripheral is a part of cosplay costume accessories which are used by individuals to enhance their appearance in the role play or real life situations. The market for anime peripherals is expected to witness significant growth over the forecast period owing to increasing number of otaku, growing popularity of Japanese animation and rising interest among westerners towards Asian culture.
Application Insights:
The youth group application segment accounted for the largest share of over 50.0% in 2017. The rising popularity of anime and manga characters among young people has led to an increase in their interest in dressing up as their favorite character at comic conventions, carnivals or parades. This trend is particularly prevalent among males between the age of 10-19 years old where a significant number dress up as superheroes and fictional characters from movies, TV shows or video games for fun or entertainment purposes.
Adult group cosplay costumes are expected to witness the fastest growth rate over the forecast period owing to increasing participation levels across various events such as Comic Con Japan 2018 held at Tokyo Big Sight on July 20th 2018, Comiket 95 held on August 17th 2018 and Anime Expo 2019 held at Los Angeles Convention Center on July 18th 2019.
Regional Analysis:
Asia Pacific dominated the global market in 2017. The region is expected to continue its dominance over the forecast period as well due to increasing popularity of anime and manga culture in countries such as China, Japan, South Korea, and India. Furthermore, rising number of events based on Japanese anime & manga culture is projected to further fuel the regional growth. For instance; Tokyo Comic Con (TCC), which is considered one of the largest comic conventions globally happens once a year at Tokyo Big Sight from 09/09/2017 to 10/09/2017 during which various cosplayers dressed up as their favorite anime characters flooded the city streets turning it into a fantasy world full of happiness and excitement for all Anime fans around the world.
Growth Factors:
- Increasing popularity of cosplay as a form of creative expression
- Growing number of anime, manga and video game fans worldwide
- Advances in fabric technology and materials that can be used for costumes
- Rising demand from professional cosplayers and costume designers
- Emergence of new sub-markets such as steampunk and lolita fashion
Scope Of The Report
Report Attributes
Report Details
Report Title
Cosplay Costume Market Research Report
By Type
Game Peripheral, Anime peripheral
By Application
Youth group, Adult group
By Companies
Jakks Pacific, Cospa, Costar JP, RUBIE’S, DokiDoki, Guangzhou MRHallacg, AADongman, 77ACG, Xinmanyuan, Delusion, MiaoWu Xiaopu, UWOWO, Suzhou SQY, Zhejiang Yiaifu
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
120
Number of Tables & Figures
84
Customization Available
Yes, the report can be customized as per your need.
Global Cosplay Costume Market Report Segments:
The global Cosplay Costume market is segmented on the basis of:
Types
Game Peripheral, Anime peripheral
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Youth group, Adult group
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Jakks Pacific
- Cospa
- Costar JP
- RUBIE’S
- DokiDoki
- Guangzhou MRHallacg
- AADongman
- 77ACG
- Xinmanyuan
- Delusion
- MiaoWu Xiaopu
- UWOWO
- Suzhou SQY
- Zhejiang Yiaifu
Highlights of The Cosplay Costume Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Game Peripheral
- Anime peripheral
- By Application:
- Youth group
- Adult group
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Cosplay Costume Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
How you may use our products:
- Correctly Positioning New Products
- Market Entry Strategies
- Business Expansion Strategies
- Consumer Insights
- Understanding Competition Scenario
- Product & Brand Management
- Channel & Customer Management
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8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Cosplay Costume is a term used to describe the act of dressing up as a character from a movie, video game, or other fictional work.
Some of the major players in the cosplay costume market are Jakks Pacific, Cospa, Costar JP, RUBIE’S, DokiDoki, Guangzhou MRHallacg, AADongman, 77ACG, Xinmanyuan, Delusion, MiaoWu Xiaopu, UWOWO, Suzhou SQY, Zhejiang Yiaifu.
The cosplay costume market is expected to grow at a compound annual growth rate of 6.5%.
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Cosplay Costume Market Overview 4.1 Introduction 4.1.1 Market Taxonomy 4.1.2 Market Definition 4.1.3 Macro-Economic Factors Impacting the Market Growth 4.2 Cosplay Costume Market Dynamics 4.2.1 Market Drivers 4.2.2 Market Restraints 4.2.3 Market Opportunity 4.3 Cosplay Costume Market - Supply Chain Analysis 4.3.1 List of Key Suppliers 4.3.2 List of Key Distributors 4.3.3 List of Key Consumers 4.4 Key Forces Shaping the Cosplay Costume Market 4.4.1 Bargaining Power of Suppliers 4.4.2 Bargaining Power of Buyers 4.4.3 Threat of Substitution 4.4.4 Threat of New Entrants 4.4.5 Competitive Rivalry 4.5 Global Cosplay Costume Market Size & Forecast, 2018-2028 4.5.1 Cosplay Costume Market Size and Y-o-Y Growth 4.5.2 Cosplay Costume Market Absolute $ Opportunity
Chapter 5 Global Cosplay Costume Market Analysis and Forecast by Type
5.1 Introduction
5.1.1 Key Market Trends & Growth Opportunities by Type
5.1.2 Basis Point Share (BPS) Analysis by Type
5.1.3 Absolute $ Opportunity Assessment by Type
5.2 Cosplay Costume Market Size Forecast by Type
5.2.1 Game Peripheral
5.2.2 Anime peripheral
5.3 Market Attractiveness Analysis by Type
Chapter 6 Global Cosplay Costume Market Analysis and Forecast by Applications
6.1 Introduction
6.1.1 Key Market Trends & Growth Opportunities by Applications
6.1.2 Basis Point Share (BPS) Analysis by Applications
6.1.3 Absolute $ Opportunity Assessment by Applications
6.2 Cosplay Costume Market Size Forecast by Applications
6.2.1 Youth group
6.2.2 Adult group
6.3 Market Attractiveness Analysis by Applications
Chapter 7 Global Cosplay Costume Market Analysis and Forecast by Region
7.1 Introduction
7.1.1 Key Market Trends & Growth Opportunities by Region
7.1.2 Basis Point Share (BPS) Analysis by Region
7.1.3 Absolute $ Opportunity Assessment by Region
7.2 Cosplay Costume Market Size Forecast by Region
7.2.1 North America
7.2.2 Europe
7.2.3 Asia Pacific
7.2.4 Latin America
7.2.5 Middle East & Africa (MEA)
7.3 Market Attractiveness Analysis by Region
Chapter 8 Coronavirus Disease (COVID-19) Impact
8.1 Introduction
8.2 Current & Future Impact Analysis
8.3 Economic Impact Analysis
8.4 Government Policies
8.5 Investment Scenario
Chapter 9 North America Cosplay Costume Analysis and Forecast
9.1 Introduction
9.2 North America Cosplay Costume Market Size Forecast by Country
9.2.1 U.S.
9.2.2 Canada
9.3 Basis Point Share (BPS) Analysis by Country
9.4 Absolute $ Opportunity Assessment by Country
9.5 Market Attractiveness Analysis by Country
9.6 North America Cosplay Costume Market Size Forecast by Type
9.6.1 Game Peripheral
9.6.2 Anime peripheral
9.7 Basis Point Share (BPS) Analysis by Type
9.8 Absolute $ Opportunity Assessment by Type
9.9 Market Attractiveness Analysis by Type
9.10 North America Cosplay Costume Market Size Forecast by Applications
9.10.1 Youth group
9.10.2 Adult group
9.11 Basis Point Share (BPS) Analysis by Applications
9.12 Absolute $ Opportunity Assessment by Applications
9.13 Market Attractiveness Analysis by Applications
Chapter 10 Europe Cosplay Costume Analysis and Forecast
10.1 Introduction
10.2 Europe Cosplay Costume Market Size Forecast by Country
10.2.1 Germany
10.2.2 France
10.2.3 Italy
10.2.4 U.K.
10.2.5 Spain
10.2.6 Russia
10.2.7 Rest of Europe
10.3 Basis Point Share (BPS) Analysis by Country
10.4 Absolute $ Opportunity Assessment by Country
10.5 Market Attractiveness Analysis by Country
10.6 Europe Cosplay Costume Market Size Forecast by Type
10.6.1 Game Peripheral
10.6.2 Anime peripheral
10.7 Basis Point Share (BPS) Analysis by Type
10.8 Absolute $ Opportunity Assessment by Type
10.9 Market Attractiveness Analysis by Type
10.10 Europe Cosplay Costume Market Size Forecast by Applications
10.10.1 Youth group
10.10.2 Adult group
10.11 Basis Point Share (BPS) Analysis by Applications
10.12 Absolute $ Opportunity Assessment by Applications
10.13 Market Attractiveness Analysis by Applications
Chapter 11 Asia Pacific Cosplay Costume Analysis and Forecast
11.1 Introduction
11.2 Asia Pacific Cosplay Costume Market Size Forecast by Country
11.2.1 China
11.2.2 Japan
11.2.3 South Korea
11.2.4 India
11.2.5 Australia
11.2.6 South East Asia (SEA)
11.2.7 Rest of Asia Pacific (APAC)
11.3 Basis Point Share (BPS) Analysis by Country
11.4 Absolute $ Opportunity Assessment by Country
11.5 Market Attractiveness Analysis by Country
11.6 Asia Pacific Cosplay Costume Market Size Forecast by Type
11.6.1 Game Peripheral
11.6.2 Anime peripheral
11.7 Basis Point Share (BPS) Analysis by Type
11.8 Absolute $ Opportunity Assessment by Type
11.9 Market Attractiveness Analysis by Type
11.10 Asia Pacific Cosplay Costume Market Size Forecast by Applications
11.10.1 Youth group
11.10.2 Adult group
11.11 Basis Point Share (BPS) Analysis by Applications
11.12 Absolute $ Opportunity Assessment by Applications
11.13 Market Attractiveness Analysis by Applications
Chapter 12 Latin America Cosplay Costume Analysis and Forecast
12.1 Introduction
12.2 Latin America Cosplay Costume Market Size Forecast by Country
12.2.1 Brazil
12.2.2 Mexico
12.2.3 Rest of Latin America (LATAM)
12.3 Basis Point Share (BPS) Analysis by Country
12.4 Absolute $ Opportunity Assessment by Country
12.5 Market Attractiveness Analysis by Country
12.6 Latin America Cosplay Costume Market Size Forecast by Type
12.6.1 Game Peripheral
12.6.2 Anime peripheral
12.7 Basis Point Share (BPS) Analysis by Type
12.8 Absolute $ Opportunity Assessment by Type
12.9 Market Attractiveness Analysis by Type
12.10 Latin America Cosplay Costume Market Size Forecast by Applications
12.10.1 Youth group
12.10.2 Adult group
12.11 Basis Point Share (BPS) Analysis by Applications
12.12 Absolute $ Opportunity Assessment by Applications
12.13 Market Attractiveness Analysis by Applications
Chapter 13 Middle East & Africa (MEA) Cosplay Costume Analysis and Forecast
13.1 Introduction
13.2 Middle East & Africa (MEA) Cosplay Costume Market Size Forecast by Country
13.2.1 Saudi Arabia
13.2.2 South Africa
13.2.3 UAE
13.2.4 Rest of Middle East & Africa (MEA)
13.3 Basis Point Share (BPS) Analysis by Country
13.4 Absolute $ Opportunity Assessment by Country
13.5 Market Attractiveness Analysis by Country
13.6 Middle East & Africa (MEA) Cosplay Costume Market Size Forecast by Type
13.6.1 Game Peripheral
13.6.2 Anime peripheral
13.7 Basis Point Share (BPS) Analysis by Type
13.8 Absolute $ Opportunity Assessment by Type
13.9 Market Attractiveness Analysis by Type
13.10 Middle East & Africa (MEA) Cosplay Costume Market Size Forecast by Applications
13.10.1 Youth group
13.10.2 Adult group
13.11 Basis Point Share (BPS) Analysis by Applications
13.12 Absolute $ Opportunity Assessment by Applications
13.13 Market Attractiveness Analysis by Applications
Chapter 14 Competition Landscape
14.1 Cosplay Costume Market: Competitive Dashboard
14.2 Global Cosplay Costume Market: Market Share Analysis, 2019
14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy)
14.3.1 Jakks Pacific
14.3.2 Cospa
14.3.3 Costar JP
14.3.4 RUBIE’S
14.3.5 DokiDoki
14.3.6 Guangzhou MRHallacg
14.3.7 AADongman
14.3.8 77ACG
14.3.9 Xinmanyuan
14.3.10 Delusion
14.3.11 MiaoWu Xiaopu
14.3.12 UWOWO
14.3.13 Suzhou SQY
14.3.14 Zhejiang Yiaifu