Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Cosplay Costume Market by Type (Game Peripheral, Anime peripheral), By Application (Youth group, Adult group) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Cosplay Costume Market by Type (Game Peripheral, Anime peripheral), By Application (Youth group, Adult group) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 236780 4200 Consumer Goods 377 120 Pages 4.9 (40)
                                          

Market Overview:


The global cosplay costume market is expected to grow at a CAGR of 6.5% from 2018 to 2030. The market growth is attributed to the increasing demand for cosplay costumes from youth and adult groups across the globe. In terms of type, the global cosplay costume market is segmented into game peripheral and anime peripheral. The game peripheral segment accounted for the majority share of the global cosplay costume market in 2017 and is projected to grow at a CAGR of 7% during the forecast period. This can be attributed to an increase in adoption of gaming consoles by youths across different regions worldwide. In terms of application, the global cosplay costume market is divided into youth group and adult group segments.


Global Cosplay Costume Industry Outlook


Product Definition:


Cosplay is a shortened form of the words “costume play”. It is a type of performance art in which participants wear costumes and accessories to represent a specific character or idea from fiction. Cosplayers often interact to create a subculture centered on role-playing and cosplay activities. Cosplay Costume refers to the costume that the cosplayer wears during the performance.


Game Peripheral:


The global game peripheral market size was valued at USD 2.91 billion in 2016 and is expected to grow at a CAGR of XX% over the forecast period. Increasing demand for gaming accessories coupled with growing consumer interest in cosplay costumes is anticipated to drive the growth of this industry over the forecast period.


Growing popularity of e-sports and competitive gaming are also expected to contribute towards increasing demand for various peripherals such as controllers, headsets,.


Anime peripheral:


Anime peripheral is a part of cosplay costume accessories which are used by individuals to enhance their appearance in the role play or real life situations. The market for anime peripherals is expected to witness significant growth over the forecast period owing to increasing number of otaku, growing popularity of Japanese animation and rising interest among westerners towards Asian culture.


Application Insights:


The youth group application segment accounted for the largest share of over 50.0% in 2017. The rising popularity of anime and manga characters among young people has led to an increase in their interest in dressing up as their favorite character at comic conventions, carnivals or parades. This trend is particularly prevalent among males between the age of 10-19 years old where a significant number dress up as superheroes and fictional characters from movies, TV shows or video games for fun or entertainment purposes.


Adult group cosplay costumes are expected to witness the fastest growth rate over the forecast period owing to increasing participation levels across various events such as Comic Con Japan 2018 held at Tokyo Big Sight on July 20th 2018, Comiket 95 held on August 17th 2018 and Anime Expo 2019 held at Los Angeles Convention Center on July 18th 2019.


Regional Analysis:


Asia Pacific dominated the global market in 2017. The region is expected to continue its dominance over the forecast period as well due to increasing popularity of anime and manga culture in countries such as China, Japan, South Korea, and India. Furthermore, rising number of events based on Japanese anime & manga culture is projected to further fuel the regional growth. For instance; Tokyo Comic Con (TCC), which is considered one of the largest comic conventions globally happens once a year at Tokyo Big Sight from 09/09/2017 to 10/09/2017 during which various cosplayers dressed up as their favorite anime characters flooded the city streets turning it into a fantasy world full of happiness and excitement for all Anime fans around the world.


Growth Factors:


  • Increasing popularity of cosplay as a form of creative expression
  • Growing number of anime, manga and video game fans worldwide
  • Advances in fabric technology and materials that can be used for costumes
  • Rising demand from professional cosplayers and costume designers
  • Emergence of new sub-markets such as steampunk and lolita fashion

Scope Of The Report

Report Attributes

Report Details

Report Title

Cosplay Costume Market Research Report

By Type

Game Peripheral, Anime peripheral

By Application

Youth group, Adult group

By Companies

Jakks Pacific, Cospa, Costar JP, RUBIE’S, DokiDoki, Guangzhou MRHallacg, AADongman, 77ACG, Xinmanyuan, Delusion, MiaoWu Xiaopu, UWOWO, Suzhou SQY, Zhejiang Yiaifu

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

120

Number of Tables & Figures

84

Customization Available

Yes, the report can be customized as per your need.


Global Cosplay Costume Market Report Segments:

The global Cosplay Costume market is segmented on the basis of:

Types

Game Peripheral, Anime peripheral

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Youth group, Adult group

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Jakks Pacific
  2. Cospa
  3. Costar JP
  4. RUBIE’S
  5. DokiDoki
  6. Guangzhou MRHallacg
  7. AADongman
  8. 77ACG
  9. Xinmanyuan
  10. Delusion
  11. MiaoWu Xiaopu
  12. UWOWO
  13. Suzhou SQY
  14. Zhejiang Yiaifu

Global Cosplay Costume Market Overview


Highlights of The Cosplay Costume Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Game Peripheral
    2. Anime peripheral
  1. By Application:

    1. Youth group
    2. Adult group
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Cosplay Costume Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Cosplay Costume Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Cosplay Costume is a term used to describe the act of dressing up as a character from a movie, video game, or other fictional work.

Some of the major players in the cosplay costume market are Jakks Pacific, Cospa, Costar JP, RUBIE’S, DokiDoki, Guangzhou MRHallacg, AADongman, 77ACG, Xinmanyuan, Delusion, MiaoWu Xiaopu, UWOWO, Suzhou SQY, Zhejiang Yiaifu.

The cosplay costume market is expected to grow at a compound annual growth rate of 6.5%.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Cosplay Costume Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 Cosplay Costume Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 Cosplay Costume Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the Cosplay Costume Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global Cosplay Costume Market Size & Forecast, 2018-2028       4.5.1 Cosplay Costume Market Size and Y-o-Y Growth       4.5.2 Cosplay Costume Market Absolute $ Opportunity

Chapter 5 Global Cosplay Costume Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2 Cosplay Costume Market Size Forecast by Type
      5.2.1 Game Peripheral
      5.2.2 Anime peripheral
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global Cosplay Costume Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2 Cosplay Costume Market Size Forecast by Applications
      6.2.1 Youth group
      6.2.2 Adult group
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global Cosplay Costume Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 Cosplay Costume Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America Cosplay Costume Analysis and Forecast
   9.1 Introduction
   9.2 North America Cosplay Costume Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America Cosplay Costume Market Size Forecast by Type
      9.6.1 Game Peripheral
      9.6.2 Anime peripheral
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America Cosplay Costume Market Size Forecast by Applications
      9.10.1 Youth group
      9.10.2 Adult group
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe Cosplay Costume Analysis and Forecast
   10.1 Introduction
   10.2 Europe Cosplay Costume Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe Cosplay Costume Market Size Forecast by Type
      10.6.1 Game Peripheral
      10.6.2 Anime peripheral
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe Cosplay Costume Market Size Forecast by Applications
      10.10.1 Youth group
      10.10.2 Adult group
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific Cosplay Costume Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific Cosplay Costume Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific Cosplay Costume Market Size Forecast by Type
      11.6.1 Game Peripheral
      11.6.2 Anime peripheral
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific Cosplay Costume Market Size Forecast by Applications
      11.10.1 Youth group
      11.10.2 Adult group
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America Cosplay Costume Analysis and Forecast
   12.1 Introduction
   12.2 Latin America Cosplay Costume Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America Cosplay Costume Market Size Forecast by Type
      12.6.1 Game Peripheral
      12.6.2 Anime peripheral
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America Cosplay Costume Market Size Forecast by Applications
      12.10.1 Youth group
      12.10.2 Adult group
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA) Cosplay Costume Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA) Cosplay Costume Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA) Cosplay Costume Market Size Forecast by Type
      13.6.1 Game Peripheral
      13.6.2 Anime peripheral
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA) Cosplay Costume Market Size Forecast by Applications
      13.10.1 Youth group
      13.10.2 Adult group
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 Cosplay Costume Market: Competitive Dashboard
   14.2 Global Cosplay Costume Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 Jakks Pacific
      14.3.2 Cospa
      14.3.3 Costar JP
      14.3.4 RUBIE’S
      14.3.5 DokiDoki
      14.3.6 Guangzhou MRHallacg
      14.3.7 AADongman
      14.3.8 77ACG
      14.3.9 Xinmanyuan
      14.3.10 Delusion
      14.3.11 MiaoWu Xiaopu
      14.3.12 UWOWO
      14.3.13 Suzhou SQY
      14.3.14 Zhejiang Yiaifu

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