Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Daily Fantasy Sports and In-Game Gambling Market by Type (DFS (Daily Fantasy Sports), Loot Boxes, Skin Gambling, Others), By Application (Teens, Adults) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Daily Fantasy Sports and In-Game Gambling Market by Type (DFS (Daily Fantasy Sports), Loot Boxes, Skin Gambling, Others), By Application (Teens, Adults) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 290254 4200 Service & Software 377 184 Pages 4.9 (35)
                                          

Market Overview:


The global daily fantasy sports and in-game gambling market is expected to grow at a CAGR of 16.5% during the forecast period from 2018 to 2030. The market growth can be attributed to the increasing popularity of DFS (daily fantasy sports) and in-game gambling among adults, especially millennials. In addition, the increasing penetration of smartphones and other connected devices is also contributing to the growth of this market. DFS (daily fantasy sports) is a type of online gaming where players compete against each other by assembling virtual teams composed of real-life athletes, with the objective being to score more points than one's opponents within a given time frame. In recent years, there has been an increase in the number of people playing DFS games; this can be attributed to factors such as easy accessibility through mobile devices and growing awareness about these games through marketing campaigns by operators.


Global Daily Fantasy Sports and In-Game Gambling Industry Outlook


Product Definition:


A Daily Fantasy Sports contest is a game of skill in which players compete against each other by assembling teams of professional athletes from a particular sport. The objective is to score the most points based on the statistical performance of the players in their selected team. DFS contests are typically played over one or more days, with contestants picking teams for each day's games. In-game gambling refers to any type of bet placed on an event that takes place during a live sporting contest. In-game gambling can take many different forms, such as betting on which team will win or how many points will be scored in a particular game.


DFS (Daily Fantasy Sports):


DFS, also known as daily fantasy sports is a type of online gaming that allows users to compete against other players in a game with real-time statistics and information. DFS games are based on the statistical analysis of historical data and player performances for points, goals, assists and saves. The main aim of these games is to select the best possible lineup based on projected statistics for each day’s slate of games.


Loot Boxes:


Loot boxes are virtual containers that can be used in games like World of Warcraft, Overwatch, and League of Legends. They contain randomized items which can be useful for players or not. It's a way to obtain rare and unique in-game items using real money as an alternative to earned in-game currency. The main purpose of these boxes is to provide gamers with opportunities to obtain valuable gaming assets without spending extra time grinding for them.


Application Insights:


Based on the application, the market is segmented into adults and teens. The adult segment held a larger share of more than 60% in 2017. This can be attributed to the availability of daily fantasy sports sites across most countries in Latin America, Asia Pacific and Europe. Moreover, legal issues have been cleared for fantasy games based on In-Game Gambling which allows players from all over the world to play legally within their country/jurisdiction. Teens are expected to register highest CAGR during forecast years owing to easy access provided through internet cafés or gaming centers coupled with rising disposable income levels among this demographic group as compared to other age groups globally (ages 18-24).


The industry has witnessed significant growth since 2015 when DraftKings entered into daily Fantasy Sports business with its paid entry model while allowing free entry for cash game players on FanDuel platform since its inception in 2012. Other companies such as Quidditch Ltd.


Regional Analysis:


North America dominated the global market in terms of revenue share in 2017. The region is expected to maintain its dominance over the forecast period as well owing to high product adoption and a large number of active daily fantasy sports players. Asia Pacific, on the other hand, is anticipated to witness significant growth over the next eight years due to increasing awareness about these products among consumers and rapid internet connectivity. Moreover, rising disposable income levels are also likely to contribute significantly towards regional growth during this period.


The U.S., China, Japan are some of the countries that have adopted DFS more than others across all regions; however there are still many countries where it has not been legalized yet or only regulated within certain states (such as lotteries).


Growth Factors:


  • Increasing popularity of fantasy sports and in-game gambling: The global daily fantasy sports (DFS) and in-game gambling market is expected to grow at a CAGR of over 21% during the forecast period. This is primarily owing to the increasing popularity of these activities among consumers.
  • Rising number of participants: The number of participants in DFS and in-game gambling is rising rapidly, owing to the increasing availability of these activities through online platforms. This is further propelling the growth of this market.
  • Proliferation of mobile devices: The proliferation of mobile devices has led to an increase in the demand for DFS and in-game gambling apps, thereby fueling market growth. Additionally, advancements such as Augmented Reality (AR) are also aiding the growth prospects for this market by providing a more immersive experience to users.

Scope Of The Report

Report Attributes

Report Details

Report Title

Daily Fantasy Sports and In-Game Gambling Market Research Report

By Type

DFS (Daily Fantasy Sports), Loot Boxes, Skin Gambling, Others

By Application

Teens, Adults

By Companies

DraftKings, Dribble, FanDuel, FantasyDraft, Sportito, Yahoo!, Activision Blizzard, EA, Sony, Tencent

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

184

Number of Tables & Figures

129

Customization Available

Yes, the report can be customized as per your need.


Global Daily Fantasy Sports and In-Game Gambling Market Report Segments:

The global Daily Fantasy Sports and In-Game Gambling market is segmented on the basis of:

Types

DFS (Daily Fantasy Sports), Loot Boxes, Skin Gambling, Others

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Teens, Adults

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. DraftKings
  2. Dribble
  3. FanDuel
  4. FantasyDraft
  5. Sportito
  6. Yahoo!
  7. Activision Blizzard
  8. EA
  9. Sony
  10. Tencent

Global Daily Fantasy Sports and In-Game Gambling Market Overview


Highlights of The Daily Fantasy Sports and In-Game Gambling Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. DFS (Daily Fantasy Sports)
    2. Loot Boxes
    3. Skin Gambling
    4. Others
  1. By Application:

    1. Teens
    2. Adults
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Daily Fantasy Sports and In-Game Gambling Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

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Global Daily Fantasy Sports and In-Game Gambling Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Daily Fantasy Sports (DFS) is a game where players build teams of real world athletes and compete against other players to win cash prizes. In-game gambling refers to the use of gaming devices or software to gamble on sporting events.

Some of the key players operating in the daily fantasy sports and in-game gambling market are DraftKings, Dribble, FanDuel, FantasyDraft, Sportito, Yahoo!, Activision Blizzard, EA, Sony, Tencent.

The daily fantasy sports and in-game gambling market is expected to register a CAGR of 16.5%.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Daily Fantasy Sports and In-Game Gambling Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 Daily Fantasy Sports and In-Game Gambling Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 Daily Fantasy Sports and In-Game Gambling Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the Daily Fantasy Sports and In-Game Gambling Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global Daily Fantasy Sports and In-Game Gambling Market Size & Forecast, 2018-2028       4.5.1 Daily Fantasy Sports and In-Game Gambling Market Size and Y-o-Y Growth       4.5.2 Daily Fantasy Sports and In-Game Gambling Market Absolute $ Opportunity

Chapter 5 Global Daily Fantasy Sports and In-Game Gambling Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2 Daily Fantasy Sports and In-Game Gambling Market Size Forecast by Type
      5.2.1 DFS (Daily Fantasy Sports)
      5.2.2 Loot Boxes
      5.2.3 Skin Gambling
      5.2.4 Others
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global Daily Fantasy Sports and In-Game Gambling Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2 Daily Fantasy Sports and In-Game Gambling Market Size Forecast by Applications
      6.2.1 Teens
      6.2.2 Adults
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global Daily Fantasy Sports and In-Game Gambling Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 Daily Fantasy Sports and In-Game Gambling Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America Daily Fantasy Sports and In-Game Gambling Analysis and Forecast
   9.1 Introduction
   9.2 North America Daily Fantasy Sports and In-Game Gambling Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America Daily Fantasy Sports and In-Game Gambling Market Size Forecast by Type
      9.6.1 DFS (Daily Fantasy Sports)
      9.6.2 Loot Boxes
      9.6.3 Skin Gambling
      9.6.4 Others
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America Daily Fantasy Sports and In-Game Gambling Market Size Forecast by Applications
      9.10.1 Teens
      9.10.2 Adults
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe Daily Fantasy Sports and In-Game Gambling Analysis and Forecast
   10.1 Introduction
   10.2 Europe Daily Fantasy Sports and In-Game Gambling Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe Daily Fantasy Sports and In-Game Gambling Market Size Forecast by Type
      10.6.1 DFS (Daily Fantasy Sports)
      10.6.2 Loot Boxes
      10.6.3 Skin Gambling
      10.6.4 Others
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe Daily Fantasy Sports and In-Game Gambling Market Size Forecast by Applications
      10.10.1 Teens
      10.10.2 Adults
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific Daily Fantasy Sports and In-Game Gambling Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific Daily Fantasy Sports and In-Game Gambling Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific Daily Fantasy Sports and In-Game Gambling Market Size Forecast by Type
      11.6.1 DFS (Daily Fantasy Sports)
      11.6.2 Loot Boxes
      11.6.3 Skin Gambling
      11.6.4 Others
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific Daily Fantasy Sports and In-Game Gambling Market Size Forecast by Applications
      11.10.1 Teens
      11.10.2 Adults
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America Daily Fantasy Sports and In-Game Gambling Analysis and Forecast
   12.1 Introduction
   12.2 Latin America Daily Fantasy Sports and In-Game Gambling Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America Daily Fantasy Sports and In-Game Gambling Market Size Forecast by Type
      12.6.1 DFS (Daily Fantasy Sports)
      12.6.2 Loot Boxes
      12.6.3 Skin Gambling
      12.6.4 Others
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America Daily Fantasy Sports and In-Game Gambling Market Size Forecast by Applications
      12.10.1 Teens
      12.10.2 Adults
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA) Daily Fantasy Sports and In-Game Gambling Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA) Daily Fantasy Sports and In-Game Gambling Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA) Daily Fantasy Sports and In-Game Gambling Market Size Forecast by Type
      13.6.1 DFS (Daily Fantasy Sports)
      13.6.2 Loot Boxes
      13.6.3 Skin Gambling
      13.6.4 Others
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA) Daily Fantasy Sports and In-Game Gambling Market Size Forecast by Applications
      13.10.1 Teens
      13.10.2 Adults
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 Daily Fantasy Sports and In-Game Gambling Market: Competitive Dashboard
   14.2 Global Daily Fantasy Sports and In-Game Gambling Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 DraftKings
      14.3.2 Dribble
      14.3.3 FanDuel
      14.3.4 FantasyDraft
      14.3.5 Sportito
      14.3.6 Yahoo!
      14.3.7 Activision Blizzard
      14.3.8 EA
      14.3.9 Sony
      14.3.10 Tencent

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