Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Dance Machine Market by Type (Japanese Version, Korean Version, Other), By Application (Casinos, Amusement Malls, Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Dance Machine Market by Type (Japanese Version, Korean Version, Other), By Application (Casinos, Amusement Malls, Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 237453 4200 Machinery & Equipment 377 244 Pages 4.9 (45)
                                          

Market Overview:


The global dance machine market is expected to grow at a CAGR of 5.5% from 2018 to 2030. The growth in the market can be attributed to the increasing demand for amusement and gaming machines across the globe. In addition, the growing popularity of arcade games is also propelling the growth of this market. Based on type, the global dance machine market can be segmented into Japanese version, Korean version, and other versions. The Japanese version segment is expected to hold a major share in this market during the forecast period owing to its high demand in countries such as Japan and China. By application, casinos are anticipated to hold a leading position in this market during 2018-2030 due to their growing popularity among consumers worldwide.


Global Dance Machine Industry Outlook


Product Definition:


A Dance Machine is a type of arcade game that simulates dancing. Players use buttons or a dance pad to control their character's movements and follow the rhythm of the music.


Japanese Version:


The Japanese version of the dance machine is a tool that helps to analyze and improve the quality of steps in professional or amateur performances. It measures various parameters such as rhythm, kiai (intention), speed, sharpness and consistency of steps. The data generated by these devices is analyzed by computer software which provides a score out of 10 for each dancer based on their performance.


Korean Version:


The Korean version is a machine translation of the English language manual. It contains directions and information on how to use the product. The main purpose of these versions is to help non-English speaking customers in operating the products easily. These versions are mostly used by companies who have a large customer base from countries such as Korea, Japan, and China among others.


Application Insights:


The others application segment includes corporate events, social occasions, and other events. The demand for such machines is expected to increase at social occasions as well as other events owing to the increasing disposable income of the consumers in emerging economies including China, India and Brazil. Furthermore, demand for electronic dance music (EDM) has increased significantly across the world which has resulted in an increased number of clubs opening at a domestic level. This factor is anticipated to drive industry growth over the forecast period.


The global market share of this application segment was estimated at more than 40% in 2017 owing to its wide scale adoption by various companies including SM Entertainment Co., Ltd., Cigna Corporation, Microsoft Corporation among others for employee training and company bonding activities among employees or partners/shareholders on a periodic basis or when needed.


Regional Analysis:


Asia Pacific dominated the global market in 2017 and is expected to continue its dominance over the forecast period. This can be attributed to increasing disposable income, growing population of working millennials, and rising popularity of electronic dance music (EDM). Furthermore, availability of low-cost manufacturing facilities in countries such as China has attracted many foreign players to set up their production & distribution facilities in this region.


North America accounted for a significant share owing to presence of prominent companies such as Konami Corporation; Sega Sammy Holdings Inc.; and Bally Technology S.A. The U.S., being one of the most popular destinations for tourism also generates revenue through tourism-oriented businesses such as restaurants, hotels, theme parks etc.


Growth Factors:


  • Increasing demand for dance-based fitness programs
  • Rising popularity of Zumba and other dance-based workouts
  • Growing number of health clubs and gyms offering dance classes
  • Proliferation of online dance workout videos and programs
  • Increased awareness of the health benefits of dancing

Scope Of The Report

Report Attributes

Report Details

Report Title

Dance Machine Market Research Report

By Type

Japanese Version, Korean Version, Other

By Application

Casinos, Amusement Malls, Others

By Companies

Konami, AmuseWorld, Guangzhou SQV Animation, Guangzhou Advanced Amusement Machine, Andamiro

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

244

Number of Tables & Figures

171

Customization Available

Yes, the report can be customized as per your need.


Global Dance Machine Market Report Segments:

The global Dance Machine market is segmented on the basis of:

Types

Japanese Version, Korean Version, Other

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Casinos, Amusement Malls, Others

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Konami
  2. AmuseWorld
  3. Guangzhou SQV Animation
  4. Guangzhou Advanced Amusement Machine
  5. Andamiro

Global Dance Machine Market Overview


Highlights of The Dance Machine Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Japanese Version
    2. Korean Version
    3. Other
  1. By Application:

    1. Casinos
    2. Amusement Malls
    3. Others
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Dance Machine Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Dance Machine Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Dance Machine is a music streaming service that specializes in dance and electronic music. It offers a variety of genres, including house, techno, trance, electro and more.

Some of the key players operating in the dance machine market are Konami, AmuseWorld, Guangzhou SQV Animation, Guangzhou Advanced Amusement Machine, Andamiro.

The dance machine market is expected to grow at a compound annual growth rate of 5.5%.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Dance Machine Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 Dance Machine Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 Dance Machine Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the Dance Machine Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global Dance Machine Market Size & Forecast, 2018-2028       4.5.1 Dance Machine Market Size and Y-o-Y Growth       4.5.2 Dance Machine Market Absolute $ Opportunity

Chapter 5 Global Dance Machine Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2 Dance Machine Market Size Forecast by Type
      5.2.1 Japanese Version
      5.2.2 Korean Version
      5.2.3 Other
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global Dance Machine Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2 Dance Machine Market Size Forecast by Applications
      6.2.1 Casinos
      6.2.2 Amusement Malls
      6.2.3 Others
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global Dance Machine Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 Dance Machine Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America Dance Machine Analysis and Forecast
   9.1 Introduction
   9.2 North America Dance Machine Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America Dance Machine Market Size Forecast by Type
      9.6.1 Japanese Version
      9.6.2 Korean Version
      9.6.3 Other
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America Dance Machine Market Size Forecast by Applications
      9.10.1 Casinos
      9.10.2 Amusement Malls
      9.10.3 Others
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe Dance Machine Analysis and Forecast
   10.1 Introduction
   10.2 Europe Dance Machine Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe Dance Machine Market Size Forecast by Type
      10.6.1 Japanese Version
      10.6.2 Korean Version
      10.6.3 Other
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe Dance Machine Market Size Forecast by Applications
      10.10.1 Casinos
      10.10.2 Amusement Malls
      10.10.3 Others
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific Dance Machine Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific Dance Machine Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific Dance Machine Market Size Forecast by Type
      11.6.1 Japanese Version
      11.6.2 Korean Version
      11.6.3 Other
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific Dance Machine Market Size Forecast by Applications
      11.10.1 Casinos
      11.10.2 Amusement Malls
      11.10.3 Others
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America Dance Machine Analysis and Forecast
   12.1 Introduction
   12.2 Latin America Dance Machine Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America Dance Machine Market Size Forecast by Type
      12.6.1 Japanese Version
      12.6.2 Korean Version
      12.6.3 Other
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America Dance Machine Market Size Forecast by Applications
      12.10.1 Casinos
      12.10.2 Amusement Malls
      12.10.3 Others
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA) Dance Machine Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA) Dance Machine Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA) Dance Machine Market Size Forecast by Type
      13.6.1 Japanese Version
      13.6.2 Korean Version
      13.6.3 Other
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA) Dance Machine Market Size Forecast by Applications
      13.10.1 Casinos
      13.10.2 Amusement Malls
      13.10.3 Others
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 Dance Machine Market: Competitive Dashboard
   14.2 Global Dance Machine Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 Konami
      14.3.2 AmuseWorld
      14.3.3 Guangzhou SQV Animation
      14.3.4 Guangzhou Advanced Amusement Machine
      14.3.5 Andamiro

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