Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Digital Gaming Market by Type (Free-to-play, Pay-to-play), By Application (Mobile Devices, PC, TV, Gaming Console) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Digital Gaming Market by Type (Free-to-play, Pay-to-play), By Application (Mobile Devices, PC, TV, Gaming Console) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 279184 4200 Service & Software 377 226 Pages 4.7 (38)
                                          

Industry Growth Insights published a new data on “Digital Gaming Market”. The research report is titled “Digital Gaming Market research by Types (Free-to-play, Pay-to-play), By Applications (Mobile Devices, PC, TV, Gaming Console), By Players/Companies Activision Blizzard, Zynga, Electronic Arts, Wargaming, Giant Interactive, GungHo Online, NCSOFT, Smilegate, Microsoft, Riot Games”.

Scope Of The Report

Report Attributes

Report Details

Report Title

Digital Gaming Market Research Report

By Type

Free-to-play, Pay-to-play

By Application

Mobile Devices, PC, TV, Gaming Console

By Companies

Activision Blizzard, Zynga, Electronic Arts, Wargaming, Giant Interactive, GungHo Online, NCSOFT, Smilegate, Microsoft, Riot Games

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

226

Number of Tables & Figures

159

Customization Available

Yes, the report can be customized as per your need.


Global Digital Gaming Industry Outlook


Global Digital Gaming Market Report Segments:

The global Digital Gaming market is segmented on the basis of:

Types

Free-to-play, Pay-to-play

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Mobile Devices, PC, TV, Gaming Console

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Activision Blizzard
  2. Zynga
  3. Electronic Arts
  4. Wargaming
  5. Giant Interactive
  6. GungHo Online
  7. NCSOFT
  8. Smilegate
  9. Microsoft
  10. Riot Games

Global Digital Gaming Market Overview


Highlights of The Digital Gaming Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Free-to-play
    2. Pay-to-play
  1. By Application:

    1. Mobile Devices
    2. PC
    3. TV
    4. Gaming Console
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Digital Gaming Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Digital Gaming Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Digital gaming is a form of entertainment that takes place through the use of electronic devices. These devices can be computers, video game consoles, or mobile phones. They are used to play games that are either downloaded onto the device or played through an online service.

Some of the major companies in the digital gaming market are Activision Blizzard, Zynga, Electronic Arts, Wargaming, Giant Interactive, GungHo Online, NCSOFT, Smilegate, Microsoft, Riot Games.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Digital Gaming Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 Digital Gaming Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 Digital Gaming Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the Digital Gaming Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global Digital Gaming Market Size & Forecast, 2018-2028       4.5.1 Digital Gaming Market Size and Y-o-Y Growth       4.5.2 Digital Gaming Market Absolute $ Opportunity

Chapter 5 Global Digital Gaming Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2 Digital Gaming Market Size Forecast by Type
      5.2.1 Free-to-play
      5.2.2 Pay-to-play
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global Digital Gaming Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2 Digital Gaming Market Size Forecast by Applications
      6.2.1 Mobile Devices
      6.2.2 PC
      6.2.3 TV
      6.2.4 Gaming Console
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global Digital Gaming Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 Digital Gaming Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America Digital Gaming Analysis and Forecast
   9.1 Introduction
   9.2 North America Digital Gaming Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America Digital Gaming Market Size Forecast by Type
      9.6.1 Free-to-play
      9.6.2 Pay-to-play
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America Digital Gaming Market Size Forecast by Applications
      9.10.1 Mobile Devices
      9.10.2 PC
      9.10.3 TV
      9.10.4 Gaming Console
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe Digital Gaming Analysis and Forecast
   10.1 Introduction
   10.2 Europe Digital Gaming Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe Digital Gaming Market Size Forecast by Type
      10.6.1 Free-to-play
      10.6.2 Pay-to-play
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe Digital Gaming Market Size Forecast by Applications
      10.10.1 Mobile Devices
      10.10.2 PC
      10.10.3 TV
      10.10.4 Gaming Console
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific Digital Gaming Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific Digital Gaming Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific Digital Gaming Market Size Forecast by Type
      11.6.1 Free-to-play
      11.6.2 Pay-to-play
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific Digital Gaming Market Size Forecast by Applications
      11.10.1 Mobile Devices
      11.10.2 PC
      11.10.3 TV
      11.10.4 Gaming Console
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America Digital Gaming Analysis and Forecast
   12.1 Introduction
   12.2 Latin America Digital Gaming Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America Digital Gaming Market Size Forecast by Type
      12.6.1 Free-to-play
      12.6.2 Pay-to-play
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America Digital Gaming Market Size Forecast by Applications
      12.10.1 Mobile Devices
      12.10.2 PC
      12.10.3 TV
      12.10.4 Gaming Console
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA) Digital Gaming Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA) Digital Gaming Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA) Digital Gaming Market Size Forecast by Type
      13.6.1 Free-to-play
      13.6.2 Pay-to-play
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA) Digital Gaming Market Size Forecast by Applications
      13.10.1 Mobile Devices
      13.10.2 PC
      13.10.3 TV
      13.10.4 Gaming Console
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 Digital Gaming Market: Competitive Dashboard
   14.2 Global Digital Gaming Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 Activision Blizzard
      14.3.2 Zynga
      14.3.3 Electronic Arts
      14.3.4 Wargaming
      14.3.5 Giant Interactive
      14.3.6 GungHo Online
      14.3.7 NCSOFT
      14.3.8 Smilegate
      14.3.9 Microsoft
      14.3.10 Riot Games

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