Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Earphones & Headphones Market by Type (In-ear, Over-Ear), By Application (Music & Entertainment, Sports & Fitness, Gaming & Virtual Reality) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Earphones & Headphones Market by Type (In-ear, Over-Ear), By Application (Music & Entertainment, Sports & Fitness, Gaming & Virtual Reality) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 320783 4200 Consumer Goods 377 226 Pages 4.5 (47)
                                          

Industry Growth Insights published a new data on “Earphones & Headphones Market”. The research report is titled “Earphones & Headphones Market research by Types (In-ear, Over-Ear), By Applications (Music & Entertainment, Sports & Fitness, Gaming & Virtual Reality), By Players/Companies Beats, Plantronics, Bose, Sony, Sennheiser, Harman, LG Electronics, Skullcandy, Jaybird, AKG, Beats, Jabra, Creative Technology, JVCKenwood, Philips, Logitech, Shure, Urbanears, Westone, Beyerdynamic”.

Scope Of The Report

Report Attributes

Report Details

Report Title

Earphones & Headphones Market Research Report

By Type

In-ear, Over-Ear

By Application

Music & Entertainment, Sports & Fitness, Gaming & Virtual Reality

By Companies

Beats, Plantronics, Bose, Sony, Sennheiser, Harman, LG Electronics, Skullcandy, Jaybird, AKG, Beats, Jabra, Creative Technology, JVCKenwood, Philips, Logitech, Shure, Urbanears, Westone, Beyerdynamic

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

226

Number of Tables & Figures

159

Customization Available

Yes, the report can be customized as per your need.


Global Earphones & Headphones Industry Outlook


Global Earphones & Headphones Market Report Segments:

The global Earphones & Headphones market is segmented on the basis of:

Types

In-ear, Over-Ear

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Music & Entertainment, Sports & Fitness, Gaming & Virtual Reality

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Beats
  2. Plantronics
  3. Bose
  4. Sony
  5. Sennheiser
  6. Harman
  7. LG Electronics
  8. Skullcandy
  9. Jaybird
  10. AKG
  11. Beats
  12. Jabra
  13. Creative Technology
  14. JVCKenwood
  15. Philips
  16. Logitech
  17. Shure
  18. Urbanears
  19. Westone
  20. Beyerdynamic

Global Earphones & Headphones Market Overview


Highlights of The Earphones & Headphones Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. In-ear
    2. Over-Ear
  1. By Application:

    1. Music & Entertainment
    2. Sports & Fitness
    3. Gaming & Virtual Reality
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Earphones & Headphones Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Earphones & Headphones Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Earphones and headphones are devices that are used to listen to music or audio. They come in a variety of shapes and sizes, with different features. Earphones typically have a small speaker that is inserted into the ear canal, while headphones have a larger speaker that is worn on the head.

Some of the key players operating in the earphones & headphones market are Beats, Plantronics, Bose, Sony, Sennheiser, Harman, LG Electronics, Skullcandy, Jaybird, AKG, Beats, Jabra, Creative Technology, JVCKenwood, Philips, Logitech, Shure, Urbanears, Westone, Beyerdynamic.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Earphones & Headphones Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 Earphones & Headphones Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 Earphones & Headphones Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the Earphones & Headphones Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global Earphones & Headphones Market Size & Forecast, 2020-2028       4.5.1 Earphones & Headphones Market Size and Y-o-Y Growth       4.5.2 Earphones & Headphones Market Absolute $ Opportunity

Chapter 5 Global  Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2  Market Size Forecast by Type
      5.2.1 In-ear
      5.2.2 Over-Ear
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global  Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2  Market Size Forecast by Applications
      6.2.1 Music & Entertainment
      6.2.2 Sports & Fitness
      6.2.3 Gaming & Virtual Reality
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global Earphones & Headphones Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 Earphones & Headphones Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America  Analysis and Forecast
   9.1 Introduction
   9.2 North America  Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America  Market Size Forecast by Type
      9.6.1 In-ear
      9.6.2 Over-Ear
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America  Market Size Forecast by Applications
      9.10.1 Music & Entertainment
      9.10.2 Sports & Fitness
      9.10.3 Gaming & Virtual Reality
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe  Analysis and Forecast
   10.1 Introduction
   10.2 Europe  Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe  Market Size Forecast by Type
      10.6.1 In-ear
      10.6.2 Over-Ear
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe  Market Size Forecast by Applications
      10.10.1 Music & Entertainment
      10.10.2 Sports & Fitness
      10.10.3 Gaming & Virtual Reality
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific  Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific  Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific  Market Size Forecast by Type
      11.6.1 In-ear
      11.6.2 Over-Ear
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific  Market Size Forecast by Applications
      11.10.1 Music & Entertainment
      11.10.2 Sports & Fitness
      11.10.3 Gaming & Virtual Reality
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America  Analysis and Forecast
   12.1 Introduction
   12.2 Latin America  Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America  Market Size Forecast by Type
      12.6.1 In-ear
      12.6.2 Over-Ear
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America  Market Size Forecast by Applications
      12.10.1 Music & Entertainment
      12.10.2 Sports & Fitness
      12.10.3 Gaming & Virtual Reality
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA)  Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA)  Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA)  Market Size Forecast by Type
      13.6.1 In-ear
      13.6.2 Over-Ear
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA)  Market Size Forecast by Applications
      13.10.1 Music & Entertainment
      13.10.2 Sports & Fitness
      13.10.3 Gaming & Virtual Reality
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 Earphones & Headphones Market: Competitive Dashboard
   14.2 Global Earphones & Headphones Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 Beats
      14.3.2 Plantronics
      14.3.3 Bose
      14.3.4 Sony
      14.3.5 Sennheiser
      14.3.6 Harman
      14.3.7 LG Electronics
      14.3.8 Skullcandy
      14.3.9 Jaybird
      14.3.10 AKG
      14.3.11 Beats
      14.3.12 Jabra
      14.3.13 Creative Technology
      14.3.14 JVCKenwood
      14.3.15 Philips
      14.3.16 Logitech
      14.3.17 Shure
      14.3.18 Urbanears
      14.3.19 Westone
      14.3.20 Beyerdynamic

Our Trusted Clients

Contact Us