Market Overview:
The global entertainment media market is expected to grow at a CAGR of 5.5% during the forecast period from 2018 to 2030. The market growth can be attributed to the increasing demand for digital content and the growing penetration of internet and smartphones across the globe. TV media is expected to hold the largest share in terms of revenue in 2018, followed by film media and internet media. However, internet media is projected to grow at a higher CAGR during the forecast period as compared to other segments due to its high adoption rate among consumers. North America accounted for the majority share of revenue in 2017 and is expected to maintain its dominance during the forecast period owing to technological advancements and rising disposable income levels in countries such as U.S., Canada, Mexico, etc.
Product Definition:
The definition of entertainment media is broad, but generally refers to any form of media that is used for entertainment purposes. This can include traditional forms like television and movies, as well as newer technologies like video games and the internet. Entertainment media has become an increasingly important part of our lives, with many people spending hours each day consuming various forms of it. There are a number of reasons why entertainment media is so popular. It can be enjoyable and provide a way to escape from reality. It can also be educational and help us learn about new things.
TV Media:
TV media is the physical medium used to deliver content from a television broadcast. It can be in the form of a disc, tape, or digital file. The growth factor in this market is increasing demand for on-demand content and live streaming which has led to an increase in demand for TV media.
On-demand services are gaining popularity as they provide access to programs.
Film Media:
Film media is a thin, transparent material that is used in the production of motion pictures and television programs. It is placed between the light source and the film during exposure. The product also has applications in still photography; it helps reduce graininess or image degradation caused by camera shake or vibration.
Global Film Media Market Size, Share & Trends Analysis Report By Application (Motion Picture Production, Television Program Production), By Region (North America [U.S.
Application Insights:
The SEMs segment dominated the global entertainment media market in 2017 and is expected to continue its dominance over the forecast period. This can be attributed to factors such as increasing penetration of social networking sites, growing popularity of reality shows and talent shows on television, rise in demand for live streaming events on internet TV, etc. Large enterprises are also increasingly adopting digital technologies for their content consumption needs. For instance, The Walt Disney Company utilizes YouTube Gaming to deliver live sports streams and original programming through WatchESPN application; while 21st Century Fox uses Hulu as a video-on-demand service provider along with cable TV providers.
Regional Analysis:
North America dominated the global market in 2017. The U.S., as well as Canada, is one of the most lucrative markets for entertainment media globally due to high disposable income and spending power of consumers coupled with a strong preference for on-demand content. Furthermore, technological advancements such as high-speed internet services and digitalization have fueled growth in this region.
Asia Pacific is expected to be the fastest growing regional market over the forecast period owing to increasing penetration of smartphones, rising demand for mobile video content along with improving internet connectivity in emerging countries such as China and India are some factors driving growth in this region. Moreover, rapid urbanization has created opportunities for established players looking to expand their business footprint by entering untapped areas; hence contributing towards overall revenue generation across this region.
Growth Factors:
- Increasing demand for entertainment content: The global population is growing and becoming more affluent, which is driving demand for entertainment media such as movies, TV shows, and music.
- Proliferation of digital platforms: Digital platforms such as Netflix, Hulu, and Spotify are making it easier than ever to access entertainment content. This is increasing demand for streaming services and other digital forms of media consumption.
- Emergence of new technologies: Technologies such as virtual reality (VR) and augmented reality (AR) are providing new ways to experience entertainment content. This is attracting consumers and helping the industry grow rapidly.
- Growing trend of cord-cutting: More people are cancelling their cable subscriptions in favor of streaming services like Netflix or Hulu Plus . This trend is benefiting the growth of the Entertainment Media market by increasing demand for streaming services .
Scope Of The Report
Report Attributes
Report Details
Report Title
Entertainment Media Market Research Report
By Type
TV Media, Film Media, Internet Media, Print
By Application
SEMs, Large Enterprises
By Companies
Alphabet, The Walt Disney Company, Comcast, 21st Century Fox, Facebook, Bertelsmann, Viacom, CBS Corporation, Baidu, News Corp, Advance Publications, iHeartMedia, Discovery Communications, Grupo Globo, Yahoo
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
137
Number of Tables & Figures
96
Customization Available
Yes, the report can be customized as per your need.
Global Entertainment Media Market Report Segments:
The global Entertainment Media market is segmented on the basis of:
Types
TV Media, Film Media, Internet Media, Print
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
SEMs, Large Enterprises
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Alphabet
- The Walt Disney Company
- Comcast
- 21st Century Fox
- Bertelsmann
- Viacom
- CBS Corporation
- Baidu
- News Corp
- Advance Publications
- iHeartMedia
- Discovery Communications
- Grupo Globo
- Yahoo
Highlights of The Entertainment Media Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- TV Media
- Film Media
- Internet Media
- By Application:
- SEMs
- Large Enterprises
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Entertainment Media Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
How you may use our products:
- Correctly Positioning New Products
- Market Entry Strategies
- Business Expansion Strategies
- Consumer Insights
- Understanding Competition Scenario
- Product & Brand Management
- Channel & Customer Management
- Identifying Appropriate Advertising Appeals
8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Entertainment media is any form of communication or entertainment that provides an experience or emotional response. This could include movies, television shows, music, books, games and more.
Some of the key players operating in the entertainment media market are Alphabet, The Walt Disney Company, Comcast, 21st Century Fox, Facebook, Bertelsmann, Viacom, CBS Corporation, Baidu, News Corp, Advance Publications, iHeartMedia, Discovery Communications, Grupo Globo, Yahoo.
The entertainment media market is expected to grow at a compound annual growth rate of 5.5%.
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Entertainment Media Market Overview 4.1 Introduction 4.1.1 Market Taxonomy 4.1.2 Market Definition 4.1.3 Macro-Economic Factors Impacting the Market Growth 4.2 Entertainment Media Market Dynamics 4.2.1 Market Drivers 4.2.2 Market Restraints 4.2.3 Market Opportunity 4.3 Entertainment Media Market - Supply Chain Analysis 4.3.1 List of Key Suppliers 4.3.2 List of Key Distributors 4.3.3 List of Key Consumers 4.4 Key Forces Shaping the Entertainment Media Market 4.4.1 Bargaining Power of Suppliers 4.4.2 Bargaining Power of Buyers 4.4.3 Threat of Substitution 4.4.4 Threat of New Entrants 4.4.5 Competitive Rivalry 4.5 Global Entertainment Media Market Size & Forecast, 2018-2028 4.5.1 Entertainment Media Market Size and Y-o-Y Growth 4.5.2 Entertainment Media Market Absolute $ Opportunity
Chapter 5 Global Entertainment Media Market Analysis and Forecast by Type
5.1 Introduction
5.1.1 Key Market Trends & Growth Opportunities by Type
5.1.2 Basis Point Share (BPS) Analysis by Type
5.1.3 Absolute $ Opportunity Assessment by Type
5.2 Entertainment Media Market Size Forecast by Type
5.2.1 TV Media
5.2.2 Film Media
5.2.3 Internet Media
5.2.4 Print
5.3 Market Attractiveness Analysis by Type
Chapter 6 Global Entertainment Media Market Analysis and Forecast by Applications
6.1 Introduction
6.1.1 Key Market Trends & Growth Opportunities by Applications
6.1.2 Basis Point Share (BPS) Analysis by Applications
6.1.3 Absolute $ Opportunity Assessment by Applications
6.2 Entertainment Media Market Size Forecast by Applications
6.2.1 SEMs
6.2.2 Large Enterprises
6.3 Market Attractiveness Analysis by Applications
Chapter 7 Global Entertainment Media Market Analysis and Forecast by Region
7.1 Introduction
7.1.1 Key Market Trends & Growth Opportunities by Region
7.1.2 Basis Point Share (BPS) Analysis by Region
7.1.3 Absolute $ Opportunity Assessment by Region
7.2 Entertainment Media Market Size Forecast by Region
7.2.1 North America
7.2.2 Europe
7.2.3 Asia Pacific
7.2.4 Latin America
7.2.5 Middle East & Africa (MEA)
7.3 Market Attractiveness Analysis by Region
Chapter 8 Coronavirus Disease (COVID-19) Impact
8.1 Introduction
8.2 Current & Future Impact Analysis
8.3 Economic Impact Analysis
8.4 Government Policies
8.5 Investment Scenario
Chapter 9 North America Entertainment Media Analysis and Forecast
9.1 Introduction
9.2 North America Entertainment Media Market Size Forecast by Country
9.2.1 U.S.
9.2.2 Canada
9.3 Basis Point Share (BPS) Analysis by Country
9.4 Absolute $ Opportunity Assessment by Country
9.5 Market Attractiveness Analysis by Country
9.6 North America Entertainment Media Market Size Forecast by Type
9.6.1 TV Media
9.6.2 Film Media
9.6.3 Internet Media
9.6.4 Print
9.7 Basis Point Share (BPS) Analysis by Type
9.8 Absolute $ Opportunity Assessment by Type
9.9 Market Attractiveness Analysis by Type
9.10 North America Entertainment Media Market Size Forecast by Applications
9.10.1 SEMs
9.10.2 Large Enterprises
9.11 Basis Point Share (BPS) Analysis by Applications
9.12 Absolute $ Opportunity Assessment by Applications
9.13 Market Attractiveness Analysis by Applications
Chapter 10 Europe Entertainment Media Analysis and Forecast
10.1 Introduction
10.2 Europe Entertainment Media Market Size Forecast by Country
10.2.1 Germany
10.2.2 France
10.2.3 Italy
10.2.4 U.K.
10.2.5 Spain
10.2.6 Russia
10.2.7 Rest of Europe
10.3 Basis Point Share (BPS) Analysis by Country
10.4 Absolute $ Opportunity Assessment by Country
10.5 Market Attractiveness Analysis by Country
10.6 Europe Entertainment Media Market Size Forecast by Type
10.6.1 TV Media
10.6.2 Film Media
10.6.3 Internet Media
10.6.4 Print
10.7 Basis Point Share (BPS) Analysis by Type
10.8 Absolute $ Opportunity Assessment by Type
10.9 Market Attractiveness Analysis by Type
10.10 Europe Entertainment Media Market Size Forecast by Applications
10.10.1 SEMs
10.10.2 Large Enterprises
10.11 Basis Point Share (BPS) Analysis by Applications
10.12 Absolute $ Opportunity Assessment by Applications
10.13 Market Attractiveness Analysis by Applications
Chapter 11 Asia Pacific Entertainment Media Analysis and Forecast
11.1 Introduction
11.2 Asia Pacific Entertainment Media Market Size Forecast by Country
11.2.1 China
11.2.2 Japan
11.2.3 South Korea
11.2.4 India
11.2.5 Australia
11.2.6 South East Asia (SEA)
11.2.7 Rest of Asia Pacific (APAC)
11.3 Basis Point Share (BPS) Analysis by Country
11.4 Absolute $ Opportunity Assessment by Country
11.5 Market Attractiveness Analysis by Country
11.6 Asia Pacific Entertainment Media Market Size Forecast by Type
11.6.1 TV Media
11.6.2 Film Media
11.6.3 Internet Media
11.6.4 Print
11.7 Basis Point Share (BPS) Analysis by Type
11.8 Absolute $ Opportunity Assessment by Type
11.9 Market Attractiveness Analysis by Type
11.10 Asia Pacific Entertainment Media Market Size Forecast by Applications
11.10.1 SEMs
11.10.2 Large Enterprises
11.11 Basis Point Share (BPS) Analysis by Applications
11.12 Absolute $ Opportunity Assessment by Applications
11.13 Market Attractiveness Analysis by Applications
Chapter 12 Latin America Entertainment Media Analysis and Forecast
12.1 Introduction
12.2 Latin America Entertainment Media Market Size Forecast by Country
12.2.1 Brazil
12.2.2 Mexico
12.2.3 Rest of Latin America (LATAM)
12.3 Basis Point Share (BPS) Analysis by Country
12.4 Absolute $ Opportunity Assessment by Country
12.5 Market Attractiveness Analysis by Country
12.6 Latin America Entertainment Media Market Size Forecast by Type
12.6.1 TV Media
12.6.2 Film Media
12.6.3 Internet Media
12.6.4 Print
12.7 Basis Point Share (BPS) Analysis by Type
12.8 Absolute $ Opportunity Assessment by Type
12.9 Market Attractiveness Analysis by Type
12.10 Latin America Entertainment Media Market Size Forecast by Applications
12.10.1 SEMs
12.10.2 Large Enterprises
12.11 Basis Point Share (BPS) Analysis by Applications
12.12 Absolute $ Opportunity Assessment by Applications
12.13 Market Attractiveness Analysis by Applications
Chapter 13 Middle East & Africa (MEA) Entertainment Media Analysis and Forecast
13.1 Introduction
13.2 Middle East & Africa (MEA) Entertainment Media Market Size Forecast by Country
13.2.1 Saudi Arabia
13.2.2 South Africa
13.2.3 UAE
13.2.4 Rest of Middle East & Africa (MEA)
13.3 Basis Point Share (BPS) Analysis by Country
13.4 Absolute $ Opportunity Assessment by Country
13.5 Market Attractiveness Analysis by Country
13.6 Middle East & Africa (MEA) Entertainment Media Market Size Forecast by Type
13.6.1 TV Media
13.6.2 Film Media
13.6.3 Internet Media
13.6.4 Print
13.7 Basis Point Share (BPS) Analysis by Type
13.8 Absolute $ Opportunity Assessment by Type
13.9 Market Attractiveness Analysis by Type
13.10 Middle East & Africa (MEA) Entertainment Media Market Size Forecast by Applications
13.10.1 SEMs
13.10.2 Large Enterprises
13.11 Basis Point Share (BPS) Analysis by Applications
13.12 Absolute $ Opportunity Assessment by Applications
13.13 Market Attractiveness Analysis by Applications
Chapter 14 Competition Landscape
14.1 Entertainment Media Market: Competitive Dashboard
14.2 Global Entertainment Media Market: Market Share Analysis, 2019
14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy)
14.3.1 Alphabet
14.3.2 The Walt Disney Company
14.3.3 Comcast
14.3.4 21st Century Fox
14.3.5 Facebook
14.3.6 Bertelsmann
14.3.7 Viacom
14.3.8 CBS Corporation
14.3.9 Baidu
14.3.10 News Corp
14.3.11 Advance Publications
14.3.12 iHeartMedia
14.3.13 Discovery Communications
14.3.14 Grupo Globo
14.3.15 Yahoo