Market Overview:
The global entertainment robot toys market is expected to grow at a CAGR of 7.5% during the forecast period from 2018 to 2030. The growth in the market can be attributed to the increasing demand for robotic companions and growing adoption of robots in education. The North America region is expected to dominate the global entertainment robot toys market during the forecast period, followed by Europe and Asia Pacific.
Product Definition:
Entertainment robot toys are robotic devices that are used for entertainment purposes. They can be used to entertain children or adults and can be used to provide amusement or enjoyment. Entertainment robot toys can include a wide variety of different types of robots, including toy robots, humanoid robots, and animal robots.
R/C Robot Toys:
R/C robot toys, also called remote control robots or radio-controlled (RC) robots, are autonomous mechanical toys that are operated by means of a wireless remote. These RC robots usually consist of a sensor for detecting the environment and an engine for moving the toy through this detected environment. The primary usage of these robotic devices is to provide entertainment in the form of competitive sporting activities. However, they have several other applications such as research & development and military intelligence gathering purposes too.
Robot Gadgets:
Robot gadgets are small mechanical devices that are used to enhance the capabilities of a robot. They can be used in various applications such as entertainment, home automation and research & development. The global market for robot gadgets is expected to witness significant growth over the forecast period owing to increasing demand from end-users for advanced features in their robots coupled with growing technological advancements across all platforms.
Application Insights:
Below 6 years old application segment held the largest share of 53.8% in 2017. The high share is attributed to the increasing adoption of remote-controlled toys and growing preference for playing with robots as toys. Moreover, rising demand for robotic pets that can play fetch games and walk on leash will drive this segment further during the forecast period.
The 12 to 18 years old age group accounted for a significant market share in 2017 owing to increased interest among young people towards science fiction like robot toys which have been gaining popularity among them over recent years due to their affordability and easy availability through online stores along with brick & mortar retail stores across various regions globally. Furthermore, entertainment robot toy manufacturers are also launching new products specifically designed for this age group such as Botvacom's Nao unit which has been gaining traction since its launch last year followed by Yuneec International Co., Ltd.
Regional Analysis:
North America dominated the global market in 2017. The growth can be attributed to rising investments in robotics and increasing adoption of technology by kids below 6 years old. Moreover, presence of key companies such as Anki Co., Ltd.; Botronics; Chuggington Inc.; Cosmo Robotics; D-Vasive, LLC; e-Palace Co., Ltd.; EZRobot LLC; Fetch Robotics Inc.; iBot Products, Inc.; Kuri robot dog toy, etc. is expected to drive the regional demand for entertainment robot toys over the forecast period.
Asia Pacific is anticipated to witness significant growth over the forecast period owing to rising disposable income coupled with growing popularity of video games among kids above 6 years old which encourages them towards spending on entertainment products including robotic toys that stimulate their imagination.
Growth Factors:
- Increasing demand for entertainment robot toys from the children segment as they offer an interactive experience.
- Rising disposable income of the consumers, which is expected to boost the sales of premium priced entertainment robot toys.
- Proliferation of digital media and internet penetration, which is anticipated to increase the demand for advanced and innovative entertainment robot toys.
- Growing trend of using robots for educational purposes in schools and nurseries is likely to fuel the growth of Entertainment Robot Toys market over forecast period
Scope Of The Report
Report Attributes
Report Details
Report Title
Entertainment Robot Toys Market Research Report
By Type
R/C Robot Toys, Robot Gadgets, Educational Robot, Robotic Companion Pets, Others
By Application
Below 6 Years Old, 6 To 12 Years Old, 12 To 18 Years Old, Above 19 Years old
By Companies
Hasbro, Lego, Mattel, Sphero, WowWee (Optimal Group), Aldebaran, Bluefrog Robotics, Modular Robotics, Robobuilder, Robotis, Toshiba Machines, Ubtech
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
181
Number of Tables & Figures
127
Customization Available
Yes, the report can be customized as per your need.
Global Entertainment Robot Toys Market Report Segments:
The global Entertainment Robot Toys market is segmented on the basis of:
Types
R/C Robot Toys, Robot Gadgets, Educational Robot, Robotic Companion Pets, Others
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Below 6 Years Old, 6 To 12 Years Old, 12 To 18 Years Old, Above 19 Years old
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Hasbro
- Lego
- Mattel
- Sphero
- WowWee (Optimal Group)
- Aldebaran
- Bluefrog Robotics
- Modular Robotics
- Robobuilder
- Robotis
- Toshiba Machines
- Ubtech
Highlights of The Entertainment Robot Toys Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- R/C Robot Toys
- Robot Gadgets
- Educational Robot
- Robotic Companion Pets
- Others
- By Application:
- Below 6 Years Old
- 6 To 12 Years Old
- 12 To 18 Years Old
- Above 19 Years old
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Entertainment Robot Toys Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
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8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Entertainment Robot Toys are toys that help children learn about robotics and technology. They can be used to teach children about how robots work, how to program them, and more.
Some of the key players operating in the entertainment robot toys market are Hasbro, Lego, Mattel, Sphero, WowWee (Optimal Group), Aldebaran, Bluefrog Robotics, Modular Robotics, Robobuilder, Robotis, Toshiba Machines, Ubtech.
The entertainment robot toys market is expected to grow at a compound annual growth rate of 7.5%.
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Entertainment Robot Toys Market Overview 4.1 Introduction 4.1.1 Market Taxonomy 4.1.2 Market Definition 4.1.3 Macro-Economic Factors Impacting the Market Growth 4.2 Entertainment Robot Toys Market Dynamics 4.2.1 Market Drivers 4.2.2 Market Restraints 4.2.3 Market Opportunity 4.3 Entertainment Robot Toys Market - Supply Chain Analysis 4.3.1 List of Key Suppliers 4.3.2 List of Key Distributors 4.3.3 List of Key Consumers 4.4 Key Forces Shaping the Entertainment Robot Toys Market 4.4.1 Bargaining Power of Suppliers 4.4.2 Bargaining Power of Buyers 4.4.3 Threat of Substitution 4.4.4 Threat of New Entrants 4.4.5 Competitive Rivalry 4.5 Global Entertainment Robot Toys Market Size & Forecast, 2018-2028 4.5.1 Entertainment Robot Toys Market Size and Y-o-Y Growth 4.5.2 Entertainment Robot Toys Market Absolute $ Opportunity
Chapter 5 Global Entertainment Robot Toys Market Analysis and Forecast by Type
5.1 Introduction
5.1.1 Key Market Trends & Growth Opportunities by Type
5.1.2 Basis Point Share (BPS) Analysis by Type
5.1.3 Absolute $ Opportunity Assessment by Type
5.2 Entertainment Robot Toys Market Size Forecast by Type
5.2.1 R/C Robot Toys
5.2.2 Robot Gadgets
5.2.3 Educational Robot
5.2.4 Robotic Companion Pets
5.2.5 Others
5.3 Market Attractiveness Analysis by Type
Chapter 6 Global Entertainment Robot Toys Market Analysis and Forecast by Applications
6.1 Introduction
6.1.1 Key Market Trends & Growth Opportunities by Applications
6.1.2 Basis Point Share (BPS) Analysis by Applications
6.1.3 Absolute $ Opportunity Assessment by Applications
6.2 Entertainment Robot Toys Market Size Forecast by Applications
6.2.1 Below 6 Years Old
6.2.2 6 To 12 Years Old
6.2.3 12 To 18 Years Old
6.2.4 Above 19 Years old
6.3 Market Attractiveness Analysis by Applications
Chapter 7 Global Entertainment Robot Toys Market Analysis and Forecast by Region
7.1 Introduction
7.1.1 Key Market Trends & Growth Opportunities by Region
7.1.2 Basis Point Share (BPS) Analysis by Region
7.1.3 Absolute $ Opportunity Assessment by Region
7.2 Entertainment Robot Toys Market Size Forecast by Region
7.2.1 North America
7.2.2 Europe
7.2.3 Asia Pacific
7.2.4 Latin America
7.2.5 Middle East & Africa (MEA)
7.3 Market Attractiveness Analysis by Region
Chapter 8 Coronavirus Disease (COVID-19) Impact
8.1 Introduction
8.2 Current & Future Impact Analysis
8.3 Economic Impact Analysis
8.4 Government Policies
8.5 Investment Scenario
Chapter 9 North America Entertainment Robot Toys Analysis and Forecast
9.1 Introduction
9.2 North America Entertainment Robot Toys Market Size Forecast by Country
9.2.1 U.S.
9.2.2 Canada
9.3 Basis Point Share (BPS) Analysis by Country
9.4 Absolute $ Opportunity Assessment by Country
9.5 Market Attractiveness Analysis by Country
9.6 North America Entertainment Robot Toys Market Size Forecast by Type
9.6.1 R/C Robot Toys
9.6.2 Robot Gadgets
9.6.3 Educational Robot
9.6.4 Robotic Companion Pets
9.6.5 Others
9.7 Basis Point Share (BPS) Analysis by Type
9.8 Absolute $ Opportunity Assessment by Type
9.9 Market Attractiveness Analysis by Type
9.10 North America Entertainment Robot Toys Market Size Forecast by Applications
9.10.1 Below 6 Years Old
9.10.2 6 To 12 Years Old
9.10.3 12 To 18 Years Old
9.10.4 Above 19 Years old
9.11 Basis Point Share (BPS) Analysis by Applications
9.12 Absolute $ Opportunity Assessment by Applications
9.13 Market Attractiveness Analysis by Applications
Chapter 10 Europe Entertainment Robot Toys Analysis and Forecast
10.1 Introduction
10.2 Europe Entertainment Robot Toys Market Size Forecast by Country
10.2.1 Germany
10.2.2 France
10.2.3 Italy
10.2.4 U.K.
10.2.5 Spain
10.2.6 Russia
10.2.7 Rest of Europe
10.3 Basis Point Share (BPS) Analysis by Country
10.4 Absolute $ Opportunity Assessment by Country
10.5 Market Attractiveness Analysis by Country
10.6 Europe Entertainment Robot Toys Market Size Forecast by Type
10.6.1 R/C Robot Toys
10.6.2 Robot Gadgets
10.6.3 Educational Robot
10.6.4 Robotic Companion Pets
10.6.5 Others
10.7 Basis Point Share (BPS) Analysis by Type
10.8 Absolute $ Opportunity Assessment by Type
10.9 Market Attractiveness Analysis by Type
10.10 Europe Entertainment Robot Toys Market Size Forecast by Applications
10.10.1 Below 6 Years Old
10.10.2 6 To 12 Years Old
10.10.3 12 To 18 Years Old
10.10.4 Above 19 Years old
10.11 Basis Point Share (BPS) Analysis by Applications
10.12 Absolute $ Opportunity Assessment by Applications
10.13 Market Attractiveness Analysis by Applications
Chapter 11 Asia Pacific Entertainment Robot Toys Analysis and Forecast
11.1 Introduction
11.2 Asia Pacific Entertainment Robot Toys Market Size Forecast by Country
11.2.1 China
11.2.2 Japan
11.2.3 South Korea
11.2.4 India
11.2.5 Australia
11.2.6 South East Asia (SEA)
11.2.7 Rest of Asia Pacific (APAC)
11.3 Basis Point Share (BPS) Analysis by Country
11.4 Absolute $ Opportunity Assessment by Country
11.5 Market Attractiveness Analysis by Country
11.6 Asia Pacific Entertainment Robot Toys Market Size Forecast by Type
11.6.1 R/C Robot Toys
11.6.2 Robot Gadgets
11.6.3 Educational Robot
11.6.4 Robotic Companion Pets
11.6.5 Others
11.7 Basis Point Share (BPS) Analysis by Type
11.8 Absolute $ Opportunity Assessment by Type
11.9 Market Attractiveness Analysis by Type
11.10 Asia Pacific Entertainment Robot Toys Market Size Forecast by Applications
11.10.1 Below 6 Years Old
11.10.2 6 To 12 Years Old
11.10.3 12 To 18 Years Old
11.10.4 Above 19 Years old
11.11 Basis Point Share (BPS) Analysis by Applications
11.12 Absolute $ Opportunity Assessment by Applications
11.13 Market Attractiveness Analysis by Applications
Chapter 12 Latin America Entertainment Robot Toys Analysis and Forecast
12.1 Introduction
12.2 Latin America Entertainment Robot Toys Market Size Forecast by Country
12.2.1 Brazil
12.2.2 Mexico
12.2.3 Rest of Latin America (LATAM)
12.3 Basis Point Share (BPS) Analysis by Country
12.4 Absolute $ Opportunity Assessment by Country
12.5 Market Attractiveness Analysis by Country
12.6 Latin America Entertainment Robot Toys Market Size Forecast by Type
12.6.1 R/C Robot Toys
12.6.2 Robot Gadgets
12.6.3 Educational Robot
12.6.4 Robotic Companion Pets
12.6.5 Others
12.7 Basis Point Share (BPS) Analysis by Type
12.8 Absolute $ Opportunity Assessment by Type
12.9 Market Attractiveness Analysis by Type
12.10 Latin America Entertainment Robot Toys Market Size Forecast by Applications
12.10.1 Below 6 Years Old
12.10.2 6 To 12 Years Old
12.10.3 12 To 18 Years Old
12.10.4 Above 19 Years old
12.11 Basis Point Share (BPS) Analysis by Applications
12.12 Absolute $ Opportunity Assessment by Applications
12.13 Market Attractiveness Analysis by Applications
Chapter 13 Middle East & Africa (MEA) Entertainment Robot Toys Analysis and Forecast
13.1 Introduction
13.2 Middle East & Africa (MEA) Entertainment Robot Toys Market Size Forecast by Country
13.2.1 Saudi Arabia
13.2.2 South Africa
13.2.3 UAE
13.2.4 Rest of Middle East & Africa (MEA)
13.3 Basis Point Share (BPS) Analysis by Country
13.4 Absolute $ Opportunity Assessment by Country
13.5 Market Attractiveness Analysis by Country
13.6 Middle East & Africa (MEA) Entertainment Robot Toys Market Size Forecast by Type
13.6.1 R/C Robot Toys
13.6.2 Robot Gadgets
13.6.3 Educational Robot
13.6.4 Robotic Companion Pets
13.6.5 Others
13.7 Basis Point Share (BPS) Analysis by Type
13.8 Absolute $ Opportunity Assessment by Type
13.9 Market Attractiveness Analysis by Type
13.10 Middle East & Africa (MEA) Entertainment Robot Toys Market Size Forecast by Applications
13.10.1 Below 6 Years Old
13.10.2 6 To 12 Years Old
13.10.3 12 To 18 Years Old
13.10.4 Above 19 Years old
13.11 Basis Point Share (BPS) Analysis by Applications
13.12 Absolute $ Opportunity Assessment by Applications
13.13 Market Attractiveness Analysis by Applications
Chapter 14 Competition Landscape
14.1 Entertainment Robot Toys Market: Competitive Dashboard
14.2 Global Entertainment Robot Toys Market: Market Share Analysis, 2019
14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy)
14.3.1 Hasbro
14.3.2 Lego
14.3.3 Mattel
14.3.4 Sphero
14.3.5 WowWee (Optimal Group)
14.3.6 Aldebaran
14.3.7 Bluefrog Robotics
14.3.8 Modular Robotics
14.3.9 Robobuilder
14.3.10 Robotis
14.3.11 Toshiba Machines
14.3.12 Ubtech