Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Entertainment Robot Toys Market by Type (R/C Robot Toys, Robot Gadgets, Educational Robot, Robotic Companion Pets, Others), By Application (Below 6 Years Old, 6 To 12 Years Old, 12 To 18 Years Old, Above 19 Years old) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Entertainment Robot Toys Market by Type (R/C Robot Toys, Robot Gadgets, Educational Robot, Robotic Companion Pets, Others), By Application (Below 6 Years Old, 6 To 12 Years Old, 12 To 18 Years Old, Above 19 Years old) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 277697 4200 Machinery & Equipment 377 181 Pages 4.5 (39)
                                          

Market Overview:


The global entertainment robot toys market is expected to grow at a CAGR of 7.5% during the forecast period from 2018 to 2030. The growth in the market can be attributed to the increasing demand for robotic companions and growing adoption of robots in education. The North America region is expected to dominate the global entertainment robot toys market during the forecast period, followed by Europe and Asia Pacific.


Global Entertainment Robot Toys Industry Outlook


Product Definition:


Entertainment robot toys are robotic devices that are used for entertainment purposes. They can be used to entertain children or adults and can be used to provide amusement or enjoyment. Entertainment robot toys can include a wide variety of different types of robots, including toy robots, humanoid robots, and animal robots.


R/C Robot Toys:


R/C robot toys, also called remote control robots or radio-controlled (RC) robots, are autonomous mechanical toys that are operated by means of a wireless remote. These RC robots usually consist of a sensor for detecting the environment and an engine for moving the toy through this detected environment. The primary usage of these robotic devices is to provide entertainment in the form of competitive sporting activities. However, they have several other applications such as research & development and military intelligence gathering purposes too.


Robot Gadgets:


Robot gadgets are small mechanical devices that are used to enhance the capabilities of a robot. They can be used in various applications such as entertainment, home automation and research & development. The global market for robot gadgets is expected to witness significant growth over the forecast period owing to increasing demand from end-users for advanced features in their robots coupled with growing technological advancements across all platforms.


Application Insights:


Below 6 years old application segment held the largest share of 53.8% in 2017. The high share is attributed to the increasing adoption of remote-controlled toys and growing preference for playing with robots as toys. Moreover, rising demand for robotic pets that can play fetch games and walk on leash will drive this segment further during the forecast period.


The 12 to 18 years old age group accounted for a significant market share in 2017 owing to increased interest among young people towards science fiction like robot toys which have been gaining popularity among them over recent years due to their affordability and easy availability through online stores along with brick & mortar retail stores across various regions globally. Furthermore, entertainment robot toy manufacturers are also launching new products specifically designed for this age group such as Botvacom's Nao unit which has been gaining traction since its launch last year followed by Yuneec International Co., Ltd.


Regional Analysis:


North America dominated the global market in 2017. The growth can be attributed to rising investments in robotics and increasing adoption of technology by kids below 6 years old. Moreover, presence of key companies such as Anki Co., Ltd.; Botronics; Chuggington Inc.; Cosmo Robotics; D-Vasive, LLC; e-Palace Co., Ltd.; EZRobot LLC; Fetch Robotics Inc.; iBot Products, Inc.; Kuri robot dog toy, etc. is expected to drive the regional demand for entertainment robot toys over the forecast period.


Asia Pacific is anticipated to witness significant growth over the forecast period owing to rising disposable income coupled with growing popularity of video games among kids above 6 years old which encourages them towards spending on entertainment products including robotic toys that stimulate their imagination.


Growth Factors:


  • Increasing demand for entertainment robot toys from the children segment as they offer an interactive experience.
  • Rising disposable income of the consumers, which is expected to boost the sales of premium priced entertainment robot toys.
  • Proliferation of digital media and internet penetration, which is anticipated to increase the demand for advanced and innovative entertainment robot toys.
  • Growing trend of using robots for educational purposes in schools and nurseries is likely to fuel the growth of Entertainment Robot Toys market over forecast period

Scope Of The Report

Report Attributes

Report Details

Report Title

Entertainment Robot Toys Market Research Report

By Type

R/C Robot Toys, Robot Gadgets, Educational Robot, Robotic Companion Pets, Others

By Application

Below 6 Years Old, 6 To 12 Years Old, 12 To 18 Years Old, Above 19 Years old

By Companies

Hasbro, Lego, Mattel, Sphero, WowWee (Optimal Group), Aldebaran, Bluefrog Robotics, Modular Robotics, Robobuilder, Robotis, Toshiba Machines, Ubtech

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

181

Number of Tables & Figures

127

Customization Available

Yes, the report can be customized as per your need.


Global Entertainment Robot Toys Market Report Segments:

The global Entertainment Robot Toys market is segmented on the basis of:

Types

R/C Robot Toys, Robot Gadgets, Educational Robot, Robotic Companion Pets, Others

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Below 6 Years Old, 6 To 12 Years Old, 12 To 18 Years Old, Above 19 Years old

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Hasbro
  2. Lego
  3. Mattel
  4. Sphero
  5. WowWee (Optimal Group)
  6. Aldebaran
  7. Bluefrog Robotics
  8. Modular Robotics
  9. Robobuilder
  10. Robotis
  11. Toshiba Machines
  12. Ubtech

Global Entertainment Robot Toys Market Overview


Highlights of The Entertainment Robot Toys Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. R/C Robot Toys
    2. Robot Gadgets
    3. Educational Robot
    4. Robotic Companion Pets
    5. Others
  1. By Application:

    1. Below 6 Years Old
    2. 6 To 12 Years Old
    3. 12 To 18 Years Old
    4. Above 19 Years old
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Entertainment Robot Toys Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

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Global Entertainment Robot Toys Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Entertainment Robot Toys are toys that help children learn about robotics and technology. They can be used to teach children about how robots work, how to program them, and more.

Some of the key players operating in the entertainment robot toys market are Hasbro, Lego, Mattel, Sphero, WowWee (Optimal Group), Aldebaran, Bluefrog Robotics, Modular Robotics, Robobuilder, Robotis, Toshiba Machines, Ubtech.

The entertainment robot toys market is expected to grow at a compound annual growth rate of 7.5%.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Entertainment Robot Toys Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 Entertainment Robot Toys Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 Entertainment Robot Toys Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the Entertainment Robot Toys Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global Entertainment Robot Toys Market Size & Forecast, 2018-2028       4.5.1 Entertainment Robot Toys Market Size and Y-o-Y Growth       4.5.2 Entertainment Robot Toys Market Absolute $ Opportunity

Chapter 5 Global Entertainment Robot Toys Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2 Entertainment Robot Toys Market Size Forecast by Type
      5.2.1 R/C Robot Toys
      5.2.2 Robot Gadgets
      5.2.3 Educational Robot
      5.2.4 Robotic Companion Pets
      5.2.5 Others
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global Entertainment Robot Toys Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2 Entertainment Robot Toys Market Size Forecast by Applications
      6.2.1 Below 6 Years Old
      6.2.2 6 To 12 Years Old
      6.2.3 12 To 18 Years Old
      6.2.4 Above 19 Years old
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global Entertainment Robot Toys Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 Entertainment Robot Toys Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America Entertainment Robot Toys Analysis and Forecast
   9.1 Introduction
   9.2 North America Entertainment Robot Toys Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America Entertainment Robot Toys Market Size Forecast by Type
      9.6.1 R/C Robot Toys
      9.6.2 Robot Gadgets
      9.6.3 Educational Robot
      9.6.4 Robotic Companion Pets
      9.6.5 Others
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America Entertainment Robot Toys Market Size Forecast by Applications
      9.10.1 Below 6 Years Old
      9.10.2 6 To 12 Years Old
      9.10.3 12 To 18 Years Old
      9.10.4 Above 19 Years old
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe Entertainment Robot Toys Analysis and Forecast
   10.1 Introduction
   10.2 Europe Entertainment Robot Toys Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe Entertainment Robot Toys Market Size Forecast by Type
      10.6.1 R/C Robot Toys
      10.6.2 Robot Gadgets
      10.6.3 Educational Robot
      10.6.4 Robotic Companion Pets
      10.6.5 Others
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe Entertainment Robot Toys Market Size Forecast by Applications
      10.10.1 Below 6 Years Old
      10.10.2 6 To 12 Years Old
      10.10.3 12 To 18 Years Old
      10.10.4 Above 19 Years old
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific Entertainment Robot Toys Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific Entertainment Robot Toys Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific Entertainment Robot Toys Market Size Forecast by Type
      11.6.1 R/C Robot Toys
      11.6.2 Robot Gadgets
      11.6.3 Educational Robot
      11.6.4 Robotic Companion Pets
      11.6.5 Others
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific Entertainment Robot Toys Market Size Forecast by Applications
      11.10.1 Below 6 Years Old
      11.10.2 6 To 12 Years Old
      11.10.3 12 To 18 Years Old
      11.10.4 Above 19 Years old
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America Entertainment Robot Toys Analysis and Forecast
   12.1 Introduction
   12.2 Latin America Entertainment Robot Toys Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America Entertainment Robot Toys Market Size Forecast by Type
      12.6.1 R/C Robot Toys
      12.6.2 Robot Gadgets
      12.6.3 Educational Robot
      12.6.4 Robotic Companion Pets
      12.6.5 Others
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America Entertainment Robot Toys Market Size Forecast by Applications
      12.10.1 Below 6 Years Old
      12.10.2 6 To 12 Years Old
      12.10.3 12 To 18 Years Old
      12.10.4 Above 19 Years old
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA) Entertainment Robot Toys Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA) Entertainment Robot Toys Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA) Entertainment Robot Toys Market Size Forecast by Type
      13.6.1 R/C Robot Toys
      13.6.2 Robot Gadgets
      13.6.3 Educational Robot
      13.6.4 Robotic Companion Pets
      13.6.5 Others
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA) Entertainment Robot Toys Market Size Forecast by Applications
      13.10.1 Below 6 Years Old
      13.10.2 6 To 12 Years Old
      13.10.3 12 To 18 Years Old
      13.10.4 Above 19 Years old
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 Entertainment Robot Toys Market: Competitive Dashboard
   14.2 Global Entertainment Robot Toys Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 Hasbro
      14.3.2 Lego
      14.3.3 Mattel
      14.3.4 Sphero
      14.3.5 WowWee (Optimal Group)
      14.3.6 Aldebaran
      14.3.7 Bluefrog Robotics
      14.3.8 Modular Robotics
      14.3.9 Robobuilder
      14.3.10 Robotis
      14.3.11 Toshiba Machines
      14.3.12 Ubtech

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