Market Overview:
The global extended reality display market is expected to grow at a CAGR of 27.5% during the forecast period from 2018 to 2030. The growth in the market can be attributed to the increasing demand for extended reality displays in various applications such as gaming and entertainment, healthcare, education, military and defense, automotive and manufacturing, retail etc. Some of the key factors that are driving the growth of this market include technological advancements in extended reality displays, growing demand for immersive experiences among consumers and rising adoption of augmented reality (AR) and virtual reality (VR) technologies.
Product Definition:
An Extended Reality Display (ERD) is an immersive display that augments or replaces the user's natural environment with a virtual one. ERDs can be used for a variety of purposes, including training and simulation, education, gaming, and work. ERDs are important because they provide an immersive experience that can improve productivity or training outcomes.
Liquid Crystal Displays (LCD):
Liquid crystal displays (LCDs) are used in extended reality display technology. The major factor driving the growth of this market is increasing adoption of consumer electronics devices such as smartphones, smartwatches, and other wearable devices that use LCDs for visual output. In addition, factors such as high resolution display with low power consumption & lightweight design are also fueling the growth of this market.
Organic Light-Emitting Diode (OLED):
Organic Light-Emitting Diode (OLED) is a type of display technology that emits light by the virtue of electroluminescence, which is generated by the combination of an organic compound with an electron-conducting layer. Organic LEDs are different from conventional LCD and LED displays as they emit their light continuously without any on/off switch. The major advantage offered by OLEDs over other technologies includes high contrast ratio, low energy consumption, and fast response time.
Application Insights:
The gaming and entertainment segment accounted for the largest market share in 2017. The use of such devices in video games, virtual reality (VR), augmented reality (AR) applications is expected to drive the demand over the forecast period. Moreover, companies are investing heavily in research and development activities to introduce new technologies for better experience of users including 3D display and 4K resolution. This is likely to fuel industry growth over the coming years.
The healthcare segment is anticipated to register a significant CAGR during the study period owing to increasing adoption of VR headsets for training purposes as well as treatment procedures by medical professionals. Furthermore, companies such as HTC have introduced Vive Reality Platform that enables patients with mobility issues or disabilities benefit from VR technology without requiring any additional equipment or sensors installed at a physical location within hospitals or clinics worldwide thus driving industry growth over the coming years.
Regional Analysis:
The market in North America is expected to grow at a significant rate over the forecast period owing to the increasing adoption of AR technology by enterprises for various business applications. The U.S. dominated the regional market with high demand for AR technology from consumers and enterprises, which can be attributed to technological advancements, growing penetration of smartphones and tablets, and rising investments in R&D activities related to augmented reality technologies.
Europe accounted for more than 25% revenue share in 2017 owing to early adoption of Reality 3D display systems by several companies such as SAGEMARS (France) and Giesecke+Devrient Mobile Security GmbH (Germany). Moreover, Europe is home to several tech-savvy users who are highly influenced by advanced technologies such as augmented reality; hence driving regional growth significantly.
Growth Factors:
- Increasing demand for AR and VR applications in various industries such as healthcare, automotive, retail, and defense is expected to drive the growth of the extended reality display market.
- The growing popularity of head-mounted displays (HMDs) is also anticipated to fuel the demand for extended reality displays in the near future.
- Proliferation of 5G networks is expected to provide a boost to the extended reality display market as it would enable faster transmission of data and improve response time for AR and VR applications.
- Rising investments by key players in research and development activities are likely to propel the growth of this market in the coming years.
Scope Of The Report
Report Attributes
Report Details
Report Title
Extended Reality Display Market Research Report
By Type
Liquid Crystal Displays (LCD), Organic Light-Emitting Diode (OLED)
By Application
Gaming and Entertainment, Healthcare, Education, Military and Defense, Automotive and Manufacturing, Retail
By Companies
Acer Inc., Augmedix, Aurasma, Blippar.com Limited, Catchoom, DAQR, Dell Technologies Inc., Facebook, Google, HP Development Company L.P, Koninklijke Philips N.V., Vuzix Corporation, Microsoft, Samsung, Sony, Zappar
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
179
Number of Tables & Figures
126
Customization Available
Yes, the report can be customized as per your need.
Global Extended Reality Display Market Report Segments:
The global Extended Reality Display market is segmented on the basis of:
Types
Liquid Crystal Displays (LCD), Organic Light-Emitting Diode (OLED)
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Gaming and Entertainment, Healthcare, Education, Military and Defense, Automotive and Manufacturing, Retail
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Acer Inc.
- Augmedix
- Aurasma
- Blippar.com Limited
- Catchoom
- DAQR
- Dell Technologies Inc.
- HP Development Company L.P
- Koninklijke Philips N.V.
- Vuzix Corporation
- Microsoft
- Samsung
- Sony
- Zappar
Highlights of The Extended Reality Display Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Liquid Crystal Displays (LCD)
- Organic Light-Emitting Diode (OLED)
- By Application:
- Gaming and Entertainment
- Healthcare
- Education
- Military and Defense
- Automotive and Manufacturing
- Retail
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Extended Reality Display Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
How you may use our products:
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8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Extended Reality Display is a technology that allows users to experience virtual and augmented reality by wearing special glasses or goggles.
Some of the major companies in the extended reality display market are Acer Inc., Augmedix, Aurasma, Blippar.com Limited, Catchoom, DAQR, Dell Technologies Inc., Facebook, Google, HP Development Company L.P, Koninklijke Philips N.V., Vuzix Corporation, Microsoft, Samsung, Sony, Zappar.
The extended reality display market is expected to register a CAGR of 27.5%.
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Extended Reality Display Market Overview 4.1 Introduction 4.1.1 Market Taxonomy 4.1.2 Market Definition 4.1.3 Macro-Economic Factors Impacting the Market Growth 4.2 Extended Reality Display Market Dynamics 4.2.1 Market Drivers 4.2.2 Market Restraints 4.2.3 Market Opportunity 4.3 Extended Reality Display Market - Supply Chain Analysis 4.3.1 List of Key Suppliers 4.3.2 List of Key Distributors 4.3.3 List of Key Consumers 4.4 Key Forces Shaping the Extended Reality Display Market 4.4.1 Bargaining Power of Suppliers 4.4.2 Bargaining Power of Buyers 4.4.3 Threat of Substitution 4.4.4 Threat of New Entrants 4.4.5 Competitive Rivalry 4.5 Global Extended Reality Display Market Size & Forecast, 2018-2028 4.5.1 Extended Reality Display Market Size and Y-o-Y Growth 4.5.2 Extended Reality Display Market Absolute $ Opportunity
Chapter 5 Global Extended Reality Display Market Analysis and Forecast by Type
5.1 Introduction
5.1.1 Key Market Trends & Growth Opportunities by Type
5.1.2 Basis Point Share (BPS) Analysis by Type
5.1.3 Absolute $ Opportunity Assessment by Type
5.2 Extended Reality Display Market Size Forecast by Type
5.2.1 Liquid Crystal Displays (LCD)
5.2.2 Organic Light-Emitting Diode (OLED)
5.3 Market Attractiveness Analysis by Type
Chapter 6 Global Extended Reality Display Market Analysis and Forecast by Applications
6.1 Introduction
6.1.1 Key Market Trends & Growth Opportunities by Applications
6.1.2 Basis Point Share (BPS) Analysis by Applications
6.1.3 Absolute $ Opportunity Assessment by Applications
6.2 Extended Reality Display Market Size Forecast by Applications
6.2.1 Gaming and Entertainment
6.2.2 Healthcare
6.2.3 Education
6.2.4 Military and Defense
6.2.5 Automotive and Manufacturing
6.2.6 Retail
6.3 Market Attractiveness Analysis by Applications
Chapter 7 Global Extended Reality Display Market Analysis and Forecast by Region
7.1 Introduction
7.1.1 Key Market Trends & Growth Opportunities by Region
7.1.2 Basis Point Share (BPS) Analysis by Region
7.1.3 Absolute $ Opportunity Assessment by Region
7.2 Extended Reality Display Market Size Forecast by Region
7.2.1 North America
7.2.2 Europe
7.2.3 Asia Pacific
7.2.4 Latin America
7.2.5 Middle East & Africa (MEA)
7.3 Market Attractiveness Analysis by Region
Chapter 8 Coronavirus Disease (COVID-19) Impact
8.1 Introduction
8.2 Current & Future Impact Analysis
8.3 Economic Impact Analysis
8.4 Government Policies
8.5 Investment Scenario
Chapter 9 North America Extended Reality Display Analysis and Forecast
9.1 Introduction
9.2 North America Extended Reality Display Market Size Forecast by Country
9.2.1 U.S.
9.2.2 Canada
9.3 Basis Point Share (BPS) Analysis by Country
9.4 Absolute $ Opportunity Assessment by Country
9.5 Market Attractiveness Analysis by Country
9.6 North America Extended Reality Display Market Size Forecast by Type
9.6.1 Liquid Crystal Displays (LCD)
9.6.2 Organic Light-Emitting Diode (OLED)
9.7 Basis Point Share (BPS) Analysis by Type
9.8 Absolute $ Opportunity Assessment by Type
9.9 Market Attractiveness Analysis by Type
9.10 North America Extended Reality Display Market Size Forecast by Applications
9.10.1 Gaming and Entertainment
9.10.2 Healthcare
9.10.3 Education
9.10.4 Military and Defense
9.10.5 Automotive and Manufacturing
9.10.6 Retail
9.11 Basis Point Share (BPS) Analysis by Applications
9.12 Absolute $ Opportunity Assessment by Applications
9.13 Market Attractiveness Analysis by Applications
Chapter 10 Europe Extended Reality Display Analysis and Forecast
10.1 Introduction
10.2 Europe Extended Reality Display Market Size Forecast by Country
10.2.1 Germany
10.2.2 France
10.2.3 Italy
10.2.4 U.K.
10.2.5 Spain
10.2.6 Russia
10.2.7 Rest of Europe
10.3 Basis Point Share (BPS) Analysis by Country
10.4 Absolute $ Opportunity Assessment by Country
10.5 Market Attractiveness Analysis by Country
10.6 Europe Extended Reality Display Market Size Forecast by Type
10.6.1 Liquid Crystal Displays (LCD)
10.6.2 Organic Light-Emitting Diode (OLED)
10.7 Basis Point Share (BPS) Analysis by Type
10.8 Absolute $ Opportunity Assessment by Type
10.9 Market Attractiveness Analysis by Type
10.10 Europe Extended Reality Display Market Size Forecast by Applications
10.10.1 Gaming and Entertainment
10.10.2 Healthcare
10.10.3 Education
10.10.4 Military and Defense
10.10.5 Automotive and Manufacturing
10.10.6 Retail
10.11 Basis Point Share (BPS) Analysis by Applications
10.12 Absolute $ Opportunity Assessment by Applications
10.13 Market Attractiveness Analysis by Applications
Chapter 11 Asia Pacific Extended Reality Display Analysis and Forecast
11.1 Introduction
11.2 Asia Pacific Extended Reality Display Market Size Forecast by Country
11.2.1 China
11.2.2 Japan
11.2.3 South Korea
11.2.4 India
11.2.5 Australia
11.2.6 South East Asia (SEA)
11.2.7 Rest of Asia Pacific (APAC)
11.3 Basis Point Share (BPS) Analysis by Country
11.4 Absolute $ Opportunity Assessment by Country
11.5 Market Attractiveness Analysis by Country
11.6 Asia Pacific Extended Reality Display Market Size Forecast by Type
11.6.1 Liquid Crystal Displays (LCD)
11.6.2 Organic Light-Emitting Diode (OLED)
11.7 Basis Point Share (BPS) Analysis by Type
11.8 Absolute $ Opportunity Assessment by Type
11.9 Market Attractiveness Analysis by Type
11.10 Asia Pacific Extended Reality Display Market Size Forecast by Applications
11.10.1 Gaming and Entertainment
11.10.2 Healthcare
11.10.3 Education
11.10.4 Military and Defense
11.10.5 Automotive and Manufacturing
11.10.6 Retail
11.11 Basis Point Share (BPS) Analysis by Applications
11.12 Absolute $ Opportunity Assessment by Applications
11.13 Market Attractiveness Analysis by Applications
Chapter 12 Latin America Extended Reality Display Analysis and Forecast
12.1 Introduction
12.2 Latin America Extended Reality Display Market Size Forecast by Country
12.2.1 Brazil
12.2.2 Mexico
12.2.3 Rest of Latin America (LATAM)
12.3 Basis Point Share (BPS) Analysis by Country
12.4 Absolute $ Opportunity Assessment by Country
12.5 Market Attractiveness Analysis by Country
12.6 Latin America Extended Reality Display Market Size Forecast by Type
12.6.1 Liquid Crystal Displays (LCD)
12.6.2 Organic Light-Emitting Diode (OLED)
12.7 Basis Point Share (BPS) Analysis by Type
12.8 Absolute $ Opportunity Assessment by Type
12.9 Market Attractiveness Analysis by Type
12.10 Latin America Extended Reality Display Market Size Forecast by Applications
12.10.1 Gaming and Entertainment
12.10.2 Healthcare
12.10.3 Education
12.10.4 Military and Defense
12.10.5 Automotive and Manufacturing
12.10.6 Retail
12.11 Basis Point Share (BPS) Analysis by Applications
12.12 Absolute $ Opportunity Assessment by Applications
12.13 Market Attractiveness Analysis by Applications
Chapter 13 Middle East & Africa (MEA) Extended Reality Display Analysis and Forecast
13.1 Introduction
13.2 Middle East & Africa (MEA) Extended Reality Display Market Size Forecast by Country
13.2.1 Saudi Arabia
13.2.2 South Africa
13.2.3 UAE
13.2.4 Rest of Middle East & Africa (MEA)
13.3 Basis Point Share (BPS) Analysis by Country
13.4 Absolute $ Opportunity Assessment by Country
13.5 Market Attractiveness Analysis by Country
13.6 Middle East & Africa (MEA) Extended Reality Display Market Size Forecast by Type
13.6.1 Liquid Crystal Displays (LCD)
13.6.2 Organic Light-Emitting Diode (OLED)
13.7 Basis Point Share (BPS) Analysis by Type
13.8 Absolute $ Opportunity Assessment by Type
13.9 Market Attractiveness Analysis by Type
13.10 Middle East & Africa (MEA) Extended Reality Display Market Size Forecast by Applications
13.10.1 Gaming and Entertainment
13.10.2 Healthcare
13.10.3 Education
13.10.4 Military and Defense
13.10.5 Automotive and Manufacturing
13.10.6 Retail
13.11 Basis Point Share (BPS) Analysis by Applications
13.12 Absolute $ Opportunity Assessment by Applications
13.13 Market Attractiveness Analysis by Applications
Chapter 14 Competition Landscape
14.1 Extended Reality Display Market: Competitive Dashboard
14.2 Global Extended Reality Display Market: Market Share Analysis, 2019
14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy)
14.3.1 Acer Inc.
14.3.2 Augmedix
14.3.3 Aurasma
14.3.4 Blippar.com Limited
14.3.5 Catchoom
14.3.6 DAQR
14.3.7 Dell Technologies Inc.
14.3.8 Facebook
14.3.9 Google
14.3.10 HP Development Company L.P
14.3.11 Koninklijke Philips N.V.
14.3.12 Vuzix Corporation
14.3.13 Microsoft
14.3.14 Samsung
14.3.15 Sony
14.3.16 Zappar