Market Overview:
The global FPS game market is expected to grow at a CAGR of 5.5% from 2018 to 2030. The growth in the FPS game market can be attributed to the increasing demand for multiplayer online games, rising popularity of eSports, and growing adoption of VR technology. In terms of type, the home-use game console segment is expected to lead the FPS game market during the forecast period. This can be attributed to factors such as increasing number of gamers preferring home-use consoles for gaming and rising demand for 4K resolution games.
Product Definition:
An FPS game is a type of video game where the player primarily uses firearms to fight enemies. FPS games are among the most popular genres and typically involve fast-paced action.
Home-use Game Console:
Home-use game console is a device that is used at home for playing games. It can be seen as a substitute to the conventional gaming system or PC. Home-use game consoles have been gaining an increasing traction in the FPS (first person shooter) game market owing to its features such as easy access, availability of games, and cost effectiveness.
PC:
PC is a platform which can be used for playing First-person Shooter (FPS) games. It has various features such as high processing power, better graphics and display, and sound system. The most important feature of this PC gaming technology is that it allows players to move around in the game world freely without being confined to a single point perspective like on consoles.
Application Insights:
The individuals and families user segment held the largest share of FPS games in 2017. This is attributed to the growing popularity of home-use game consoles as they offer a more economical gaming option compared to PC or mobile. Furthermore, there are numerous first person shooter games for Wii U, PS3 and Xbox 360 which are compatible with controllers which makes it easier for players of all ages to enjoy these games at a comfortable place. Competitive game is expected to be the fastest-growing application over the forecast period owing to increasing participation in online leagues and tournaments by schools, universities, military services and corporate teams across the globe.
Regional Analysis:
North America dominated the global FPS game market in 2017. The region is expected to maintain its position during the forecast period. Factors such as increasing number of tournaments and leagues, presence of large number of competitive gamers, and rising popularity of e-sports are contributing to the growth in North America. Furthermore, growing adoption by individuals and families for entertainment is also driving demand in this region.
Asia Pacific has emerged as a lucrative destination for gaming companies over the last few years owing to rapid increase in internet penetration coupled with growing consumer awareness regarding gaming options across emerging countries such as China & India & Australia etc.
Growth Factors:
- Increasing demand for multiplayer FPS games
- Advent of new gaming platforms such as virtual reality and augmented reality
- Emergence of eSports as a popular spectator sport
- Proliferation of free-to-play models and microtransactions in FPS games
- Growing trend of game mods that extend the life cycle of older titles
Scope Of The Report
Report Attributes
Report Details
Report Title
FPS Game Market Research Report
By Type
Home-use Game Console, PC, Mobile
By Application
Individuals And Families User, Competitive Game, School Education
By Companies
Electronic Arts, Ubisoft, CAPCOM, Deep Silver, Techland, Tencent (Riot Games), Valve Corporation, PUBG Corporation, Blizzard Entertainment, Activision Blizzard, Bethesda Softworks, Battlestate Games, New Blood Interactive, Epic Games, Bungie Inc, Xbox Game Studios, Crowbar Collective, Superhot Team, Coffee Stain Publishing, 2K Games, Focus Home Interactive
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
153
Number of Tables & Figures
108
Customization Available
Yes, the report can be customized as per your need.
Global FPS Game Market Report Segments:
The global FPS Game market is segmented on the basis of:
Types
Home-use Game Console, PC, Mobile
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Individuals And Families User, Competitive Game, School Education
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Electronic Arts
- Ubisoft
- CAPCOM
- Deep Silver
- Techland
- Tencent (Riot Games)
- Valve Corporation
- PUBG Corporation
- Blizzard Entertainment
- Activision Blizzard
- Bethesda Softworks
- Battlestate Games
- New Blood Interactive
- Epic Games
- Bungie Inc
- Xbox Game Studios
- Crowbar Collective
- Superhot Team
- Coffee Stain Publishing
- 2K Games
- Focus Home Interactive
Highlights of The FPS Game Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Home-use Game Console
- PC
- Mobile
- By Application:
- Individuals And Families User
- Competitive Game
- School Education
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the FPS Game Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
How you may use our products:
- Correctly Positioning New Products
- Market Entry Strategies
- Business Expansion Strategies
- Consumer Insights
- Understanding Competition Scenario
- Product & Brand Management
- Channel & Customer Management
- Identifying Appropriate Advertising Appeals
8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
First Person Shooter (FPS) games are a type of video game that puts the player in the role of a character who is typically on foot and fighting enemies. FPS games often feature fast-paced action, with players having to quickly respond to changing situations.
Some of the key players operating in the fps game market are Electronic Arts, Ubisoft, CAPCOM, Deep Silver, Techland, Tencent (Riot Games), Valve Corporation, PUBG Corporation, Blizzard Entertainment, Activision Blizzard, Bethesda Softworks, Battlestate Games, New Blood Interactive, Epic Games, Bungie Inc, Xbox Game Studios, Crowbar Collective, Superhot Team, Coffee Stain Publishing, 2K Games, Focus Home Interactive.
The fps game market is expected to grow at a compound annual growth rate of 5.5%.
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 FPS Game Market Overview 4.1 Introduction 4.1.1 Market Taxonomy 4.1.2 Market Definition 4.1.3 Macro-Economic Factors Impacting the Market Growth 4.2 FPS Game Market Dynamics 4.2.1 Market Drivers 4.2.2 Market Restraints 4.2.3 Market Opportunity 4.3 FPS Game Market - Supply Chain Analysis 4.3.1 List of Key Suppliers 4.3.2 List of Key Distributors 4.3.3 List of Key Consumers 4.4 Key Forces Shaping the FPS Game Market 4.4.1 Bargaining Power of Suppliers 4.4.2 Bargaining Power of Buyers 4.4.3 Threat of Substitution 4.4.4 Threat of New Entrants 4.4.5 Competitive Rivalry 4.5 Global FPS Game Market Size & Forecast, 2018-2028 4.5.1 FPS Game Market Size and Y-o-Y Growth 4.5.2 FPS Game Market Absolute $ Opportunity
Chapter 5 Global FPS Game Market Analysis and Forecast by Type
5.1 Introduction
5.1.1 Key Market Trends & Growth Opportunities by Type
5.1.2 Basis Point Share (BPS) Analysis by Type
5.1.3 Absolute $ Opportunity Assessment by Type
5.2 FPS Game Market Size Forecast by Type
5.2.1 Home-use Game Console
5.2.2 PC
5.2.3 Mobile
5.3 Market Attractiveness Analysis by Type
Chapter 6 Global FPS Game Market Analysis and Forecast by Applications
6.1 Introduction
6.1.1 Key Market Trends & Growth Opportunities by Applications
6.1.2 Basis Point Share (BPS) Analysis by Applications
6.1.3 Absolute $ Opportunity Assessment by Applications
6.2 FPS Game Market Size Forecast by Applications
6.2.1 Individuals And Families User
6.2.2 Competitive Game
6.2.3 School Education
6.3 Market Attractiveness Analysis by Applications
Chapter 7 Global FPS Game Market Analysis and Forecast by Region
7.1 Introduction
7.1.1 Key Market Trends & Growth Opportunities by Region
7.1.2 Basis Point Share (BPS) Analysis by Region
7.1.3 Absolute $ Opportunity Assessment by Region
7.2 FPS Game Market Size Forecast by Region
7.2.1 North America
7.2.2 Europe
7.2.3 Asia Pacific
7.2.4 Latin America
7.2.5 Middle East & Africa (MEA)
7.3 Market Attractiveness Analysis by Region
Chapter 8 Coronavirus Disease (COVID-19) Impact
8.1 Introduction
8.2 Current & Future Impact Analysis
8.3 Economic Impact Analysis
8.4 Government Policies
8.5 Investment Scenario
Chapter 9 North America FPS Game Analysis and Forecast
9.1 Introduction
9.2 North America FPS Game Market Size Forecast by Country
9.2.1 U.S.
9.2.2 Canada
9.3 Basis Point Share (BPS) Analysis by Country
9.4 Absolute $ Opportunity Assessment by Country
9.5 Market Attractiveness Analysis by Country
9.6 North America FPS Game Market Size Forecast by Type
9.6.1 Home-use Game Console
9.6.2 PC
9.6.3 Mobile
9.7 Basis Point Share (BPS) Analysis by Type
9.8 Absolute $ Opportunity Assessment by Type
9.9 Market Attractiveness Analysis by Type
9.10 North America FPS Game Market Size Forecast by Applications
9.10.1 Individuals And Families User
9.10.2 Competitive Game
9.10.3 School Education
9.11 Basis Point Share (BPS) Analysis by Applications
9.12 Absolute $ Opportunity Assessment by Applications
9.13 Market Attractiveness Analysis by Applications
Chapter 10 Europe FPS Game Analysis and Forecast
10.1 Introduction
10.2 Europe FPS Game Market Size Forecast by Country
10.2.1 Germany
10.2.2 France
10.2.3 Italy
10.2.4 U.K.
10.2.5 Spain
10.2.6 Russia
10.2.7 Rest of Europe
10.3 Basis Point Share (BPS) Analysis by Country
10.4 Absolute $ Opportunity Assessment by Country
10.5 Market Attractiveness Analysis by Country
10.6 Europe FPS Game Market Size Forecast by Type
10.6.1 Home-use Game Console
10.6.2 PC
10.6.3 Mobile
10.7 Basis Point Share (BPS) Analysis by Type
10.8 Absolute $ Opportunity Assessment by Type
10.9 Market Attractiveness Analysis by Type
10.10 Europe FPS Game Market Size Forecast by Applications
10.10.1 Individuals And Families User
10.10.2 Competitive Game
10.10.3 School Education
10.11 Basis Point Share (BPS) Analysis by Applications
10.12 Absolute $ Opportunity Assessment by Applications
10.13 Market Attractiveness Analysis by Applications
Chapter 11 Asia Pacific FPS Game Analysis and Forecast
11.1 Introduction
11.2 Asia Pacific FPS Game Market Size Forecast by Country
11.2.1 China
11.2.2 Japan
11.2.3 South Korea
11.2.4 India
11.2.5 Australia
11.2.6 South East Asia (SEA)
11.2.7 Rest of Asia Pacific (APAC)
11.3 Basis Point Share (BPS) Analysis by Country
11.4 Absolute $ Opportunity Assessment by Country
11.5 Market Attractiveness Analysis by Country
11.6 Asia Pacific FPS Game Market Size Forecast by Type
11.6.1 Home-use Game Console
11.6.2 PC
11.6.3 Mobile
11.7 Basis Point Share (BPS) Analysis by Type
11.8 Absolute $ Opportunity Assessment by Type
11.9 Market Attractiveness Analysis by Type
11.10 Asia Pacific FPS Game Market Size Forecast by Applications
11.10.1 Individuals And Families User
11.10.2 Competitive Game
11.10.3 School Education
11.11 Basis Point Share (BPS) Analysis by Applications
11.12 Absolute $ Opportunity Assessment by Applications
11.13 Market Attractiveness Analysis by Applications
Chapter 12 Latin America FPS Game Analysis and Forecast
12.1 Introduction
12.2 Latin America FPS Game Market Size Forecast by Country
12.2.1 Brazil
12.2.2 Mexico
12.2.3 Rest of Latin America (LATAM)
12.3 Basis Point Share (BPS) Analysis by Country
12.4 Absolute $ Opportunity Assessment by Country
12.5 Market Attractiveness Analysis by Country
12.6 Latin America FPS Game Market Size Forecast by Type
12.6.1 Home-use Game Console
12.6.2 PC
12.6.3 Mobile
12.7 Basis Point Share (BPS) Analysis by Type
12.8 Absolute $ Opportunity Assessment by Type
12.9 Market Attractiveness Analysis by Type
12.10 Latin America FPS Game Market Size Forecast by Applications
12.10.1 Individuals And Families User
12.10.2 Competitive Game
12.10.3 School Education
12.11 Basis Point Share (BPS) Analysis by Applications
12.12 Absolute $ Opportunity Assessment by Applications
12.13 Market Attractiveness Analysis by Applications
Chapter 13 Middle East & Africa (MEA) FPS Game Analysis and Forecast
13.1 Introduction
13.2 Middle East & Africa (MEA) FPS Game Market Size Forecast by Country
13.2.1 Saudi Arabia
13.2.2 South Africa
13.2.3 UAE
13.2.4 Rest of Middle East & Africa (MEA)
13.3 Basis Point Share (BPS) Analysis by Country
13.4 Absolute $ Opportunity Assessment by Country
13.5 Market Attractiveness Analysis by Country
13.6 Middle East & Africa (MEA) FPS Game Market Size Forecast by Type
13.6.1 Home-use Game Console
13.6.2 PC
13.6.3 Mobile
13.7 Basis Point Share (BPS) Analysis by Type
13.8 Absolute $ Opportunity Assessment by Type
13.9 Market Attractiveness Analysis by Type
13.10 Middle East & Africa (MEA) FPS Game Market Size Forecast by Applications
13.10.1 Individuals And Families User
13.10.2 Competitive Game
13.10.3 School Education
13.11 Basis Point Share (BPS) Analysis by Applications
13.12 Absolute $ Opportunity Assessment by Applications
13.13 Market Attractiveness Analysis by Applications
Chapter 14 Competition Landscape
14.1 FPS Game Market: Competitive Dashboard
14.2 Global FPS Game Market: Market Share Analysis, 2019
14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy)
14.3.1 Electronic Arts
14.3.2 Ubisoft
14.3.3 CAPCOM
14.3.4 Deep Silver
14.3.5 Techland
14.3.6 Tencent (Riot Games)
14.3.7 Valve Corporation
14.3.8 PUBG Corporation
14.3.9 Blizzard Entertainment
14.3.10 Activision Blizzard
14.3.11 Bethesda Softworks
14.3.12 Battlestate Games
14.3.13 New Blood Interactive
14.3.14 Epic Games
14.3.15 Bungie Inc
14.3.16 Xbox Game Studios
14.3.17 Crowbar Collective
14.3.18 Superhot Team
14.3.19 Coffee Stain Publishing
14.3.20 2K Games
14.3.21 Focus Home Interactive