Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Gambling Game Services Market by Type (Card Games, Slots, Lotteries, Sports Betting, Others), By Application (Online, Offline) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Gambling Game Services Market by Type (Card Games, Slots, Lotteries, Sports Betting, Others), By Application (Online, Offline) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 245024 4200 Service & Software 377 149 Pages 4.9 (38)
                                          

Market Overview:


The global gambling game services market is expected to grow at a CAGR of 7.5% during the forecast period from 2018 to 2030. The market growth can be attributed to the increasing demand for online and offline gambling games across the globe. In addition, the growing popularity of fantasy sports is also propelling the growth of this market. Based on type, card games accounted for a major share of the global gambling game services market in 2017. This segment is expected to maintain its dominance during the forecast period owing to its widespread popularity among gamers worldwide. Slots are another popular type of gambling game and are expected to witness high growth rates during the forecast period.


Global Gambling Game Services Industry Outlook


Product Definition:


Gambling Game Services is a term used in the online gaming industry to describe a type of service that allows players to bet on the outcome of games. These services are often provided by third-party companies, and allow players to place bets on games such as poker, blackjack, and roulette.


Card Games:


Card games refer to a group of games played with cards. The most common types of card games are Spades, Hearts, and Poker. Other popular card games include Bridge, Rummy, Magic: The Gathering (MTG), and Mah-Jong among others.


Slots:


Slots are a type of gambling game which is played by using a series of slots. The object of the game is to place certain bets and win as many times as possible. It's basically based on chance and most players lose all their money in the long run. However, there are also some casinos where players can win money by playing these games; but it depends upon how skilled they are at playing these games along with having good luck.


Application Insights:


The online application segment accounted for the largest revenue share of over 70% in 2017. The growth is attributed to the fact that this form of gambling is conducted from remote locations, such as offices, homes or hotels, using modern technology. Furthermore, operators are offering a wide range of games including slots and card games on their websites which attracts gamblers to make continuous visits.


Offline applications include land-based casinos and sportsbooks. These applications attract more female customers than male customers due to social pressure encouraging them to spend time with friends and family at these places where fun can be had by playing various gambling games together.


Regional Analysis:


Asia Pacific dominated the global market in 2017 and is expected to continue its dominance over the forecast period. The growth of this region can be attributed to rising disposable income, increasing internet penetration, and changing consumer preferences toward gambling as a result of easy availability of online games. Furthermore, government initiatives such as those undertaken by Japan’s JAMSTEC are expected to increase industry size in this region.


The European market for gaming services is anticipated to witness significant growth over the forecast period owing to legalization and modernization of gambling activities across countries such as France, Italy, Spain among others which will drive demand for ggGS providers in Europe. Moreover it has been observed that most people prefer playing casino games at land-based casinos rather than online casinos due tp higher payout rates offered by them; therefore driving demand for gaming service providers operating at land-based locations within Europe will also contribute significantly toward regional growth during the same period.


Growth Factors:


  • Increasing demand for gambling games from the millennials
  • Proliferation of smartphones and other mobile devices that can be used for gambling games
  • Introduction of new and innovative gambling game services that appeal to consumers
  • Expansion of legalized gambling in jurisdictions around the world, which will create new opportunities for gambling game providers
  • Growing interest in eSports betting, which is expected to fuel growth in the global market for Gambling Game Services

Scope Of The Report

Report Attributes

Report Details

Report Title

Gambling Game Services Market Research Report

By Type

Card Games, Slots, Lotteries, Sports Betting, Others

By Application

Online, Offline

By Companies

Melior Games, Crocusoft, Unity Technologies, Chetu, 2WinPower

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

149

Number of Tables & Figures

105

Customization Available

Yes, the report can be customized as per your need.


Global Gambling Game Services Market Report Segments:

The global Gambling Game Services market is segmented on the basis of:

Types

Card Games, Slots, Lotteries, Sports Betting, Others

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Online, Offline

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Melior Games
  2. Crocusoft
  3. Unity Technologies
  4. Chetu
  5. 2WinPower

Global Gambling Game Services Market Overview


Highlights of The Gambling Game Services Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Card Games
    2. Slots
    3. Lotteries
    4. Sports Betting
    5. Others
  1. By Application:

    1. Online
    2. Offline
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Gambling Game Services Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Gambling Game Services Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Gambling game services are a type of online service that allow users to place bets on sporting events, horse races, and other types of contests. These services also offer opportunities to win money or prizes by predicting the results of these events.

Some of the major companies in the gambling game services market are Melior Games, Crocusoft, Unity Technologies, Chetu, 2WinPower.

The gambling game services market is expected to register a CAGR of 7.5%.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Gambling Game Services Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 Gambling Game Services Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 Gambling Game Services Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the Gambling Game Services Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global Gambling Game Services Market Size & Forecast, 2018-2028       4.5.1 Gambling Game Services Market Size and Y-o-Y Growth       4.5.2 Gambling Game Services Market Absolute $ Opportunity

Chapter 5 Global Gambling Game Services Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2 Gambling Game Services Market Size Forecast by Type
      5.2.1 Card Games
      5.2.2 Slots
      5.2.3 Lotteries
      5.2.4 Sports Betting
      5.2.5 Others
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global Gambling Game Services Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2 Gambling Game Services Market Size Forecast by Applications
      6.2.1 Online
      6.2.2 Offline
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global Gambling Game Services Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 Gambling Game Services Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America Gambling Game Services Analysis and Forecast
   9.1 Introduction
   9.2 North America Gambling Game Services Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America Gambling Game Services Market Size Forecast by Type
      9.6.1 Card Games
      9.6.2 Slots
      9.6.3 Lotteries
      9.6.4 Sports Betting
      9.6.5 Others
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America Gambling Game Services Market Size Forecast by Applications
      9.10.1 Online
      9.10.2 Offline
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe Gambling Game Services Analysis and Forecast
   10.1 Introduction
   10.2 Europe Gambling Game Services Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe Gambling Game Services Market Size Forecast by Type
      10.6.1 Card Games
      10.6.2 Slots
      10.6.3 Lotteries
      10.6.4 Sports Betting
      10.6.5 Others
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe Gambling Game Services Market Size Forecast by Applications
      10.10.1 Online
      10.10.2 Offline
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific Gambling Game Services Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific Gambling Game Services Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific Gambling Game Services Market Size Forecast by Type
      11.6.1 Card Games
      11.6.2 Slots
      11.6.3 Lotteries
      11.6.4 Sports Betting
      11.6.5 Others
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific Gambling Game Services Market Size Forecast by Applications
      11.10.1 Online
      11.10.2 Offline
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America Gambling Game Services Analysis and Forecast
   12.1 Introduction
   12.2 Latin America Gambling Game Services Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America Gambling Game Services Market Size Forecast by Type
      12.6.1 Card Games
      12.6.2 Slots
      12.6.3 Lotteries
      12.6.4 Sports Betting
      12.6.5 Others
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America Gambling Game Services Market Size Forecast by Applications
      12.10.1 Online
      12.10.2 Offline
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA) Gambling Game Services Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA) Gambling Game Services Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA) Gambling Game Services Market Size Forecast by Type
      13.6.1 Card Games
      13.6.2 Slots
      13.6.3 Lotteries
      13.6.4 Sports Betting
      13.6.5 Others
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA) Gambling Game Services Market Size Forecast by Applications
      13.10.1 Online
      13.10.2 Offline
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 Gambling Game Services Market: Competitive Dashboard
   14.2 Global Gambling Game Services Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 Melior Games
      14.3.2 Crocusoft
      14.3.3 Unity Technologies
      14.3.4 Chetu
      14.3.5 2WinPower

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