Market Overview:
The global gambling machines market is expected to grow at a CAGR of 5.5% during the forecast period from 2018 to 2030. The growth in the market can be attributed to factors such as increasing legalization of gambling, rising disposable income, and technological advancements in the gaming industry. In terms of type, the reel gambling machines segment is expected to hold a major share of the global gambling machines market during the forecast period. This can be attributed to their low cost and easy operability as compared to video gambling machines. In terms of application, new/expansion is expected to be one of the fastest-growing segments during the forecast period owing to increasing demand for new gaming terminals across different regions.
Product Definition:
Gambling machines are devices that are used for gambling. They can be slot machines, video poker machines, or other types of devices.
Reel Gambling Machines:
Reel gambling machines are mechanical devices used in lotteries and casinos for spinning a wheel to determine the winning combination. The term “reel” as used in this context refers to the mechanism or device which is responsible for spinning the wheels and determining winning combinations. Reel gambling machines are also known as spinner machines, wheel of fortune, or slot machine owing to their primary use in slots, bingo games & lotteries.
Video Gambling Machines:
Video gambling machines are also known as video slots, are a series of mechanical devices with the appearance and functionality similar to slot machines. Video gambling machines can be played on computers, tablets, smartphones or even televisions. The most popular types of video slots include fruit machine and classic slot.
The global video gambling market was valued at USD 14 billion in 2015.
Application Insights:
The new/expansion application segment dominated the global gambling machines market in 2017. This can be attributed to the growing number of commercial and residential construction projects across various regions, including Asia Pacific, North America and Europe. Furthermore, replacement application is expected to be the fastest-growing segment over the forecast period owing to a rise in disposable income among consumers globally.
The replacement applications include both physical as well as online casinos or gaming sites that offer video lottery products such as slots and poker games for playters who have lost their tickets or tokens in other types of games.
Regional Analysis:
Asia Pacific dominated the global market in 2017. The region is expected to continue its dominance over the forecast period as well, owing to factors such as growing population and disposable income, rising popularity of online gambling, and increasing government regulations aimed at preventing problem gambling.
The Middle East & Africa is projected to be one of the fastest-growing regions during the forecast period. This can be attributed to several factors such as changing consumer preferences towards modern technology-based entertainment products and services along with increased penetration rates of internet connectivity in countries like South Africa and Kenya. Furthermore, economic development coupled with favorable regulatory frameworks pertaining toward gambling activities are anticipated to drive growth across this region soon.
North America accounted for more than 20% share in 2017 owing to high demand from U.S.
Growth Factors:
- Increasing disposable income of people: The growth in the gambling machines market is majorly attributed to the increasing disposable income of people, which has led to an increase in the demand for leisure activities such as gambling.
- Availability of advanced technology: The availability of advanced technology has resulted in a surge in the number of online and mobile gambling platforms, thereby driving the growth of this market.
- Proliferation of casinos and gaming zones: The proliferation of casinos and gaming zones across different parts of the world is another key factor that is propelling the growth prospects for this market.
- Rising popularity among millennials: A growing number millennials are getting attracted towards gambling owing to its thrill and excitement, thereby fuelling demand for these machines across different regions worldwide. 5) Regulatory support from governments: Governments are increasingly providing regulatory support to promote responsible gambling practices, which is aiding in bolstering adoption rates for these machines globally
Scope Of The Report
Report Attributes
Report Details
Report Title
Gambling Machines Market Research Report
By Type
Reel Gambling Machines, Video Gambling Machines
By Application
New/expansion, Replacement
By Companies
Scientific Games, IGT, Aristocrat Leisure, Novomatic, Konami Gaming, Ainsworth Game Technology, Multimedia Games, Universal Entertainment, Scientific Games
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
202
Number of Tables & Figures
142
Customization Available
Yes, the report can be customized as per your need.
Global Gambling Machines Market Report Segments:
The global Gambling Machines market is segmented on the basis of:
Types
Reel Gambling Machines, Video Gambling Machines
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
New/expansion, Replacement
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Scientific Games
- IGT
- Aristocrat Leisure
- Novomatic
- Konami Gaming
- Ainsworth Game Technology
- Multimedia Games
- Universal Entertainment
- Scientific Games
Highlights of The Gambling Machines Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Reel Gambling Machines
- Video Gambling Machines
- By Application:
- New/expansion
- Replacement
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Gambling Machines Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
How you may use our products:
- Correctly Positioning New Products
- Market Entry Strategies
- Business Expansion Strategies
- Consumer Insights
- Understanding Competition Scenario
- Product & Brand Management
- Channel & Customer Management
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8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Gambling machines are electronic devices that allow players to wager on outcomes of games. They can be found in casinos, online, and in some cases at land-based establishments.
Some of the major companies in the gambling machines market are Scientific Games, IGT, Aristocrat Leisure, Novomatic, Konami Gaming, Ainsworth Game Technology, Multimedia Games, Universal Entertainment, Scientific Games.
The gambling machines market is expected to grow at a compound annual growth rate of 5.5%.
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Gambling Machines Market Overview 4.1 Introduction 4.1.1 Market Taxonomy 4.1.2 Market Definition 4.1.3 Macro-Economic Factors Impacting the Market Growth 4.2 Gambling Machines Market Dynamics 4.2.1 Market Drivers 4.2.2 Market Restraints 4.2.3 Market Opportunity 4.3 Gambling Machines Market - Supply Chain Analysis 4.3.1 List of Key Suppliers 4.3.2 List of Key Distributors 4.3.3 List of Key Consumers 4.4 Key Forces Shaping the Gambling Machines Market 4.4.1 Bargaining Power of Suppliers 4.4.2 Bargaining Power of Buyers 4.4.3 Threat of Substitution 4.4.4 Threat of New Entrants 4.4.5 Competitive Rivalry 4.5 Global Gambling Machines Market Size & Forecast, 2018-2028 4.5.1 Gambling Machines Market Size and Y-o-Y Growth 4.5.2 Gambling Machines Market Absolute $ Opportunity
Chapter 5 Global Gambling Machines Market Analysis and Forecast by Type
5.1 Introduction
5.1.1 Key Market Trends & Growth Opportunities by Type
5.1.2 Basis Point Share (BPS) Analysis by Type
5.1.3 Absolute $ Opportunity Assessment by Type
5.2 Gambling Machines Market Size Forecast by Type
5.2.1 Reel Gambling Machines
5.2.2 Video Gambling Machines
5.3 Market Attractiveness Analysis by Type
Chapter 6 Global Gambling Machines Market Analysis and Forecast by Applications
6.1 Introduction
6.1.1 Key Market Trends & Growth Opportunities by Applications
6.1.2 Basis Point Share (BPS) Analysis by Applications
6.1.3 Absolute $ Opportunity Assessment by Applications
6.2 Gambling Machines Market Size Forecast by Applications
6.2.1 New/expansion
6.2.2 Replacement
6.3 Market Attractiveness Analysis by Applications
Chapter 7 Global Gambling Machines Market Analysis and Forecast by Region
7.1 Introduction
7.1.1 Key Market Trends & Growth Opportunities by Region
7.1.2 Basis Point Share (BPS) Analysis by Region
7.1.3 Absolute $ Opportunity Assessment by Region
7.2 Gambling Machines Market Size Forecast by Region
7.2.1 North America
7.2.2 Europe
7.2.3 Asia Pacific
7.2.4 Latin America
7.2.5 Middle East & Africa (MEA)
7.3 Market Attractiveness Analysis by Region
Chapter 8 Coronavirus Disease (COVID-19) Impact
8.1 Introduction
8.2 Current & Future Impact Analysis
8.3 Economic Impact Analysis
8.4 Government Policies
8.5 Investment Scenario
Chapter 9 North America Gambling Machines Analysis and Forecast
9.1 Introduction
9.2 North America Gambling Machines Market Size Forecast by Country
9.2.1 U.S.
9.2.2 Canada
9.3 Basis Point Share (BPS) Analysis by Country
9.4 Absolute $ Opportunity Assessment by Country
9.5 Market Attractiveness Analysis by Country
9.6 North America Gambling Machines Market Size Forecast by Type
9.6.1 Reel Gambling Machines
9.6.2 Video Gambling Machines
9.7 Basis Point Share (BPS) Analysis by Type
9.8 Absolute $ Opportunity Assessment by Type
9.9 Market Attractiveness Analysis by Type
9.10 North America Gambling Machines Market Size Forecast by Applications
9.10.1 New/expansion
9.10.2 Replacement
9.11 Basis Point Share (BPS) Analysis by Applications
9.12 Absolute $ Opportunity Assessment by Applications
9.13 Market Attractiveness Analysis by Applications
Chapter 10 Europe Gambling Machines Analysis and Forecast
10.1 Introduction
10.2 Europe Gambling Machines Market Size Forecast by Country
10.2.1 Germany
10.2.2 France
10.2.3 Italy
10.2.4 U.K.
10.2.5 Spain
10.2.6 Russia
10.2.7 Rest of Europe
10.3 Basis Point Share (BPS) Analysis by Country
10.4 Absolute $ Opportunity Assessment by Country
10.5 Market Attractiveness Analysis by Country
10.6 Europe Gambling Machines Market Size Forecast by Type
10.6.1 Reel Gambling Machines
10.6.2 Video Gambling Machines
10.7 Basis Point Share (BPS) Analysis by Type
10.8 Absolute $ Opportunity Assessment by Type
10.9 Market Attractiveness Analysis by Type
10.10 Europe Gambling Machines Market Size Forecast by Applications
10.10.1 New/expansion
10.10.2 Replacement
10.11 Basis Point Share (BPS) Analysis by Applications
10.12 Absolute $ Opportunity Assessment by Applications
10.13 Market Attractiveness Analysis by Applications
Chapter 11 Asia Pacific Gambling Machines Analysis and Forecast
11.1 Introduction
11.2 Asia Pacific Gambling Machines Market Size Forecast by Country
11.2.1 China
11.2.2 Japan
11.2.3 South Korea
11.2.4 India
11.2.5 Australia
11.2.6 South East Asia (SEA)
11.2.7 Rest of Asia Pacific (APAC)
11.3 Basis Point Share (BPS) Analysis by Country
11.4 Absolute $ Opportunity Assessment by Country
11.5 Market Attractiveness Analysis by Country
11.6 Asia Pacific Gambling Machines Market Size Forecast by Type
11.6.1 Reel Gambling Machines
11.6.2 Video Gambling Machines
11.7 Basis Point Share (BPS) Analysis by Type
11.8 Absolute $ Opportunity Assessment by Type
11.9 Market Attractiveness Analysis by Type
11.10 Asia Pacific Gambling Machines Market Size Forecast by Applications
11.10.1 New/expansion
11.10.2 Replacement
11.11 Basis Point Share (BPS) Analysis by Applications
11.12 Absolute $ Opportunity Assessment by Applications
11.13 Market Attractiveness Analysis by Applications
Chapter 12 Latin America Gambling Machines Analysis and Forecast
12.1 Introduction
12.2 Latin America Gambling Machines Market Size Forecast by Country
12.2.1 Brazil
12.2.2 Mexico
12.2.3 Rest of Latin America (LATAM)
12.3 Basis Point Share (BPS) Analysis by Country
12.4 Absolute $ Opportunity Assessment by Country
12.5 Market Attractiveness Analysis by Country
12.6 Latin America Gambling Machines Market Size Forecast by Type
12.6.1 Reel Gambling Machines
12.6.2 Video Gambling Machines
12.7 Basis Point Share (BPS) Analysis by Type
12.8 Absolute $ Opportunity Assessment by Type
12.9 Market Attractiveness Analysis by Type
12.10 Latin America Gambling Machines Market Size Forecast by Applications
12.10.1 New/expansion
12.10.2 Replacement
12.11 Basis Point Share (BPS) Analysis by Applications
12.12 Absolute $ Opportunity Assessment by Applications
12.13 Market Attractiveness Analysis by Applications
Chapter 13 Middle East & Africa (MEA) Gambling Machines Analysis and Forecast
13.1 Introduction
13.2 Middle East & Africa (MEA) Gambling Machines Market Size Forecast by Country
13.2.1 Saudi Arabia
13.2.2 South Africa
13.2.3 UAE
13.2.4 Rest of Middle East & Africa (MEA)
13.3 Basis Point Share (BPS) Analysis by Country
13.4 Absolute $ Opportunity Assessment by Country
13.5 Market Attractiveness Analysis by Country
13.6 Middle East & Africa (MEA) Gambling Machines Market Size Forecast by Type
13.6.1 Reel Gambling Machines
13.6.2 Video Gambling Machines
13.7 Basis Point Share (BPS) Analysis by Type
13.8 Absolute $ Opportunity Assessment by Type
13.9 Market Attractiveness Analysis by Type
13.10 Middle East & Africa (MEA) Gambling Machines Market Size Forecast by Applications
13.10.1 New/expansion
13.10.2 Replacement
13.11 Basis Point Share (BPS) Analysis by Applications
13.12 Absolute $ Opportunity Assessment by Applications
13.13 Market Attractiveness Analysis by Applications
Chapter 14 Competition Landscape
14.1 Gambling Machines Market: Competitive Dashboard
14.2 Global Gambling Machines Market: Market Share Analysis, 2019
14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy)
14.3.1 Scientific Games
14.3.2 IGT
14.3.3 Aristocrat Leisure
14.3.4 Novomatic
14.3.5 Konami Gaming
14.3.6 Ainsworth Game Technology
14.3.7 Multimedia Games
14.3.8 Universal Entertainment
14.3.9 Scientific Games