Market Overview:
The global game development tools market is expected to grow at a CAGR of 10.5% during the forecast period from 2018 to 2030. The growth in this market can be attributed to the increasing demand for mobile games, console & PC games, and the rising popularity of AR and VR technology in the gaming industry. In addition, the growing adoption of cloud-based game development tools and services is also contributing to the growth of this market. Based on type, the global game development tools market can be segmented into stand-alone solutions, packaged/ software suite, and implementation & consulting services. The stand-alone solutions segment is expected to account for a major share of this market in 2018 owing to its low cost and easy deployment. However, with advancements in technology such as AR & VR, there is an increasing demand for packaged/ software suite products that offer comprehensive features for developing advanced gaming applications. Based on application, the global game development tools market can be divided into mobile games, console & PC games,.
Product Definition:
Game Development Tools are software that helps developers create video games. They can include anything from editors to engines to scripting tools. The importance of game development tools varies depending on the project. In some cases, the tool is essential for creating the game. In others, it may be less important but still helpful.
Stand-alone Solutions:
In the current market scenario, there is a high demand for cost-effective and efficient software solutions that can be used in various applications such as 3D Max, Maya, Blender and Cinema 4D. Standalone solutions are gaining popularity among end users due to its ease of use and flexibility.
The global game development tools market is expected to grow at a significant rate owing to the increasing trend of outsourcing video games from independent developers or small studios.
Packaged/ Software Suite:
Packaged software suite is a collection of tools and utilities which are pre-integrated and designed for a specific task. It can be used by any individual or company without the need for further training or support. The packaged software suite is developed with an aim to provide solutions to all the game development related problems, thus eliminating the requirement of learning new tools every time one wants to develop a new game.
Application Insights:
The console and PC games segment dominated the global game development tools market in terms of revenue share in 2017. The high share is attributable to the increasing demand for online gaming, which has led to an increase in the number of players for console and PC games. Furthermore, a rise in internet accessibility has enabled more people to play these games as compared to previous years. This trend is expected to continue over the forecast period as internet penetration rates are rapidly growing across all economies worldwide.
Mobile game development tools also accounted for significant market share owing to an increase in mobile device users globally, especially across emerging countries such as India, China and Brazil that have huge potentials regarding online gaming industry growth over the forecast period. Moreover, companies such as Google LLC., Apple Inc., Microsoft Corporation., Facebook Inc., Instagram LLC among others are investing significantly on developing new platforms with enhanced features that can run on low-powered devices thus driving adoption rate even further over next few years or so.
Regional Analysis:
North America dominated the global market in 2017. The region is expected to maintain its position during the forecast period owing to a large number of studios developing games based on Unreal Engine and Unity Technologies engine. Furthermore, increasing investments by companies such as Google and Microsoft Corporation are expected to drive growth in this region.
Asia Pacific is estimated to be the fastest-growing regional market from 2018 to 2030 due rising adoption of mobile gaming across countries such as Japan, China, South Korea, Australia and India. Furthermore, growing penetration of social media platforms like Facebook Gameroom and Steam among users will also contribute towards industry growth over next few years.
Growth Factors:
- Increasing demand for mobile games
- Proliferation of gaming platforms and devices
- Rising popularity of eSports
- Growing demand for AR and VR games
- Advent of new game development tools and technologies
Scope Of The Report
Report Attributes
Report Details
Report Title
Game Development Tools Market Research Report
By Type
Stand-alone Solutions, Packaged/ Software Suite, Implementation & Consulting Services
By Application
Mobile Games, Console & PC Games
By Companies
YoYo Games Ltd, Unity Technologies, Stencyl, LLC, Scirra Ltd., Microsoft Corporation, Imfitech It Solution Pvt. Ltd., GameSalad, Inc., FUGA Gaming Technologies, Epic Games, Inc., DEGICA Co., Ltd., Autodesk, Inc., Amazon Lumberyard, AdoreStudio Ltd., Adobe, Inc.
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
120
Number of Tables & Figures
84
Customization Available
Yes, the report can be customized as per your need.
Global Game Development Tools Market Report Segments:
The global Game Development Tools market is segmented on the basis of:
Types
Stand-alone Solutions, Packaged/ Software Suite, Implementation & Consulting Services
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Mobile Games, Console & PC Games
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- YoYo Games Ltd
- Unity Technologies
- Stencyl, LLC
- Scirra Ltd.
- Microsoft Corporation
- Imfitech It Solution Pvt. Ltd.
- GameSalad, Inc.
- FUGA Gaming Technologies
- Epic Games, Inc.
- DEGICA Co., Ltd.
- Autodesk, Inc.
- Amazon Lumberyard
- AdoreStudio Ltd.
- Adobe, Inc.
Highlights of The Game Development Tools Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Stand-alone Solutions
- Packaged/ Software Suite
- Implementation & Consulting Services
- By Application:
- Mobile Games
- Console & PC Games
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Game Development Tools Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
How you may use our products:
- Correctly Positioning New Products
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8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Game development tools are software programs that help developers create video games. They can include everything from programming languages and game engines to art and audio tools.
Some of the major players in the game development tools market are YoYo Games Ltd, Unity Technologies, Stencyl, LLC, Scirra Ltd., Microsoft Corporation, Imfitech It Solution Pvt. Ltd., GameSalad, Inc., FUGA Gaming Technologies, Epic Games, Inc., DEGICA Co., Ltd., Autodesk, Inc., Amazon Lumberyard, AdoreStudio Ltd., Adobe, Inc..
The game development tools market is expected to register a CAGR of 10.5%.
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Game Development Tools Market Overview 4.1 Introduction 4.1.1 Market Taxonomy 4.1.2 Market Definition 4.1.3 Macro-Economic Factors Impacting the Market Growth 4.2 Game Development Tools Market Dynamics 4.2.1 Market Drivers 4.2.2 Market Restraints 4.2.3 Market Opportunity 4.3 Game Development Tools Market - Supply Chain Analysis 4.3.1 List of Key Suppliers 4.3.2 List of Key Distributors 4.3.3 List of Key Consumers 4.4 Key Forces Shaping the Game Development Tools Market 4.4.1 Bargaining Power of Suppliers 4.4.2 Bargaining Power of Buyers 4.4.3 Threat of Substitution 4.4.4 Threat of New Entrants 4.4.5 Competitive Rivalry 4.5 Global Game Development Tools Market Size & Forecast, 2020-2028 4.5.1 Game Development Tools Market Size and Y-o-Y Growth 4.5.2 Game Development Tools Market Absolute $ Opportunity
Chapter 5 Global Market Analysis and Forecast by Type
5.1 Introduction
5.1.1 Key Market Trends & Growth Opportunities by Type
5.1.2 Basis Point Share (BPS) Analysis by Type
5.1.3 Absolute $ Opportunity Assessment by Type
5.2 Market Size Forecast by Type
5.2.1 Stand-alone Solutions
5.2.2 Packaged/ Software Suite
5.2.3 Implementation & Consulting Services
5.3 Market Attractiveness Analysis by Type
Chapter 6 Global Market Analysis and Forecast by Applications
6.1 Introduction
6.1.1 Key Market Trends & Growth Opportunities by Applications
6.1.2 Basis Point Share (BPS) Analysis by Applications
6.1.3 Absolute $ Opportunity Assessment by Applications
6.2 Market Size Forecast by Applications
6.2.1 Mobile Games
6.2.2 Console & PC Games
6.3 Market Attractiveness Analysis by Applications
Chapter 7 Global Game Development Tools Market Analysis and Forecast by Region
7.1 Introduction
7.1.1 Key Market Trends & Growth Opportunities by Region
7.1.2 Basis Point Share (BPS) Analysis by Region
7.1.3 Absolute $ Opportunity Assessment by Region
7.2 Game Development Tools Market Size Forecast by Region
7.2.1 North America
7.2.2 Europe
7.2.3 Asia Pacific
7.2.4 Latin America
7.2.5 Middle East & Africa (MEA)
7.3 Market Attractiveness Analysis by Region
Chapter 8 Coronavirus Disease (COVID-19) Impact
8.1 Introduction
8.2 Current & Future Impact Analysis
8.3 Economic Impact Analysis
8.4 Government Policies
8.5 Investment Scenario
Chapter 9 North America Analysis and Forecast
9.1 Introduction
9.2 North America Market Size Forecast by Country
9.2.1 U.S.
9.2.2 Canada
9.3 Basis Point Share (BPS) Analysis by Country
9.4 Absolute $ Opportunity Assessment by Country
9.5 Market Attractiveness Analysis by Country
9.6 North America Market Size Forecast by Type
9.6.1 Stand-alone Solutions
9.6.2 Packaged/ Software Suite
9.6.3 Implementation & Consulting Services
9.7 Basis Point Share (BPS) Analysis by Type
9.8 Absolute $ Opportunity Assessment by Type
9.9 Market Attractiveness Analysis by Type
9.10 North America Market Size Forecast by Applications
9.10.1 Mobile Games
9.10.2 Console & PC Games
9.11 Basis Point Share (BPS) Analysis by Applications
9.12 Absolute $ Opportunity Assessment by Applications
9.13 Market Attractiveness Analysis by Applications
Chapter 10 Europe Analysis and Forecast
10.1 Introduction
10.2 Europe Market Size Forecast by Country
10.2.1 Germany
10.2.2 France
10.2.3 Italy
10.2.4 U.K.
10.2.5 Spain
10.2.6 Russia
10.2.7 Rest of Europe
10.3 Basis Point Share (BPS) Analysis by Country
10.4 Absolute $ Opportunity Assessment by Country
10.5 Market Attractiveness Analysis by Country
10.6 Europe Market Size Forecast by Type
10.6.1 Stand-alone Solutions
10.6.2 Packaged/ Software Suite
10.6.3 Implementation & Consulting Services
10.7 Basis Point Share (BPS) Analysis by Type
10.8 Absolute $ Opportunity Assessment by Type
10.9 Market Attractiveness Analysis by Type
10.10 Europe Market Size Forecast by Applications
10.10.1 Mobile Games
10.10.2 Console & PC Games
10.11 Basis Point Share (BPS) Analysis by Applications
10.12 Absolute $ Opportunity Assessment by Applications
10.13 Market Attractiveness Analysis by Applications
Chapter 11 Asia Pacific Analysis and Forecast
11.1 Introduction
11.2 Asia Pacific Market Size Forecast by Country
11.2.1 China
11.2.2 Japan
11.2.3 South Korea
11.2.4 India
11.2.5 Australia
11.2.6 South East Asia (SEA)
11.2.7 Rest of Asia Pacific (APAC)
11.3 Basis Point Share (BPS) Analysis by Country
11.4 Absolute $ Opportunity Assessment by Country
11.5 Market Attractiveness Analysis by Country
11.6 Asia Pacific Market Size Forecast by Type
11.6.1 Stand-alone Solutions
11.6.2 Packaged/ Software Suite
11.6.3 Implementation & Consulting Services
11.7 Basis Point Share (BPS) Analysis by Type
11.8 Absolute $ Opportunity Assessment by Type
11.9 Market Attractiveness Analysis by Type
11.10 Asia Pacific Market Size Forecast by Applications
11.10.1 Mobile Games
11.10.2 Console & PC Games
11.11 Basis Point Share (BPS) Analysis by Applications
11.12 Absolute $ Opportunity Assessment by Applications
11.13 Market Attractiveness Analysis by Applications
Chapter 12 Latin America Analysis and Forecast
12.1 Introduction
12.2 Latin America Market Size Forecast by Country
12.2.1 Brazil
12.2.2 Mexico
12.2.3 Rest of Latin America (LATAM)
12.3 Basis Point Share (BPS) Analysis by Country
12.4 Absolute $ Opportunity Assessment by Country
12.5 Market Attractiveness Analysis by Country
12.6 Latin America Market Size Forecast by Type
12.6.1 Stand-alone Solutions
12.6.2 Packaged/ Software Suite
12.6.3 Implementation & Consulting Services
12.7 Basis Point Share (BPS) Analysis by Type
12.8 Absolute $ Opportunity Assessment by Type
12.9 Market Attractiveness Analysis by Type
12.10 Latin America Market Size Forecast by Applications
12.10.1 Mobile Games
12.10.2 Console & PC Games
12.11 Basis Point Share (BPS) Analysis by Applications
12.12 Absolute $ Opportunity Assessment by Applications
12.13 Market Attractiveness Analysis by Applications
Chapter 13 Middle East & Africa (MEA) Analysis and Forecast
13.1 Introduction
13.2 Middle East & Africa (MEA) Market Size Forecast by Country
13.2.1 Saudi Arabia
13.2.2 South Africa
13.2.3 UAE
13.2.4 Rest of Middle East & Africa (MEA)
13.3 Basis Point Share (BPS) Analysis by Country
13.4 Absolute $ Opportunity Assessment by Country
13.5 Market Attractiveness Analysis by Country
13.6 Middle East & Africa (MEA) Market Size Forecast by Type
13.6.1 Stand-alone Solutions
13.6.2 Packaged/ Software Suite
13.6.3 Implementation & Consulting Services
13.7 Basis Point Share (BPS) Analysis by Type
13.8 Absolute $ Opportunity Assessment by Type
13.9 Market Attractiveness Analysis by Type
13.10 Middle East & Africa (MEA) Market Size Forecast by Applications
13.10.1 Mobile Games
13.10.2 Console & PC Games
13.11 Basis Point Share (BPS) Analysis by Applications
13.12 Absolute $ Opportunity Assessment by Applications
13.13 Market Attractiveness Analysis by Applications
Chapter 14 Competition Landscape
14.1 Game Development Tools Market: Competitive Dashboard
14.2 Global Game Development Tools Market: Market Share Analysis, 2019
14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy)
14.3.1 YoYo Games Ltd
14.3.2 Unity Technologies
14.3.3 Stencyl, LLC
14.3.4 Scirra Ltd.
14.3.5 Microsoft Corporation
14.3.6 Imfitech It Solution Pvt. Ltd.
14.3.7 GameSalad, Inc.
14.3.8 FUGA Gaming Technologies
14.3.9 Epic Games, Inc.
14.3.10 DEGICA Co., Ltd.
14.3.11 Autodesk, Inc.
14.3.12 Amazon Lumberyard
14.3.13 AdoreStudio Ltd.
14.3.14 Adobe, Inc.