Market Overview:
The global game engines and development software market is expected to grow at a CAGR of 10.5% during the forecast period from 2018 to 2030. The growth in this market can be attributed to the increasing demand for 3D games, rising adoption of game engines by small and medium-sized enterprises (SMEs), and growing popularity of VR/AR games. In terms of type, the 3D game engines segment is expected to account for the largest share of the global market in 2018. This segment is also projected to grow at a higher CAGR than other segments during the forecast period. By application, PC games are expected to account for the largest share of the global market in 2018.
Product Definition:
A game engine is a software development platform used to create video games. It offers a suite of tools to help developers build games, including graphical editors, audio editors, physics engines, and AI tools. The most popular game engines are Unity3D and Unreal Engine 4. Game engines are important because they allow developers to create high-quality video games without having to write all the code from scratch.
3D Game Engines:
3D game engines are used to develop computer games with the use of real time 3D environment. The engine simulates objects, characters and the entire scenario in real time. It enables developers to create three-dimensional environments using various software packages such as Blender, Softimage or Cinema 4D.
The major advantage offered by this technology is that it allows a developer to build an interactive application which gives user experience similar to reality.
2.5D Game Engines:
2.5D game engines are a software development kit that enables the developer to design and develop 2-dimensional as well as 3-dimensional games with real-time rendering using only one program.
Application Insights:
The global game engines and development software market has been classified into three segments based on application, namely PC games, mobile games, and TV games. The PC games segment held the largest share of over 50.0% in 2017. This is attributed to the widespread usage of these engines for developing console quality gaming apps on personal computers worldwide. Moreover, increasing penetration of smart devices is also expected to have a positive impact on segment growth during the forecast period as these platforms are increasingly used for playing casual and social mobile games across the globe.
Regional Analysis:
North America dominated the global market in terms of revenue share in 2017. The region is expected to maintain its dominance over the forecast period owing to high demand for enhanced gaming experience and growing adoption of technology among developers. Europe accounted for a significant share in 2017, which can be attributed to rising investments by prominent game engine providers such as Crytek and Unreal Engine LLC. In addition, increasing popularity of online games across this region is also expected to drive regional growth over the forecast period.
The overall market size was estimated at USD X billion in 2016 by Gartner Inc., an IT research firm based out of Stamford, Connecticut (U.S.).
Growth Factors:
- Increasing demand for video games across the globe
- Proliferation of new gaming platforms and devices
- Rising adoption of game engines by small and medium-sized enterprises (SMEs)
- Growing popularity of cloud-based game development services
- Emergence of virtual reality (VR) and augmented reality (AR) technologies
Scope Of The Report
Report Attributes
Report Details
Report Title
Game Engines and Development Software Market Research Report
By Type
3D Game Engines, 2.5D Game Engines, 2D Game Engines
By Application
PC Games, Mobile Games, TV Games
By Companies
Epic Games, Crytek, Unity Technologies, Kadokawa, Scirra, Apple, Valve Corporation, YoYo Game, The Game Creators, Leadwerks Software, GameSalad, Chukong Tech
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
193
Number of Tables & Figures
136
Customization Available
Yes, the report can be customized as per your need.
Global Game Engines and Development Software Market Report Segments:
The global Game Engines and Development Software market is segmented on the basis of:
Types
3D Game Engines, 2.5D Game Engines, 2D Game Engines
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
PC Games, Mobile Games, TV Games
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Epic Games
- Crytek
- Unity Technologies
- Kadokawa
- Scirra
- Apple
- Valve Corporation
- YoYo Game
- The Game Creators
- Leadwerks Software
- GameSalad
- Chukong Tech
Highlights of The Game Engines and Development Software Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- 3D Game Engines
- 2.5D Game Engines
- 2D Game Engines
- By Application:
- PC Games
- Mobile Games
- TV Games
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Game Engines and Development Software Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
How you may use our products:
- Correctly Positioning New Products
- Market Entry Strategies
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- Consumer Insights
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8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Game engines and development software are programs that allow game developers to create video games. Game engines allow developers to create the basic structure of a game, while development software allows them to add features, graphics, and sound.
Some of the major companies in the game engines and development software market are Epic Games, Crytek, Unity Technologies, Kadokawa, Scirra, Apple, Valve Corporation, YoYo Game, The Game Creators, Leadwerks Software, GameSalad, Chukong Tech.
The game engines and development software market is expected to register a CAGR of 10.5%.
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Game Engines and Development Software Market Overview 4.1 Introduction 4.1.1 Market Taxonomy 4.1.2 Market Definition 4.1.3 Macro-Economic Factors Impacting the Market Growth 4.2 Game Engines and Development Software Market Dynamics 4.2.1 Market Drivers 4.2.2 Market Restraints 4.2.3 Market Opportunity 4.3 Game Engines and Development Software Market - Supply Chain Analysis 4.3.1 List of Key Suppliers 4.3.2 List of Key Distributors 4.3.3 List of Key Consumers 4.4 Key Forces Shaping the Game Engines and Development Software Market 4.4.1 Bargaining Power of Suppliers 4.4.2 Bargaining Power of Buyers 4.4.3 Threat of Substitution 4.4.4 Threat of New Entrants 4.4.5 Competitive Rivalry 4.5 Global Game Engines and Development Software Market Size & Forecast, 2020-2028 4.5.1 Game Engines and Development Software Market Size and Y-o-Y Growth 4.5.2 Game Engines and Development Software Market Absolute $ Opportunity
Chapter 5 Global Market Analysis and Forecast by Type
5.1 Introduction
5.1.1 Key Market Trends & Growth Opportunities by Type
5.1.2 Basis Point Share (BPS) Analysis by Type
5.1.3 Absolute $ Opportunity Assessment by Type
5.2 Market Size Forecast by Type
5.2.1 3D Game Engines
5.2.2 2.5D Game Engines
5.2.3 2D Game Engines
5.3 Market Attractiveness Analysis by Type
Chapter 6 Global Market Analysis and Forecast by Applications
6.1 Introduction
6.1.1 Key Market Trends & Growth Opportunities by Applications
6.1.2 Basis Point Share (BPS) Analysis by Applications
6.1.3 Absolute $ Opportunity Assessment by Applications
6.2 Market Size Forecast by Applications
6.2.1 PC Games
6.2.2 Mobile Games
6.2.3 TV Games
6.3 Market Attractiveness Analysis by Applications
Chapter 7 Global Game Engines and Development Software Market Analysis and Forecast by Region
7.1 Introduction
7.1.1 Key Market Trends & Growth Opportunities by Region
7.1.2 Basis Point Share (BPS) Analysis by Region
7.1.3 Absolute $ Opportunity Assessment by Region
7.2 Game Engines and Development Software Market Size Forecast by Region
7.2.1 North America
7.2.2 Europe
7.2.3 Asia Pacific
7.2.4 Latin America
7.2.5 Middle East & Africa (MEA)
7.3 Market Attractiveness Analysis by Region
Chapter 8 Coronavirus Disease (COVID-19) Impact
8.1 Introduction
8.2 Current & Future Impact Analysis
8.3 Economic Impact Analysis
8.4 Government Policies
8.5 Investment Scenario
Chapter 9 North America Analysis and Forecast
9.1 Introduction
9.2 North America Market Size Forecast by Country
9.2.1 U.S.
9.2.2 Canada
9.3 Basis Point Share (BPS) Analysis by Country
9.4 Absolute $ Opportunity Assessment by Country
9.5 Market Attractiveness Analysis by Country
9.6 North America Market Size Forecast by Type
9.6.1 3D Game Engines
9.6.2 2.5D Game Engines
9.6.3 2D Game Engines
9.7 Basis Point Share (BPS) Analysis by Type
9.8 Absolute $ Opportunity Assessment by Type
9.9 Market Attractiveness Analysis by Type
9.10 North America Market Size Forecast by Applications
9.10.1 PC Games
9.10.2 Mobile Games
9.10.3 TV Games
9.11 Basis Point Share (BPS) Analysis by Applications
9.12 Absolute $ Opportunity Assessment by Applications
9.13 Market Attractiveness Analysis by Applications
Chapter 10 Europe Analysis and Forecast
10.1 Introduction
10.2 Europe Market Size Forecast by Country
10.2.1 Germany
10.2.2 France
10.2.3 Italy
10.2.4 U.K.
10.2.5 Spain
10.2.6 Russia
10.2.7 Rest of Europe
10.3 Basis Point Share (BPS) Analysis by Country
10.4 Absolute $ Opportunity Assessment by Country
10.5 Market Attractiveness Analysis by Country
10.6 Europe Market Size Forecast by Type
10.6.1 3D Game Engines
10.6.2 2.5D Game Engines
10.6.3 2D Game Engines
10.7 Basis Point Share (BPS) Analysis by Type
10.8 Absolute $ Opportunity Assessment by Type
10.9 Market Attractiveness Analysis by Type
10.10 Europe Market Size Forecast by Applications
10.10.1 PC Games
10.10.2 Mobile Games
10.10.3 TV Games
10.11 Basis Point Share (BPS) Analysis by Applications
10.12 Absolute $ Opportunity Assessment by Applications
10.13 Market Attractiveness Analysis by Applications
Chapter 11 Asia Pacific Analysis and Forecast
11.1 Introduction
11.2 Asia Pacific Market Size Forecast by Country
11.2.1 China
11.2.2 Japan
11.2.3 South Korea
11.2.4 India
11.2.5 Australia
11.2.6 South East Asia (SEA)
11.2.7 Rest of Asia Pacific (APAC)
11.3 Basis Point Share (BPS) Analysis by Country
11.4 Absolute $ Opportunity Assessment by Country
11.5 Market Attractiveness Analysis by Country
11.6 Asia Pacific Market Size Forecast by Type
11.6.1 3D Game Engines
11.6.2 2.5D Game Engines
11.6.3 2D Game Engines
11.7 Basis Point Share (BPS) Analysis by Type
11.8 Absolute $ Opportunity Assessment by Type
11.9 Market Attractiveness Analysis by Type
11.10 Asia Pacific Market Size Forecast by Applications
11.10.1 PC Games
11.10.2 Mobile Games
11.10.3 TV Games
11.11 Basis Point Share (BPS) Analysis by Applications
11.12 Absolute $ Opportunity Assessment by Applications
11.13 Market Attractiveness Analysis by Applications
Chapter 12 Latin America Analysis and Forecast
12.1 Introduction
12.2 Latin America Market Size Forecast by Country
12.2.1 Brazil
12.2.2 Mexico
12.2.3 Rest of Latin America (LATAM)
12.3 Basis Point Share (BPS) Analysis by Country
12.4 Absolute $ Opportunity Assessment by Country
12.5 Market Attractiveness Analysis by Country
12.6 Latin America Market Size Forecast by Type
12.6.1 3D Game Engines
12.6.2 2.5D Game Engines
12.6.3 2D Game Engines
12.7 Basis Point Share (BPS) Analysis by Type
12.8 Absolute $ Opportunity Assessment by Type
12.9 Market Attractiveness Analysis by Type
12.10 Latin America Market Size Forecast by Applications
12.10.1 PC Games
12.10.2 Mobile Games
12.10.3 TV Games
12.11 Basis Point Share (BPS) Analysis by Applications
12.12 Absolute $ Opportunity Assessment by Applications
12.13 Market Attractiveness Analysis by Applications
Chapter 13 Middle East & Africa (MEA) Analysis and Forecast
13.1 Introduction
13.2 Middle East & Africa (MEA) Market Size Forecast by Country
13.2.1 Saudi Arabia
13.2.2 South Africa
13.2.3 UAE
13.2.4 Rest of Middle East & Africa (MEA)
13.3 Basis Point Share (BPS) Analysis by Country
13.4 Absolute $ Opportunity Assessment by Country
13.5 Market Attractiveness Analysis by Country
13.6 Middle East & Africa (MEA) Market Size Forecast by Type
13.6.1 3D Game Engines
13.6.2 2.5D Game Engines
13.6.3 2D Game Engines
13.7 Basis Point Share (BPS) Analysis by Type
13.8 Absolute $ Opportunity Assessment by Type
13.9 Market Attractiveness Analysis by Type
13.10 Middle East & Africa (MEA) Market Size Forecast by Applications
13.10.1 PC Games
13.10.2 Mobile Games
13.10.3 TV Games
13.11 Basis Point Share (BPS) Analysis by Applications
13.12 Absolute $ Opportunity Assessment by Applications
13.13 Market Attractiveness Analysis by Applications
Chapter 14 Competition Landscape
14.1 Game Engines and Development Software Market: Competitive Dashboard
14.2 Global Game Engines and Development Software Market: Market Share Analysis, 2019
14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy)
14.3.1 Epic Games
14.3.2 Crytek
14.3.3 Unity Technologies
14.3.4 Kadokawa
14.3.5 Scirra
14.3.6 Apple
14.3.7 Valve Corporation
14.3.8 YoYo Game
14.3.9 The Game Creators
14.3.10 Leadwerks Software
14.3.11 GameSalad
14.3.12 Chukong Tech