Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Gaming and Traditional Sports Betting Market by Type (Football, Basketball, Tennis, Hockey, Baseball, Horse Racing, Boxing, E-Sport, Other), By Application (Offline Sports Betting, Online Sports Betting) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Gaming and Traditional Sports Betting Market by Type (Football, Basketball, Tennis, Hockey, Baseball, Horse Racing, Boxing, E-Sport, Other), By Application (Offline Sports Betting, Online Sports Betting) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 245048 4200 Service & Software 377 221 Pages 5 (48)
                                          

Market Overview:


The global gaming and traditional sports betting market is expected to grow at a CAGR of 9.5% from 2018 to 2030. The market growth is attributed to the increasing demand for online and offline sports betting across the globe. In terms of type, the football segment is expected to hold the largest share in the global gaming and traditional sports betting market during the forecast period. This can be attributed to increasing popularity of football as a sport globally. In terms of application, online sports betting is expected to grow at a higher rate than offline sports betting during the forecast period.


Global Gaming and Traditional Sports Betting Industry Outlook


Product Definition:


Gaming is the activity or practice of playing games. Traditional sports betting is a form of gambling on the outcome of sporting events. The importance of gaming and traditional sports betting varies from person to person. Some people view gaming as a fun pastime, while others see it as a way to make money.


Football:


The global football industry was valued at USD 6.8 billion in 2016 and is expected to grow at a CAGR of XX% from 2017 to 2022. The increasing number of people playing, watching, and interest in the sport worldwide is one of the key factors driving growth for this industry globally.


Basketball:


Basketball is a popular sport played by two teams of five players. The objective of the game is to shoot a ball through the goal using Basketballs. There are various types of balls used in this game such as a basketball, volleyball, and football among others. The rules are simple; however, there are different variants based on region for some specific rules that need to be followed while playing this game.


The global market size spans traditional sports betting.


Application Insights:


The offline sports betting segment dominated the global market in terms of revenue share in 2017. The growth can be attributed to the fact that most of the bookmakers have their offices in countries where there is a high concentration of bets on sports events such as football, basketball, hockey and others. Moreover, presence of brick and mortar bookies is a prominent feature in countries with high footfall such as shopping malls and busy thoroughfares where people congregate to indulge in gossip or watch out for friends. This has led to an increase in demand for sporting events which Bookmaker.


Online gaming has been growing significantly over recent years owing to its accessibility from anywhere at any time via internet connection coupled with ease of use.


Regional Analysis:


North America dominated the global market in terms of revenue share in 2017. The U.S., as a host country, has been awarded with the right to host the FIFA World Cup for a period of four years from 2018. This is expected to increase sports betting across North America and propel growth over the forecast period.


The Asia Pacific region is projected to register significant growth over the forecast period owing to increasing disposable income, rising popularity of online gambling, and changing regulatory landscape across various countries such as China and India which are amongst prominent markets within this region. Furthermore, Japan’s legalization for casino gaming at parimutuel betting facilities along with other changes in regulations pertaining gambling laws are anticipated to contribute towards increased adoption of these products leading into future years; hence driving demand within this regional market space throughout its duration until 2030  (see Figure 1).


Growth Factors:


  • Increasing disposable income of the population: The global gaming and traditional sports betting market is expected to grow at a CAGR of 9.5% during the forecast period. This growth can be attributed to the increasing disposable income of the population, which allows them to spend on leisure activities such as gaming and traditional sports betting.
  • Technological advancements: The advent of new technologies has revolutionized the gaming and traditional sports betting industry, making it more accessible and convenient for consumers. This is driving the growth of this market globally.
  • Availability of a wide range of games/sports: A major factor driving demand for gaming and traditional sports betting is the availability of a wide range of games/sports that consumers can bet on, thereby providing them with greater choice and flexibility options when making their bets..

Scope Of The Report

Report Attributes

Report Details

Report Title

Gaming and Traditional Sports Betting Market Research Report

By Type

Football, Basketball, Tennis, Hockey, Baseball, Horse Racing, Boxing, E-Sport, Other

By Application

Offline Sports Betting, Online Sports Betting

By Companies

Bet365, GVC Holdings, Flutter Entertainment, William Hill, Kindred Group, Pinnacle, Betfred, Bodog, Betway, Betsson AB, Betvictor, 888 Holdings, Bet-at-home.com, Interwetten, Intertops, Betcris, BetAmerica, SBOBET, Sportech, Twinspires, BetOnline, EGB

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

221

Number of Tables & Figures

155

Customization Available

Yes, the report can be customized as per your need.


Global Gaming and Traditional Sports Betting Market Report Segments:

The global Gaming and Traditional Sports Betting market is segmented on the basis of:

Types

Football, Basketball, Tennis, Hockey, Baseball, Horse Racing, Boxing, E-Sport, Other

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Offline Sports Betting, Online Sports Betting

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Bet365
  2. GVC Holdings
  3. Flutter Entertainment
  4. William Hill
  5. Kindred Group
  6. Pinnacle
  7. Betfred
  8. Bodog
  9. Betway
  10. Betsson AB
  11. Betvictor
  12. 888 Holdings
  13. Bet-at-home.com
  14. Interwetten
  15. Intertops
  16. Betcris
  17. BetAmerica
  18. SBOBET
  19. Sportech
  20. Twinspires
  21. BetOnline
  22. EGB

Global Gaming and Traditional Sports Betting Market Overview


Highlights of The Gaming and Traditional Sports Betting Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Football
    2. Basketball
    3. Tennis
    4. Hockey
    5. Baseball
    6. Horse Racing
    7. Boxing
    8. E-Sport
    9. Other
  1. By Application:

    1. Offline Sports Betting
    2. Online Sports Betting
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Gaming and Traditional Sports Betting Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Gaming and Traditional Sports Betting Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Gaming and traditional sports betting are two different types of activities that can be done with the intent of making money. In gaming, players use their skills to win money by playing games such as poker or blackjack. Sports betting, on the other hand, is when people wager on sporting events in order to make a profit.

Some of the major players in the gaming and traditional sports betting market are Bet365, GVC Holdings, Flutter Entertainment, William Hill, Kindred Group, Pinnacle, Betfred, Bodog, Betway, Betsson AB, Betvictor, 888 Holdings, Bet-at-home.com, Interwetten, Intertops, Betcris, BetAmerica, SBOBET, Sportech, Twinspires, BetOnline, EGB.

The gaming and traditional sports betting market is expected to register a CAGR of 9.5%.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Gaming and Traditional Sports Betting Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 Gaming and Traditional Sports Betting Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 Gaming and Traditional Sports Betting Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the Gaming and Traditional Sports Betting Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global Gaming and Traditional Sports Betting Market Size & Forecast, 2018-2028       4.5.1 Gaming and Traditional Sports Betting Market Size and Y-o-Y Growth       4.5.2 Gaming and Traditional Sports Betting Market Absolute $ Opportunity

Chapter 5 Global Gaming and Traditional Sports Betting Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2 Gaming and Traditional Sports Betting Market Size Forecast by Type
      5.2.1 Football
      5.2.2 Basketball
      5.2.3 Tennis
      5.2.4 Hockey
      5.2.5 Baseball
      5.2.6 Horse Racing
      5.2.7 Boxing
      5.2.8 E-Sport
      5.2.9 Other
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global Gaming and Traditional Sports Betting Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2 Gaming and Traditional Sports Betting Market Size Forecast by Applications
      6.2.1 Offline Sports Betting
      6.2.2 Online Sports Betting
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global Gaming and Traditional Sports Betting Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 Gaming and Traditional Sports Betting Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America Gaming and Traditional Sports Betting Analysis and Forecast
   9.1 Introduction
   9.2 North America Gaming and Traditional Sports Betting Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America Gaming and Traditional Sports Betting Market Size Forecast by Type
      9.6.1 Football
      9.6.2 Basketball
      9.6.3 Tennis
      9.6.4 Hockey
      9.6.5 Baseball
      9.6.6 Horse Racing
      9.6.7 Boxing
      9.6.8 E-Sport
      9.6.9 Other
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America Gaming and Traditional Sports Betting Market Size Forecast by Applications
      9.10.1 Offline Sports Betting
      9.10.2 Online Sports Betting
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe Gaming and Traditional Sports Betting Analysis and Forecast
   10.1 Introduction
   10.2 Europe Gaming and Traditional Sports Betting Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe Gaming and Traditional Sports Betting Market Size Forecast by Type
      10.6.1 Football
      10.6.2 Basketball
      10.6.3 Tennis
      10.6.4 Hockey
      10.6.5 Baseball
      10.6.6 Horse Racing
      10.6.7 Boxing
      10.6.8 E-Sport
      10.6.9 Other
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe Gaming and Traditional Sports Betting Market Size Forecast by Applications
      10.10.1 Offline Sports Betting
      10.10.2 Online Sports Betting
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific Gaming and Traditional Sports Betting Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific Gaming and Traditional Sports Betting Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific Gaming and Traditional Sports Betting Market Size Forecast by Type
      11.6.1 Football
      11.6.2 Basketball
      11.6.3 Tennis
      11.6.4 Hockey
      11.6.5 Baseball
      11.6.6 Horse Racing
      11.6.7 Boxing
      11.6.8 E-Sport
      11.6.9 Other
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific Gaming and Traditional Sports Betting Market Size Forecast by Applications
      11.10.1 Offline Sports Betting
      11.10.2 Online Sports Betting
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America Gaming and Traditional Sports Betting Analysis and Forecast
   12.1 Introduction
   12.2 Latin America Gaming and Traditional Sports Betting Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America Gaming and Traditional Sports Betting Market Size Forecast by Type
      12.6.1 Football
      12.6.2 Basketball
      12.6.3 Tennis
      12.6.4 Hockey
      12.6.5 Baseball
      12.6.6 Horse Racing
      12.6.7 Boxing
      12.6.8 E-Sport
      12.6.9 Other
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America Gaming and Traditional Sports Betting Market Size Forecast by Applications
      12.10.1 Offline Sports Betting
      12.10.2 Online Sports Betting
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA) Gaming and Traditional Sports Betting Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA) Gaming and Traditional Sports Betting Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA) Gaming and Traditional Sports Betting Market Size Forecast by Type
      13.6.1 Football
      13.6.2 Basketball
      13.6.3 Tennis
      13.6.4 Hockey
      13.6.5 Baseball
      13.6.6 Horse Racing
      13.6.7 Boxing
      13.6.8 E-Sport
      13.6.9 Other
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA) Gaming and Traditional Sports Betting Market Size Forecast by Applications
      13.10.1 Offline Sports Betting
      13.10.2 Online Sports Betting
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 Gaming and Traditional Sports Betting Market: Competitive Dashboard
   14.2 Global Gaming and Traditional Sports Betting Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 Bet365
      14.3.2 GVC Holdings
      14.3.3 Flutter Entertainment
      14.3.4 William Hill
      14.3.5 Kindred Group
      14.3.6 Pinnacle
      14.3.7 Betfred
      14.3.8 Bodog
      14.3.9 Betway
      14.3.10 Betsson AB
      14.3.11 Betvictor
      14.3.12 888 Holdings
      14.3.13 Bet-at-home.com
      14.3.14 Interwetten
      14.3.15 Intertops
      14.3.16 Betcris
      14.3.17 BetAmerica
      14.3.18 SBOBET
      14.3.19 Sportech
      14.3.20 Twinspires
      14.3.21 BetOnline
      14.3.22 EGB

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