Market Overview:
The global gaming and traditional sports betting market is expected to grow at a CAGR of 9.5% from 2018 to 2030. The market growth is attributed to the increasing demand for online and offline sports betting across the globe. In terms of type, the football segment is expected to hold the largest share in the global gaming and traditional sports betting market during the forecast period. This can be attributed to increasing popularity of football as a sport globally. In terms of application, online sports betting is expected to grow at a higher rate than offline sports betting during the forecast period.
Product Definition:
Gaming is the activity or practice of playing games. Traditional sports betting is a form of gambling on the outcome of sporting events. The importance of gaming and traditional sports betting varies from person to person. Some people view gaming as a fun pastime, while others see it as a way to make money.
Football:
The global football industry was valued at USD 6.8 billion in 2016 and is expected to grow at a CAGR of XX% from 2017 to 2022. The increasing number of people playing, watching, and interest in the sport worldwide is one of the key factors driving growth for this industry globally.
Basketball:
Basketball is a popular sport played by two teams of five players. The objective of the game is to shoot a ball through the goal using Basketballs. There are various types of balls used in this game such as a basketball, volleyball, and football among others. The rules are simple; however, there are different variants based on region for some specific rules that need to be followed while playing this game.
The global market size spans traditional sports betting.
Application Insights:
The offline sports betting segment dominated the global market in terms of revenue share in 2017. The growth can be attributed to the fact that most of the bookmakers have their offices in countries where there is a high concentration of bets on sports events such as football, basketball, hockey and others. Moreover, presence of brick and mortar bookies is a prominent feature in countries with high footfall such as shopping malls and busy thoroughfares where people congregate to indulge in gossip or watch out for friends. This has led to an increase in demand for sporting events which Bookmaker.
Online gaming has been growing significantly over recent years owing to its accessibility from anywhere at any time via internet connection coupled with ease of use.
Regional Analysis:
North America dominated the global market in terms of revenue share in 2017. The U.S., as a host country, has been awarded with the right to host the FIFA World Cup for a period of four years from 2018. This is expected to increase sports betting across North America and propel growth over the forecast period.
The Asia Pacific region is projected to register significant growth over the forecast period owing to increasing disposable income, rising popularity of online gambling, and changing regulatory landscape across various countries such as China and India which are amongst prominent markets within this region. Furthermore, Japan’s legalization for casino gaming at parimutuel betting facilities along with other changes in regulations pertaining gambling laws are anticipated to contribute towards increased adoption of these products leading into future years; hence driving demand within this regional market space throughout its duration until 2030 (see Figure 1).
Growth Factors:
- Increasing disposable income of the population: The global gaming and traditional sports betting market is expected to grow at a CAGR of 9.5% during the forecast period. This growth can be attributed to the increasing disposable income of the population, which allows them to spend on leisure activities such as gaming and traditional sports betting.
- Technological advancements: The advent of new technologies has revolutionized the gaming and traditional sports betting industry, making it more accessible and convenient for consumers. This is driving the growth of this market globally.
- Availability of a wide range of games/sports: A major factor driving demand for gaming and traditional sports betting is the availability of a wide range of games/sports that consumers can bet on, thereby providing them with greater choice and flexibility options when making their bets..
Scope Of The Report
Report Attributes
Report Details
Report Title
Gaming and Traditional Sports Betting Market Research Report
By Type
Football, Basketball, Tennis, Hockey, Baseball, Horse Racing, Boxing, E-Sport, Other
By Application
Offline Sports Betting, Online Sports Betting
By Companies
Bet365, GVC Holdings, Flutter Entertainment, William Hill, Kindred Group, Pinnacle, Betfred, Bodog, Betway, Betsson AB, Betvictor, 888 Holdings, Bet-at-home.com, Interwetten, Intertops, Betcris, BetAmerica, SBOBET, Sportech, Twinspires, BetOnline, EGB
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
221
Number of Tables & Figures
155
Customization Available
Yes, the report can be customized as per your need.
Global Gaming and Traditional Sports Betting Market Report Segments:
The global Gaming and Traditional Sports Betting market is segmented on the basis of:
Types
Football, Basketball, Tennis, Hockey, Baseball, Horse Racing, Boxing, E-Sport, Other
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Offline Sports Betting, Online Sports Betting
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Bet365
- GVC Holdings
- Flutter Entertainment
- William Hill
- Kindred Group
- Pinnacle
- Betfred
- Bodog
- Betway
- Betsson AB
- Betvictor
- 888 Holdings
- Bet-at-home.com
- Interwetten
- Intertops
- Betcris
- BetAmerica
- SBOBET
- Sportech
- Twinspires
- BetOnline
- EGB
Highlights of The Gaming and Traditional Sports Betting Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Football
- Basketball
- Tennis
- Hockey
- Baseball
- Horse Racing
- Boxing
- E-Sport
- Other
- By Application:
- Offline Sports Betting
- Online Sports Betting
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Gaming and Traditional Sports Betting Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
How you may use our products:
- Correctly Positioning New Products
- Market Entry Strategies
- Business Expansion Strategies
- Consumer Insights
- Understanding Competition Scenario
- Product & Brand Management
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8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Gaming and traditional sports betting are two different types of activities that can be done with the intent of making money. In gaming, players use their skills to win money by playing games such as poker or blackjack. Sports betting, on the other hand, is when people wager on sporting events in order to make a profit.
Some of the major players in the gaming and traditional sports betting market are Bet365, GVC Holdings, Flutter Entertainment, William Hill, Kindred Group, Pinnacle, Betfred, Bodog, Betway, Betsson AB, Betvictor, 888 Holdings, Bet-at-home.com, Interwetten, Intertops, Betcris, BetAmerica, SBOBET, Sportech, Twinspires, BetOnline, EGB.
The gaming and traditional sports betting market is expected to register a CAGR of 9.5%.
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Gaming and Traditional Sports Betting Market Overview 4.1 Introduction 4.1.1 Market Taxonomy 4.1.2 Market Definition 4.1.3 Macro-Economic Factors Impacting the Market Growth 4.2 Gaming and Traditional Sports Betting Market Dynamics 4.2.1 Market Drivers 4.2.2 Market Restraints 4.2.3 Market Opportunity 4.3 Gaming and Traditional Sports Betting Market - Supply Chain Analysis 4.3.1 List of Key Suppliers 4.3.2 List of Key Distributors 4.3.3 List of Key Consumers 4.4 Key Forces Shaping the Gaming and Traditional Sports Betting Market 4.4.1 Bargaining Power of Suppliers 4.4.2 Bargaining Power of Buyers 4.4.3 Threat of Substitution 4.4.4 Threat of New Entrants 4.4.5 Competitive Rivalry 4.5 Global Gaming and Traditional Sports Betting Market Size & Forecast, 2018-2028 4.5.1 Gaming and Traditional Sports Betting Market Size and Y-o-Y Growth 4.5.2 Gaming and Traditional Sports Betting Market Absolute $ Opportunity
Chapter 5 Global Gaming and Traditional Sports Betting Market Analysis and Forecast by Type
5.1 Introduction
5.1.1 Key Market Trends & Growth Opportunities by Type
5.1.2 Basis Point Share (BPS) Analysis by Type
5.1.3 Absolute $ Opportunity Assessment by Type
5.2 Gaming and Traditional Sports Betting Market Size Forecast by Type
5.2.1 Football
5.2.2 Basketball
5.2.3 Tennis
5.2.4 Hockey
5.2.5 Baseball
5.2.6 Horse Racing
5.2.7 Boxing
5.2.8 E-Sport
5.2.9 Other
5.3 Market Attractiveness Analysis by Type
Chapter 6 Global Gaming and Traditional Sports Betting Market Analysis and Forecast by Applications
6.1 Introduction
6.1.1 Key Market Trends & Growth Opportunities by Applications
6.1.2 Basis Point Share (BPS) Analysis by Applications
6.1.3 Absolute $ Opportunity Assessment by Applications
6.2 Gaming and Traditional Sports Betting Market Size Forecast by Applications
6.2.1 Offline Sports Betting
6.2.2 Online Sports Betting
6.3 Market Attractiveness Analysis by Applications
Chapter 7 Global Gaming and Traditional Sports Betting Market Analysis and Forecast by Region
7.1 Introduction
7.1.1 Key Market Trends & Growth Opportunities by Region
7.1.2 Basis Point Share (BPS) Analysis by Region
7.1.3 Absolute $ Opportunity Assessment by Region
7.2 Gaming and Traditional Sports Betting Market Size Forecast by Region
7.2.1 North America
7.2.2 Europe
7.2.3 Asia Pacific
7.2.4 Latin America
7.2.5 Middle East & Africa (MEA)
7.3 Market Attractiveness Analysis by Region
Chapter 8 Coronavirus Disease (COVID-19) Impact
8.1 Introduction
8.2 Current & Future Impact Analysis
8.3 Economic Impact Analysis
8.4 Government Policies
8.5 Investment Scenario
Chapter 9 North America Gaming and Traditional Sports Betting Analysis and Forecast
9.1 Introduction
9.2 North America Gaming and Traditional Sports Betting Market Size Forecast by Country
9.2.1 U.S.
9.2.2 Canada
9.3 Basis Point Share (BPS) Analysis by Country
9.4 Absolute $ Opportunity Assessment by Country
9.5 Market Attractiveness Analysis by Country
9.6 North America Gaming and Traditional Sports Betting Market Size Forecast by Type
9.6.1 Football
9.6.2 Basketball
9.6.3 Tennis
9.6.4 Hockey
9.6.5 Baseball
9.6.6 Horse Racing
9.6.7 Boxing
9.6.8 E-Sport
9.6.9 Other
9.7 Basis Point Share (BPS) Analysis by Type
9.8 Absolute $ Opportunity Assessment by Type
9.9 Market Attractiveness Analysis by Type
9.10 North America Gaming and Traditional Sports Betting Market Size Forecast by Applications
9.10.1 Offline Sports Betting
9.10.2 Online Sports Betting
9.11 Basis Point Share (BPS) Analysis by Applications
9.12 Absolute $ Opportunity Assessment by Applications
9.13 Market Attractiveness Analysis by Applications
Chapter 10 Europe Gaming and Traditional Sports Betting Analysis and Forecast
10.1 Introduction
10.2 Europe Gaming and Traditional Sports Betting Market Size Forecast by Country
10.2.1 Germany
10.2.2 France
10.2.3 Italy
10.2.4 U.K.
10.2.5 Spain
10.2.6 Russia
10.2.7 Rest of Europe
10.3 Basis Point Share (BPS) Analysis by Country
10.4 Absolute $ Opportunity Assessment by Country
10.5 Market Attractiveness Analysis by Country
10.6 Europe Gaming and Traditional Sports Betting Market Size Forecast by Type
10.6.1 Football
10.6.2 Basketball
10.6.3 Tennis
10.6.4 Hockey
10.6.5 Baseball
10.6.6 Horse Racing
10.6.7 Boxing
10.6.8 E-Sport
10.6.9 Other
10.7 Basis Point Share (BPS) Analysis by Type
10.8 Absolute $ Opportunity Assessment by Type
10.9 Market Attractiveness Analysis by Type
10.10 Europe Gaming and Traditional Sports Betting Market Size Forecast by Applications
10.10.1 Offline Sports Betting
10.10.2 Online Sports Betting
10.11 Basis Point Share (BPS) Analysis by Applications
10.12 Absolute $ Opportunity Assessment by Applications
10.13 Market Attractiveness Analysis by Applications
Chapter 11 Asia Pacific Gaming and Traditional Sports Betting Analysis and Forecast
11.1 Introduction
11.2 Asia Pacific Gaming and Traditional Sports Betting Market Size Forecast by Country
11.2.1 China
11.2.2 Japan
11.2.3 South Korea
11.2.4 India
11.2.5 Australia
11.2.6 South East Asia (SEA)
11.2.7 Rest of Asia Pacific (APAC)
11.3 Basis Point Share (BPS) Analysis by Country
11.4 Absolute $ Opportunity Assessment by Country
11.5 Market Attractiveness Analysis by Country
11.6 Asia Pacific Gaming and Traditional Sports Betting Market Size Forecast by Type
11.6.1 Football
11.6.2 Basketball
11.6.3 Tennis
11.6.4 Hockey
11.6.5 Baseball
11.6.6 Horse Racing
11.6.7 Boxing
11.6.8 E-Sport
11.6.9 Other
11.7 Basis Point Share (BPS) Analysis by Type
11.8 Absolute $ Opportunity Assessment by Type
11.9 Market Attractiveness Analysis by Type
11.10 Asia Pacific Gaming and Traditional Sports Betting Market Size Forecast by Applications
11.10.1 Offline Sports Betting
11.10.2 Online Sports Betting
11.11 Basis Point Share (BPS) Analysis by Applications
11.12 Absolute $ Opportunity Assessment by Applications
11.13 Market Attractiveness Analysis by Applications
Chapter 12 Latin America Gaming and Traditional Sports Betting Analysis and Forecast
12.1 Introduction
12.2 Latin America Gaming and Traditional Sports Betting Market Size Forecast by Country
12.2.1 Brazil
12.2.2 Mexico
12.2.3 Rest of Latin America (LATAM)
12.3 Basis Point Share (BPS) Analysis by Country
12.4 Absolute $ Opportunity Assessment by Country
12.5 Market Attractiveness Analysis by Country
12.6 Latin America Gaming and Traditional Sports Betting Market Size Forecast by Type
12.6.1 Football
12.6.2 Basketball
12.6.3 Tennis
12.6.4 Hockey
12.6.5 Baseball
12.6.6 Horse Racing
12.6.7 Boxing
12.6.8 E-Sport
12.6.9 Other
12.7 Basis Point Share (BPS) Analysis by Type
12.8 Absolute $ Opportunity Assessment by Type
12.9 Market Attractiveness Analysis by Type
12.10 Latin America Gaming and Traditional Sports Betting Market Size Forecast by Applications
12.10.1 Offline Sports Betting
12.10.2 Online Sports Betting
12.11 Basis Point Share (BPS) Analysis by Applications
12.12 Absolute $ Opportunity Assessment by Applications
12.13 Market Attractiveness Analysis by Applications
Chapter 13 Middle East & Africa (MEA) Gaming and Traditional Sports Betting Analysis and Forecast
13.1 Introduction
13.2 Middle East & Africa (MEA) Gaming and Traditional Sports Betting Market Size Forecast by Country
13.2.1 Saudi Arabia
13.2.2 South Africa
13.2.3 UAE
13.2.4 Rest of Middle East & Africa (MEA)
13.3 Basis Point Share (BPS) Analysis by Country
13.4 Absolute $ Opportunity Assessment by Country
13.5 Market Attractiveness Analysis by Country
13.6 Middle East & Africa (MEA) Gaming and Traditional Sports Betting Market Size Forecast by Type
13.6.1 Football
13.6.2 Basketball
13.6.3 Tennis
13.6.4 Hockey
13.6.5 Baseball
13.6.6 Horse Racing
13.6.7 Boxing
13.6.8 E-Sport
13.6.9 Other
13.7 Basis Point Share (BPS) Analysis by Type
13.8 Absolute $ Opportunity Assessment by Type
13.9 Market Attractiveness Analysis by Type
13.10 Middle East & Africa (MEA) Gaming and Traditional Sports Betting Market Size Forecast by Applications
13.10.1 Offline Sports Betting
13.10.2 Online Sports Betting
13.11 Basis Point Share (BPS) Analysis by Applications
13.12 Absolute $ Opportunity Assessment by Applications
13.13 Market Attractiveness Analysis by Applications
Chapter 14 Competition Landscape
14.1 Gaming and Traditional Sports Betting Market: Competitive Dashboard
14.2 Global Gaming and Traditional Sports Betting Market: Market Share Analysis, 2019
14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy)
14.3.1 Bet365
14.3.2 GVC Holdings
14.3.3 Flutter Entertainment
14.3.4 William Hill
14.3.5 Kindred Group
14.3.6 Pinnacle
14.3.7 Betfred
14.3.8 Bodog
14.3.9 Betway
14.3.10 Betsson AB
14.3.11 Betvictor
14.3.12 888 Holdings
14.3.13 Bet-at-home.com
14.3.14 Interwetten
14.3.15 Intertops
14.3.16 Betcris
14.3.17 BetAmerica
14.3.18 SBOBET
14.3.19 Sportech
14.3.20 Twinspires
14.3.21 BetOnline
14.3.22 EGB