Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Gaming Computers Market by Type (Gaming Desktops, Gaming Laptops), By Application (Household, Commercial Use) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Gaming Computers Market by Type (Gaming Desktops, Gaming Laptops), By Application (Household, Commercial Use) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 245050 4200 Electronics & Semiconductor 377 202 Pages 4.9 (42)
                                          

Market Overview:


The global gaming computers market is expected to grow at a CAGR of 5.5% during the forecast period from 2018 to 2030. The growth in the market can be attributed to the increasing demand for gaming laptops and desktops from both commercial and household users. In addition, the growing popularity of eSports is also contributing to the growth of this market. The global gaming computers market by type is segmented into gaming laptops and gaming desktops. Thegaming laptop segment is expected to grow at a CAGR of 6% during the forecast period, while thegaming desktop segment is projected to grow at a CAGR of 4%. Among these two segments,thegaming laptop segmentis anticipatedto hold major share in terms of revenue in 2018and 2030 owingto its high adoption rate among gamers across different regions. On basisof application,theglobalgaming computermarket has been divided into commercial use and household use segments.Whereas , on basisof region , North America held largest revenue share in 2017 followed by Europe .


Global Gaming Computers Industry Outlook


Product Definition:


A gaming computer is a personal computer designed for playing video games. Gaming computers are often more powerful than standard home desktops, due to their need to cope with higher graphical demands.


Gaming Desktops:


Gaming Desktops are also known as Gaming Workstations, they are used by gamers for playing games. They have high-end specifications and features to offer better gaming experience to the user. The global market is expected to grow at a significant rate owing to rise in number of gamers across the globe. In addition, increasing demand for multi-screen display devices with rich multimedia capabilities is further expected to drive market growth over the forecast period.


Gaming Laptops:


Gaming Laptops are also known as Gaming PCs or Video Game consoles. They are used in gaming computers market to play games. It is a portable computer system designed primarily for playing video games on the go, and it can be taken from one place to another without any hassles. The most important factor that differentiates gaming laptops from normal laptops is its dedicated graphics card, which provides an advantage of enhanced visual experience while playing games.


Application Insights:


The commercial use segment held the largest share of over 70.0% in 2017. The growth is attributed to the increasing adoption of gaming laptops and high-end desktops by internet cafes and gaming centers, which in turn will fuel the global demand for gaming computers over the forecast period. Furthermore, rising investments by online game developers will further propel product demand from 2018 to 2030.


Household application is expected to be one of the fastest-growing segments owing to growing awareness regarding affordable products with good performance characteristics among consumers, coupled with a rise in disposable income due to an increase in employment rate along with economic growth across various regions including Asia Pacific and Middle East & Africa countries such as Saudi Arabia, UAE and South Africa which will drive product demand from 2018 to 2030  at a significant pace.


Regional Analysis:


North America dominated the global market in 2017. The region is expected to maintain its position over the forecast period. North America has a large number of technology-based households, which drives demand for gaming computers in this region. Moreover, rising popularity of e-sports and online gaming across this region is anticipated to fuel demand for high performance computing systems and components, thereby driving growth over the forecast period.


Asia Pacific is projected to be one of the fastest growing regional markets from 2018 to 2030 owing to increasing penetration of internet services and rising adoption rates of advanced technologies such as virtual reality (VR) among consumers in countries such as China and Japan. Furthermore, increasing focus on research activities by prominent universities located in countries such as India are expected drive product demand over the next eight years  (2030).


Growth Factors:


  • Increasing demand for high-performance gaming computers from professional gamers and gaming enthusiasts.
  • Rising popularity of eSports and increase in the number of tournaments being organized worldwide.
  • Advent of new technologies such as virtual reality (VR) and augmented reality (AR) that are fueling the demand for gaming computers.
  • Growing disposable income among the young population, who are increasingly indulging in recreational activities such as playing video games.

Scope Of The Report

Report Attributes

Report Details

Report Title

Gaming Computers Market Research Report

By Type

Gaming Desktops, Gaming Laptops

By Application

Household, Commercial Use

By Companies

Dell, Razer, HP, MSI, Acer, Asus, Lenovo, Samsung, Origin PC, Gigabyte Technology, Dell, Eluktronics, Intel

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

202

Number of Tables & Figures

142

Customization Available

Yes, the report can be customized as per your need.


Global Gaming Computers Market Report Segments:

The global Gaming Computers market is segmented on the basis of:

Types

Gaming Desktops, Gaming Laptops

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Household, Commercial Use

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Dell
  2. Razer
  3. HP
  4. MSI
  5. Acer
  6. Asus
  7. Lenovo
  8. Samsung
  9. Origin PC
  10. Gigabyte Technology
  11. Dell
  12. Eluktronics
  13. Intel

Global Gaming Computers Market Overview


Highlights of The Gaming Computers Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Gaming Desktops
    2. Gaming Laptops
  1. By Application:

    1. Household
    2. Commercial Use
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Gaming Computers Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Gaming Computers Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Gaming computers are high-end machines that are specifically designed for gaming. They typically have more powerful processors and graphics cards than regular desktop or laptop computers, making them better suited for playing games online or on dedicated gaming consoles.

Some of the major players in the gaming computers market are Dell, Razer, HP, MSI, Acer, Asus, Lenovo, Samsung, Origin PC, Gigabyte Technology, Dell, Eluktronics, Intel.

The gaming computers market is expected to register a CAGR of 5.5%.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Gaming Computers Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 Gaming Computers Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 Gaming Computers Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the Gaming Computers Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global Gaming Computers Market Size & Forecast, 2018-2028       4.5.1 Gaming Computers Market Size and Y-o-Y Growth       4.5.2 Gaming Computers Market Absolute $ Opportunity

Chapter 5 Global Gaming Computers Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2 Gaming Computers Market Size Forecast by Type
      5.2.1 Gaming Desktops
      5.2.2 Gaming Laptops
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global Gaming Computers Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2 Gaming Computers Market Size Forecast by Applications
      6.2.1 Household
      6.2.2 Commercial Use
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global Gaming Computers Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 Gaming Computers Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America Gaming Computers Analysis and Forecast
   9.1 Introduction
   9.2 North America Gaming Computers Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America Gaming Computers Market Size Forecast by Type
      9.6.1 Gaming Desktops
      9.6.2 Gaming Laptops
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America Gaming Computers Market Size Forecast by Applications
      9.10.1 Household
      9.10.2 Commercial Use
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe Gaming Computers Analysis and Forecast
   10.1 Introduction
   10.2 Europe Gaming Computers Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe Gaming Computers Market Size Forecast by Type
      10.6.1 Gaming Desktops
      10.6.2 Gaming Laptops
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe Gaming Computers Market Size Forecast by Applications
      10.10.1 Household
      10.10.2 Commercial Use
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific Gaming Computers Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific Gaming Computers Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific Gaming Computers Market Size Forecast by Type
      11.6.1 Gaming Desktops
      11.6.2 Gaming Laptops
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific Gaming Computers Market Size Forecast by Applications
      11.10.1 Household
      11.10.2 Commercial Use
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America Gaming Computers Analysis and Forecast
   12.1 Introduction
   12.2 Latin America Gaming Computers Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America Gaming Computers Market Size Forecast by Type
      12.6.1 Gaming Desktops
      12.6.2 Gaming Laptops
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America Gaming Computers Market Size Forecast by Applications
      12.10.1 Household
      12.10.2 Commercial Use
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA) Gaming Computers Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA) Gaming Computers Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA) Gaming Computers Market Size Forecast by Type
      13.6.1 Gaming Desktops
      13.6.2 Gaming Laptops
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA) Gaming Computers Market Size Forecast by Applications
      13.10.1 Household
      13.10.2 Commercial Use
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 Gaming Computers Market: Competitive Dashboard
   14.2 Global Gaming Computers Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 Dell
      14.3.2 Razer
      14.3.3 HP
      14.3.4 MSI
      14.3.5 Acer
      14.3.6 Asus
      14.3.7 Lenovo
      14.3.8 Samsung
      14.3.9 Origin PC
      14.3.10 Gigabyte Technology
      14.3.11 Dell
      14.3.12 Eluktronics
      14.3.13 Intel

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