Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Gaming Peripherals for Esport Market by Type (Gaming Mouse, Gaming Keyboards, Headset, Controllers, Others), By Application (Personal, Commercial) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Gaming Peripherals for Esport Market by Type (Gaming Mouse, Gaming Keyboards, Headset, Controllers, Others), By Application (Personal, Commercial) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 245064 4200 Consumer Goods 377 190 Pages 4.8 (41)
                                          

Market Overview:


The global gaming peripherals for esports market is expected to grow at a CAGR of 10.5% during the forecast period from 2018 to 2030. The growth in this market can be attributed to the increasing popularity of esports and the growing demand for gaming peripherals among gamers. In addition, the increasing adoption of virtual reality (VR) technology is also contributing to the growth of this market. On the basis of type, the global gaming peripherals for esports market can be segmented into gaming mice, gaming keyboards, headsets, controllers and others. Among these segments, controllers are expected to witness highest growth during the forecast period owing to their growing popularity among gamers across different regions. On account of rising disposable income and changing lifestyle preferences among millennials in emerging economies such as China and India, there is an increase in demand for high-end gaming peripherals such as controllers that offer enhanced user experience. On basis on application, personal use accounted for majority share in 2017.


Global Gaming Peripherals for Esport Industry Outlook


Product Definition:


Gaming peripherals are the devices used to control a video game. This includes controllers, mice, keyboards, and headsets. Gaming peripherals for esports are important because they give players an edge over their opponents. Controllers that have programmable buttons or triggers can allow players to set up complex combos that can help them win matches. Mice with high DPI (dots per inch) settings can help players move their characters around the screen faster. Keyboards with backlighting can make it easier for players to see the keys in low-light conditions.


Gaming Mouse:


The global gaming mouse market size was valued at USD 1.91 billion in 2016 and is expected to grow at a CAGR of XX% over the forecast period, which would make it one of the fastest-growing segments in terms of volume as well as revenue. The increasing popularity and adoption rate for gaming mice with high DPI are driving the market growth, owing to its ability to offer precision while playing games on computers or laptops.


Gaming Keyboards:


The global gaming keyboards and it's usage in Gaming Peripherals for Esports market size was valued at USD 472.1 million in 2018 and is expected to register a CAGR of XX% from 2019 to 2023. Growing popularity of virtual reality, online games, and console tournaments are expected to drive the demand for gaming keyboards over the forecast period.


Application Insights:


The personal gaming peripherals segment dominated the global esport market in 2017. The growing popularity of e-sports has resulted in an increased demand for high-end gaming mice, keyboards and headsets. Furthermore, a large number of players prefer to use their own mouse as it provides them more control over the game. This trend is expected to continue over the forecast period as gamers are increasingly spending on high-performance equipment that offers better accuracy and precision during gameplay.


Commercial application is anticipated to witness significant growth over the forecast period owing to rising adoption of esports games by businesses for internal purposes such as training or employee bonding programs.


Regional Analysis:


Asia Pacific dominated the global market in 2017 and is expected to continue its dominance over the forecast period. The region has been witnessing increasing investments in esport tournaments and related activities by several companies, which has resulted in growing popularity of esports. Furthermore, rising penetration of online gaming platforms as well as smartphones is anticipated to fuel growth over the next eight years.


North America accounted for a significant share owing to presence of major technology companies such as Razer Inc.; Logitech International; Microsoft Corporation; Twitch Interactive LLC; and Turtle Beach Corporation that are involved in developing innovative products for gamers worldwide. Moreover, these players have entered into strategic partnerships with Asian manufacturers such as Tencent Holdings Limited (China) and Amazon Web Services, Inc.(AWS). This collaboration enables thematic cross-promotion between different product categories while maintaining high standards within their respective fields thus generating greater value for end users.


Growth Factors:


  • Increasing popularity of Esport: The global audience for Esports is expected to grow from 191 million in 2016 to 427 million by 2020, according to market research firm Newzoo. This rapid growth is driven by the increasing popularity of Esports, with fans spending more time watching tournaments and competitions online or in person.
  • Rising investment in Esports: As the industry grows, so does the amount of money being invested into it. In 2017, venture capitalists poured more than 0 million into Esports companies, up from 0 million in 2016. This influx of capital is helping to fuel the growth of new businesses and technologies within the space.
  • Advances in technology: The gaming peripherals market is constantly evolving as manufacturers develop new products that improve players’ experience. For example, recent advancements include surround sound headsets that create an immersive audio experience and mice with sensors that can track movement on multiple surfaces simultaneously. These innovations are helping to attract new players to Esport tournaments and competitions..

Scope Of The Report

Report Attributes

Report Details

Report Title

Gaming Peripherals for Esport Market Research Report

By Type

Gaming Mouse, Gaming Keyboards, Headset, Controllers, Others

By Application

Personal, Commercial

By Companies

Razer, Logitech G (ASTRO), Turtle Beach, Corsair, Sennheiser, Plantronics, SteelSeries, Mad Catz, ROCCAT, QPAD, Razer, HyperX, Tt eSPORTS, Cooler Master, ZOWIE, Sharkoon, Trust, Microsoft

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

190

Number of Tables & Figures

133

Customization Available

Yes, the report can be customized as per your need.


Global Gaming Peripherals for Esport Market Report Segments:

The global Gaming Peripherals for Esport market is segmented on the basis of:

Types

Gaming Mouse, Gaming Keyboards, Headset, Controllers, Others

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Personal, Commercial

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Razer
  2. Logitech G (ASTRO)
  3. Turtle Beach
  4. Corsair
  5. Sennheiser
  6. Plantronics
  7. SteelSeries
  8. Mad Catz
  9. ROCCAT
  10. QPAD
  11. Razer
  12. HyperX
  13. Tt eSPORTS
  14. Cooler Master
  15. ZOWIE
  16. Sharkoon
  17. Trust
  18. Microsoft

Global Gaming Peripherals for Esport Market Overview


Highlights of The Gaming Peripherals for Esport Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Gaming Mouse
    2. Gaming Keyboards
    3. Headset
    4. Controllers
    5. Others
  1. By Application:

    1. Personal
    2. Commercial
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Gaming Peripherals for Esport Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

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Global Gaming Peripherals for Esport Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Gaming peripherals are devices that are used to improve the gaming experience. This can include things like controllers, headsets, and mice. They can help players improve their accuracy and reaction time while playing games.

Some of the major players in the gaming peripherals for esport market are Razer, Logitech G (ASTRO), Turtle Beach, Corsair, Sennheiser, Plantronics, SteelSeries, Mad Catz, ROCCAT, QPAD, Razer, HyperX, Tt eSPORTS, Cooler Master, ZOWIE, Sharkoon, Trust, Microsoft.

The gaming peripherals for esport market is expected to register a CAGR of 10.5%.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Gaming Peripherals for Esport Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 Gaming Peripherals for Esport Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 Gaming Peripherals for Esport Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the Gaming Peripherals for Esport Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global Gaming Peripherals for Esport Market Size & Forecast, 2018-2028       4.5.1 Gaming Peripherals for Esport Market Size and Y-o-Y Growth       4.5.2 Gaming Peripherals for Esport Market Absolute $ Opportunity

Chapter 5 Global Gaming Peripherals for Esport Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2 Gaming Peripherals for Esport Market Size Forecast by Type
      5.2.1 Gaming Mouse
      5.2.2 Gaming Keyboards
      5.2.3 Headset
      5.2.4 Controllers
      5.2.5 Others
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global Gaming Peripherals for Esport Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2 Gaming Peripherals for Esport Market Size Forecast by Applications
      6.2.1 Personal
      6.2.2 Commercial
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global Gaming Peripherals for Esport Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 Gaming Peripherals for Esport Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America Gaming Peripherals for Esport Analysis and Forecast
   9.1 Introduction
   9.2 North America Gaming Peripherals for Esport Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America Gaming Peripherals for Esport Market Size Forecast by Type
      9.6.1 Gaming Mouse
      9.6.2 Gaming Keyboards
      9.6.3 Headset
      9.6.4 Controllers
      9.6.5 Others
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America Gaming Peripherals for Esport Market Size Forecast by Applications
      9.10.1 Personal
      9.10.2 Commercial
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe Gaming Peripherals for Esport Analysis and Forecast
   10.1 Introduction
   10.2 Europe Gaming Peripherals for Esport Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe Gaming Peripherals for Esport Market Size Forecast by Type
      10.6.1 Gaming Mouse
      10.6.2 Gaming Keyboards
      10.6.3 Headset
      10.6.4 Controllers
      10.6.5 Others
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe Gaming Peripherals for Esport Market Size Forecast by Applications
      10.10.1 Personal
      10.10.2 Commercial
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific Gaming Peripherals for Esport Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific Gaming Peripherals for Esport Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific Gaming Peripherals for Esport Market Size Forecast by Type
      11.6.1 Gaming Mouse
      11.6.2 Gaming Keyboards
      11.6.3 Headset
      11.6.4 Controllers
      11.6.5 Others
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific Gaming Peripherals for Esport Market Size Forecast by Applications
      11.10.1 Personal
      11.10.2 Commercial
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America Gaming Peripherals for Esport Analysis and Forecast
   12.1 Introduction
   12.2 Latin America Gaming Peripherals for Esport Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America Gaming Peripherals for Esport Market Size Forecast by Type
      12.6.1 Gaming Mouse
      12.6.2 Gaming Keyboards
      12.6.3 Headset
      12.6.4 Controllers
      12.6.5 Others
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America Gaming Peripherals for Esport Market Size Forecast by Applications
      12.10.1 Personal
      12.10.2 Commercial
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA) Gaming Peripherals for Esport Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA) Gaming Peripherals for Esport Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA) Gaming Peripherals for Esport Market Size Forecast by Type
      13.6.1 Gaming Mouse
      13.6.2 Gaming Keyboards
      13.6.3 Headset
      13.6.4 Controllers
      13.6.5 Others
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA) Gaming Peripherals for Esport Market Size Forecast by Applications
      13.10.1 Personal
      13.10.2 Commercial
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 Gaming Peripherals for Esport Market: Competitive Dashboard
   14.2 Global Gaming Peripherals for Esport Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 Razer
      14.3.2 Logitech G (ASTRO)
      14.3.3 Turtle Beach
      14.3.4 Corsair
      14.3.5 Sennheiser
      14.3.6 Plantronics
      14.3.7 SteelSeries
      14.3.8 Mad Catz
      14.3.9 ROCCAT
      14.3.10 QPAD
      14.3.11 Razer
      14.3.12 HyperX
      14.3.13 Tt eSPORTS
      14.3.14 Cooler Master
      14.3.15 ZOWIE
      14.3.16 Sharkoon
      14.3.17 Trust
      14.3.18 Microsoft

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