Market Overview:
The global gesture recognition for consumer electronic devices market is expected to grow at a CAGR of 16.5% during the forecast period from 2018 to 2030. The growth in this market can be attributed to the increasing demand for smartphones, laptops and tablets, gaming consoles, smart TVs, set-top boxes and head mounted displays (HMDs). Additionally, the growing trend of using gesture recognition as a means of input in consumer electronics is also contributing to the growth of this market. In terms of type, the global gesture recognition for consumer electronic devices market can be segmented into 2D gesture recognition and 3D gesture recognition. The 2D Gesture Recognition segment is expected to account for a larger share than 3D Gesture Recognition segment during the forecast period from 2018 to 2030. This can be attributed to factors such as low cost and easy implementation compared with 3D Gesture Recognition technology. In terms of application, the global gesture recognition for consumer electronic devices market can be divided into smartphones, laptops and tablets; gaming console; smart TV; set-top box; head mounted display (HMD); and others segments.
Product Definition:
Gesture recognition for consumer electronic devices is the ability of a device to recognize certain hand gestures and respond accordingly. This can be used to control various functions of the device, such as playing or pausing music, answering phone calls, or even turning on the device. Gesture recognition is important for consumer electronic devices because it allows users to interact with their devices in a more natural way, without having to use buttons or touch screens.
2D Gesture Recognition:
2D gesture recognition is the ability of an electronic device to recognize the gestures, which are performed by a user. The technology has been around for quite some time and has gained popularity due to its use in various consumer electronic devices such as smartphones, tablets, laptops and TVs. However, it was initially used only in niche applications such as gaming or educational purposes but now it is being used across various application areas including healthcare & medical diagnostics among others.
3D Gesture Recognition:
3D gesture recognition is the ability of an electronic device to recognize human gestures using three dimensions (depth, width and height) of the objects. The technology has been around for more than two decades but only recently has it started to gain widespread acceptance. 3D gesture recognition is used in a variety of applications such as consumer electronics, security/identity management and healthcare among others.
Application Insights:
The smartphones segment dominated the global gesture recognition for consumer electronic devices market in 2017. The smartphone is considered to be a gateway device that enables users to access various services and applications with a single tap on the screen. Gesture-based user interfaces have enabled advanced features such as contextually aware search, social media integration, and interactive content on mobile phones.
Gesture control has become an essential feature in all modern smartphones; it helps enhance user experience by simplifying tasks, reducing operation errors, increasing battery life by up to 50%, and enabling new functionalities through innovative app development practices such as drag & drop or multi-touch input techniques for specific functions within an application. For instance, Samsungs Galaxy S8 introduced new ways of controlling music players using only hand movements without the need of pressing any button on the phone itself.
Regional Analysis:
North America dominated the global market in 2017. The region is expected to maintain its position during the forecast period. This can be attributed to increasing use of smartphones, high penetration of gesture recognition technology and rising demand for consumer electronics with enhanced user experience. Moreover, presence of major smartphone manufacturers such as Apple Inc., Google LLC, Samsung Electronics Co., Ltd., and Microsoft Corporation has fueled product adoption across this region.
Asia Pacific is anticipated to witness significant growth over the forecast period owing to increasing adoption by end users such as gaming companies for developing new games and applications using Gesture Recognition Technology (GRT). Furthermore, growing popularity of augmented reality apps will drive regional growth over next few years.
Growth Factors:
- Increasing demand for gesture recognition in consumer electronics devices from the automotive sector
- Growing demand for 3D gesture recognition in consumer electronics devices
- Increasing demand for touchless gesture recognition in consumer electronics devices
- Rising popularity of wearable technology and the Internet of Things (IoT) that are fuelling the growth of gesture recognition market
- Proliferation of low-cost sensors and increasing adoption of Gesture Recognition Technology by small and medium-sized enterprises (SMEs) are some other factors expected to drive the growth of Gesture Recognition market during forecast period
Scope Of The Report
Report Attributes
Report Details
Report Title
Gesture Recognition for Consumer Electronic Devices Market Research Report
By Type
2D Gesture Recognition, 3D Gesture Recognition
By Application
Smartphones, Laptops and Tablets, Gaming Console, Smart TV, Set-Top Box, Head Mount Display (HMD), Others
By Companies
Crunchfish, eyeSight Technologies, Intel, PointGrab, SAMSUNG
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
220
Number of Tables & Figures
154
Customization Available
Yes, the report can be customized as per your need.
Global Gesture Recognition for Consumer Electronic Devices Market Report Segments:
The global Gesture Recognition for Consumer Electronic Devices market is segmented on the basis of:
Types
2D Gesture Recognition, 3D Gesture Recognition
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Smartphones, Laptops and Tablets, Gaming Console, Smart TV, Set-Top Box, Head Mount Display (HMD), Others
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Crunchfish
- eyeSight Technologies
- Intel
- PointGrab
- SAMSUNG
Highlights of The Gesture Recognition for Consumer Electronic Devices Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- 2D Gesture Recognition
- 3D Gesture Recognition
- By Application:
- Smartphones
- Laptops and Tablets
- Gaming Console
- Smart TV
- Set-Top Box
- Head Mount Display (HMD)
- Others
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Gesture Recognition for Consumer Electronic Devices Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
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8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Gesture recognition is a technology that allows devices to understand the movements of their users and respond accordingly. This can be used for a variety of purposes, such as controlling playback or navigation on an electronic device.
Some of the key players operating in the gesture recognition for consumer electronic devices market are Crunchfish, eyeSight Technologies, Intel, PointGrab, SAMSUNG.
The gesture recognition for consumer electronic devices market is expected to register a CAGR of 16.5%.
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Gesture Recognition for Consumer Electronic Devices Market Overview 4.1 Introduction 4.1.1 Market Taxonomy 4.1.2 Market Definition 4.1.3 Macro-Economic Factors Impacting the Market Growth 4.2 Gesture Recognition for Consumer Electronic Devices Market Dynamics 4.2.1 Market Drivers 4.2.2 Market Restraints 4.2.3 Market Opportunity 4.3 Gesture Recognition for Consumer Electronic Devices Market - Supply Chain Analysis 4.3.1 List of Key Suppliers 4.3.2 List of Key Distributors 4.3.3 List of Key Consumers 4.4 Key Forces Shaping the Gesture Recognition for Consumer Electronic Devices Market 4.4.1 Bargaining Power of Suppliers 4.4.2 Bargaining Power of Buyers 4.4.3 Threat of Substitution 4.4.4 Threat of New Entrants 4.4.5 Competitive Rivalry 4.5 Global Gesture Recognition for Consumer Electronic Devices Market Size & Forecast, 2018-2028 4.5.1 Gesture Recognition for Consumer Electronic Devices Market Size and Y-o-Y Growth 4.5.2 Gesture Recognition for Consumer Electronic Devices Market Absolute $ Opportunity
Chapter 5 Global Gesture Recognition for Consumer Electronic Devices Market Analysis and Forecast by Type
5.1 Introduction
5.1.1 Key Market Trends & Growth Opportunities by Type
5.1.2 Basis Point Share (BPS) Analysis by Type
5.1.3 Absolute $ Opportunity Assessment by Type
5.2 Gesture Recognition for Consumer Electronic Devices Market Size Forecast by Type
5.2.1 2D Gesture Recognition
5.2.2 3D Gesture Recognition
5.3 Market Attractiveness Analysis by Type
Chapter 6 Global Gesture Recognition for Consumer Electronic Devices Market Analysis and Forecast by Applications
6.1 Introduction
6.1.1 Key Market Trends & Growth Opportunities by Applications
6.1.2 Basis Point Share (BPS) Analysis by Applications
6.1.3 Absolute $ Opportunity Assessment by Applications
6.2 Gesture Recognition for Consumer Electronic Devices Market Size Forecast by Applications
6.2.1 Smartphones
6.2.2 Laptops and Tablets
6.2.3 Gaming Console
6.2.4 Smart TV
6.2.5 Set-Top Box
6.2.6 Head Mount Display (HMD)
6.2.7 Others
6.3 Market Attractiveness Analysis by Applications
Chapter 7 Global Gesture Recognition for Consumer Electronic Devices Market Analysis and Forecast by Region
7.1 Introduction
7.1.1 Key Market Trends & Growth Opportunities by Region
7.1.2 Basis Point Share (BPS) Analysis by Region
7.1.3 Absolute $ Opportunity Assessment by Region
7.2 Gesture Recognition for Consumer Electronic Devices Market Size Forecast by Region
7.2.1 North America
7.2.2 Europe
7.2.3 Asia Pacific
7.2.4 Latin America
7.2.5 Middle East & Africa (MEA)
7.3 Market Attractiveness Analysis by Region
Chapter 8 Coronavirus Disease (COVID-19) Impact
8.1 Introduction
8.2 Current & Future Impact Analysis
8.3 Economic Impact Analysis
8.4 Government Policies
8.5 Investment Scenario
Chapter 9 North America Gesture Recognition for Consumer Electronic Devices Analysis and Forecast
9.1 Introduction
9.2 North America Gesture Recognition for Consumer Electronic Devices Market Size Forecast by Country
9.2.1 U.S.
9.2.2 Canada
9.3 Basis Point Share (BPS) Analysis by Country
9.4 Absolute $ Opportunity Assessment by Country
9.5 Market Attractiveness Analysis by Country
9.6 North America Gesture Recognition for Consumer Electronic Devices Market Size Forecast by Type
9.6.1 2D Gesture Recognition
9.6.2 3D Gesture Recognition
9.7 Basis Point Share (BPS) Analysis by Type
9.8 Absolute $ Opportunity Assessment by Type
9.9 Market Attractiveness Analysis by Type
9.10 North America Gesture Recognition for Consumer Electronic Devices Market Size Forecast by Applications
9.10.1 Smartphones
9.10.2 Laptops and Tablets
9.10.3 Gaming Console
9.10.4 Smart TV
9.10.5 Set-Top Box
9.10.6 Head Mount Display (HMD)
9.10.7 Others
9.11 Basis Point Share (BPS) Analysis by Applications
9.12 Absolute $ Opportunity Assessment by Applications
9.13 Market Attractiveness Analysis by Applications
Chapter 10 Europe Gesture Recognition for Consumer Electronic Devices Analysis and Forecast
10.1 Introduction
10.2 Europe Gesture Recognition for Consumer Electronic Devices Market Size Forecast by Country
10.2.1 Germany
10.2.2 France
10.2.3 Italy
10.2.4 U.K.
10.2.5 Spain
10.2.6 Russia
10.2.7 Rest of Europe
10.3 Basis Point Share (BPS) Analysis by Country
10.4 Absolute $ Opportunity Assessment by Country
10.5 Market Attractiveness Analysis by Country
10.6 Europe Gesture Recognition for Consumer Electronic Devices Market Size Forecast by Type
10.6.1 2D Gesture Recognition
10.6.2 3D Gesture Recognition
10.7 Basis Point Share (BPS) Analysis by Type
10.8 Absolute $ Opportunity Assessment by Type
10.9 Market Attractiveness Analysis by Type
10.10 Europe Gesture Recognition for Consumer Electronic Devices Market Size Forecast by Applications
10.10.1 Smartphones
10.10.2 Laptops and Tablets
10.10.3 Gaming Console
10.10.4 Smart TV
10.10.5 Set-Top Box
10.10.6 Head Mount Display (HMD)
10.10.7 Others
10.11 Basis Point Share (BPS) Analysis by Applications
10.12 Absolute $ Opportunity Assessment by Applications
10.13 Market Attractiveness Analysis by Applications
Chapter 11 Asia Pacific Gesture Recognition for Consumer Electronic Devices Analysis and Forecast
11.1 Introduction
11.2 Asia Pacific Gesture Recognition for Consumer Electronic Devices Market Size Forecast by Country
11.2.1 China
11.2.2 Japan
11.2.3 South Korea
11.2.4 India
11.2.5 Australia
11.2.6 South East Asia (SEA)
11.2.7 Rest of Asia Pacific (APAC)
11.3 Basis Point Share (BPS) Analysis by Country
11.4 Absolute $ Opportunity Assessment by Country
11.5 Market Attractiveness Analysis by Country
11.6 Asia Pacific Gesture Recognition for Consumer Electronic Devices Market Size Forecast by Type
11.6.1 2D Gesture Recognition
11.6.2 3D Gesture Recognition
11.7 Basis Point Share (BPS) Analysis by Type
11.8 Absolute $ Opportunity Assessment by Type
11.9 Market Attractiveness Analysis by Type
11.10 Asia Pacific Gesture Recognition for Consumer Electronic Devices Market Size Forecast by Applications
11.10.1 Smartphones
11.10.2 Laptops and Tablets
11.10.3 Gaming Console
11.10.4 Smart TV
11.10.5 Set-Top Box
11.10.6 Head Mount Display (HMD)
11.10.7 Others
11.11 Basis Point Share (BPS) Analysis by Applications
11.12 Absolute $ Opportunity Assessment by Applications
11.13 Market Attractiveness Analysis by Applications
Chapter 12 Latin America Gesture Recognition for Consumer Electronic Devices Analysis and Forecast
12.1 Introduction
12.2 Latin America Gesture Recognition for Consumer Electronic Devices Market Size Forecast by Country
12.2.1 Brazil
12.2.2 Mexico
12.2.3 Rest of Latin America (LATAM)
12.3 Basis Point Share (BPS) Analysis by Country
12.4 Absolute $ Opportunity Assessment by Country
12.5 Market Attractiveness Analysis by Country
12.6 Latin America Gesture Recognition for Consumer Electronic Devices Market Size Forecast by Type
12.6.1 2D Gesture Recognition
12.6.2 3D Gesture Recognition
12.7 Basis Point Share (BPS) Analysis by Type
12.8 Absolute $ Opportunity Assessment by Type
12.9 Market Attractiveness Analysis by Type
12.10 Latin America Gesture Recognition for Consumer Electronic Devices Market Size Forecast by Applications
12.10.1 Smartphones
12.10.2 Laptops and Tablets
12.10.3 Gaming Console
12.10.4 Smart TV
12.10.5 Set-Top Box
12.10.6 Head Mount Display (HMD)
12.10.7 Others
12.11 Basis Point Share (BPS) Analysis by Applications
12.12 Absolute $ Opportunity Assessment by Applications
12.13 Market Attractiveness Analysis by Applications
Chapter 13 Middle East & Africa (MEA) Gesture Recognition for Consumer Electronic Devices Analysis and Forecast
13.1 Introduction
13.2 Middle East & Africa (MEA) Gesture Recognition for Consumer Electronic Devices Market Size Forecast by Country
13.2.1 Saudi Arabia
13.2.2 South Africa
13.2.3 UAE
13.2.4 Rest of Middle East & Africa (MEA)
13.3 Basis Point Share (BPS) Analysis by Country
13.4 Absolute $ Opportunity Assessment by Country
13.5 Market Attractiveness Analysis by Country
13.6 Middle East & Africa (MEA) Gesture Recognition for Consumer Electronic Devices Market Size Forecast by Type
13.6.1 2D Gesture Recognition
13.6.2 3D Gesture Recognition
13.7 Basis Point Share (BPS) Analysis by Type
13.8 Absolute $ Opportunity Assessment by Type
13.9 Market Attractiveness Analysis by Type
13.10 Middle East & Africa (MEA) Gesture Recognition for Consumer Electronic Devices Market Size Forecast by Applications
13.10.1 Smartphones
13.10.2 Laptops and Tablets
13.10.3 Gaming Console
13.10.4 Smart TV
13.10.5 Set-Top Box
13.10.6 Head Mount Display (HMD)
13.10.7 Others
13.11 Basis Point Share (BPS) Analysis by Applications
13.12 Absolute $ Opportunity Assessment by Applications
13.13 Market Attractiveness Analysis by Applications
Chapter 14 Competition Landscape
14.1 Gesture Recognition for Consumer Electronic Devices Market: Competitive Dashboard
14.2 Global Gesture Recognition for Consumer Electronic Devices Market: Market Share Analysis, 2019
14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy)
14.3.1 Crunchfish
14.3.2 eyeSight Technologies
14.3.3 Intel
14.3.4 PointGrab
14.3.5 SAMSUNG