Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Gesture Recognition for Desktop and Portable PCs Market by Type (2D Gesture Recognition, 3D Gesture Recognition), By Application (Desktop, Portable PCs) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Gesture Recognition for Desktop and Portable PCs Market by Type (2D Gesture Recognition, 3D Gesture Recognition), By Application (Desktop, Portable PCs) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 301740 4200 Internet & Communication 377 173 Pages 4.5 (36)
                                          

Market Overview:


The global gesture recognition for desktop and portable PCs market is expected to grow at a CAGR of 16.5% during the forecast period from 2018 to 2030. The increasing demand for gesture recognition in desktop and portable PCs is driven by the growing trend of using natural user interfaces (NUIs) among consumers. Additionally, the rising demand for 3D gesture recognition technology is also propelling the growth of this market. Geographically, North America dominates the global gesture recognition for desktop and portable PCs market, followed by Europe and Asia Pacific. The high adoption rate of advanced technologies in these regions is driving the growth of this market in these regions.


Global Gesture Recognition for Desktop and Portable PCs Industry Outlook


Product Definition:


Gesture recognition is the ability of a computer to interpret certain hand motions as commands. Gestures can be used to control the desktop or an application, just like a mouse or keyboard. This technology is important for both desktop and portable PCs because it allows users to interact with their devices in a more natural way. Gesture recognition can also be used to improve security by making it harder for people to guess passwords or access sensitive information.


2D Gesture Recognition:


2D gesture recognition is the ability of an input device or software to recognize hand gestures made by a user. The technology has been around for quite some time and has gained popularity due to its use in gaming. Hand gestures are used in many games as a method of controlling various aspects such as movement, health, inventory management among others. 2D gesture recognition uses cameras and other sensors placed on desktops and laptops for identifying hand movements which are then translated into commands using algorithms.


3D Gesture Recognition:


3D gesture recognition is the ability of a system to recognize and analyze human gestures. The technology enables users to control devices with their body movements. 3D gesture recognition has gained popularity as an input method for controlling various devices such as computers, tablets, smartphones and other consumer electronic products.


Application Insights:


The desktop application segment accounted for the largest share of over 70.0% in 2017. The growth can be attributed to the increasing usage of gesture recognition features in web browsers, image and video editors, gaming consoles and other applications that require a mouse or a touch screen interface. For instance, Microsoft has added 3D gesture support to its Edge browser which enables users to perform various tasks more efficiently with the help of gestures such as pinch-to-zoom functionality using fingers.


Portable PC manufacturers are also incorporating these technologies into their products so that consumers can operate them easily without having to use physical keys or buttons on keyboards or mice respectively.


Regional Analysis:


North America dominated the global market in 2017 owing to the presence of a large number of industry players and increased adoption of gesture recognition technology. The region is expected to maintain its dominance over the forecast period as well. This can be attributed to increasing use cases such as gaming, remote assistance, and digital content management in this region. Moreover, rising demand for portable devices with high performance capabilities is also expected to drive regional growth during the forecast period.


Asia Pacific is anticipated to witness significant growth over the next eight years owing to increasing investments by prominent players in developing countries such as India and China for improving their market position through product innovation or acquisition strategies (e.g., Microsoft Corporation acquired Yammer Inc.). Furthermore, growing penetration of smartphones coupled with rising usage rates across various application areas including gaming are contributing significantly towards regional growth rate estimates from 2018 till 2030  timeframe).


Growth Factors:


  • Increasing demand for gesture recognition in portable PCs to provide an intuitive and user-friendly interface
  • Growing demand for 3D gesture recognition in desktop and portable PCs to provide a more immersive experience
  • Proliferation of low-cost sensors and processors that can support gesture recognition features
  • Development of new applications that make use of gesture recognition capabilities
  • Growing interest from OEMs in incorporating gesture recognition into their products

Scope Of The Report

Report Attributes

Report Details

Report Title

Gesture Recognition for Desktop and Portable PCs Market Research Report

By Type

2D Gesture Recognition, 3D Gesture Recognition

By Application

Desktop, Portable PCs

By Companies

eyeSight Technologies, Intel, PointGrab, SoftKinetic

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

173

Number of Tables & Figures

122

Customization Available

Yes, the report can be customized as per your need.


Global Gesture Recognition for Desktop and Portable PCs Market Report Segments:

The global Gesture Recognition for Desktop and Portable PCs market is segmented on the basis of:

Types

2D Gesture Recognition, 3D Gesture Recognition

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Desktop, Portable PCs

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. eyeSight Technologies
  2. Intel
  3. PointGrab
  4. SoftKinetic

Global Gesture Recognition for Desktop and Portable PCs Market Overview


Highlights of The Gesture Recognition for Desktop and Portable PCs Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. 2D Gesture Recognition
    2. 3D Gesture Recognition
  1. By Application:

    1. Desktop
    2. Portable PCs
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Gesture Recognition for Desktop and Portable PCs Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

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Global Gesture Recognition for Desktop and Portable PCs Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Gesture recognition is a technology that allows computers to understand the movements of their users, and respond accordingly. This can be used for a variety of tasks, such as controlling computer settings or launching applications.

Some of the major companies in the gesture recognition for desktop and portable pcs market are eyeSight Technologies, Intel, PointGrab, SoftKinetic.

The gesture recognition for desktop and portable pcs market is expected to grow at a compound annual growth rate of 16.5%.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Gesture Recognition for Desktop and Portable PCs Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 Gesture Recognition for Desktop and Portable PCs Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 Gesture Recognition for Desktop and Portable PCs Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the Gesture Recognition for Desktop and Portable PCs Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global Gesture Recognition for Desktop and Portable PCs Market Size & Forecast, 2018-2028       4.5.1 Gesture Recognition for Desktop and Portable PCs Market Size and Y-o-Y Growth       4.5.2 Gesture Recognition for Desktop and Portable PCs Market Absolute $ Opportunity

Chapter 5 Global Gesture Recognition for Desktop and Portable PCs Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2 Gesture Recognition for Desktop and Portable PCs Market Size Forecast by Type
      5.2.1 2D Gesture Recognition
      5.2.2 3D Gesture Recognition
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global Gesture Recognition for Desktop and Portable PCs Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2 Gesture Recognition for Desktop and Portable PCs Market Size Forecast by Applications
      6.2.1 Desktop
      6.2.2 Portable PCs
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global Gesture Recognition for Desktop and Portable PCs Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 Gesture Recognition for Desktop and Portable PCs Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America Gesture Recognition for Desktop and Portable PCs Analysis and Forecast
   9.1 Introduction
   9.2 North America Gesture Recognition for Desktop and Portable PCs Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America Gesture Recognition for Desktop and Portable PCs Market Size Forecast by Type
      9.6.1 2D Gesture Recognition
      9.6.2 3D Gesture Recognition
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America Gesture Recognition for Desktop and Portable PCs Market Size Forecast by Applications
      9.10.1 Desktop
      9.10.2 Portable PCs
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe Gesture Recognition for Desktop and Portable PCs Analysis and Forecast
   10.1 Introduction
   10.2 Europe Gesture Recognition for Desktop and Portable PCs Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe Gesture Recognition for Desktop and Portable PCs Market Size Forecast by Type
      10.6.1 2D Gesture Recognition
      10.6.2 3D Gesture Recognition
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe Gesture Recognition for Desktop and Portable PCs Market Size Forecast by Applications
      10.10.1 Desktop
      10.10.2 Portable PCs
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific Gesture Recognition for Desktop and Portable PCs Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific Gesture Recognition for Desktop and Portable PCs Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific Gesture Recognition for Desktop and Portable PCs Market Size Forecast by Type
      11.6.1 2D Gesture Recognition
      11.6.2 3D Gesture Recognition
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific Gesture Recognition for Desktop and Portable PCs Market Size Forecast by Applications
      11.10.1 Desktop
      11.10.2 Portable PCs
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America Gesture Recognition for Desktop and Portable PCs Analysis and Forecast
   12.1 Introduction
   12.2 Latin America Gesture Recognition for Desktop and Portable PCs Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America Gesture Recognition for Desktop and Portable PCs Market Size Forecast by Type
      12.6.1 2D Gesture Recognition
      12.6.2 3D Gesture Recognition
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America Gesture Recognition for Desktop and Portable PCs Market Size Forecast by Applications
      12.10.1 Desktop
      12.10.2 Portable PCs
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA) Gesture Recognition for Desktop and Portable PCs Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA) Gesture Recognition for Desktop and Portable PCs Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA) Gesture Recognition for Desktop and Portable PCs Market Size Forecast by Type
      13.6.1 2D Gesture Recognition
      13.6.2 3D Gesture Recognition
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA) Gesture Recognition for Desktop and Portable PCs Market Size Forecast by Applications
      13.10.1 Desktop
      13.10.2 Portable PCs
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 Gesture Recognition for Desktop and Portable PCs Market: Competitive Dashboard
   14.2 Global Gesture Recognition for Desktop and Portable PCs Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details â€“ Overview, Financials, Developments, Strategy) 
      14.3.1 eyeSight Technologies
      14.3.2 Intel
      14.3.3 PointGrab
      14.3.4 SoftKinetic

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