Market Overview:
The global graphic cards market is expected to grow at a CAGR of 5.5% during the forecast period from 2018 to 2030. The growth in the market can be attributed to the increasing demand for gaming laptops and desktops, and rising demand for VR applications. In terms of type, the built-in independent graphics card segment is expected to hold a major share of the market during the forecast period. This can be attributed to factors such as low cost and easy installation.
Product Definition:
A graphic card, also called a video card, is a computer component that helps display images and videos on a computer monitor. Most computers come with basic graphics capabilities built in to the central processing unit (CPU), but for higher-quality graphics and gaming, you'll need a dedicated graphics card.
Built-in Independent Graphics Card:
The built-in or integrated graphics card is a special type of graphic card that is built into the mainboard of an electronic device, instead of being separate from it as external cards are. Integrated graphics cards were initially developed for laptops and mobile phones in order to reduce the weight, size and cost of devices.
External Graphics:
External graphics is a method of displaying content other than the primary monitor in laptops and desktops. It allows users to display output on external monitors or TVs. External graphics cards are mainly used for gaming purposes, but they offer many other benefits as well such as improved performance and high-resolution displays.
The graphic card is integrated with an operating system that enables it to render images and videos from within the computer’s memory.
Application Insights:
The desktop application segment accounted for the largest market share in 2017 and is expected to continue its dominance over the forecast period. The increasing usage of graphic cards in gaming laptops coupled with rising demand from gamers is anticipated to drive the global market growth. Furthermore, technological advancements such as Heterogeneous System Architecture (HSA) are expected to open new avenues for graphic cards over the coming years.
External graphics card is gaining popularity due to its compact size and low power consumption which makes it ideal for Ultrabooks and mobile devices.
Regional Analysis:
The North American regional market dominated the global graphic cards industry in terms of revenue share in 2016. The growth can be attributed to the increasing demand for high-performance gaming and professional applications from U.S., which is one of the most lucrative markets across this region. Moreover, rising popularity of e-sports and digital entertainment has also given a boost to this market over here.
Asia Pacific is expected to emerge as a promising destination for graphics card manufacturers over the forecast period owing to growing adoption by laptop manufacturers due to low manufacturing cost coupled with availability of cheap electricity in countries like China and India, thereby driving overall APAC regional demand forward. Furthermore, increasing investments by companies such as NVIDIA Corporation; AMD; Intel Corporation; ASUSTeK Computer Inc.
Growth Factors:
- Increasing demand for high-resolution displays
- Growing popularity of gaming and virtual reality applications
- Proliferation of 4K content and the development of 8K technology
- Rising demand for cryptocurrency mining
- Integration of graphic cards with AI processors
Scope Of The Report
Report Attributes
Report Details
Report Title
Graphic Cards Market Research Report
By Type
Built-in Independent Graphics Card, External Graphics
By Application
Desktop, Laptop, Others
By Companies
ASUSTeK Computer, Micro-Star, GIGABYTE Technology, Colorful, GALAX, SAPPHIRE, EVGA, ZOTAC, Maxsun, PNY Technologies, Gainward, YESTON, ONDA
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
224
Number of Tables & Figures
157
Customization Available
Yes, the report can be customized as per your need.
Global Graphic Cards Market Report Segments:
The global Graphic Cards market is segmented on the basis of:
Types
Built-in Independent Graphics Card, External Graphics
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Desktop, Laptop, Others
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- ASUSTeK Computer
- Micro-Star
- GIGABYTE Technology
- Colorful
- GALAX
- SAPPHIRE
- EVGA
- ZOTAC
- Maxsun
- PNY Technologies
- Gainward
- YESTON
- ONDA
Highlights of The Graphic Cards Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Built-in Independent Graphics Card
- External Graphics
- By Application:
- Desktop
- Laptop
- Others
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Graphic Cards Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
How you may use our products:
- Correctly Positioning New Products
- Market Entry Strategies
- Business Expansion Strategies
- Consumer Insights
- Understanding Competition Scenario
- Product & Brand Management
- Channel & Customer Management
- Identifying Appropriate Advertising Appeals
8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
A graphic card is a specialized chip that helps computers render images and videos. Graphic cards are found in gaming laptops, desktop computers, and other devices.
Some of the major companies in the graphic cards market are ASUSTeK Computer, Micro-Star, GIGABYTE Technology, Colorful, GALAX, SAPPHIRE, EVGA, ZOTAC, Maxsun, PNY Technologies, Gainward, YESTON, ONDA.
The graphic cards market is expected to grow at a compound annual growth rate of 5.5%.
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Graphic Cards Market Overview 4.1 Introduction 4.1.1 Market Taxonomy 4.1.2 Market Definition 4.1.3 Macro-Economic Factors Impacting the Market Growth 4.2 Graphic Cards Market Dynamics 4.2.1 Market Drivers 4.2.2 Market Restraints 4.2.3 Market Opportunity 4.3 Graphic Cards Market - Supply Chain Analysis 4.3.1 List of Key Suppliers 4.3.2 List of Key Distributors 4.3.3 List of Key Consumers 4.4 Key Forces Shaping the Graphic Cards Market 4.4.1 Bargaining Power of Suppliers 4.4.2 Bargaining Power of Buyers 4.4.3 Threat of Substitution 4.4.4 Threat of New Entrants 4.4.5 Competitive Rivalry 4.5 Global Graphic Cards Market Size & Forecast, 2018-2028 4.5.1 Graphic Cards Market Size and Y-o-Y Growth 4.5.2 Graphic Cards Market Absolute $ Opportunity
Chapter 5 Global Graphic Cards Market Analysis and Forecast by Type
5.1 Introduction
5.1.1 Key Market Trends & Growth Opportunities by Type
5.1.2 Basis Point Share (BPS) Analysis by Type
5.1.3 Absolute $ Opportunity Assessment by Type
5.2 Graphic Cards Market Size Forecast by Type
5.2.1 Built-in Independent Graphics Card
5.2.2 External Graphics
5.3 Market Attractiveness Analysis by Type
Chapter 6 Global Graphic Cards Market Analysis and Forecast by Applications
6.1 Introduction
6.1.1 Key Market Trends & Growth Opportunities by Applications
6.1.2 Basis Point Share (BPS) Analysis by Applications
6.1.3 Absolute $ Opportunity Assessment by Applications
6.2 Graphic Cards Market Size Forecast by Applications
6.2.1 Desktop
6.2.2 Laptop
6.2.3 Others
6.3 Market Attractiveness Analysis by Applications
Chapter 7 Global Graphic Cards Market Analysis and Forecast by Region
7.1 Introduction
7.1.1 Key Market Trends & Growth Opportunities by Region
7.1.2 Basis Point Share (BPS) Analysis by Region
7.1.3 Absolute $ Opportunity Assessment by Region
7.2 Graphic Cards Market Size Forecast by Region
7.2.1 North America
7.2.2 Europe
7.2.3 Asia Pacific
7.2.4 Latin America
7.2.5 Middle East & Africa (MEA)
7.3 Market Attractiveness Analysis by Region
Chapter 8 Coronavirus Disease (COVID-19) Impact
8.1 Introduction
8.2 Current & Future Impact Analysis
8.3 Economic Impact Analysis
8.4 Government Policies
8.5 Investment Scenario
Chapter 9 North America Graphic Cards Analysis and Forecast
9.1 Introduction
9.2 North America Graphic Cards Market Size Forecast by Country
9.2.1 U.S.
9.2.2 Canada
9.3 Basis Point Share (BPS) Analysis by Country
9.4 Absolute $ Opportunity Assessment by Country
9.5 Market Attractiveness Analysis by Country
9.6 North America Graphic Cards Market Size Forecast by Type
9.6.1 Built-in Independent Graphics Card
9.6.2 External Graphics
9.7 Basis Point Share (BPS) Analysis by Type
9.8 Absolute $ Opportunity Assessment by Type
9.9 Market Attractiveness Analysis by Type
9.10 North America Graphic Cards Market Size Forecast by Applications
9.10.1 Desktop
9.10.2 Laptop
9.10.3 Others
9.11 Basis Point Share (BPS) Analysis by Applications
9.12 Absolute $ Opportunity Assessment by Applications
9.13 Market Attractiveness Analysis by Applications
Chapter 10 Europe Graphic Cards Analysis and Forecast
10.1 Introduction
10.2 Europe Graphic Cards Market Size Forecast by Country
10.2.1 Germany
10.2.2 France
10.2.3 Italy
10.2.4 U.K.
10.2.5 Spain
10.2.6 Russia
10.2.7 Rest of Europe
10.3 Basis Point Share (BPS) Analysis by Country
10.4 Absolute $ Opportunity Assessment by Country
10.5 Market Attractiveness Analysis by Country
10.6 Europe Graphic Cards Market Size Forecast by Type
10.6.1 Built-in Independent Graphics Card
10.6.2 External Graphics
10.7 Basis Point Share (BPS) Analysis by Type
10.8 Absolute $ Opportunity Assessment by Type
10.9 Market Attractiveness Analysis by Type
10.10 Europe Graphic Cards Market Size Forecast by Applications
10.10.1 Desktop
10.10.2 Laptop
10.10.3 Others
10.11 Basis Point Share (BPS) Analysis by Applications
10.12 Absolute $ Opportunity Assessment by Applications
10.13 Market Attractiveness Analysis by Applications
Chapter 11 Asia Pacific Graphic Cards Analysis and Forecast
11.1 Introduction
11.2 Asia Pacific Graphic Cards Market Size Forecast by Country
11.2.1 China
11.2.2 Japan
11.2.3 South Korea
11.2.4 India
11.2.5 Australia
11.2.6 South East Asia (SEA)
11.2.7 Rest of Asia Pacific (APAC)
11.3 Basis Point Share (BPS) Analysis by Country
11.4 Absolute $ Opportunity Assessment by Country
11.5 Market Attractiveness Analysis by Country
11.6 Asia Pacific Graphic Cards Market Size Forecast by Type
11.6.1 Built-in Independent Graphics Card
11.6.2 External Graphics
11.7 Basis Point Share (BPS) Analysis by Type
11.8 Absolute $ Opportunity Assessment by Type
11.9 Market Attractiveness Analysis by Type
11.10 Asia Pacific Graphic Cards Market Size Forecast by Applications
11.10.1 Desktop
11.10.2 Laptop
11.10.3 Others
11.11 Basis Point Share (BPS) Analysis by Applications
11.12 Absolute $ Opportunity Assessment by Applications
11.13 Market Attractiveness Analysis by Applications
Chapter 12 Latin America Graphic Cards Analysis and Forecast
12.1 Introduction
12.2 Latin America Graphic Cards Market Size Forecast by Country
12.2.1 Brazil
12.2.2 Mexico
12.2.3 Rest of Latin America (LATAM)
12.3 Basis Point Share (BPS) Analysis by Country
12.4 Absolute $ Opportunity Assessment by Country
12.5 Market Attractiveness Analysis by Country
12.6 Latin America Graphic Cards Market Size Forecast by Type
12.6.1 Built-in Independent Graphics Card
12.6.2 External Graphics
12.7 Basis Point Share (BPS) Analysis by Type
12.8 Absolute $ Opportunity Assessment by Type
12.9 Market Attractiveness Analysis by Type
12.10 Latin America Graphic Cards Market Size Forecast by Applications
12.10.1 Desktop
12.10.2 Laptop
12.10.3 Others
12.11 Basis Point Share (BPS) Analysis by Applications
12.12 Absolute $ Opportunity Assessment by Applications
12.13 Market Attractiveness Analysis by Applications
Chapter 13 Middle East & Africa (MEA) Graphic Cards Analysis and Forecast
13.1 Introduction
13.2 Middle East & Africa (MEA) Graphic Cards Market Size Forecast by Country
13.2.1 Saudi Arabia
13.2.2 South Africa
13.2.3 UAE
13.2.4 Rest of Middle East & Africa (MEA)
13.3 Basis Point Share (BPS) Analysis by Country
13.4 Absolute $ Opportunity Assessment by Country
13.5 Market Attractiveness Analysis by Country
13.6 Middle East & Africa (MEA) Graphic Cards Market Size Forecast by Type
13.6.1 Built-in Independent Graphics Card
13.6.2 External Graphics
13.7 Basis Point Share (BPS) Analysis by Type
13.8 Absolute $ Opportunity Assessment by Type
13.9 Market Attractiveness Analysis by Type
13.10 Middle East & Africa (MEA) Graphic Cards Market Size Forecast by Applications
13.10.1 Desktop
13.10.2 Laptop
13.10.3 Others
13.11 Basis Point Share (BPS) Analysis by Applications
13.12 Absolute $ Opportunity Assessment by Applications
13.13 Market Attractiveness Analysis by Applications
Chapter 14 Competition Landscape
14.1 Graphic Cards Market: Competitive Dashboard
14.2 Global Graphic Cards Market: Market Share Analysis, 2019
14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy)
14.3.1 ASUSTeK Computer
14.3.2 Micro-Star
14.3.3 GIGABYTE Technology
14.3.4 Colorful
14.3.5 GALAX
14.3.6 SAPPHIRE
14.3.7 EVGA
14.3.8 ZOTAC
14.3.9 Maxsun
14.3.10 PNY Technologies
14.3.11 Gainward
14.3.12 YESTON
14.3.13 ONDA