Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Graphics Card (Video Card) Market by Type (HD Graphics, Integrated Graphics, Discrete Graphics), By Application (Desktop Computer, Laptop, Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Graphics Card (Video Card) Market by Type (HD Graphics, Integrated Graphics, Discrete Graphics), By Application (Desktop Computer, Laptop, Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 317553 4200 Electronics & Semiconductor 377 226 Pages 4.8 (50)
                                          

Market Overview:


The global graphics card market is expected to grow at a CAGR of 5.5% during the forecast period from 2018 to 2030. The growth in the market can be attributed to the increasing demand for high-end gaming laptops and desktops, rising popularity of cryptocurrency mining, and growing demand for 4K and 8K resolution displays. Based on type, the global graphics card market is segmented into HD Graphics, Integrated Graphics, and Discrete Graphics. The Discrete Graphics segment is expected to account for the largest share of the global graphics card market in 2018. This can be attributed to factors such as increasing demand for high-end gaming laptops and desktops, rising popularity of cryptocurrency mining, and growing demand for 4K and 8K resolution displays. Based on application, the global graphics card market is segmented into desktop computer, laptop computer, workstation/server computer (including mini PC), embedded system (including digital signage), projector & monitor (including medical monitor), all-in-one PC/tablet hybrid device (AiO), set top box (STB) & digital media adapter(DMA), automotive infotainment system head unit display; video Walls etc.), industrial control systems including HMIs & SCADA systems). The desktop computer segment accounted for majority share of total revenue generated by application segments in 2017 owing to higher adoption rates across developed countries such as U.S., Canada., Germany., France., Italy etc.). However,.


Global Graphics Card (Video Card) Industry Outlook


Product Definition:


A graphics card is a piece of computer hardware that generates the images on your screen. It does this by taking data from your computer's memory and using it to create pictures. This process is called rendering.


Your graphics card also determines how well you can play video games and use other multimedia applications.


HD Graphics:


HD Graphics is a group of graphics processing units (GPUs) with high bandwidth and low latency designed to meet the requirements of next-generation display technologies. The primary applications include gaming, media & entertainment, and enterprise content management. HD Graphics are also used in mobile devices such as smartphones and tablets owing to their low power consumption characteristics.


Integrated Graphics:


Integrated graphics and it’s usage in the graphics card market is a new term that has entered the picture. The integrated graphics solution is a combination of both discrete (built-in) and integrated (onboard) graphic solutions, which are used to generate images during the gameplay or video streaming. In earlier times, gamers had to choose between buying high-end monitors with powerful dedicated graphic cards or low end monitors with Integrated Graphics Card (IGC).


Application Insights:


The desktop computer application segment led the global graphics card (video card) market in 2017 and is projected to expand at a steady CAGR from 2018 to 2030. The growth can be attributed to the rising demand for high-performance graphics cards from gaming laptops manufacturers. Integrated chipsets are preferred by laptop manufacturers as they offer lower power consumption, improved battery life, smaller size and weight, and cost reduction through manufacturing process optimization. Discrete video cards offer higher performance than integrated chipsets but have larger size, weight, price tag, and power consumption which affects their adoption in laptop designs negatively.


The others segment includes desktops with multiple monitors; digital signage; surveillance cameras; point of sale systems; industrial computers; medical imaging equipment etcetera.


Regional Analysis:


North America dominated the global market in 2017 owing to the presence of a large number of technology-based companies. The U.S.-based companies are engaged in extensive R&D activities for developing advanced and next-generation graphics solutions such as Holographic Display, which will be used by gamers in future. Moreover, increasing demand for 4K resolution displays is also expected to drive the regional market over the forecast period.


Asia Pacific is anticipated to emerge as one of the fastest growing regions during 2018 - 2030 due to improving economic conditions and rising disposable income levels in emerging countries, such as China and India. Growing adoption of high-end gaming laptops coupled with increased spending on purchasing premium smartphones with better specifications is also driving growth across this region; however, there exists a significant gap between consumer preferences and affordability constraints that hinder wider penetration across this region at present time (2018).


Growth Factors:


  • Increasing demand for high-resolution displays
  • Growing popularity of gaming and virtual reality applications
  • Proliferation of 4K content
  • Development of new and innovative graphics technologies
  • Rising demand for cryptocurrency mining

Scope Of The Report

Report Attributes

Report Details

Report Title

Graphics Card (Video Card) Market Research Report

By Type

HD Graphics, Integrated Graphics, Discrete Graphics

By Application

Desktop Computer, Laptop, Others

By Companies

Intel, Nvidia, AMD, Samsung, Toshiba, Matrox, VIA, EVGA, SIS, MSI, Intel, Leadtek, GALAXY Microsystems Ltd, ZOTAC, Ming xuan, Sapphire, CFG

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

226

Number of Tables & Figures

159

Customization Available

Yes, the report can be customized as per your need.


Global Graphics Card (Video Card) Market Report Segments:

The global Graphics Card (Video Card) market is segmented on the basis of:

Types

HD Graphics, Integrated Graphics, Discrete Graphics

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Desktop Computer, Laptop, Others

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Intel
  2. Nvidia
  3. AMD
  4. Samsung
  5. Toshiba
  6. Matrox
  7. VIA
  8. EVGA
  9. SIS
  10. MSI
  11. Intel
  12. Leadtek
  13. GALAXY Microsystems Ltd
  14. ZOTAC
  15. Ming xuan
  16. Sapphire
  17. CFG

Global Graphics Card (Video Card) Market Overview


Highlights of The Graphics Card (Video Card) Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. HD Graphics
    2. Integrated Graphics
    3. Discrete Graphics
  1. By Application:

    1. Desktop Computer
    2. Laptop
    3. Others
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Graphics Card (Video Card) Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
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Global Graphics Card (Video Card) Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


A graphics card is a specialized computer chip that helps to process images and video. Graphics cards are found in many different types of devices, including desktop computers, laptops, tablets, smartphones and game consoles. They are often the most powerful component in these devices and help to make them more capable for displaying graphics or playing games.

Some of the key players operating in the graphics card (video card) market are Intel, Nvidia, AMD, Samsung, Toshiba, Matrox, VIA, EVGA, SIS, MSI, Intel, Leadtek, GALAXY Microsystems Ltd, ZOTAC, Ming xuan, Sapphire, CFG.

The graphics card (video card) market is expected to register a CAGR of 5.5%.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Graphics Card (Video Card) Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 Graphics Card (Video Card) Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 Graphics Card (Video Card) Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the Graphics Card (Video Card) Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global Graphics Card (Video Card) Market Size & Forecast, 2020-2028       4.5.1 Graphics Card (Video Card) Market Size and Y-o-Y Growth       4.5.2 Graphics Card (Video Card) Market Absolute $ Opportunity

Chapter 5 Global  Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2  Market Size Forecast by Type
      5.2.1 HD Graphics
      5.2.2 Integrated Graphics
      5.2.3 Discrete Graphics
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global  Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2  Market Size Forecast by Applications
      6.2.1 Desktop Computer
      6.2.2 Laptop
      6.2.3 Others
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global Graphics Card (Video Card) Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 Graphics Card (Video Card) Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America  Analysis and Forecast
   9.1 Introduction
   9.2 North America  Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America  Market Size Forecast by Type
      9.6.1 HD Graphics
      9.6.2 Integrated Graphics
      9.6.3 Discrete Graphics
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America  Market Size Forecast by Applications
      9.10.1 Desktop Computer
      9.10.2 Laptop
      9.10.3 Others
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe  Analysis and Forecast
   10.1 Introduction
   10.2 Europe  Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe  Market Size Forecast by Type
      10.6.1 HD Graphics
      10.6.2 Integrated Graphics
      10.6.3 Discrete Graphics
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe  Market Size Forecast by Applications
      10.10.1 Desktop Computer
      10.10.2 Laptop
      10.10.3 Others
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific  Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific  Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific  Market Size Forecast by Type
      11.6.1 HD Graphics
      11.6.2 Integrated Graphics
      11.6.3 Discrete Graphics
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific  Market Size Forecast by Applications
      11.10.1 Desktop Computer
      11.10.2 Laptop
      11.10.3 Others
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America  Analysis and Forecast
   12.1 Introduction
   12.2 Latin America  Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America  Market Size Forecast by Type
      12.6.1 HD Graphics
      12.6.2 Integrated Graphics
      12.6.3 Discrete Graphics
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America  Market Size Forecast by Applications
      12.10.1 Desktop Computer
      12.10.2 Laptop
      12.10.3 Others
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA)  Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA)  Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA)  Market Size Forecast by Type
      13.6.1 HD Graphics
      13.6.2 Integrated Graphics
      13.6.3 Discrete Graphics
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA)  Market Size Forecast by Applications
      13.10.1 Desktop Computer
      13.10.2 Laptop
      13.10.3 Others
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 Graphics Card (Video Card) Market: Competitive Dashboard
   14.2 Global Graphics Card (Video Card) Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 Intel
      14.3.2 Nvidia
      14.3.3 AMD
      14.3.4 Samsung
      14.3.5 Toshiba
      14.3.6 Matrox
      14.3.7 VIA
      14.3.8 EVGA
      14.3.9 SIS
      14.3.10 MSI
      14.3.11 Intel
      14.3.12 Leadtek
      14.3.13 GALAXY Microsystems Ltd
      14.3.14 ZOTAC
      14.3.15 Ming xuan
      14.3.16 Sapphire
      14.3.17 CFG

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