Market Overview:
The global headsets for PC market is expected to grow at a CAGR of 5.5% during the forecast period from 2018 to 2030. The growth in this market can be attributed to the increasing demand for gaming headsets and rising adoption of virtual reality (VR) and augmented reality (AR) applications. In terms of type, the wired USB/analog 3.5mm segment is expected to hold the largest share of the global headsets for PC market during the forecast period, owing to its low cost and easy installation. However, with advancements in wireless technology, the wireless USB transmitter segment is projected to grow at a higher CAGR than other segments during the forecast period.
Product Definition:
A headset for PC is a device that is used to communicate with other players while playing video games. It allows the player to hear the game audio and chat with other players.
Wired USB/Analog 3.5mm:
Wired USB/Analog 3.5mm is a standard audio cable that can be used for connecting analog devices to USB-enabled devices. It has the ability to connect two devices, one end as a standard stereo mini plug and the other as an ordinary three-pronged plug. The device can be connected to any personal computer or sound card that has USB port and an input jack for audio signals.
Wireless USB Transmitter:
Wireless USB Transmitter and it's usage in Headsets for PC market is a device that enables wireless connectivity between two devices, one of which is usually a desktop or laptop computer and the other one is usually an audio device such as headphones.
Application Insights:
The desktop segment accounted for the largest market share in 2017 and is anticipated to maintain its dominance over the forecast period. The increasing usage of headsets due to growing demand from office workers is expected to drive the growth of this segment. Increasing use cases such as conference calls, web conferencing, and video calls are also driving the demand for headsets among end-users. Furthermore, rising adoption of smart speakers is further expected to fuel product demand over the forecast period.
The laptop segment accounted for a significant market share in 2017 owing to high product penetration due largely in part by preference towards wireless solutions among laptop users as compared with their counterparts who prefer wired solutions while using their laptops at home or work places respectively.
Regional Analysis:
North America dominated the global headset for PC market in 2017. The region is expected to witness a considerable growth rate of 5.6% over the forecast period, owing to an increase in the number of users spending more time on their computers and laptops as well as an increasing number of people opting for online shopping over store visits. Furthermore, rising usage of voice-enabled applications is expected to drive demand for headsets across this region during the forecast period.
Asia Pacific is anticipated to be one of the fastest growing regions with a CAGR exceeding 6% from 2018 to 2030 owing high adoption rates towards advanced technologies such as wireless headsets among others across countries such as China and India amongst others which are major consumers due high disposable income levels amongst individuals within these countries along with increased spending power towards luxury items including headphones & speakers; hence driving overall demand within APAC during the forecast period.
Growth Factors:
- Increasing demand for gaming headsets due to the growing popularity of PC gaming
- The increasing trend of online streaming and content creation, which has led to an increase in the use of headsets for better audio quality
- The rising demand from businesses for VoIP (voice over internet protocol) headsets to reduce communication costs
- Headsets becoming more affordable as technology improves and manufacturing costs decrease
- More widespread adoption of virtual reality (VR), which will require users to have a headset
Scope Of The Report
Report Attributes
Report Details
Report Title
Headsets for PC Market Research Report
By Type
Wired USB/Analog 3.5mm, Wireless USB Transmitter, Others
By Application
Desktop, Laptop, Tablet
By Companies
Jabra, Logitech, SteelSeries, Plantronics, HyperX, Razer - Kraken, Corsair Components, Turtle Beach, Sennheiser, Microsoft, Somic, Mad Catz-TRITTON, Gioteck, Trust International, Kotion Electronic, Thrustmaster
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
227
Number of Tables & Figures
159
Customization Available
Yes, the report can be customized as per your need.
Global Headsets for PC Market Report Segments:
The global Headsets for PC market is segmented on the basis of:
Types
Wired USB/Analog 3.5mm, Wireless USB Transmitter, Others
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Desktop, Laptop, Tablet
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Jabra
- Logitech
- SteelSeries
- Plantronics
- HyperX
- Razer - Kraken
- Corsair Components
- Turtle Beach
- Sennheiser
- Microsoft
- Somic
- Mad Catz-TRITTON
- Gioteck
- Trust International
- Kotion Electronic
- Thrustmaster
Highlights of The Headsets for PC Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Wired USB/Analog 3.5mm
- Wireless USB Transmitter
- Others
- By Application:
- Desktop
- Laptop
- Tablet
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Headsets for PC Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
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8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Headsets for PC are devices that allow users to listen to audio and video content while they are working or gaming on their computer. They come in a variety of shapes and sizes, and can be attached directly to the computer's speakers or headphones jack. Headsets for PC can also be connected wirelessly via Bluetooth or Wi-Fi.
Some of the major companies in the headsets for pc market are Jabra, Logitech, SteelSeries, Plantronics, HyperX, Razer - Kraken, Corsair Components, Turtle Beach, Sennheiser, Microsoft, Somic, Mad Catz-TRITTON, Gioteck, Trust International, Kotion Electronic, Thrustmaster.
The headsets for pc market is expected to register a CAGR of 5.5%.
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Headsets for PC Market Overview 4.1 Introduction 4.1.1 Market Taxonomy 4.1.2 Market Definition 4.1.3 Macro-Economic Factors Impacting the Market Growth 4.2 Headsets for PC Market Dynamics 4.2.1 Market Drivers 4.2.2 Market Restraints 4.2.3 Market Opportunity 4.3 Headsets for PC Market - Supply Chain Analysis 4.3.1 List of Key Suppliers 4.3.2 List of Key Distributors 4.3.3 List of Key Consumers 4.4 Key Forces Shaping the Headsets for PC Market 4.4.1 Bargaining Power of Suppliers 4.4.2 Bargaining Power of Buyers 4.4.3 Threat of Substitution 4.4.4 Threat of New Entrants 4.4.5 Competitive Rivalry 4.5 Global Headsets for PC Market Size & Forecast, 2020-2028 4.5.1 Headsets for PC Market Size and Y-o-Y Growth 4.5.2 Headsets for PC Market Absolute $ Opportunity
Chapter 5 Global Market Analysis and Forecast by Type
5.1 Introduction
5.1.1 Key Market Trends & Growth Opportunities by Type
5.1.2 Basis Point Share (BPS) Analysis by Type
5.1.3 Absolute $ Opportunity Assessment by Type
5.2 Market Size Forecast by Type
5.2.1 Wired USB/Analog 3.5mm
5.2.2 Wireless USB Transmitter
5.2.3 Others
5.3 Market Attractiveness Analysis by Type
Chapter 6 Global Market Analysis and Forecast by Applications
6.1 Introduction
6.1.1 Key Market Trends & Growth Opportunities by Applications
6.1.2 Basis Point Share (BPS) Analysis by Applications
6.1.3 Absolute $ Opportunity Assessment by Applications
6.2 Market Size Forecast by Applications
6.2.1 Desktop
6.2.2 Laptop
6.2.3 Tablet
6.3 Market Attractiveness Analysis by Applications
Chapter 7 Global Headsets for PC Market Analysis and Forecast by Region
7.1 Introduction
7.1.1 Key Market Trends & Growth Opportunities by Region
7.1.2 Basis Point Share (BPS) Analysis by Region
7.1.3 Absolute $ Opportunity Assessment by Region
7.2 Headsets for PC Market Size Forecast by Region
7.2.1 North America
7.2.2 Europe
7.2.3 Asia Pacific
7.2.4 Latin America
7.2.5 Middle East & Africa (MEA)
7.3 Market Attractiveness Analysis by Region
Chapter 8 Coronavirus Disease (COVID-19) Impact
8.1 Introduction
8.2 Current & Future Impact Analysis
8.3 Economic Impact Analysis
8.4 Government Policies
8.5 Investment Scenario
Chapter 9 North America Analysis and Forecast
9.1 Introduction
9.2 North America Market Size Forecast by Country
9.2.1 U.S.
9.2.2 Canada
9.3 Basis Point Share (BPS) Analysis by Country
9.4 Absolute $ Opportunity Assessment by Country
9.5 Market Attractiveness Analysis by Country
9.6 North America Market Size Forecast by Type
9.6.1 Wired USB/Analog 3.5mm
9.6.2 Wireless USB Transmitter
9.6.3 Others
9.7 Basis Point Share (BPS) Analysis by Type
9.8 Absolute $ Opportunity Assessment by Type
9.9 Market Attractiveness Analysis by Type
9.10 North America Market Size Forecast by Applications
9.10.1 Desktop
9.10.2 Laptop
9.10.3 Tablet
9.11 Basis Point Share (BPS) Analysis by Applications
9.12 Absolute $ Opportunity Assessment by Applications
9.13 Market Attractiveness Analysis by Applications
Chapter 10 Europe Analysis and Forecast
10.1 Introduction
10.2 Europe Market Size Forecast by Country
10.2.1 Germany
10.2.2 France
10.2.3 Italy
10.2.4 U.K.
10.2.5 Spain
10.2.6 Russia
10.2.7 Rest of Europe
10.3 Basis Point Share (BPS) Analysis by Country
10.4 Absolute $ Opportunity Assessment by Country
10.5 Market Attractiveness Analysis by Country
10.6 Europe Market Size Forecast by Type
10.6.1 Wired USB/Analog 3.5mm
10.6.2 Wireless USB Transmitter
10.6.3 Others
10.7 Basis Point Share (BPS) Analysis by Type
10.8 Absolute $ Opportunity Assessment by Type
10.9 Market Attractiveness Analysis by Type
10.10 Europe Market Size Forecast by Applications
10.10.1 Desktop
10.10.2 Laptop
10.10.3 Tablet
10.11 Basis Point Share (BPS) Analysis by Applications
10.12 Absolute $ Opportunity Assessment by Applications
10.13 Market Attractiveness Analysis by Applications
Chapter 11 Asia Pacific Analysis and Forecast
11.1 Introduction
11.2 Asia Pacific Market Size Forecast by Country
11.2.1 China
11.2.2 Japan
11.2.3 South Korea
11.2.4 India
11.2.5 Australia
11.2.6 South East Asia (SEA)
11.2.7 Rest of Asia Pacific (APAC)
11.3 Basis Point Share (BPS) Analysis by Country
11.4 Absolute $ Opportunity Assessment by Country
11.5 Market Attractiveness Analysis by Country
11.6 Asia Pacific Market Size Forecast by Type
11.6.1 Wired USB/Analog 3.5mm
11.6.2 Wireless USB Transmitter
11.6.3 Others
11.7 Basis Point Share (BPS) Analysis by Type
11.8 Absolute $ Opportunity Assessment by Type
11.9 Market Attractiveness Analysis by Type
11.10 Asia Pacific Market Size Forecast by Applications
11.10.1 Desktop
11.10.2 Laptop
11.10.3 Tablet
11.11 Basis Point Share (BPS) Analysis by Applications
11.12 Absolute $ Opportunity Assessment by Applications
11.13 Market Attractiveness Analysis by Applications
Chapter 12 Latin America Analysis and Forecast
12.1 Introduction
12.2 Latin America Market Size Forecast by Country
12.2.1 Brazil
12.2.2 Mexico
12.2.3 Rest of Latin America (LATAM)
12.3 Basis Point Share (BPS) Analysis by Country
12.4 Absolute $ Opportunity Assessment by Country
12.5 Market Attractiveness Analysis by Country
12.6 Latin America Market Size Forecast by Type
12.6.1 Wired USB/Analog 3.5mm
12.6.2 Wireless USB Transmitter
12.6.3 Others
12.7 Basis Point Share (BPS) Analysis by Type
12.8 Absolute $ Opportunity Assessment by Type
12.9 Market Attractiveness Analysis by Type
12.10 Latin America Market Size Forecast by Applications
12.10.1 Desktop
12.10.2 Laptop
12.10.3 Tablet
12.11 Basis Point Share (BPS) Analysis by Applications
12.12 Absolute $ Opportunity Assessment by Applications
12.13 Market Attractiveness Analysis by Applications
Chapter 13 Middle East & Africa (MEA) Analysis and Forecast
13.1 Introduction
13.2 Middle East & Africa (MEA) Market Size Forecast by Country
13.2.1 Saudi Arabia
13.2.2 South Africa
13.2.3 UAE
13.2.4 Rest of Middle East & Africa (MEA)
13.3 Basis Point Share (BPS) Analysis by Country
13.4 Absolute $ Opportunity Assessment by Country
13.5 Market Attractiveness Analysis by Country
13.6 Middle East & Africa (MEA) Market Size Forecast by Type
13.6.1 Wired USB/Analog 3.5mm
13.6.2 Wireless USB Transmitter
13.6.3 Others
13.7 Basis Point Share (BPS) Analysis by Type
13.8 Absolute $ Opportunity Assessment by Type
13.9 Market Attractiveness Analysis by Type
13.10 Middle East & Africa (MEA) Market Size Forecast by Applications
13.10.1 Desktop
13.10.2 Laptop
13.10.3 Tablet
13.11 Basis Point Share (BPS) Analysis by Applications
13.12 Absolute $ Opportunity Assessment by Applications
13.13 Market Attractiveness Analysis by Applications
Chapter 14 Competition Landscape
14.1 Headsets for PC Market: Competitive Dashboard
14.2 Global Headsets for PC Market: Market Share Analysis, 2019
14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy)
14.3.1 Jabra
14.3.2 Logitech
14.3.3 SteelSeries
14.3.4 Plantronics
14.3.5 HyperX
14.3.6 Razer - Kraken
14.3.7 Corsair Components
14.3.8 Turtle Beach
14.3.9 Sennheiser
14.3.10 Microsoft
14.3.11 Somic
14.3.12 Mad Catz-TRITTON
14.3.13 Gioteck
14.3.14 Trust International
14.3.15 Kotion Electronic
14.3.16 Thrustmaster