Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Headsets for PC Market by Type (Wired USB/Analog 3.5mm, Wireless USB Transmitter, Others), By Application (Desktop, Laptop, Tablet) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Headsets for PC Market by Type (Wired USB/Analog 3.5mm, Wireless USB Transmitter, Others), By Application (Desktop, Laptop, Tablet) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 370818 4200 Consumer Goods 377 227 Pages 4.5 (33)
                                          

Market Overview:


The global headsets for PC market is expected to grow at a CAGR of 5.5% during the forecast period from 2018 to 2030. The growth in this market can be attributed to the increasing demand for gaming headsets and rising adoption of virtual reality (VR) and augmented reality (AR) applications. In terms of type, the wired USB/analog 3.5mm segment is expected to hold the largest share of the global headsets for PC market during the forecast period, owing to its low cost and easy installation. However, with advancements in wireless technology, the wireless USB transmitter segment is projected to grow at a higher CAGR than other segments during the forecast period.


Global Headsets for PC Industry Outlook


Product Definition:


A headset for PC is a device that is used to communicate with other players while playing video games. It allows the player to hear the game audio and chat with other players.


Wired USB/Analog 3.5mm:


Wired USB/Analog 3.5mm is a standard audio cable that can be used for connecting analog devices to USB-enabled devices. It has the ability to connect two devices, one end as a standard stereo mini plug and the other as an ordinary three-pronged plug. The device can be connected to any personal computer or sound card that has USB port and an input jack for audio signals.


Wireless USB Transmitter:


Wireless USB Transmitter and it's usage in Headsets for PC market is a device that enables wireless connectivity between two devices, one of which is usually a desktop or laptop computer and the other one is usually an audio device such as headphones.


Application Insights:


The desktop segment accounted for the largest market share in 2017 and is anticipated to maintain its dominance over the forecast period. The increasing usage of headsets due to growing demand from office workers is expected to drive the growth of this segment. Increasing use cases such as conference calls, web conferencing, and video calls are also driving the demand for headsets among end-users. Furthermore, rising adoption of smart speakers is further expected to fuel product demand over the forecast period.


The laptop segment accounted for a significant market share in 2017 owing to high product penetration due largely in part by preference towards wireless solutions among laptop users as compared with their counterparts who prefer wired solutions while using their laptops at home or work places respectively.


Regional Analysis:


North America dominated the global headset for PC market in 2017. The region is expected to witness a considerable growth rate of 5.6% over the forecast period, owing to an increase in the number of users spending more time on their computers and laptops as well as an increasing number of people opting for online shopping over store visits. Furthermore, rising usage of voice-enabled applications is expected to drive demand for headsets across this region during the forecast period.


Asia Pacific is anticipated to be one of the fastest growing regions with a CAGR exceeding 6% from 2018 to 2030 owing high adoption rates towards advanced technologies such as wireless headsets among others across countries such as China and India amongst others which are major consumers due high disposable income levels amongst individuals within these countries along with increased spending power towards luxury items including headphones & speakers; hence driving overall demand within APAC during the forecast period.


Growth Factors:


  • Increasing demand for gaming headsets due to the growing popularity of PC gaming
  • The increasing trend of online streaming and content creation, which has led to an increase in the use of headsets for better audio quality
  • The rising demand from businesses for VoIP (voice over internet protocol) headsets to reduce communication costs
  • Headsets becoming more affordable as technology improves and manufacturing costs decrease
  • More widespread adoption of virtual reality (VR), which will require users to have a headset

Scope Of The Report

Report Attributes

Report Details

Report Title

Headsets for PC Market Research Report

By Type

Wired USB/Analog 3.5mm, Wireless USB Transmitter, Others

By Application

Desktop, Laptop, Tablet

By Companies

Jabra, Logitech, SteelSeries, Plantronics, HyperX, Razer - Kraken, Corsair Components, Turtle Beach, Sennheiser, Microsoft, Somic, Mad Catz-TRITTON, Gioteck, Trust International, Kotion Electronic, Thrustmaster

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

227

Number of Tables & Figures

159

Customization Available

Yes, the report can be customized as per your need.


Global Headsets for PC Market Report Segments:

The global Headsets for PC market is segmented on the basis of:

Types

Wired USB/Analog 3.5mm, Wireless USB Transmitter, Others

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Desktop, Laptop, Tablet

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Jabra
  2. Logitech
  3. SteelSeries
  4. Plantronics
  5. HyperX
  6. Razer - Kraken
  7. Corsair Components
  8. Turtle Beach
  9. Sennheiser
  10. Microsoft
  11. Somic
  12. Mad Catz-TRITTON
  13. Gioteck
  14. Trust International
  15. Kotion Electronic
  16. Thrustmaster

Global Headsets for PC Market Overview


Highlights of The Headsets for PC Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Wired USB/Analog 3.5mm
    2. Wireless USB Transmitter
    3. Others
  1. By Application:

    1. Desktop
    2. Laptop
    3. Tablet
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Headsets for PC Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
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  • Consumer Insights
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Global Headsets for PC Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Headsets for PC are devices that allow users to listen to audio and video content while they are working or gaming on their computer. They come in a variety of shapes and sizes, and can be attached directly to the computer's speakers or headphones jack. Headsets for PC can also be connected wirelessly via Bluetooth or Wi-Fi.

Some of the major companies in the headsets for pc market are Jabra, Logitech, SteelSeries, Plantronics, HyperX, Razer - Kraken, Corsair Components, Turtle Beach, Sennheiser, Microsoft, Somic, Mad Catz-TRITTON, Gioteck, Trust International, Kotion Electronic, Thrustmaster.

The headsets for pc market is expected to register a CAGR of 5.5%.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Headsets for PC Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 Headsets for PC Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 Headsets for PC Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the Headsets for PC Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global Headsets for PC Market Size & Forecast, 2020-2028       4.5.1 Headsets for PC Market Size and Y-o-Y Growth       4.5.2 Headsets for PC Market Absolute $ Opportunity

Chapter 5 Global  Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2  Market Size Forecast by Type
      5.2.1 Wired USB/Analog 3.5mm
      5.2.2 Wireless USB Transmitter
      5.2.3 Others
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global  Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2  Market Size Forecast by Applications
      6.2.1 Desktop
      6.2.2 Laptop
      6.2.3 Tablet
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global Headsets for PC Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 Headsets for PC Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America  Analysis and Forecast
   9.1 Introduction
   9.2 North America  Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America  Market Size Forecast by Type
      9.6.1 Wired USB/Analog 3.5mm
      9.6.2 Wireless USB Transmitter
      9.6.3 Others
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America  Market Size Forecast by Applications
      9.10.1 Desktop
      9.10.2 Laptop
      9.10.3 Tablet
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe  Analysis and Forecast
   10.1 Introduction
   10.2 Europe  Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe  Market Size Forecast by Type
      10.6.1 Wired USB/Analog 3.5mm
      10.6.2 Wireless USB Transmitter
      10.6.3 Others
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe  Market Size Forecast by Applications
      10.10.1 Desktop
      10.10.2 Laptop
      10.10.3 Tablet
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific  Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific  Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific  Market Size Forecast by Type
      11.6.1 Wired USB/Analog 3.5mm
      11.6.2 Wireless USB Transmitter
      11.6.3 Others
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific  Market Size Forecast by Applications
      11.10.1 Desktop
      11.10.2 Laptop
      11.10.3 Tablet
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America  Analysis and Forecast
   12.1 Introduction
   12.2 Latin America  Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America  Market Size Forecast by Type
      12.6.1 Wired USB/Analog 3.5mm
      12.6.2 Wireless USB Transmitter
      12.6.3 Others
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America  Market Size Forecast by Applications
      12.10.1 Desktop
      12.10.2 Laptop
      12.10.3 Tablet
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA)  Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA)  Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA)  Market Size Forecast by Type
      13.6.1 Wired USB/Analog 3.5mm
      13.6.2 Wireless USB Transmitter
      13.6.3 Others
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA)  Market Size Forecast by Applications
      13.10.1 Desktop
      13.10.2 Laptop
      13.10.3 Tablet
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 Headsets for PC Market: Competitive Dashboard
   14.2 Global Headsets for PC Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 Jabra
      14.3.2 Logitech
      14.3.3 SteelSeries
      14.3.4 Plantronics
      14.3.5 HyperX
      14.3.6 Razer - Kraken
      14.3.7 Corsair Components
      14.3.8 Turtle Beach
      14.3.9 Sennheiser
      14.3.10 Microsoft
      14.3.11 Somic
      14.3.12 Mad Catz-TRITTON
      14.3.13 Gioteck
      14.3.14 Trust International
      14.3.15 Kotion Electronic
      14.3.16 Thrustmaster

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