Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Healthcare AR VR Market by Type (Mobile, PC/Home Console, Headset AR), By Application (Surgical Training, Surgical Navigation, Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Healthcare AR VR Market by Type (Mobile, PC/Home Console, Headset AR), By Application (Surgical Training, Surgical Navigation, Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 306045 4200 Medical Devices & Consumables 377 126 Pages 4.8 (37)
                                          

Market Overview:


The global healthcare AR VR market is expected to grow at a CAGR of over 25% during the forecast period from 2018 to 2030. The growth in this market can be attributed to the increasing demand for AR VR technology in surgical training and surgical navigation applications. Additionally, the growing adoption of AR VR technology in medical education is also contributing to the growth of this market. North America dominates the global healthcare AR VR market, followed by Europe and Asia Pacific.


Global Healthcare AR VR Industry Outlook


Product Definition:


Healthcare AR VR is the use of augmented reality and virtual reality technology within the healthcare industry. This can include using AR and VR for medical training, treatment, and patient care. The importance of Healthcare AR VR lies in its ability to improve patient care, training, and efficiency.


Mobile:


Mobile is the most used device in the world. It has penetrated into all aspects of life and has become an essential part of modern lifestyle. The penetration is high in healthcare sector also due to its portability, accessibility and affordability which makes it a vital tool for medical diagnosis as well as treatment.


PC/Home Console:


PC/home console is a device that can be used to access patient data from a distance using the internet. It also provides information related to medication, tests, and treatments schedules. This device has the ability to access patient’s health information from any location and at any time. PC/home console is widely used in healthcare applications such as radiology departments for telemedicine services and during surgical procedures for monitoring & providing support while performing surgeries remotely.


Application Insights:


Based on application, the global healthcare AR VR market has been segmented into surgical training, surgical navigation, others. The surgical training segment dominated the overall market in terms of revenue in 2017. This can be attributed to a high usage rate of these devices for basic and advanced trainings during surgeries. Furthermore, an increase in demand for minimally invasive procedures is further expected to contribute towards growth over the forecast period.


The other applications include medical education and patient care instruction which are anticipated to witness significant growth over the forecast period owing to their increasing adoption across several applications such as diagnostics laboratories and clinics among others.


Regional Analysis:


North America dominated the global market in 2017. The growth can be attributed to increasing investments by key companies, such as Google and Apple Inc., in developing augmented reality apps for smartphones. For instance, in January 2018, Apple Inc. launched a new ARKit software development kit that makes it easier for developers to create augmented reality (AR) applications on iOS 11 operating system from iPhone 7 and above devices. Moreover, according to a survey conducted by IBM Corporation with 1,600 U.S.-based consumers across 20 industries in November 2017; healthcare was identified as one of the industries where consumers are likely to use AR technology over the next two years due to its potential benefits including improving patient safety & clinical efficiency while reducing medical errors & hospital-acquired infections (HAIs).


Growth Factors:


  • Increasing demand for minimally invasive surgeries: The global market for minimally invasive surgeries is expected to grow at a CAGR of 6.5% from 2016 to 2021. This is primarily due to the increasing demand for minimally invasive surgeries due to their benefits such as shorter hospital stays, reduced pain and blood loss, and faster recovery times. Healthcare AR VR can play a significant role in enhancing the accuracy and efficacy of these procedures by providing surgeons with real-time 3D images of the patient's anatomy.
  • Growing prevalence of chronic diseases: The global prevalence of chronic diseases such as cancer, diabetes, and heart disease is on the rise, owing to changing lifestyles and aging populations. These diseases are often treated using expensive drugs or surgery which can be prohibitively expensive for patients in developing countries. Healthcare AR VR can help reduce the cost of treatment by providing doctors with accurate information about drug dosage levels and surgical procedures in a virtual environment that can be accessed from anywhere in the world.

Scope Of The Report

Report Attributes

Report Details

Report Title

Healthcare AR VR Market Research Report

By Type

Mobile, PC/Home Console, Headset AR

By Application

Surgical Training, Surgical Navigation, Others

By Companies

SAMSUNG, MICROSOFT, GOOGLE, FaceBook, Carl Zeiss, Baofeng, Sony, Razer, HTC, Daqri, AMD, Atheer, Meta, CastAR, Skully, HP, Antvr, Lumus, Fove, Sulon, JINWEIDU, Virglass, Emaxv, Epson

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

126

Number of Tables & Figures

89

Customization Available

Yes, the report can be customized as per your need.


Global Healthcare AR VR Market Report Segments:

The global Healthcare AR VR market is segmented on the basis of:

Types

Mobile, PC/Home Console, Headset AR

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Surgical Training, Surgical Navigation, Others

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. SAMSUNG
  2. MICROSOFT
  3. GOOGLE
  4. FaceBook
  5. Carl Zeiss
  6. Baofeng
  7. Sony
  8. Razer
  9. HTC
  10. Daqri
  11. AMD
  12. Atheer
  13. Meta
  14. CastAR
  15. Skully
  16. HP
  17. Antvr
  18. Lumus
  19. Fove
  20. Sulon
  21. JINWEIDU
  22. Virglass
  23. Emaxv
  24. Epson

Global Healthcare AR VR Market Overview


Highlights of The Healthcare AR VR Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Mobile
    2. PC/Home Console
    3. Headset AR
  1. By Application:

    1. Surgical Training
    2. Surgical Navigation
    3. Others
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Healthcare AR VR Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

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Global Healthcare AR VR Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Healthcare AR VR is a new type of immersive virtual reality experience that allows users to see and interact with healthcare providers in a realistic environment. This technology can help patients learn about their health conditions and receive treatment recommendations from healthcare professionals.

Some of the major players in the healthcare ar vr market are SAMSUNG, MICROSOFT, GOOGLE, FaceBook, Carl Zeiss, Baofeng, Sony, Razer, HTC, Daqri, AMD, Atheer, Meta, CastAR, Skully, HP, Antvr, Lumus, Fove, Sulon, JINWEIDU, Virglass, Emaxv, Epson.

The healthcare ar vr market is expected to grow at a compound annual growth rate of 25%.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Healthcare AR VR Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 Healthcare AR VR Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 Healthcare AR VR Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the Healthcare AR VR Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global Healthcare AR VR Market Size & Forecast, 2020-2028       4.5.1 Healthcare AR VR Market Size and Y-o-Y Growth       4.5.2 Healthcare AR VR Market Absolute $ Opportunity

Chapter 5 Global  Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2  Market Size Forecast by Type
      5.2.1 Mobile
      5.2.2 PC/Home Console
      5.2.3 Headset AR
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global  Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2  Market Size Forecast by Applications
      6.2.1 Surgical Training
      6.2.2 Surgical Navigation
      6.2.3 Others
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global Healthcare AR VR Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 Healthcare AR VR Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America  Analysis and Forecast
   9.1 Introduction
   9.2 North America  Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America  Market Size Forecast by Type
      9.6.1 Mobile
      9.6.2 PC/Home Console
      9.6.3 Headset AR
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America  Market Size Forecast by Applications
      9.10.1 Surgical Training
      9.10.2 Surgical Navigation
      9.10.3 Others
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe  Analysis and Forecast
   10.1 Introduction
   10.2 Europe  Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe  Market Size Forecast by Type
      10.6.1 Mobile
      10.6.2 PC/Home Console
      10.6.3 Headset AR
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe  Market Size Forecast by Applications
      10.10.1 Surgical Training
      10.10.2 Surgical Navigation
      10.10.3 Others
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific  Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific  Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific  Market Size Forecast by Type
      11.6.1 Mobile
      11.6.2 PC/Home Console
      11.6.3 Headset AR
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific  Market Size Forecast by Applications
      11.10.1 Surgical Training
      11.10.2 Surgical Navigation
      11.10.3 Others
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America  Analysis and Forecast
   12.1 Introduction
   12.2 Latin America  Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America  Market Size Forecast by Type
      12.6.1 Mobile
      12.6.2 PC/Home Console
      12.6.3 Headset AR
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America  Market Size Forecast by Applications
      12.10.1 Surgical Training
      12.10.2 Surgical Navigation
      12.10.3 Others
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA)  Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA)  Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA)  Market Size Forecast by Type
      13.6.1 Mobile
      13.6.2 PC/Home Console
      13.6.3 Headset AR
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA)  Market Size Forecast by Applications
      13.10.1 Surgical Training
      13.10.2 Surgical Navigation
      13.10.3 Others
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 Healthcare AR VR Market: Competitive Dashboard
   14.2 Global Healthcare AR VR Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 SAMSUNG
      14.3.2 MICROSOFT
      14.3.3 GOOGLE
      14.3.4 FaceBook
      14.3.5 Carl Zeiss
      14.3.6 Baofeng
      14.3.7 Sony
      14.3.8 Razer
      14.3.9 HTC
      14.3.10 Daqri
      14.3.11 AMD
      14.3.12 Atheer
      14.3.13 Meta
      14.3.14 CastAR
      14.3.15 Skully
      14.3.16 HP
      14.3.17 Antvr
      14.3.18 Lumus
      14.3.19 Fove
      14.3.20 Sulon
      14.3.21 JINWEIDU
      14.3.22 Virglass
      14.3.23 Emaxv
      14.3.24 Epson

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