Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Indoor Cycling Software Market by Type (Virtual Video Software, Training Software), By Application (Home, Fitness Club, Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Indoor Cycling Software Market by Type (Virtual Video Software, Training Software), By Application (Home, Fitness Club, Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 248073 4200 Service & Software 377 201 Pages 4.6 (50)
                                          

Market Overview:


The global indoor cycling software market is expected to grow at a CAGR of 7.5% during the forecast period from 2018 to 2030. The growth in this market can be attributed to the increasing demand for fitness and health-related activities, rising awareness about the benefits of indoor cycling, and growing number of fitness clubs. In addition, the increasing adoption of virtual video software is also contributing to the growth of this market. On the basis of type, virtual video software is expected to account for a larger share than training software during the forecast period. This can be attributed to its ability to provide an immersive experience that helps users feel as if they are actually riding a bike indoors. By application, home segment is expected to account for a larger share than fitness club and other segments during the forecast period.


Global Indoor Cycling Software Industry Outlook


Product Definition:


Indoor Cycling Software is a computer software application that assists cyclists in tracking performance data while riding indoors on a stationary bicycle. The software can provide feedback on heart rate, power output, cadence, and other metrics to help riders improve their cycling abilities.


Virtual Video Software:


Virtual video software is a tool that allows the user to create videos with the best possible quality. The growth factor in the indoor cycling software market is increasing demand for effective training programs and advanced data visualization tools.


The global virtual video software market size was valued at USD 1,849.7 thousand in 2015 and it is expected to grow at a CAGR of XX% from 2016 to 2024.


Training Software:


The global training software and it's usage in indoor cycling software market size was valued at USD 0.0004 million in 2016. The increasing popularity of indoor cycling as a fitness activity is expected to drive the demand for these systems over the forecast period.


The industry has been witnessing an increase in investments by companies for research.


Application Insights:


The fitness club segment dominated the global indoor cycling software market in 2017, accounting for a share of over 60.0% of the overall revenue. The segment is expected to continue its dominance over the forecast period owing to an increase in demand for indoor cycling bikes at gyms and sports clubs across various regions, including North America, Europe and Asia Pacific. In addition, factors such as growing health consciousness among consumers are likely to drive demand for fitness equipment including stationary bikes at gyms and sports clubs.


Indoor cyclists can burn calories while improving their cardiovascular endurance by using this type of training equipment called spinning bicycles or cycle ergometers. These machines have been proven effective in burning excess fat through moderate cardio exercise by increasing metabolism rate during workout sessions on these machines as compared to other cardio exercises where one can only burn calories but not necessarily lose weight effectively (through calorie expenditure).


Regional Analysis:


Europe dominated the global indoor cycling software market in 2017. Europe has been witnessing a growing interest in outdoor and indoor sports, which is expected to have a positive impact on the regional market over the forecast period. The U.K., Germany, France, Italy are some of the countries that have witnessed significant growth in recent years owing to increased consumer spending on fitness products and services along with rising health awareness among people. Asia Pacific is expected to witness substantial growth over the next eight years owing to increasing popularity of group training sessions at gyms as well as home based programs for weight loss and fitness enhancement among consumers across China & India markets.


Growth Factors:


  • Increasing demand for health and fitness
  • Rising awareness about the benefits of indoor cycling
  • Growing popularity of group exercise classes
  • Proliferation of health clubs and gyms
  • Technological advancements

Scope Of The Report

Report Attributes

Report Details

Report Title

Indoor Cycling Software Market Research Report

By Type

Virtual Video Software, Training Software

By Application

Home, Fitness Club, Others

By Companies

Zwift, Strava, Sufferfest, Trainer Road, Rouvy, BODY BIKE, Spivi, PainCave, CycleCast, Studio Sweat, Peloton

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

201

Number of Tables & Figures

141

Customization Available

Yes, the report can be customized as per your need.


Global Indoor Cycling Software Market Report Segments:

The global Indoor Cycling Software market is segmented on the basis of:

Types

Virtual Video Software, Training Software

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Home, Fitness Club, Others

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Zwift
  2. Strava
  3. Sufferfest
  4. Trainer Road
  5. Rouvy
  6. BODY BIKE
  7. Spivi
  8. PainCave
  9. CycleCast
  10. Studio Sweat
  11. Peloton

Global Indoor Cycling Software Market Overview


Highlights of The Indoor Cycling Software Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Virtual Video Software
    2. Training Software
  1. By Application:

    1. Home
    2. Fitness Club
    3. Others
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Indoor Cycling Software Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Indoor Cycling Software Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Indoor cycling software is a computer program that helps cyclists to track their progress, monitor their workouts and make adjustments to improve performance.

Some of the key players operating in the indoor cycling software market are Zwift, Strava, Sufferfest, Trainer Road, Rouvy, BODY BIKE, Spivi, PainCave, CycleCast, Studio Sweat, Peloton.

The indoor cycling software market is expected to register a CAGR of 7.5%.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Indoor Cycling Software Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 Indoor Cycling Software Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 Indoor Cycling Software Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the Indoor Cycling Software Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global Indoor Cycling Software Market Size & Forecast, 2018-2028       4.5.1 Indoor Cycling Software Market Size and Y-o-Y Growth       4.5.2 Indoor Cycling Software Market Absolute $ Opportunity

Chapter 5 Global Indoor Cycling Software Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2 Indoor Cycling Software Market Size Forecast by Type
      5.2.1 Virtual Video Software
      5.2.2 Training Software
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global Indoor Cycling Software Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2 Indoor Cycling Software Market Size Forecast by Applications
      6.2.1 Home
      6.2.2 Fitness Club
      6.2.3 Others
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global Indoor Cycling Software Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 Indoor Cycling Software Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America Indoor Cycling Software Analysis and Forecast
   9.1 Introduction
   9.2 North America Indoor Cycling Software Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America Indoor Cycling Software Market Size Forecast by Type
      9.6.1 Virtual Video Software
      9.6.2 Training Software
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America Indoor Cycling Software Market Size Forecast by Applications
      9.10.1 Home
      9.10.2 Fitness Club
      9.10.3 Others
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe Indoor Cycling Software Analysis and Forecast
   10.1 Introduction
   10.2 Europe Indoor Cycling Software Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe Indoor Cycling Software Market Size Forecast by Type
      10.6.1 Virtual Video Software
      10.6.2 Training Software
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe Indoor Cycling Software Market Size Forecast by Applications
      10.10.1 Home
      10.10.2 Fitness Club
      10.10.3 Others
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific Indoor Cycling Software Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific Indoor Cycling Software Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific Indoor Cycling Software Market Size Forecast by Type
      11.6.1 Virtual Video Software
      11.6.2 Training Software
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific Indoor Cycling Software Market Size Forecast by Applications
      11.10.1 Home
      11.10.2 Fitness Club
      11.10.3 Others
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America Indoor Cycling Software Analysis and Forecast
   12.1 Introduction
   12.2 Latin America Indoor Cycling Software Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America Indoor Cycling Software Market Size Forecast by Type
      12.6.1 Virtual Video Software
      12.6.2 Training Software
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America Indoor Cycling Software Market Size Forecast by Applications
      12.10.1 Home
      12.10.2 Fitness Club
      12.10.3 Others
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA) Indoor Cycling Software Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA) Indoor Cycling Software Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA) Indoor Cycling Software Market Size Forecast by Type
      13.6.1 Virtual Video Software
      13.6.2 Training Software
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA) Indoor Cycling Software Market Size Forecast by Applications
      13.10.1 Home
      13.10.2 Fitness Club
      13.10.3 Others
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 Indoor Cycling Software Market: Competitive Dashboard
   14.2 Global Indoor Cycling Software Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 Zwift
      14.3.2 Strava
      14.3.3 Sufferfest
      14.3.4 Trainer Road
      14.3.5 Rouvy
      14.3.6 BODY BIKE
      14.3.7 Spivi
      14.3.8 PainCave
      14.3.9 CycleCast
      14.3.10 Studio Sweat
      14.3.11 Peloton

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