Market Overview:
The global inflight entertainment systems market is expected to grow at a CAGR of 7.5% during the forecast period from 2018 to 2030. The market growth can be attributed to the increasing demand for in-flight entertainment among passengers, especially in long-range flights. Additionally, the increasing adoption of digital technologies and rising disposable incomes are also contributing to the growth of this market. Based on type, the global inflight entertainment systems market is segmented into moving-map systems, audio entertainment, and video entertainment. The video Entertainment segment is expected to grow at a higher CAGR during the forecast period as compared to other segments owing to its growing popularity among passengers across different regions. Based on application, the global inflight entertainment systems market is divided into long-range flights and short-range flights segments.
Product Definition:
Inflight Entertainment Systems (IFES) are electronic systems installed on board an aircraft to provide passengers with entertainment. The importance of IFES is that it helps to keep passengers occupied and comfortable during the flight. This can include movies, television shows, music, video games, and other types of content.
Moving-map Systems:
The global moving-map systems, it's usage and growth factor in the Inflight Entertainment Systems market size was valued at USD 6.5 billion in 2015 and is expected to witness significant growth over the forecast period. The increasing demand for innovative entertainment solutions that provide passengers with an enhanced experience is anticipated to drive industry growth over the next few years.
Audio Entertainment:
Audio entertainment is the activity or service that involves playing music, news, and sports events in an attempt to pass the time productively and leisurely. Inflight entertainment systems are used by airlines for providing audio entertainment during flights. The primary objective of in-flight audio entertainment is to provide a comfortable traveling experience to passengers by offering them engaging content while flying across different regions.
Application Insights:
The long-range flight segment dominated the global market in 2017 and is expected to witness significant growth over the forecast period. This can be attributed to an increase in air traffic due to rise in disposable income, rapid urbanization, and growing middle-class population. The demand for inflight entertainment systems has increased with a rise in demand for comfortable travel experience by airlines across long-distance routes.
In addition, governments around the world are taking initiatives such as ¢â‚¬Å“Airport Modernization Programmes¢â‚¬ at various airports which includes construction of new terminals that feature moving walkways, restaurants & lounges within airport premises leading to an increase in passenger traffic at these facilities which further propels revenue generation from inflight entertainment systems business.
Regional Analysis:
North America dominated the global market in 2017. The growth of this region can be attributed to the increasing air travel in countries such as U.S., Canada, and Mexico. Moreover, airlines are spending more on entertainment systems for long-range flights due to which it has become a must have feature for passengers traveling by air.
Asia Pacific is anticipated to register considerable growth over the forecast period owing high population density.
Growth Factors:
- Increasing demand for in-flight entertainment systems from the airline industry as a whole
- The increasing number of long-haul flights and the consequent need for in-flight entertainment systems to keep passengers occupied
- The increasing affordability of in-flight entertainment systems, making them more accessible to passengers
- The increasing sophistication of in-flight entertainment systems, with more features and options being made available
- The growing trend towards personalisation and customisation of travel experiences, which is fuelling demand for better quality in-flight entertainment systems
Scope Of The Report
Report Attributes
Report Details
Report Title
Inflight Entertainment Systems Market Research Report
By Type
Moving-map Systems, Audio Entertainment, Video Entertainment
By Application
Long-range Flight, Short-range Flight
By Companies
Rockwell Collins, Panasonic Avionics, Honeywell Aerospace, UTC Aerospace Systems, Global Eagle Entertainment, DivX
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
247
Number of Tables & Figures
173
Customization Available
Yes, the report can be customized as per your need.
Global Inflight Entertainment Systems Market Report Segments:
The global Inflight Entertainment Systems market is segmented on the basis of:
Types
Moving-map Systems, Audio Entertainment, Video Entertainment
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Long-range Flight, Short-range Flight
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Rockwell Collins
- Panasonic Avionics
- Honeywell Aerospace
- UTC Aerospace Systems
- Global Eagle Entertainment
- DivX
Highlights of The Inflight Entertainment Systems Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Moving-map Systems
- Audio Entertainment
- Video Entertainment
- By Application:
- Long-range Flight
- Short-range Flight
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Inflight Entertainment Systems Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
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8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Inflight Entertainment Systems (IES) is a term used to describe the various entertainment devices and services that are available on commercial aircraft. These systems can include televisions, audio systems, video games, movies, and other forms of entertainment. IES can be used to pass the time while flying or to provide a distraction from the boredom of long flights.
Some of the major players in the inflight entertainment systems market are Rockwell Collins, Panasonic Avionics, Honeywell Aerospace, UTC Aerospace Systems, Global Eagle Entertainment, DivX.
The inflight entertainment systems market is expected to grow at a compound annual growth rate of 7.5%.
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Inflight Entertainment Systems Market Overview 4.1 Introduction 4.1.1 Market Taxonomy 4.1.2 Market Definition 4.1.3 Macro-Economic Factors Impacting the Market Growth 4.2 Inflight Entertainment Systems Market Dynamics 4.2.1 Market Drivers 4.2.2 Market Restraints 4.2.3 Market Opportunity 4.3 Inflight Entertainment Systems Market - Supply Chain Analysis 4.3.1 List of Key Suppliers 4.3.2 List of Key Distributors 4.3.3 List of Key Consumers 4.4 Key Forces Shaping the Inflight Entertainment Systems Market 4.4.1 Bargaining Power of Suppliers 4.4.2 Bargaining Power of Buyers 4.4.3 Threat of Substitution 4.4.4 Threat of New Entrants 4.4.5 Competitive Rivalry 4.5 Global Inflight Entertainment Systems Market Size & Forecast, 2020-2028 4.5.1 Inflight Entertainment Systems Market Size and Y-o-Y Growth 4.5.2 Inflight Entertainment Systems Market Absolute $ Opportunity
Chapter 5 Global Market Analysis and Forecast by Type
5.1 Introduction
5.1.1 Key Market Trends & Growth Opportunities by Type
5.1.2 Basis Point Share (BPS) Analysis by Type
5.1.3 Absolute $ Opportunity Assessment by Type
5.2 Market Size Forecast by Type
5.2.1 Moving-map Systems
5.2.2 Audio Entertainment
5.2.3 Video Entertainment
5.3 Market Attractiveness Analysis by Type
Chapter 6 Global Market Analysis and Forecast by Applications
6.1 Introduction
6.1.1 Key Market Trends & Growth Opportunities by Applications
6.1.2 Basis Point Share (BPS) Analysis by Applications
6.1.3 Absolute $ Opportunity Assessment by Applications
6.2 Market Size Forecast by Applications
6.2.1 Long-range Flight
6.2.2 Short-range Flight
6.3 Market Attractiveness Analysis by Applications
Chapter 7 Global Inflight Entertainment Systems Market Analysis and Forecast by Region
7.1 Introduction
7.1.1 Key Market Trends & Growth Opportunities by Region
7.1.2 Basis Point Share (BPS) Analysis by Region
7.1.3 Absolute $ Opportunity Assessment by Region
7.2 Inflight Entertainment Systems Market Size Forecast by Region
7.2.1 North America
7.2.2 Europe
7.2.3 Asia Pacific
7.2.4 Latin America
7.2.5 Middle East & Africa (MEA)
7.3 Market Attractiveness Analysis by Region
Chapter 8 Coronavirus Disease (COVID-19) Impact
8.1 Introduction
8.2 Current & Future Impact Analysis
8.3 Economic Impact Analysis
8.4 Government Policies
8.5 Investment Scenario
Chapter 9 North America Analysis and Forecast
9.1 Introduction
9.2 North America Market Size Forecast by Country
9.2.1 U.S.
9.2.2 Canada
9.3 Basis Point Share (BPS) Analysis by Country
9.4 Absolute $ Opportunity Assessment by Country
9.5 Market Attractiveness Analysis by Country
9.6 North America Market Size Forecast by Type
9.6.1 Moving-map Systems
9.6.2 Audio Entertainment
9.6.3 Video Entertainment
9.7 Basis Point Share (BPS) Analysis by Type
9.8 Absolute $ Opportunity Assessment by Type
9.9 Market Attractiveness Analysis by Type
9.10 North America Market Size Forecast by Applications
9.10.1 Long-range Flight
9.10.2 Short-range Flight
9.11 Basis Point Share (BPS) Analysis by Applications
9.12 Absolute $ Opportunity Assessment by Applications
9.13 Market Attractiveness Analysis by Applications
Chapter 10 Europe Analysis and Forecast
10.1 Introduction
10.2 Europe Market Size Forecast by Country
10.2.1 Germany
10.2.2 France
10.2.3 Italy
10.2.4 U.K.
10.2.5 Spain
10.2.6 Russia
10.2.7 Rest of Europe
10.3 Basis Point Share (BPS) Analysis by Country
10.4 Absolute $ Opportunity Assessment by Country
10.5 Market Attractiveness Analysis by Country
10.6 Europe Market Size Forecast by Type
10.6.1 Moving-map Systems
10.6.2 Audio Entertainment
10.6.3 Video Entertainment
10.7 Basis Point Share (BPS) Analysis by Type
10.8 Absolute $ Opportunity Assessment by Type
10.9 Market Attractiveness Analysis by Type
10.10 Europe Market Size Forecast by Applications
10.10.1 Long-range Flight
10.10.2 Short-range Flight
10.11 Basis Point Share (BPS) Analysis by Applications
10.12 Absolute $ Opportunity Assessment by Applications
10.13 Market Attractiveness Analysis by Applications
Chapter 11 Asia Pacific Analysis and Forecast
11.1 Introduction
11.2 Asia Pacific Market Size Forecast by Country
11.2.1 China
11.2.2 Japan
11.2.3 South Korea
11.2.4 India
11.2.5 Australia
11.2.6 South East Asia (SEA)
11.2.7 Rest of Asia Pacific (APAC)
11.3 Basis Point Share (BPS) Analysis by Country
11.4 Absolute $ Opportunity Assessment by Country
11.5 Market Attractiveness Analysis by Country
11.6 Asia Pacific Market Size Forecast by Type
11.6.1 Moving-map Systems
11.6.2 Audio Entertainment
11.6.3 Video Entertainment
11.7 Basis Point Share (BPS) Analysis by Type
11.8 Absolute $ Opportunity Assessment by Type
11.9 Market Attractiveness Analysis by Type
11.10 Asia Pacific Market Size Forecast by Applications
11.10.1 Long-range Flight
11.10.2 Short-range Flight
11.11 Basis Point Share (BPS) Analysis by Applications
11.12 Absolute $ Opportunity Assessment by Applications
11.13 Market Attractiveness Analysis by Applications
Chapter 12 Latin America Analysis and Forecast
12.1 Introduction
12.2 Latin America Market Size Forecast by Country
12.2.1 Brazil
12.2.2 Mexico
12.2.3 Rest of Latin America (LATAM)
12.3 Basis Point Share (BPS) Analysis by Country
12.4 Absolute $ Opportunity Assessment by Country
12.5 Market Attractiveness Analysis by Country
12.6 Latin America Market Size Forecast by Type
12.6.1 Moving-map Systems
12.6.2 Audio Entertainment
12.6.3 Video Entertainment
12.7 Basis Point Share (BPS) Analysis by Type
12.8 Absolute $ Opportunity Assessment by Type
12.9 Market Attractiveness Analysis by Type
12.10 Latin America Market Size Forecast by Applications
12.10.1 Long-range Flight
12.10.2 Short-range Flight
12.11 Basis Point Share (BPS) Analysis by Applications
12.12 Absolute $ Opportunity Assessment by Applications
12.13 Market Attractiveness Analysis by Applications
Chapter 13 Middle East & Africa (MEA) Analysis and Forecast
13.1 Introduction
13.2 Middle East & Africa (MEA) Market Size Forecast by Country
13.2.1 Saudi Arabia
13.2.2 South Africa
13.2.3 UAE
13.2.4 Rest of Middle East & Africa (MEA)
13.3 Basis Point Share (BPS) Analysis by Country
13.4 Absolute $ Opportunity Assessment by Country
13.5 Market Attractiveness Analysis by Country
13.6 Middle East & Africa (MEA) Market Size Forecast by Type
13.6.1 Moving-map Systems
13.6.2 Audio Entertainment
13.6.3 Video Entertainment
13.7 Basis Point Share (BPS) Analysis by Type
13.8 Absolute $ Opportunity Assessment by Type
13.9 Market Attractiveness Analysis by Type
13.10 Middle East & Africa (MEA) Market Size Forecast by Applications
13.10.1 Long-range Flight
13.10.2 Short-range Flight
13.11 Basis Point Share (BPS) Analysis by Applications
13.12 Absolute $ Opportunity Assessment by Applications
13.13 Market Attractiveness Analysis by Applications
Chapter 14 Competition Landscape
14.1 Inflight Entertainment Systems Market: Competitive Dashboard
14.2 Global Inflight Entertainment Systems Market: Market Share Analysis, 2019
14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy)
14.3.1 Rockwell Collins
14.3.2 Panasonic Avionics
14.3.3 Honeywell Aerospace
14.3.4 UTC Aerospace Systems
14.3.5 Global Eagle Entertainment
14.3.6 DivX