Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Interactive Fitness Market by Type (Fitness Equipment, Software System), By Application (Gym, Household) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Interactive Fitness Market by Type (Fitness Equipment, Software System), By Application (Gym, Household) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 249263 4200 New Technology 377 196 Pages 5 (33)
                                          

Market Overview:


The global interactive fitness market is expected to grow at a CAGR of 7.5% during the forecast period from 2018 to 2030. The growth in this market can be attributed to the increasing awareness about health and fitness, growing demand for technologically advanced fitness equipment, and rising number of gyms and health clubs. In terms of type, the fitness equipment segment is expected to lead the global interactive fitness market during the forecast period. This segment is projected to grow at a CAGR of 8% from 2018 to 2030. By application, the gym segment is expected to lead the global interactive fitness market during the forecast period.


Global Interactive Fitness Industry Outlook


Product Definition:


Interactive Fitness is a term used to describe fitness activities that involve more than one person. These activities can include things like group fitness classes, sports, or simply working out with a friend. The importance of interactive fitness is that it can make exercise more fun and social, which can help people stick with their workouts in the long run.


Fitness Equipment:


Fitness equipment is any apparatus or device, which helps in maintaining physical fitness. It includes exercise equipment, sports utility vehicles (SUV), and other devices. Fitness equipment can be used by individuals of all ages and backgrounds for physical exercise to maintain a healthy lifestyle.


Software System:


Software system is a collection of tools and processes that help in maintaining, tracking and analyzing health related data. It helps to store, collect, analyze and communicate information with the help of input sensors such as heart rate monitor or GPS etc. Interactive fitness software system can be defined as computer software designed specifically for use by individuals to improve their physical performance through training.


Application Insights:


The gym application segment dominated the global interactive fitness market in 2017. This is attributed to the rising number of gyms across the globe and increasing government initiatives to promote health & wellness. For instance, as per a study published by Global Health Analytics Market Size, Inc., around 210 million adults in U.S. were members of sports clubs and gyms in 2015, which was a rise of more than 20% from 2010. Similarly, according to data published by International Health, Racquet & Sportsclub Association (IHRSA), there were nearly 205 millionmemberships globallyin 2016and that number is expected to reach nearly 213 millionby 2022 (up 19%). These factors are anticipated to fuel product demand over the forecast period.


Regional Analysis:


North America dominated the global market in 2017. The region is expected to maintain its position during the forecast period. This can be attributed to increasing awareness regarding a healthy lifestyle, presence of well-established gyms and fitness centers, and high purchasing power of consumers in this region. Moreover, rising adoption of interactive fitness solutions by individuals for maintaining health & wellness is anticipated to drive growth over the forecast period.


Asia Pacific regional market captured significant share in 2017 owing to growing popularity of home based workout programs among individuals looking for an alternative way out while avoiding traffic on busy roads or seeking better time management with their work outs at convenient timings as per their convenience rather than fixed gym hours & schedules which suits them best throughout the week as compared to having a rigid routine that they have been following from previous days/weeks/months etc.


Growth Factors:


  • Increasing awareness about the importance of fitness and health among people, especially youngsters.
  • Rising disposable income of people, which enables them to spend on health and fitness products/services.
  • Growing trend of working out in groups or studios, as it provides social support and motivation for staying fit.
  • Proliferation of digital technologies that help track fitness progress and provide customized workout plans accordingly.

Scope Of The Report

Report Attributes

Report Details

Report Title

Interactive Fitness Market Research Report

By Type

Fitness Equipment, Software System

By Application

Gym, Household

By Companies

Axtion Technology, Echelon Fitness, eGym GmbH, Interactive Fitness Holdings, Motion Fitness, Nautilus, Nexersys, Peloton Interactive, SMARTfit, Tonal Systems

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

196

Number of Tables & Figures

138

Customization Available

Yes, the report can be customized as per your need.


Global Interactive Fitness Market Report Segments:

The global Interactive Fitness market is segmented on the basis of:

Types

Fitness Equipment, Software System

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Gym, Household

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Axtion Technology
  2. Echelon Fitness
  3. eGym GmbH
  4. Interactive Fitness Holdings
  5. Motion Fitness
  6. Nautilus
  7. Nexersys
  8. Peloton Interactive
  9. SMARTfit
  10. Tonal Systems

Global Interactive Fitness Market Overview


Highlights of The Interactive Fitness Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Fitness Equipment
    2. Software System
  1. By Application:

    1. Gym
    2. Household
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Interactive Fitness Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

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  • Market Entry Strategies
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  • Consumer Insights
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  • Product & Brand Management
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  • Identifying Appropriate Advertising Appeals

Global Interactive Fitness Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Interactive fitness is a type of physical activity that encourages people to be more active and engaged with their surroundings. It can include things like using a treadmill to run alongside someone else, playing games on an exercise bike, or dancing along to music.

Some of the major players in the interactive fitness market are Axtion Technology, Echelon Fitness, eGym GmbH, Interactive Fitness Holdings, Motion Fitness, Nautilus, Nexersys, Peloton Interactive, SMARTfit, Tonal Systems.

The interactive fitness market is expected to register a CAGR of 7.5%.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Interactive Fitness Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 Interactive Fitness Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 Interactive Fitness Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the Interactive Fitness Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global Interactive Fitness Market Size & Forecast, 2018-2028       4.5.1 Interactive Fitness Market Size and Y-o-Y Growth       4.5.2 Interactive Fitness Market Absolute $ Opportunity

Chapter 5 Global Interactive Fitness Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2 Interactive Fitness Market Size Forecast by Type
      5.2.1 Fitness Equipment
      5.2.2 Software System
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global Interactive Fitness Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2 Interactive Fitness Market Size Forecast by Applications
      6.2.1 Gym
      6.2.2 Household
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global Interactive Fitness Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 Interactive Fitness Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America Interactive Fitness Analysis and Forecast
   9.1 Introduction
   9.2 North America Interactive Fitness Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America Interactive Fitness Market Size Forecast by Type
      9.6.1 Fitness Equipment
      9.6.2 Software System
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America Interactive Fitness Market Size Forecast by Applications
      9.10.1 Gym
      9.10.2 Household
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe Interactive Fitness Analysis and Forecast
   10.1 Introduction
   10.2 Europe Interactive Fitness Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe Interactive Fitness Market Size Forecast by Type
      10.6.1 Fitness Equipment
      10.6.2 Software System
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe Interactive Fitness Market Size Forecast by Applications
      10.10.1 Gym
      10.10.2 Household
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific Interactive Fitness Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific Interactive Fitness Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific Interactive Fitness Market Size Forecast by Type
      11.6.1 Fitness Equipment
      11.6.2 Software System
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific Interactive Fitness Market Size Forecast by Applications
      11.10.1 Gym
      11.10.2 Household
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America Interactive Fitness Analysis and Forecast
   12.1 Introduction
   12.2 Latin America Interactive Fitness Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America Interactive Fitness Market Size Forecast by Type
      12.6.1 Fitness Equipment
      12.6.2 Software System
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America Interactive Fitness Market Size Forecast by Applications
      12.10.1 Gym
      12.10.2 Household
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA) Interactive Fitness Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA) Interactive Fitness Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA) Interactive Fitness Market Size Forecast by Type
      13.6.1 Fitness Equipment
      13.6.2 Software System
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA) Interactive Fitness Market Size Forecast by Applications
      13.10.1 Gym
      13.10.2 Household
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 Interactive Fitness Market: Competitive Dashboard
   14.2 Global Interactive Fitness Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 Axtion Technology
      14.3.2 Echelon Fitness
      14.3.3 eGym GmbH
      14.3.4 Interactive Fitness Holdings
      14.3.5 Motion Fitness
      14.3.6 Nautilus
      14.3.7 Nexersys
      14.3.8 Peloton Interactive
      14.3.9 SMARTfit
      14.3.10 Tonal Systems

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