Industry Growth Insights published a new data on “Internet Gambling and Sports Betting Market”. The research report is titled “Internet Gambling and Sports Betting Market research by Types (Sports Betting, Casino, Poker, Bingo, Lottery, Other/Skill Gaming), By Applications (Desktop, Mobile Devices), By Players/Companies International Game Technology PLC (IGT), Bet365, Scientific Games, Flutter Entertainment, Betsson, GVC, Playtech, Kindred, MRG, ZEAL, Bet-At-Home, William Hill, 888, Expekt”.
Scope Of The Report
Report Attributes
Report Details
Report Title
Internet Gambling and Sports Betting Market Research Report
By Type
Sports Betting, Casino, Poker, Bingo, Lottery, Other/Skill Gaming
By Application
Desktop, Mobile Devices
By Companies
International Game Technology PLC (IGT), Bet365, Scientific Games, Flutter Entertainment, Betsson, GVC, Playtech, Kindred, MRG, ZEAL, Bet-At-Home, William Hill, 888, Expekt
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
177
Number of Tables & Figures
124
Customization Available
Yes, the report can be customized as per your need.
Global Internet Gambling and Sports Betting Market Report Segments:
The global Internet Gambling and Sports Betting market is segmented on the basis of:
Types
Sports Betting, Casino, Poker, Bingo, Lottery, Other/Skill Gaming
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Desktop, Mobile Devices
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- International Game Technology PLC (IGT)
- Bet365
- Scientific Games
- Flutter Entertainment
- Betsson
- GVC
- Playtech
- Kindred
- MRG
- ZEAL
- Bet-At-Home
- William Hill
- 888
- Expekt
Highlights of The Internet Gambling and Sports Betting Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Sports Betting
- Casino
- Poker
- Bingo
- Lottery
- Other/Skill Gaming
- By Application:
- Desktop
- Mobile Devices
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Internet Gambling and Sports Betting Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
How you may use our products:
- Correctly Positioning New Products
- Market Entry Strategies
- Business Expansion Strategies
- Consumer Insights
- Understanding Competition Scenario
- Product & Brand Management
- Channel & Customer Management
- Identifying Appropriate Advertising Appeals
8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Internet gambling and sports betting are two different types of gambling that take place online. Internet gambling is a form of wagering where people bet on sporting events, horse races, and other contests using the internet. Sports betting is when someone bets on the outcome of a particular sporting event or game.
Some of the major companies in the internet gambling and sports betting market are International Game Technology PLC (IGT), Bet365, Scientific Games, Flutter Entertainment, Betsson, GVC, Playtech, Kindred, MRG, ZEAL, Bet-At-Home, William Hill, 888, Expekt.
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Internet Gambling and Sports Betting Market Overview 4.1 Introduction 4.1.1 Market Taxonomy 4.1.2 Market Definition 4.1.3 Macro-Economic Factors Impacting the Market Growth 4.2 Internet Gambling and Sports Betting Market Dynamics 4.2.1 Market Drivers 4.2.2 Market Restraints 4.2.3 Market Opportunity 4.3 Internet Gambling and Sports Betting Market - Supply Chain Analysis 4.3.1 List of Key Suppliers 4.3.2 List of Key Distributors 4.3.3 List of Key Consumers 4.4 Key Forces Shaping the Internet Gambling and Sports Betting Market 4.4.1 Bargaining Power of Suppliers 4.4.2 Bargaining Power of Buyers 4.4.3 Threat of Substitution 4.4.4 Threat of New Entrants 4.4.5 Competitive Rivalry 4.5 Global Internet Gambling and Sports Betting Market Size & Forecast, 2018-2028 4.5.1 Internet Gambling and Sports Betting Market Size and Y-o-Y Growth 4.5.2 Internet Gambling and Sports Betting Market Absolute $ Opportunity
Chapter 5 Global Internet Gambling and Sports Betting Market Analysis and Forecast by Type
5.1 Introduction
5.1.1 Key Market Trends & Growth Opportunities by Type
5.1.2 Basis Point Share (BPS) Analysis by Type
5.1.3 Absolute $ Opportunity Assessment by Type
5.2 Internet Gambling and Sports Betting Market Size Forecast by Type
5.2.1 Sports Betting
5.2.2 Casino
5.2.3 Poker
5.2.4 Bingo
5.2.5 Lottery
5.2.6 Other/Skill Gaming
5.3 Market Attractiveness Analysis by Type
Chapter 6 Global Internet Gambling and Sports Betting Market Analysis and Forecast by Applications
6.1 Introduction
6.1.1 Key Market Trends & Growth Opportunities by Applications
6.1.2 Basis Point Share (BPS) Analysis by Applications
6.1.3 Absolute $ Opportunity Assessment by Applications
6.2 Internet Gambling and Sports Betting Market Size Forecast by Applications
6.2.1 Desktop
6.2.2 Mobile Devices
6.3 Market Attractiveness Analysis by Applications
Chapter 7 Global Internet Gambling and Sports Betting Market Analysis and Forecast by Region
7.1 Introduction
7.1.1 Key Market Trends & Growth Opportunities by Region
7.1.2 Basis Point Share (BPS) Analysis by Region
7.1.3 Absolute $ Opportunity Assessment by Region
7.2 Internet Gambling and Sports Betting Market Size Forecast by Region
7.2.1 North America
7.2.2 Europe
7.2.3 Asia Pacific
7.2.4 Latin America
7.2.5 Middle East & Africa (MEA)
7.3 Market Attractiveness Analysis by Region
Chapter 8 Coronavirus Disease (COVID-19) Impact
8.1 Introduction
8.2 Current & Future Impact Analysis
8.3 Economic Impact Analysis
8.4 Government Policies
8.5 Investment Scenario
Chapter 9 North America Internet Gambling and Sports Betting Analysis and Forecast
9.1 Introduction
9.2 North America Internet Gambling and Sports Betting Market Size Forecast by Country
9.2.1 U.S.
9.2.2 Canada
9.3 Basis Point Share (BPS) Analysis by Country
9.4 Absolute $ Opportunity Assessment by Country
9.5 Market Attractiveness Analysis by Country
9.6 North America Internet Gambling and Sports Betting Market Size Forecast by Type
9.6.1 Sports Betting
9.6.2 Casino
9.6.3 Poker
9.6.4 Bingo
9.6.5 Lottery
9.6.6 Other/Skill Gaming
9.7 Basis Point Share (BPS) Analysis by Type
9.8 Absolute $ Opportunity Assessment by Type
9.9 Market Attractiveness Analysis by Type
9.10 North America Internet Gambling and Sports Betting Market Size Forecast by Applications
9.10.1 Desktop
9.10.2 Mobile Devices
9.11 Basis Point Share (BPS) Analysis by Applications
9.12 Absolute $ Opportunity Assessment by Applications
9.13 Market Attractiveness Analysis by Applications
Chapter 10 Europe Internet Gambling and Sports Betting Analysis and Forecast
10.1 Introduction
10.2 Europe Internet Gambling and Sports Betting Market Size Forecast by Country
10.2.1 Germany
10.2.2 France
10.2.3 Italy
10.2.4 U.K.
10.2.5 Spain
10.2.6 Russia
10.2.7 Rest of Europe
10.3 Basis Point Share (BPS) Analysis by Country
10.4 Absolute $ Opportunity Assessment by Country
10.5 Market Attractiveness Analysis by Country
10.6 Europe Internet Gambling and Sports Betting Market Size Forecast by Type
10.6.1 Sports Betting
10.6.2 Casino
10.6.3 Poker
10.6.4 Bingo
10.6.5 Lottery
10.6.6 Other/Skill Gaming
10.7 Basis Point Share (BPS) Analysis by Type
10.8 Absolute $ Opportunity Assessment by Type
10.9 Market Attractiveness Analysis by Type
10.10 Europe Internet Gambling and Sports Betting Market Size Forecast by Applications
10.10.1 Desktop
10.10.2 Mobile Devices
10.11 Basis Point Share (BPS) Analysis by Applications
10.12 Absolute $ Opportunity Assessment by Applications
10.13 Market Attractiveness Analysis by Applications
Chapter 11 Asia Pacific Internet Gambling and Sports Betting Analysis and Forecast
11.1 Introduction
11.2 Asia Pacific Internet Gambling and Sports Betting Market Size Forecast by Country
11.2.1 China
11.2.2 Japan
11.2.3 South Korea
11.2.4 India
11.2.5 Australia
11.2.6 South East Asia (SEA)
11.2.7 Rest of Asia Pacific (APAC)
11.3 Basis Point Share (BPS) Analysis by Country
11.4 Absolute $ Opportunity Assessment by Country
11.5 Market Attractiveness Analysis by Country
11.6 Asia Pacific Internet Gambling and Sports Betting Market Size Forecast by Type
11.6.1 Sports Betting
11.6.2 Casino
11.6.3 Poker
11.6.4 Bingo
11.6.5 Lottery
11.6.6 Other/Skill Gaming
11.7 Basis Point Share (BPS) Analysis by Type
11.8 Absolute $ Opportunity Assessment by Type
11.9 Market Attractiveness Analysis by Type
11.10 Asia Pacific Internet Gambling and Sports Betting Market Size Forecast by Applications
11.10.1 Desktop
11.10.2 Mobile Devices
11.11 Basis Point Share (BPS) Analysis by Applications
11.12 Absolute $ Opportunity Assessment by Applications
11.13 Market Attractiveness Analysis by Applications
Chapter 12 Latin America Internet Gambling and Sports Betting Analysis and Forecast
12.1 Introduction
12.2 Latin America Internet Gambling and Sports Betting Market Size Forecast by Country
12.2.1 Brazil
12.2.2 Mexico
12.2.3 Rest of Latin America (LATAM)
12.3 Basis Point Share (BPS) Analysis by Country
12.4 Absolute $ Opportunity Assessment by Country
12.5 Market Attractiveness Analysis by Country
12.6 Latin America Internet Gambling and Sports Betting Market Size Forecast by Type
12.6.1 Sports Betting
12.6.2 Casino
12.6.3 Poker
12.6.4 Bingo
12.6.5 Lottery
12.6.6 Other/Skill Gaming
12.7 Basis Point Share (BPS) Analysis by Type
12.8 Absolute $ Opportunity Assessment by Type
12.9 Market Attractiveness Analysis by Type
12.10 Latin America Internet Gambling and Sports Betting Market Size Forecast by Applications
12.10.1 Desktop
12.10.2 Mobile Devices
12.11 Basis Point Share (BPS) Analysis by Applications
12.12 Absolute $ Opportunity Assessment by Applications
12.13 Market Attractiveness Analysis by Applications
Chapter 13 Middle East & Africa (MEA) Internet Gambling and Sports Betting Analysis and Forecast
13.1 Introduction
13.2 Middle East & Africa (MEA) Internet Gambling and Sports Betting Market Size Forecast by Country
13.2.1 Saudi Arabia
13.2.2 South Africa
13.2.3 UAE
13.2.4 Rest of Middle East & Africa (MEA)
13.3 Basis Point Share (BPS) Analysis by Country
13.4 Absolute $ Opportunity Assessment by Country
13.5 Market Attractiveness Analysis by Country
13.6 Middle East & Africa (MEA) Internet Gambling and Sports Betting Market Size Forecast by Type
13.6.1 Sports Betting
13.6.2 Casino
13.6.3 Poker
13.6.4 Bingo
13.6.5 Lottery
13.6.6 Other/Skill Gaming
13.7 Basis Point Share (BPS) Analysis by Type
13.8 Absolute $ Opportunity Assessment by Type
13.9 Market Attractiveness Analysis by Type
13.10 Middle East & Africa (MEA) Internet Gambling and Sports Betting Market Size Forecast by Applications
13.10.1 Desktop
13.10.2 Mobile Devices
13.11 Basis Point Share (BPS) Analysis by Applications
13.12 Absolute $ Opportunity Assessment by Applications
13.13 Market Attractiveness Analysis by Applications
Chapter 14 Competition Landscape
14.1 Internet Gambling and Sports Betting Market: Competitive Dashboard
14.2 Global Internet Gambling and Sports Betting Market: Market Share Analysis, 2019
14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy)
14.3.1 International Game Technology PLC (IGT)
14.3.2 Bet365
14.3.3 Scientific Games
14.3.4 Flutter Entertainment
14.3.5 Betsson
14.3.6 GVC
14.3.7 Playtech
14.3.8 Kindred
14.3.9 MRG
14.3.10 ZEAL
14.3.11 Bet-At-Home
14.3.12 William Hill
14.3.13 888
14.3.14 Expekt