Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global IT Spending In Cinema Market by Type (Hardware, Software, Services), By Application (Public Cinema, Private Cinema, Home Theater) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global IT Spending In Cinema Market by Type (Hardware, Software, Services), By Application (Public Cinema, Private Cinema, Home Theater) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 250021 4200 Service & Software 377 185 Pages 4.9 (41)
                                          

Market Overview:


The global IT spending in cinema market is expected to grow at a CAGR of 5.8% during the forecast period 2018-2030. The market growth can be attributed to the increasing demand for digital cinema and rising number of multiplexes across the globe. In terms of type, hardware segment is expected to hold a dominant share in the global IT spending in cinema market during the forecast period. This can be attributed to increasing adoption of digital projection systems and 3D projection systems by cinemas worldwide. In terms of application, public cinema segment is anticipated to witness highest growth rate during the forecast period owing to growing demand for entertainment among people across different geographies.


Global IT Spending In Cinema Industry Outlook


Product Definition:


Information technology spending in cinema is the use of information technology in the cinema industry. The importance of IT spending in cinema is that it can help improve the efficiency and productivity of the industry.


Hardware:


Hardware is the part of technology that includes cameras, editing systems, sound equipment and other peripherals. Hardware is witnessing growth in cinema market due to its increasing use in films production. The hardware used for making movies has become more sophisticated over time with the advent of digital video recorders and high-definition cameras replacing conventional 35mm film camera system.


Software:


Software is the set of tools and processes that help to run a business effectively. In IT terms, software refers to all the tools and systems used for carrying out instructions. It includes computer programs as well as peripheral devices like printers, scanners, etc., which are used in computers for performing specific tasks.


Software is extensively used in Information Technology (IT) industries such as banking & finance; telecom; retail; entertainment industry among others owing to its core functions such as automation of processes.


Application Insights:


The public cinema segment dominated the global IT spending in cinema market, accounting for over 60.0% share of the overall revenue in 2017. The growth can be attributed to an increase in number of screens across theaters worldwide. For instance, as per Screen Digestures Inc., there were 6,509 commercial cinemas (ie., screening movies daily) across the world with a screen-share of 70.4% in 2017; however this number was higher during the peak years of box office success (2009-10) than now when competition among theaters is high and fewer screens are required to run at a profit margin acceptable to owners/investors while retaining sufficient attendance levels for profitability purposes.


Home theater accounted for more than 30.0% share on account of growing preference among consumers towards watching movies at their convenience without having to compromise on quality or contentions regarding availability/availability date changes etc.


Regional Analysis:


North America dominated the global market in 2017. The growth is attributed to the presence of a large number of theaters, coupled with high consumer preference for technologically advanced and luxurious moviegoing experience. Moreover, growing adoption of 3D movies has further propelled regional growth.


Asia Pacific is expected to witness significant growth over the forecast period owing to increasing disposable income levels and rapid urbanization in countries such as China and India. Furthermore, government initiatives encouraging people from middle-income groups are likely to contribute toward higher spending on home entertainment systems in this region over the next few years.           ‰â€˜Iron Man 3‰â€™ set a new record by grossing more than any other film ever screened at Imax theaters worldwide; it also emerged as one of Hollywood's top earners during its opening weekend (2013). Such trends bode well for regional revenue prospects over the coming years.


Growth Factors:


  • Increasing demand for cinema content: With the growth of digital media and online streaming services, there is an increasing demand for high-quality cinema content. This is driving cinemas to invest in new technologies and equipment to improve the viewing experience for their customers.
  • Rising popularity of luxury cinemas: There has been a growing trend towards luxury cinemas, with more premium seating options and luxurious amenities being offered. This is attracting wealthier consumers who are willing to pay more for a better movie-going experience.
  • Emergence of new formats: Cinema chains are experimenting with new formats such as 4D and IMAX screens in order to attract more customers. These immersive experiences are becoming increasingly popular, particularly among younger audiences who want a more engaging movie-going experience.

Scope Of The Report

Report Attributes

Report Details

Report Title

IT Spending In Cinema Market Research Report

By Type

Hardware, Software, Services

By Application

Public Cinema, Private Cinema, Home Theater

By Companies

IBM, SAP, Dell, HP, Microsoft, ATOS, Cisco Systems, Intel, Schneider Electric, Verizon Communications, Amazon Web Services, Google

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

185

Number of Tables & Figures

130

Customization Available

Yes, the report can be customized as per your need.


Global IT Spending In Cinema Market Report Segments:

The global IT Spending In Cinema market is segmented on the basis of:

Types

Hardware, Software, Services

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Public Cinema, Private Cinema, Home Theater

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. IBM
  2. SAP
  3. Dell
  4. HP
  5. Microsoft
  6. ATOS
  7. Cisco Systems
  8. Intel
  9. Schneider Electric
  10. Verizon Communications
  11. Amazon Web Services
  12. Google

Global IT Spending In Cinema Market Overview


Highlights of The IT Spending In Cinema Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Hardware
    2. Software
    3. Services
  1. By Application:

    1. Public Cinema
    2. Private Cinema
    3. Home Theater
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the IT Spending In Cinema Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

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Global IT Spending In Cinema Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


IT spending in cinema is on the rise, with studios and exhibitors investing more money in technology to keep up with changing consumer habits. In 2017, IT spending reached $5.1 billion globally, according to The Hollywood Reporter. This figure is projected to grow by 5 percent each year through 2021.

Some of the major players in the it spending in cinema market are IBM, SAP, Dell, HP, Microsoft, ATOS, Cisco Systems, Intel, Schneider Electric, Verizon Communications, Amazon Web Services, Google.

The it spending in cinema market is expected to register a CAGR of 5.8%.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 IT Spending In Cinema Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 IT Spending In Cinema Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 IT Spending In Cinema Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the IT Spending In Cinema Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global IT Spending In Cinema Market Size & Forecast, 2018-2028       4.5.1 IT Spending In Cinema Market Size and Y-o-Y Growth       4.5.2 IT Spending In Cinema Market Absolute $ Opportunity

Chapter 5 Global IT Spending In Cinema Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2 IT Spending In Cinema Market Size Forecast by Type
      5.2.1 Hardware
      5.2.2 Software
      5.2.3 Services
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global IT Spending In Cinema Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2 IT Spending In Cinema Market Size Forecast by Applications
      6.2.1 Public Cinema
      6.2.2 Private Cinema
      6.2.3 Home Theater
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global IT Spending In Cinema Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 IT Spending In Cinema Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America IT Spending In Cinema Analysis and Forecast
   9.1 Introduction
   9.2 North America IT Spending In Cinema Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America IT Spending In Cinema Market Size Forecast by Type
      9.6.1 Hardware
      9.6.2 Software
      9.6.3 Services
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America IT Spending In Cinema Market Size Forecast by Applications
      9.10.1 Public Cinema
      9.10.2 Private Cinema
      9.10.3 Home Theater
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe IT Spending In Cinema Analysis and Forecast
   10.1 Introduction
   10.2 Europe IT Spending In Cinema Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe IT Spending In Cinema Market Size Forecast by Type
      10.6.1 Hardware
      10.6.2 Software
      10.6.3 Services
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe IT Spending In Cinema Market Size Forecast by Applications
      10.10.1 Public Cinema
      10.10.2 Private Cinema
      10.10.3 Home Theater
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific IT Spending In Cinema Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific IT Spending In Cinema Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific IT Spending In Cinema Market Size Forecast by Type
      11.6.1 Hardware
      11.6.2 Software
      11.6.3 Services
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific IT Spending In Cinema Market Size Forecast by Applications
      11.10.1 Public Cinema
      11.10.2 Private Cinema
      11.10.3 Home Theater
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America IT Spending In Cinema Analysis and Forecast
   12.1 Introduction
   12.2 Latin America IT Spending In Cinema Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America IT Spending In Cinema Market Size Forecast by Type
      12.6.1 Hardware
      12.6.2 Software
      12.6.3 Services
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America IT Spending In Cinema Market Size Forecast by Applications
      12.10.1 Public Cinema
      12.10.2 Private Cinema
      12.10.3 Home Theater
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA) IT Spending In Cinema Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA) IT Spending In Cinema Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA) IT Spending In Cinema Market Size Forecast by Type
      13.6.1 Hardware
      13.6.2 Software
      13.6.3 Services
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA) IT Spending In Cinema Market Size Forecast by Applications
      13.10.1 Public Cinema
      13.10.2 Private Cinema
      13.10.3 Home Theater
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 IT Spending In Cinema Market: Competitive Dashboard
   14.2 Global IT Spending In Cinema Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 IBM
      14.3.2 SAP
      14.3.3 Dell
      14.3.4 HP
      14.3.5 Microsoft
      14.3.6 ATOS
      14.3.7 Cisco Systems
      14.3.8 Intel
      14.3.9 Schneider Electric
      14.3.10 Verizon Communications
      14.3.11 Amazon Web Services
      14.3.12 Google

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