Market Overview:
The global IT spending in cinema market is expected to grow at a CAGR of 5.8% during the forecast period 2018-2030. The market growth can be attributed to the increasing demand for digital cinema and rising number of multiplexes across the globe. In terms of type, hardware segment is expected to hold a dominant share in the global IT spending in cinema market during the forecast period. This can be attributed to increasing adoption of digital projection systems and 3D projection systems by cinemas worldwide. In terms of application, public cinema segment is anticipated to witness highest growth rate during the forecast period owing to growing demand for entertainment among people across different geographies.
Product Definition:
Information technology spending in cinema is the use of information technology in the cinema industry. The importance of IT spending in cinema is that it can help improve the efficiency and productivity of the industry.
Hardware:
Hardware is the part of technology that includes cameras, editing systems, sound equipment and other peripherals. Hardware is witnessing growth in cinema market due to its increasing use in films production. The hardware used for making movies has become more sophisticated over time with the advent of digital video recorders and high-definition cameras replacing conventional 35mm film camera system.
Software:
Software is the set of tools and processes that help to run a business effectively. In IT terms, software refers to all the tools and systems used for carrying out instructions. It includes computer programs as well as peripheral devices like printers, scanners, etc., which are used in computers for performing specific tasks.
Software is extensively used in Information Technology (IT) industries such as banking & finance; telecom; retail; entertainment industry among others owing to its core functions such as automation of processes.
Application Insights:
The public cinema segment dominated the global IT spending in cinema market, accounting for over 60.0% share of the overall revenue in 2017. The growth can be attributed to an increase in number of screens across theaters worldwide. For instance, as per Screen Digestures Inc., there were 6,509 commercial cinemas (ie., screening movies daily) across the world with a screen-share of 70.4% in 2017; however this number was higher during the peak years of box office success (2009-10) than now when competition among theaters is high and fewer screens are required to run at a profit margin acceptable to owners/investors while retaining sufficient attendance levels for profitability purposes.
Home theater accounted for more than 30.0% share on account of growing preference among consumers towards watching movies at their convenience without having to compromise on quality or contentions regarding availability/availability date changes etc.
Regional Analysis:
North America dominated the global market in 2017. The growth is attributed to the presence of a large number of theaters, coupled with high consumer preference for technologically advanced and luxurious moviegoing experience. Moreover, growing adoption of 3D movies has further propelled regional growth.
Asia Pacific is expected to witness significant growth over the forecast period owing to increasing disposable income levels and rapid urbanization in countries such as China and India. Furthermore, government initiatives encouraging people from middle-income groups are likely to contribute toward higher spending on home entertainment systems in this region over the next few years. ‰â€˜Iron Man 3‰â€™ set a new record by grossing more than any other film ever screened at Imax theaters worldwide; it also emerged as one of Hollywood's top earners during its opening weekend (2013). Such trends bode well for regional revenue prospects over the coming years.
Growth Factors:
- Increasing demand for cinema content: With the growth of digital media and online streaming services, there is an increasing demand for high-quality cinema content. This is driving cinemas to invest in new technologies and equipment to improve the viewing experience for their customers.
- Rising popularity of luxury cinemas: There has been a growing trend towards luxury cinemas, with more premium seating options and luxurious amenities being offered. This is attracting wealthier consumers who are willing to pay more for a better movie-going experience.
- Emergence of new formats: Cinema chains are experimenting with new formats such as 4D and IMAX screens in order to attract more customers. These immersive experiences are becoming increasingly popular, particularly among younger audiences who want a more engaging movie-going experience.
Scope Of The Report
Report Attributes
Report Details
Report Title
IT Spending In Cinema Market Research Report
By Type
Hardware, Software, Services
By Application
Public Cinema, Private Cinema, Home Theater
By Companies
IBM, SAP, Dell, HP, Microsoft, ATOS, Cisco Systems, Intel, Schneider Electric, Verizon Communications, Amazon Web Services, Google
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
185
Number of Tables & Figures
130
Customization Available
Yes, the report can be customized as per your need.
Global IT Spending In Cinema Market Report Segments:
The global IT Spending In Cinema market is segmented on the basis of:
Types
Hardware, Software, Services
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Public Cinema, Private Cinema, Home Theater
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- IBM
- SAP
- Dell
- HP
- Microsoft
- ATOS
- Cisco Systems
- Intel
- Schneider Electric
- Verizon Communications
- Amazon Web Services
Highlights of The IT Spending In Cinema Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Hardware
- Software
- Services
- By Application:
- Public Cinema
- Private Cinema
- Home Theater
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the IT Spending In Cinema Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
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- Correctly Positioning New Products
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8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
IT spending in cinema is on the rise, with studios and exhibitors investing more money in technology to keep up with changing consumer habits. In 2017, IT spending reached $5.1 billion globally, according to The Hollywood Reporter. This figure is projected to grow by 5 percent each year through 2021.
Some of the major players in the it spending in cinema market are IBM, SAP, Dell, HP, Microsoft, ATOS, Cisco Systems, Intel, Schneider Electric, Verizon Communications, Amazon Web Services, Google.
The it spending in cinema market is expected to register a CAGR of 5.8%.
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 IT Spending In Cinema Market Overview 4.1 Introduction 4.1.1 Market Taxonomy 4.1.2 Market Definition 4.1.3 Macro-Economic Factors Impacting the Market Growth 4.2 IT Spending In Cinema Market Dynamics 4.2.1 Market Drivers 4.2.2 Market Restraints 4.2.3 Market Opportunity 4.3 IT Spending In Cinema Market - Supply Chain Analysis 4.3.1 List of Key Suppliers 4.3.2 List of Key Distributors 4.3.3 List of Key Consumers 4.4 Key Forces Shaping the IT Spending In Cinema Market 4.4.1 Bargaining Power of Suppliers 4.4.2 Bargaining Power of Buyers 4.4.3 Threat of Substitution 4.4.4 Threat of New Entrants 4.4.5 Competitive Rivalry 4.5 Global IT Spending In Cinema Market Size & Forecast, 2018-2028 4.5.1 IT Spending In Cinema Market Size and Y-o-Y Growth 4.5.2 IT Spending In Cinema Market Absolute $ Opportunity
Chapter 5 Global IT Spending In Cinema Market Analysis and Forecast by Type
5.1 Introduction
5.1.1 Key Market Trends & Growth Opportunities by Type
5.1.2 Basis Point Share (BPS) Analysis by Type
5.1.3 Absolute $ Opportunity Assessment by Type
5.2 IT Spending In Cinema Market Size Forecast by Type
5.2.1 Hardware
5.2.2 Software
5.2.3 Services
5.3 Market Attractiveness Analysis by Type
Chapter 6 Global IT Spending In Cinema Market Analysis and Forecast by Applications
6.1 Introduction
6.1.1 Key Market Trends & Growth Opportunities by Applications
6.1.2 Basis Point Share (BPS) Analysis by Applications
6.1.3 Absolute $ Opportunity Assessment by Applications
6.2 IT Spending In Cinema Market Size Forecast by Applications
6.2.1 Public Cinema
6.2.2 Private Cinema
6.2.3 Home Theater
6.3 Market Attractiveness Analysis by Applications
Chapter 7 Global IT Spending In Cinema Market Analysis and Forecast by Region
7.1 Introduction
7.1.1 Key Market Trends & Growth Opportunities by Region
7.1.2 Basis Point Share (BPS) Analysis by Region
7.1.3 Absolute $ Opportunity Assessment by Region
7.2 IT Spending In Cinema Market Size Forecast by Region
7.2.1 North America
7.2.2 Europe
7.2.3 Asia Pacific
7.2.4 Latin America
7.2.5 Middle East & Africa (MEA)
7.3 Market Attractiveness Analysis by Region
Chapter 8 Coronavirus Disease (COVID-19) Impact
8.1 Introduction
8.2 Current & Future Impact Analysis
8.3 Economic Impact Analysis
8.4 Government Policies
8.5 Investment Scenario
Chapter 9 North America IT Spending In Cinema Analysis and Forecast
9.1 Introduction
9.2 North America IT Spending In Cinema Market Size Forecast by Country
9.2.1 U.S.
9.2.2 Canada
9.3 Basis Point Share (BPS) Analysis by Country
9.4 Absolute $ Opportunity Assessment by Country
9.5 Market Attractiveness Analysis by Country
9.6 North America IT Spending In Cinema Market Size Forecast by Type
9.6.1 Hardware
9.6.2 Software
9.6.3 Services
9.7 Basis Point Share (BPS) Analysis by Type
9.8 Absolute $ Opportunity Assessment by Type
9.9 Market Attractiveness Analysis by Type
9.10 North America IT Spending In Cinema Market Size Forecast by Applications
9.10.1 Public Cinema
9.10.2 Private Cinema
9.10.3 Home Theater
9.11 Basis Point Share (BPS) Analysis by Applications
9.12 Absolute $ Opportunity Assessment by Applications
9.13 Market Attractiveness Analysis by Applications
Chapter 10 Europe IT Spending In Cinema Analysis and Forecast
10.1 Introduction
10.2 Europe IT Spending In Cinema Market Size Forecast by Country
10.2.1 Germany
10.2.2 France
10.2.3 Italy
10.2.4 U.K.
10.2.5 Spain
10.2.6 Russia
10.2.7 Rest of Europe
10.3 Basis Point Share (BPS) Analysis by Country
10.4 Absolute $ Opportunity Assessment by Country
10.5 Market Attractiveness Analysis by Country
10.6 Europe IT Spending In Cinema Market Size Forecast by Type
10.6.1 Hardware
10.6.2 Software
10.6.3 Services
10.7 Basis Point Share (BPS) Analysis by Type
10.8 Absolute $ Opportunity Assessment by Type
10.9 Market Attractiveness Analysis by Type
10.10 Europe IT Spending In Cinema Market Size Forecast by Applications
10.10.1 Public Cinema
10.10.2 Private Cinema
10.10.3 Home Theater
10.11 Basis Point Share (BPS) Analysis by Applications
10.12 Absolute $ Opportunity Assessment by Applications
10.13 Market Attractiveness Analysis by Applications
Chapter 11 Asia Pacific IT Spending In Cinema Analysis and Forecast
11.1 Introduction
11.2 Asia Pacific IT Spending In Cinema Market Size Forecast by Country
11.2.1 China
11.2.2 Japan
11.2.3 South Korea
11.2.4 India
11.2.5 Australia
11.2.6 South East Asia (SEA)
11.2.7 Rest of Asia Pacific (APAC)
11.3 Basis Point Share (BPS) Analysis by Country
11.4 Absolute $ Opportunity Assessment by Country
11.5 Market Attractiveness Analysis by Country
11.6 Asia Pacific IT Spending In Cinema Market Size Forecast by Type
11.6.1 Hardware
11.6.2 Software
11.6.3 Services
11.7 Basis Point Share (BPS) Analysis by Type
11.8 Absolute $ Opportunity Assessment by Type
11.9 Market Attractiveness Analysis by Type
11.10 Asia Pacific IT Spending In Cinema Market Size Forecast by Applications
11.10.1 Public Cinema
11.10.2 Private Cinema
11.10.3 Home Theater
11.11 Basis Point Share (BPS) Analysis by Applications
11.12 Absolute $ Opportunity Assessment by Applications
11.13 Market Attractiveness Analysis by Applications
Chapter 12 Latin America IT Spending In Cinema Analysis and Forecast
12.1 Introduction
12.2 Latin America IT Spending In Cinema Market Size Forecast by Country
12.2.1 Brazil
12.2.2 Mexico
12.2.3 Rest of Latin America (LATAM)
12.3 Basis Point Share (BPS) Analysis by Country
12.4 Absolute $ Opportunity Assessment by Country
12.5 Market Attractiveness Analysis by Country
12.6 Latin America IT Spending In Cinema Market Size Forecast by Type
12.6.1 Hardware
12.6.2 Software
12.6.3 Services
12.7 Basis Point Share (BPS) Analysis by Type
12.8 Absolute $ Opportunity Assessment by Type
12.9 Market Attractiveness Analysis by Type
12.10 Latin America IT Spending In Cinema Market Size Forecast by Applications
12.10.1 Public Cinema
12.10.2 Private Cinema
12.10.3 Home Theater
12.11 Basis Point Share (BPS) Analysis by Applications
12.12 Absolute $ Opportunity Assessment by Applications
12.13 Market Attractiveness Analysis by Applications
Chapter 13 Middle East & Africa (MEA) IT Spending In Cinema Analysis and Forecast
13.1 Introduction
13.2 Middle East & Africa (MEA) IT Spending In Cinema Market Size Forecast by Country
13.2.1 Saudi Arabia
13.2.2 South Africa
13.2.3 UAE
13.2.4 Rest of Middle East & Africa (MEA)
13.3 Basis Point Share (BPS) Analysis by Country
13.4 Absolute $ Opportunity Assessment by Country
13.5 Market Attractiveness Analysis by Country
13.6 Middle East & Africa (MEA) IT Spending In Cinema Market Size Forecast by Type
13.6.1 Hardware
13.6.2 Software
13.6.3 Services
13.7 Basis Point Share (BPS) Analysis by Type
13.8 Absolute $ Opportunity Assessment by Type
13.9 Market Attractiveness Analysis by Type
13.10 Middle East & Africa (MEA) IT Spending In Cinema Market Size Forecast by Applications
13.10.1 Public Cinema
13.10.2 Private Cinema
13.10.3 Home Theater
13.11 Basis Point Share (BPS) Analysis by Applications
13.12 Absolute $ Opportunity Assessment by Applications
13.13 Market Attractiveness Analysis by Applications
Chapter 14 Competition Landscape
14.1 IT Spending In Cinema Market: Competitive Dashboard
14.2 Global IT Spending In Cinema Market: Market Share Analysis, 2019
14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy)
14.3.1 IBM
14.3.2 SAP
14.3.3 Dell
14.3.4 HP
14.3.5 Microsoft
14.3.6 ATOS
14.3.7 Cisco Systems
14.3.8 Intel
14.3.9 Schneider Electric
14.3.10 Verizon Communications
14.3.11 Amazon Web Services
14.3.12 Google