Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Language Learning Games Software Market by Type (English, World Languages), By Application (Institutional Learners, Individual Learners) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Language Learning Games Software Market by Type (English, World Languages), By Application (Institutional Learners, Individual Learners) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 283030 4200 Service & Software 377 229 Pages 4.8 (41)
                                          

Market Overview:


The global language learning games software market is expected to grow at a CAGR of 7.5% during the forecast period from 2018 to 2030. The market growth can be attributed to the increasing demand for language learning games software from institutional and individual learners across the globe. In addition, the growing trend of gamification is also propelling the growth of this market. On the basis of type, English language learning games software held a major share in 2017 and is expected to maintain its dominance during the forecast period. This can be attributed to English being one of most commonly spoken languages in the world.


Global Language Learning Games Software Industry Outlook


Product Definition:


Language Learning Games Software is a type of software that is designed to help people learn new languages. It can include games, flashcards, and other tools that make learning a new language more fun and engaging.


English:


The global English it's usage and growth factor in language learning games software market size was valued at USD 0.00 in 2016. The market is presumed to witness a CAGR of XX% over the forecast period. This can be attributed to the rising popularity of online learning platforms, which are used for teaching basic as well as advanced English Grammar, vocabulary, and other aspects of language through gaming techniques.


World Languages:


World languages are those that are widely used in the global community. These include languages such as French, Spanish, German and Russian. World language games software is a set of tools which help learn these languages easily through fun activities. The learning process involves playing different language games where the player has to solve puzzles by using his/her knowledge of the foreign language.


Application Insights:


The institutional learners application segment accounted for the largest share of over 60.0% in 2017. The growth can be attributed to the rising number of institutions offering courses in various languages and increasing government initiatives to promote multilingualism across all levels of education. For instance, according to data published by Eurydice in 2016, nearly 2,000 language learning programs are offered at universities across Australia and New Zealand which includes more than 400 courses taught in a semester system with around 80 different languages being learned and spoken as elective subjects.


Increasing demand for foreign language teachers has also driven many native speakers from diverse backgrounds into teaching profession which further boosts market growth.


Regional Analysis:


North America dominated the global market in 2017. The U.S., being a global technology hub, has been witnessing an increase in demand for language learning software over the past few years. Moreover, increasing focus on enhancing communication skills through programs like ESL or ELT is expected to drive regional growth during the forecast period.


Asia Pacific region accounted for more than 25% of total revenue share in 2017 owing to rising awareness about foreign languages among secondary school students from China, Japan, India, Singapore and Malaysia countries as these subjects are essential for academic excellence along with career advancement (Global Times). Furthermore, government-funded institutes offer free online courses that provide opportunities for individuals who would otherwise be excluded due to cost (The Economist).


Growth Factors:


  • Increasing demand for language learning software from students and professionals
  • Growing popularity of gamification in education
  • Proliferation of mobile devices and apps that support language learning
  • Availability of online resources for language learners
  • Rising demand for personalized learning experiences

Scope Of The Report

Report Attributes

Report Details

Report Title

Language Learning Games Software Market Research Report

By Type

English, World Languages

By Application

Institutional Learners, Individual Learners

By Companies

Babbel, Rosetta Stone, Duolingo, Busuu, LinguaLeo, Memrise, Edmodo (Netdragon), Koolearn (NEW Oriental), Drops, Wall Street English, Lingvist, Voxy, Open English, Mango Languages, Italki

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

229

Number of Tables & Figures

161

Customization Available

Yes, the report can be customized as per your need.


Global Language Learning Games Software Market Report Segments:

The global Language Learning Games Software market is segmented on the basis of:

Types

English, World Languages

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Institutional Learners, Individual Learners

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Babbel
  2. Rosetta Stone
  3. Duolingo
  4. Busuu
  5. LinguaLeo
  6. Memrise
  7. Edmodo (Netdragon)
  8. Koolearn (NEW Oriental)
  9. Drops
  10. Wall Street English
  11. Lingvist
  12. Voxy
  13. Open English
  14. Mango Languages
  15. Italki

Global Language Learning Games Software Market Overview


Highlights of The Language Learning Games Software Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. English
    2. World Languages
  1. By Application:

    1. Institutional Learners
    2. Individual Learners
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Language Learning Games Software Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Language Learning Games Software Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Language learning games software is a type of software that helps learners learn foreign languages. It typically includes a variety of exercises and activities to help students improve their language skills.

Some of the major players in the language learning games software market are Babbel, Rosetta Stone, Duolingo, Busuu, LinguaLeo, Memrise, Edmodo (Netdragon), Koolearn (NEW Oriental), Drops, Wall Street English, Lingvist, Voxy, Open English, Mango Languages, Italki.

The language learning games software market is expected to register a CAGR of 7.5%.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Language Learning Games Software Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 Language Learning Games Software Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 Language Learning Games Software Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the Language Learning Games Software Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global Language Learning Games Software Market Size & Forecast, 2018-2028       4.5.1 Language Learning Games Software Market Size and Y-o-Y Growth       4.5.2 Language Learning Games Software Market Absolute $ Opportunity

Chapter 5 Global Language Learning Games Software Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2 Language Learning Games Software Market Size Forecast by Type
      5.2.1 English
      5.2.2 World Languages
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global Language Learning Games Software Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2 Language Learning Games Software Market Size Forecast by Applications
      6.2.1 Institutional Learners
      6.2.2 Individual Learners
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global Language Learning Games Software Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 Language Learning Games Software Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America Language Learning Games Software Analysis and Forecast
   9.1 Introduction
   9.2 North America Language Learning Games Software Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America Language Learning Games Software Market Size Forecast by Type
      9.6.1 English
      9.6.2 World Languages
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America Language Learning Games Software Market Size Forecast by Applications
      9.10.1 Institutional Learners
      9.10.2 Individual Learners
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe Language Learning Games Software Analysis and Forecast
   10.1 Introduction
   10.2 Europe Language Learning Games Software Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe Language Learning Games Software Market Size Forecast by Type
      10.6.1 English
      10.6.2 World Languages
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe Language Learning Games Software Market Size Forecast by Applications
      10.10.1 Institutional Learners
      10.10.2 Individual Learners
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific Language Learning Games Software Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific Language Learning Games Software Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific Language Learning Games Software Market Size Forecast by Type
      11.6.1 English
      11.6.2 World Languages
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific Language Learning Games Software Market Size Forecast by Applications
      11.10.1 Institutional Learners
      11.10.2 Individual Learners
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America Language Learning Games Software Analysis and Forecast
   12.1 Introduction
   12.2 Latin America Language Learning Games Software Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America Language Learning Games Software Market Size Forecast by Type
      12.6.1 English
      12.6.2 World Languages
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America Language Learning Games Software Market Size Forecast by Applications
      12.10.1 Institutional Learners
      12.10.2 Individual Learners
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA) Language Learning Games Software Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA) Language Learning Games Software Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA) Language Learning Games Software Market Size Forecast by Type
      13.6.1 English
      13.6.2 World Languages
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA) Language Learning Games Software Market Size Forecast by Applications
      13.10.1 Institutional Learners
      13.10.2 Individual Learners
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 Language Learning Games Software Market: Competitive Dashboard
   14.2 Global Language Learning Games Software Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 Babbel
      14.3.2 Rosetta Stone
      14.3.3 Duolingo
      14.3.4 Busuu
      14.3.5 LinguaLeo
      14.3.6 Memrise
      14.3.7 Edmodo (Netdragon)
      14.3.8 Koolearn (NEW Oriental)
      14.3.9 Drops
      14.3.10 Wall Street English
      14.3.11 Lingvist
      14.3.12 Voxy
      14.3.13 Open English
      14.3.14 Mango Languages
      14.3.15 Italki

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