Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Live Event Streaming Services & Solutions Market by Type (PC-based, Mobile Apps), By Application (News, Sports, Concerts, Corporate, Government, Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Live Event Streaming Services & Solutions Market by Type (PC-based, Mobile Apps), By Application (News, Sports, Concerts, Corporate, Government, Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 253429 4200 Service & Software 377 240 Pages 4.7 (39)
                                          

Market Overview:


The global live event streaming services and solutions market is expected to grow at a CAGR of 16.5% during the forecast period from 2018 to 2030. The growth in this market can be attributed to the increasing demand for live event streaming services and solutions across different applications such as news, sports, concerts, corporate events, government events, and others. Additionally, the growing trend of online video consumption is also contributing to the growth of this market. Based on type, PC-based live event streaming services and solutions are expected to dominate the global market during the forecast period from 2018 to 2030. This can be attributed to their low cost as compared with other types of live event streaming services and solutions such as mobile apps or cloud-based platforms.


Global Live Event Streaming Services & Solutions Industry Outlook


Product Definition:


Live Event Streaming Services and Solutions are used to broadcast live events over the internet. This can be anything from a small meeting to a large concert. The importance of these services is that they allow people who cannot attend the event in person to still see it live. This is especially useful for concerts, as people from all over the world can watch their favorite band perform without having to travel.


PC-based:


PC-based LESSS is a streaming service that delivers real-time video and audio content over the internet. It uses a PC as its main component to stream live events such as sporting events, music concerts, and other entertainment programs.


Mobile Apps:


Mobile apps are software or collection of multiple mobile applications which can be used to access live event streaming services & solutions. The mobile apps allow the user to access live event streams from various sources such as desktop computers, laptops, tablets and smartphones. The increasing use of smart devices coupled with growing penetration rate is expected to drive the demand for these applications over the forecast period.


Application Insights:


The news segment dominated the global live event streaming services & solutions market in 2017, owing to the rising demand for real-time coverage. The use of webcams has become a norm in news reporting, which is one of the major factors driving this segment. Moreover, there is an increasing need for breaking news reporting as events unfold and getting it right can make all the difference between success or failure. This factor will drive growth over the forecast period.


News broadcasting organizations are increasingly using livestreaming apps to broadcast live video from their mobile devices or computers directly to social media platforms without having to travel physically to a studio location. In addition, sports organizations and political parties are also livestreaming their events on various online channels so that people across different regions can subscribe and watch them live on YouTube, Facebook etc., which will have a positive impact on industry growth over next few years.


Regional Analysis:


North America dominated the global market in 2017. The growth of this region can be attributed to the increasing demand for real-time interaction and communication among people. Additionally, technological advancements such as high-speed internet connectivity, miniaturization of devices, and cloud computing are further expected to drive regional growth over the forecast period.


Asia Pacific is projected to witness significant growth over the next eight years owing to a large number of live events taking place across countries such as India and China each year. Furthermore, rising disposable income coupled with growing penetration of digital services is also anticipated to contribute toward regional demand in near future. Mobile apps are particularly gaining traction in this region due to their ease of use and availability on most mobile platforms including iOS & Android OSes., Windows Phone OSes., Blackberry OSes., etc.


Growth Factors:


  • Increasing demand for live event streaming services and solutions due to the growing popularity of online video content.
  • Proliferation of high-speed internet connectivity and rising penetration of smart devices are aiding the growth of the market.
  • Growing demand for live event streaming services from small and medium businesses (SMBs) is propelling the growth of this market.
  • Rising number of online video viewers is providing a fillip to the growth prospects of this market.

Scope Of The Report

Report Attributes

Report Details

Report Title

Live Event Streaming Services & Solutions Market Research Report

By Type

PC-based, Mobile Apps

By Application

News, Sports, Concerts, Corporate, Government, Others

By Companies

Brightcove, Haivision, IBM Cloud Video, Ooyala, VBrick, Qumu Corporation, Kaltura, Contus, Sonic Foundry, Panopto, Wowza Media Systems, Kollective Technology, Verizon Digital Media Services, DaCast, JW Player Live, Livestream (Vimeo), Muvi, StreamShark

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

240

Number of Tables & Figures

168

Customization Available

Yes, the report can be customized as per your need.


Global Live Event Streaming Services & Solutions Market Report Segments:

The global Live Event Streaming Services & Solutions market is segmented on the basis of:

Types

PC-based, Mobile Apps

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

News, Sports, Concerts, Corporate, Government, Others

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Brightcove
  2. Haivision
  3. IBM Cloud Video
  4. Ooyala
  5. VBrick
  6. Qumu Corporation
  7. Kaltura
  8. Contus
  9. Sonic Foundry
  10. Panopto
  11. Wowza Media Systems
  12. Kollective Technology
  13. Verizon Digital Media Services
  14. DaCast
  15. JW Player Live
  16. Livestream (Vimeo)
  17. Muvi
  18. StreamShark

Global Live Event Streaming Services & Solutions Market Overview


Highlights of The Live Event Streaming Services & Solutions Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. PC-based
    2. Mobile Apps
  1. By Application:

    1. News
    2. Sports
    3. Concerts
    4. Corporate
    5. Government
    6. Others
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Live Event Streaming Services & Solutions Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

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Global Live Event Streaming Services & Solutions Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Live event streaming services and solutions are a type of technology that allow users to watch live events, such as concerts or sports games, online. These services typically provide access to a variety of content, including live streams of the events themselves as well as pre-recorded versions that can be watched later.

Some of the major players in the live event streaming services & solutions market are Brightcove, Haivision, IBM Cloud Video, Ooyala, VBrick, Qumu Corporation, Kaltura, Contus, Sonic Foundry, Panopto, Wowza Media Systems, Kollective Technology, Verizon Digital Media Services, DaCast, JW Player Live, Livestream (Vimeo), Muvi, StreamShark.

The live event streaming services & solutions market is expected to register a CAGR of 16.5%.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Live Event Streaming Services & Solutions Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 Live Event Streaming Services & Solutions Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 Live Event Streaming Services & Solutions Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the Live Event Streaming Services & Solutions Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global Live Event Streaming Services & Solutions Market Size & Forecast, 2018-2028       4.5.1 Live Event Streaming Services & Solutions Market Size and Y-o-Y Growth       4.5.2 Live Event Streaming Services & Solutions Market Absolute $ Opportunity

Chapter 5 Global Live Event Streaming Services & Solutions Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2 Live Event Streaming Services & Solutions Market Size Forecast by Type
      5.2.1 PC-based
      5.2.2 Mobile Apps
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global Live Event Streaming Services & Solutions Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2 Live Event Streaming Services & Solutions Market Size Forecast by Applications
      6.2.1 News
      6.2.2 Sports
      6.2.3 Concerts
      6.2.4 Corporate
      6.2.5 Government
      6.2.6 Others
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global Live Event Streaming Services & Solutions Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 Live Event Streaming Services & Solutions Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America Live Event Streaming Services & Solutions Analysis and Forecast
   9.1 Introduction
   9.2 North America Live Event Streaming Services & Solutions Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America Live Event Streaming Services & Solutions Market Size Forecast by Type
      9.6.1 PC-based
      9.6.2 Mobile Apps
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America Live Event Streaming Services & Solutions Market Size Forecast by Applications
      9.10.1 News
      9.10.2 Sports
      9.10.3 Concerts
      9.10.4 Corporate
      9.10.5 Government
      9.10.6 Others
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe Live Event Streaming Services & Solutions Analysis and Forecast
   10.1 Introduction
   10.2 Europe Live Event Streaming Services & Solutions Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe Live Event Streaming Services & Solutions Market Size Forecast by Type
      10.6.1 PC-based
      10.6.2 Mobile Apps
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe Live Event Streaming Services & Solutions Market Size Forecast by Applications
      10.10.1 News
      10.10.2 Sports
      10.10.3 Concerts
      10.10.4 Corporate
      10.10.5 Government
      10.10.6 Others
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific Live Event Streaming Services & Solutions Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific Live Event Streaming Services & Solutions Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific Live Event Streaming Services & Solutions Market Size Forecast by Type
      11.6.1 PC-based
      11.6.2 Mobile Apps
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific Live Event Streaming Services & Solutions Market Size Forecast by Applications
      11.10.1 News
      11.10.2 Sports
      11.10.3 Concerts
      11.10.4 Corporate
      11.10.5 Government
      11.10.6 Others
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America Live Event Streaming Services & Solutions Analysis and Forecast
   12.1 Introduction
   12.2 Latin America Live Event Streaming Services & Solutions Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America Live Event Streaming Services & Solutions Market Size Forecast by Type
      12.6.1 PC-based
      12.6.2 Mobile Apps
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America Live Event Streaming Services & Solutions Market Size Forecast by Applications
      12.10.1 News
      12.10.2 Sports
      12.10.3 Concerts
      12.10.4 Corporate
      12.10.5 Government
      12.10.6 Others
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA) Live Event Streaming Services & Solutions Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA) Live Event Streaming Services & Solutions Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA) Live Event Streaming Services & Solutions Market Size Forecast by Type
      13.6.1 PC-based
      13.6.2 Mobile Apps
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA) Live Event Streaming Services & Solutions Market Size Forecast by Applications
      13.10.1 News
      13.10.2 Sports
      13.10.3 Concerts
      13.10.4 Corporate
      13.10.5 Government
      13.10.6 Others
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 Live Event Streaming Services & Solutions Market: Competitive Dashboard
   14.2 Global Live Event Streaming Services & Solutions Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 Brightcove
      14.3.2 Haivision
      14.3.3 IBM Cloud Video
      14.3.4 Ooyala
      14.3.5 VBrick
      14.3.6 Qumu Corporation
      14.3.7 Kaltura
      14.3.8 Contus
      14.3.9 Sonic Foundry
      14.3.10 Panopto
      14.3.11 Wowza Media Systems
      14.3.12 Kollective Technology
      14.3.13 Verizon Digital Media Services
      14.3.14 DaCast
      14.3.15 JW Player Live
      14.3.16 Livestream (Vimeo)
      14.3.17 Muvi
      14.3.18 StreamShark

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