Market Overview:
The global live streaming platform and software market is expected to grow at a CAGR of 16.5% during the forecast period from 2018 to 2030. The growth in this market can be attributed to the increasing demand for live streaming services across different industries, such as sports, gaming, entertainment, education, and others. In addition, the growing penetration of smartphones and other mobile devices is also contributing to the growth of this market. Based on type, the global live streaming platform and software market can be segmented into web-based and mobile-based platforms. The web-based segment is expected to account for a larger share of this market than the mobile-based segment during the forecast period.
Product Definition:
Live Streaming Platform is a web-based service that enables live streaming of video content over the Internet. It typically refers to services that allow live streaming of video content such as news, sports, concerts, and political events. Live Streaming Platform and Software are important for organizations because they allow them to broadcast live events to a large audience. This can be useful for promoting an event, reaching new customers or supporters, or gathering feedback from viewers.
Web-based:
The web-based streaming platform and software market is expected to witness significant growth over the forecast period owing to factors such as ease of access from any location, no installation requirement, and low cost of ownership. The shift in trend towards video marketing due to its high impactivity in terms of attracting viewers is also anticipated to fuel the growth. Moreover, increasing adoption by broadcasters for live streaming events such as sports matches or political assemblies is further expected drive the demand over the next few years.
Mobile-based:
Mobile-based is a technology that enables real-time communication between the viewers and the broadcasters. It provides features such as push notifications, live streaming, social media integration, and audience interaction. The mobile-based solution is used by both small and large enterprises for broadcasting their live events to reach maximum customers in minimum time with optimum results.
Application Insights:
The sports segment dominated the global live streaming platform and software market in 2017. This is attributed to the growing popularity of live streaming sporting events on social media platforms such as Facebook, YouTube and Twitter. Furthermore, a large number of people are also watching these events on television channels where they broadcast them live over the airwaves. However, game-based streams dominate the overall revenue share in terms of advertising as well as subscriptions owing to their high viewership compared to other types of streams.
The entertainment segment is expected to grow at a significant rate over the forecast period due to an increase in demand for real-time entertainment content across various devices including mobile phones, laptops and desktops along with increasing use of video-on-demand services such as Netflix and Hulu among others which provide access videos previously aired hours after its original airing date thus fueling growth for this segment globally over next few years.
Regional Analysis:
North America dominated the global market in terms of revenue share in 2017. The growth can be attributed to the presence of a large number of live streaming platforms and content providers, high internet penetration, and increasing demand for video on-demand services. Europe is expected to witness significant growth over the forecast period owing to rising investments by companies in developing innovative solutions that enable real-time interaction with their users. Furthermore, growing popularity of online betting has led bookmakers to offer live streaming options for sports events as an additional service for bettors. This trend is likely to increase adoption rates across this region during the forecast period.
Asia Pacific is anticipated to grow at a lucrative rate over the next few years owing both ends; i.e., technological advancements coupled with increased usage by consumers due mainly but not exclusively consumerization trends prevalent across emerging economies such as India and China among others).
Growth Factors:
- Increasing demand for live streaming services by individuals and businesses
- Proliferation of high-speed internet and mobile connectivity
- Rising popularity of social media platforms for sharing live content
- Emergence of new technologies that facilitate live streaming
- Growing demand for video content in marketing and advertising
Scope Of The Report
Report Attributes
Report Details
Report Title
Live Streaming Platform and Software Market Research Report
By Type
Web-based, Mobile-based
By Application
Sports, Game, Entertainment, Education, Other
By Companies
StreamYard, Facebook Live, Vimeo, Resi, YouTube Live, Panopto, Restream, Periscope, Vimeo Livestream, Dacast
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
211
Number of Tables & Figures
148
Customization Available
Yes, the report can be customized as per your need.
Global Live Streaming Platform and Software Market Report Segments:
The global Live Streaming Platform and Software market is segmented on the basis of:
Types
Web-based, Mobile-based
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Sports, Game, Entertainment, Education, Other
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- StreamYard
- Facebook Live
- Vimeo
- Resi
- YouTube Live
- Panopto
- Restream
- Periscope
- Vimeo Livestream
- Dacast
Highlights of The Live Streaming Platform and Software Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Web-based
- Mobile-based
- By Application:
- Sports
- Game
- Entertainment
- Education
- Other
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Live Streaming Platform and Software Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
How you may use our products:
- Correctly Positioning New Products
- Market Entry Strategies
- Business Expansion Strategies
- Consumer Insights
- Understanding Competition Scenario
- Product & Brand Management
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8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
A live streaming platform is a software application that enables users to broadcast and share live video content. Live streaming platforms can be used for a variety of purposes, including broadcasting news, sports, concerts, and other events.
Some of the major players in the live streaming platform and software market are StreamYard, Facebook Live, Vimeo, Resi, YouTube Live, Panopto, Restream, Periscope, Vimeo Livestream, Dacast.
The live streaming platform and software market is expected to register a CAGR of 16.5%.
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Live Streaming Platform and Software Market Overview 4.1 Introduction 4.1.1 Market Taxonomy 4.1.2 Market Definition 4.1.3 Macro-Economic Factors Impacting the Market Growth 4.2 Live Streaming Platform and Software Market Dynamics 4.2.1 Market Drivers 4.2.2 Market Restraints 4.2.3 Market Opportunity 4.3 Live Streaming Platform and Software Market - Supply Chain Analysis 4.3.1 List of Key Suppliers 4.3.2 List of Key Distributors 4.3.3 List of Key Consumers 4.4 Key Forces Shaping the Live Streaming Platform and Software Market 4.4.1 Bargaining Power of Suppliers 4.4.2 Bargaining Power of Buyers 4.4.3 Threat of Substitution 4.4.4 Threat of New Entrants 4.4.5 Competitive Rivalry 4.5 Global Live Streaming Platform and Software Market Size & Forecast, 2020-2028 4.5.1 Live Streaming Platform and Software Market Size and Y-o-Y Growth 4.5.2 Live Streaming Platform and Software Market Absolute $ Opportunity
Chapter 5 Global Market Analysis and Forecast by Type
5.1 Introduction
5.1.1 Key Market Trends & Growth Opportunities by Type
5.1.2 Basis Point Share (BPS) Analysis by Type
5.1.3 Absolute $ Opportunity Assessment by Type
5.2 Market Size Forecast by Type
5.2.1 Web-based
5.2.2 Mobile-based
5.3 Market Attractiveness Analysis by Type
Chapter 6 Global Market Analysis and Forecast by Applications
6.1 Introduction
6.1.1 Key Market Trends & Growth Opportunities by Applications
6.1.2 Basis Point Share (BPS) Analysis by Applications
6.1.3 Absolute $ Opportunity Assessment by Applications
6.2 Market Size Forecast by Applications
6.2.1 Sports
6.2.2 Game
6.2.3 Entertainment
6.2.4 Education
6.2.5 Other
6.3 Market Attractiveness Analysis by Applications
Chapter 7 Global Live Streaming Platform and Software Market Analysis and Forecast by Region
7.1 Introduction
7.1.1 Key Market Trends & Growth Opportunities by Region
7.1.2 Basis Point Share (BPS) Analysis by Region
7.1.3 Absolute $ Opportunity Assessment by Region
7.2 Live Streaming Platform and Software Market Size Forecast by Region
7.2.1 North America
7.2.2 Europe
7.2.3 Asia Pacific
7.2.4 Latin America
7.2.5 Middle East & Africa (MEA)
7.3 Market Attractiveness Analysis by Region
Chapter 8 Coronavirus Disease (COVID-19) Impact
8.1 Introduction
8.2 Current & Future Impact Analysis
8.3 Economic Impact Analysis
8.4 Government Policies
8.5 Investment Scenario
Chapter 9 North America Analysis and Forecast
9.1 Introduction
9.2 North America Market Size Forecast by Country
9.2.1 U.S.
9.2.2 Canada
9.3 Basis Point Share (BPS) Analysis by Country
9.4 Absolute $ Opportunity Assessment by Country
9.5 Market Attractiveness Analysis by Country
9.6 North America Market Size Forecast by Type
9.6.1 Web-based
9.6.2 Mobile-based
9.7 Basis Point Share (BPS) Analysis by Type
9.8 Absolute $ Opportunity Assessment by Type
9.9 Market Attractiveness Analysis by Type
9.10 North America Market Size Forecast by Applications
9.10.1 Sports
9.10.2 Game
9.10.3 Entertainment
9.10.4 Education
9.10.5 Other
9.11 Basis Point Share (BPS) Analysis by Applications
9.12 Absolute $ Opportunity Assessment by Applications
9.13 Market Attractiveness Analysis by Applications
Chapter 10 Europe Analysis and Forecast
10.1 Introduction
10.2 Europe Market Size Forecast by Country
10.2.1 Germany
10.2.2 France
10.2.3 Italy
10.2.4 U.K.
10.2.5 Spain
10.2.6 Russia
10.2.7 Rest of Europe
10.3 Basis Point Share (BPS) Analysis by Country
10.4 Absolute $ Opportunity Assessment by Country
10.5 Market Attractiveness Analysis by Country
10.6 Europe Market Size Forecast by Type
10.6.1 Web-based
10.6.2 Mobile-based
10.7 Basis Point Share (BPS) Analysis by Type
10.8 Absolute $ Opportunity Assessment by Type
10.9 Market Attractiveness Analysis by Type
10.10 Europe Market Size Forecast by Applications
10.10.1 Sports
10.10.2 Game
10.10.3 Entertainment
10.10.4 Education
10.10.5 Other
10.11 Basis Point Share (BPS) Analysis by Applications
10.12 Absolute $ Opportunity Assessment by Applications
10.13 Market Attractiveness Analysis by Applications
Chapter 11 Asia Pacific Analysis and Forecast
11.1 Introduction
11.2 Asia Pacific Market Size Forecast by Country
11.2.1 China
11.2.2 Japan
11.2.3 South Korea
11.2.4 India
11.2.5 Australia
11.2.6 South East Asia (SEA)
11.2.7 Rest of Asia Pacific (APAC)
11.3 Basis Point Share (BPS) Analysis by Country
11.4 Absolute $ Opportunity Assessment by Country
11.5 Market Attractiveness Analysis by Country
11.6 Asia Pacific Market Size Forecast by Type
11.6.1 Web-based
11.6.2 Mobile-based
11.7 Basis Point Share (BPS) Analysis by Type
11.8 Absolute $ Opportunity Assessment by Type
11.9 Market Attractiveness Analysis by Type
11.10 Asia Pacific Market Size Forecast by Applications
11.10.1 Sports
11.10.2 Game
11.10.3 Entertainment
11.10.4 Education
11.10.5 Other
11.11 Basis Point Share (BPS) Analysis by Applications
11.12 Absolute $ Opportunity Assessment by Applications
11.13 Market Attractiveness Analysis by Applications
Chapter 12 Latin America Analysis and Forecast
12.1 Introduction
12.2 Latin America Market Size Forecast by Country
12.2.1 Brazil
12.2.2 Mexico
12.2.3 Rest of Latin America (LATAM)
12.3 Basis Point Share (BPS) Analysis by Country
12.4 Absolute $ Opportunity Assessment by Country
12.5 Market Attractiveness Analysis by Country
12.6 Latin America Market Size Forecast by Type
12.6.1 Web-based
12.6.2 Mobile-based
12.7 Basis Point Share (BPS) Analysis by Type
12.8 Absolute $ Opportunity Assessment by Type
12.9 Market Attractiveness Analysis by Type
12.10 Latin America Market Size Forecast by Applications
12.10.1 Sports
12.10.2 Game
12.10.3 Entertainment
12.10.4 Education
12.10.5 Other
12.11 Basis Point Share (BPS) Analysis by Applications
12.12 Absolute $ Opportunity Assessment by Applications
12.13 Market Attractiveness Analysis by Applications
Chapter 13 Middle East & Africa (MEA) Analysis and Forecast
13.1 Introduction
13.2 Middle East & Africa (MEA) Market Size Forecast by Country
13.2.1 Saudi Arabia
13.2.2 South Africa
13.2.3 UAE
13.2.4 Rest of Middle East & Africa (MEA)
13.3 Basis Point Share (BPS) Analysis by Country
13.4 Absolute $ Opportunity Assessment by Country
13.5 Market Attractiveness Analysis by Country
13.6 Middle East & Africa (MEA) Market Size Forecast by Type
13.6.1 Web-based
13.6.2 Mobile-based
13.7 Basis Point Share (BPS) Analysis by Type
13.8 Absolute $ Opportunity Assessment by Type
13.9 Market Attractiveness Analysis by Type
13.10 Middle East & Africa (MEA) Market Size Forecast by Applications
13.10.1 Sports
13.10.2 Game
13.10.3 Entertainment
13.10.4 Education
13.10.5 Other
13.11 Basis Point Share (BPS) Analysis by Applications
13.12 Absolute $ Opportunity Assessment by Applications
13.13 Market Attractiveness Analysis by Applications
Chapter 14 Competition Landscape
14.1 Live Streaming Platform and Software Market: Competitive Dashboard
14.2 Global Live Streaming Platform and Software Market: Market Share Analysis, 2019
14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy)
14.3.1 StreamYard
14.3.2 Facebook Live
14.3.3 Vimeo
14.3.4 Resi
14.3.5 YouTube Live
14.3.6 Panopto
14.3.7 Restream
14.3.8 Periscope
14.3.9 Vimeo Livestream
14.3.10 Dacast