Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Live Streaming Platform and Software Market by Type (Web-based, Mobile-based), By Application (Sports, Game, Entertainment, Education, Other) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Live Streaming Platform and Software Market by Type (Web-based, Mobile-based), By Application (Sports, Game, Entertainment, Education, Other) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 356830 4200 Service & Software 377 211 Pages 5 (37)
                                          

Market Overview:


The global live streaming platform and software market is expected to grow at a CAGR of 16.5% during the forecast period from 2018 to 2030. The growth in this market can be attributed to the increasing demand for live streaming services across different industries, such as sports, gaming, entertainment, education, and others. In addition, the growing penetration of smartphones and other mobile devices is also contributing to the growth of this market. Based on type, the global live streaming platform and software market can be segmented into web-based and mobile-based platforms. The web-based segment is expected to account for a larger share of this market than the mobile-based segment during the forecast period.


Global Live Streaming Platform and Software Industry Outlook


Product Definition:


Live Streaming Platform is a web-based service that enables live streaming of video content over the Internet. It typically refers to services that allow live streaming of video content such as news, sports, concerts, and political events. Live Streaming Platform and Software are important for organizations because they allow them to broadcast live events to a large audience. This can be useful for promoting an event, reaching new customers or supporters, or gathering feedback from viewers.


Web-based:


The web-based streaming platform and software market is expected to witness significant growth over the forecast period owing to factors such as ease of access from any location, no installation requirement, and low cost of ownership. The shift in trend towards video marketing due to its high impactivity in terms of attracting viewers is also anticipated to fuel the growth. Moreover, increasing adoption by broadcasters for live streaming events such as sports matches or political assemblies is further expected drive the demand over the next few years.


Mobile-based:


Mobile-based is a technology that enables real-time communication between the viewers and the broadcasters. It provides features such as push notifications, live streaming, social media integration, and audience interaction. The mobile-based solution is used by both small and large enterprises for broadcasting their live events to reach maximum customers in minimum time with optimum results.


Application Insights:


The sports segment dominated the global live streaming platform and software market in 2017. This is attributed to the growing popularity of live streaming sporting events on social media platforms such as Facebook, YouTube and Twitter. Furthermore, a large number of people are also watching these events on television channels where they broadcast them live over the airwaves. However, game-based streams dominate the overall revenue share in terms of advertising as well as subscriptions owing to their high viewership compared to other types of streams.


The entertainment segment is expected to grow at a significant rate over the forecast period due to an increase in demand for real-time entertainment content across various devices including mobile phones, laptops and desktops along with increasing use of video-on-demand services such as Netflix and Hulu among others which provide access videos previously aired hours after its original airing date thus fueling growth for this segment globally over next few years.


Regional Analysis:


North America dominated the global market in terms of revenue share in 2017. The growth can be attributed to the presence of a large number of live streaming platforms and content providers, high internet penetration, and increasing demand for video on-demand services. Europe is expected to witness significant growth over the forecast period owing to rising investments by companies in developing innovative solutions that enable real-time interaction with their users. Furthermore, growing popularity of online betting has led bookmakers to offer live streaming options for sports events as an additional service for bettors. This trend is likely to increase adoption rates across this region during the forecast period.


Asia Pacific is anticipated to grow at a lucrative rate over the next few years owing both ends; i.e., technological advancements coupled with increased usage by consumers due mainly but not exclusively consumerization trends prevalent across emerging economies such as India and China among others).


Growth Factors:


  • Increasing demand for live streaming services by individuals and businesses
  • Proliferation of high-speed internet and mobile connectivity
  • Rising popularity of social media platforms for sharing live content
  • Emergence of new technologies that facilitate live streaming
  • Growing demand for video content in marketing and advertising

Scope Of The Report

Report Attributes

Report Details

Report Title

Live Streaming Platform and Software Market Research Report

By Type

Web-based, Mobile-based

By Application

Sports, Game, Entertainment, Education, Other

By Companies

StreamYard, Facebook Live, Vimeo, Resi, YouTube Live, Panopto, Restream, Periscope, Vimeo Livestream, Dacast

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

211

Number of Tables & Figures

148

Customization Available

Yes, the report can be customized as per your need.


Global Live Streaming Platform and Software Market Report Segments:

The global Live Streaming Platform and Software market is segmented on the basis of:

Types

Web-based, Mobile-based

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Sports, Game, Entertainment, Education, Other

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. StreamYard
  2. Facebook Live
  3. Vimeo
  4. Resi
  5. YouTube Live
  6. Panopto
  7. Restream
  8. Periscope
  9. Vimeo Livestream
  10. Dacast

Global Live Streaming Platform and Software Market Overview


Highlights of The Live Streaming Platform and Software Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Web-based
    2. Mobile-based
  1. By Application:

    1. Sports
    2. Game
    3. Entertainment
    4. Education
    5. Other
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Live Streaming Platform and Software Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Live Streaming Platform and Software Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


A live streaming platform is a software application that enables users to broadcast and share live video content. Live streaming platforms can be used for a variety of purposes, including broadcasting news, sports, concerts, and other events.

Some of the major players in the live streaming platform and software market are StreamYard, Facebook Live, Vimeo, Resi, YouTube Live, Panopto, Restream, Periscope, Vimeo Livestream, Dacast.

The live streaming platform and software market is expected to register a CAGR of 16.5%.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Live Streaming Platform and Software Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 Live Streaming Platform and Software Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 Live Streaming Platform and Software Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the Live Streaming Platform and Software Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global Live Streaming Platform and Software Market Size & Forecast, 2020-2028       4.5.1 Live Streaming Platform and Software Market Size and Y-o-Y Growth       4.5.2 Live Streaming Platform and Software Market Absolute $ Opportunity

Chapter 5 Global  Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2  Market Size Forecast by Type
      5.2.1 Web-based
      5.2.2 Mobile-based
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global  Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2  Market Size Forecast by Applications
      6.2.1 Sports
      6.2.2 Game
      6.2.3 Entertainment
      6.2.4 Education
      6.2.5 Other
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global Live Streaming Platform and Software Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 Live Streaming Platform and Software Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America  Analysis and Forecast
   9.1 Introduction
   9.2 North America  Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America  Market Size Forecast by Type
      9.6.1 Web-based
      9.6.2 Mobile-based
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America  Market Size Forecast by Applications
      9.10.1 Sports
      9.10.2 Game
      9.10.3 Entertainment
      9.10.4 Education
      9.10.5 Other
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe  Analysis and Forecast
   10.1 Introduction
   10.2 Europe  Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe  Market Size Forecast by Type
      10.6.1 Web-based
      10.6.2 Mobile-based
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe  Market Size Forecast by Applications
      10.10.1 Sports
      10.10.2 Game
      10.10.3 Entertainment
      10.10.4 Education
      10.10.5 Other
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific  Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific  Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific  Market Size Forecast by Type
      11.6.1 Web-based
      11.6.2 Mobile-based
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific  Market Size Forecast by Applications
      11.10.1 Sports
      11.10.2 Game
      11.10.3 Entertainment
      11.10.4 Education
      11.10.5 Other
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America  Analysis and Forecast
   12.1 Introduction
   12.2 Latin America  Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America  Market Size Forecast by Type
      12.6.1 Web-based
      12.6.2 Mobile-based
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America  Market Size Forecast by Applications
      12.10.1 Sports
      12.10.2 Game
      12.10.3 Entertainment
      12.10.4 Education
      12.10.5 Other
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA)  Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA)  Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA)  Market Size Forecast by Type
      13.6.1 Web-based
      13.6.2 Mobile-based
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA)  Market Size Forecast by Applications
      13.10.1 Sports
      13.10.2 Game
      13.10.3 Entertainment
      13.10.4 Education
      13.10.5 Other
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 Live Streaming Platform and Software Market: Competitive Dashboard
   14.2 Global Live Streaming Platform and Software Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 StreamYard
      14.3.2 Facebook Live
      14.3.3 Vimeo
      14.3.4 Resi
      14.3.5 YouTube Live
      14.3.6 Panopto
      14.3.7 Restream
      14.3.8 Periscope
      14.3.9 Vimeo Livestream
      14.3.10 Dacast

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