Market Overview:
The global martial arts software market is expected to grow at a CAGR of 7.5% during the forecast period from 2018 to 2030. The market growth can be attributed to the increasing demand for cloud-based and web-based martial arts software solutions among end users, such as martial arts schools, clubs, and others. North America is expected to hold the largest share of the global market in 2018, followed by Europe and Asia Pacific. However, Asia Pacific is projected to register the highest CAGR during the forecast period due to rising adoption of technology among end users in this region.
Product Definition:
Martial arts software is a type of software that is used to help people learn and improve their martial arts skills. This type of software can include instructional videos, demonstrations, tutorials, and more. The importance of martial arts software lies in its ability to help people learn new techniques and improve their skills quickly and easily.
Cloud Based:
Cloud based software is a collection of data and applications that are stored remotely on the internet. The data can be accessed from any location in the world with an internet connection. It offers several benefits such as easy access to information, low cost of ownership, and high reliability which has increased its popularity among various industries including entertainment & media, education & research and manufacturing.
Web Based:
The global web-based software market size was valued at USD 1.91 billion in 2015 and is expected to witness significant growth over the forecast period. The increasing popularity of cloud-based applications among enterprises owing to benefits such as on-demand availability of computing resources, easy data recovery, and low operational cost may drive the industry growth over the next eight years.
Application Insights:
The martial arts school segment accounted for the largest revenue share of over 60% in 2017. The segment is expected to witness significant growth owing to the rising number of schools and instructors training with digital tools. Moreover, a large number of consumers are preferring online martial arts classes as they can be convenient at any time and anywhere as long as there is an internet connection.
The clubs segment is expected to register the fastest CAGR from 2018 to 2030 due to increasing participation in mixed-martial-arts events across clubs and organizations globally. Mixed martial arts or MMA has become popular among both men and women across all age groups, thus leading towards increased participation in these types of sports activities at club level also known as ¢â‚¬Ëœhome boxing sessions¢â‚¬â„¢. Furthermore, many fitness centers have started offering MMA training programs which has further propelled market growth over the recent years.
Regional Analysis:
North America dominated the global market in terms of revenue share in 2017. The region is expected to maintain its dominance over the forecast period owing to increasing investments by industry players for developing advanced software applications and their wide presence across U.S. and Canada regions, which has led to high adoption rate of such products/solutions among martial arts schools, clubs and individuals practicing these sports activities.
Asia Pacific is anticipated to witness significant growth over the forecast period owing to growing popularity of various traditional Asian martial arts including karate, taekwondo, judo, aikido etc., coupled with rising interest shown by western countries towards Asian culture resulting into increased demand for online learning platforms providing kung fu lessons or self-defense classes based on Chinese Martial Arts (CMS).
Growth Factors:
- Increasing demand for self-defense and fitness
- Growing popularity of martial arts among women and children
- Rising awareness about the health benefits of martial arts
- Availability of affordable training programs and equipment
- Growing number of online platforms that offer training in martial arts
Scope Of The Report
Report Attributes
Report Details
Report Title
Martial Arts Software Market Research Report
By Type
Cloud Based, Web Based
By Application
Martial Arts School, Clubs, Others
By Companies
inFocus, Kicksite, Adakie, AMSonline, ATLAS, BlackBeltCRM, ChampionsWay, Dojo Expert, Dojo Manager, MINDBODY, Martial Arts on Rails, SimplyBook.me, BookSteam, iClassPro, ClubManager, Gymcatch, Martialytics, CAP2
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
221
Number of Tables & Figures
155
Customization Available
Yes, the report can be customized as per your need.
Global Martial Arts Software Market Report Segments:
The global Martial Arts Software market is segmented on the basis of:
Types
Cloud Based, Web Based
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Martial Arts School, Clubs, Others
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- inFocus
- Kicksite
- Adakie
- AMSonline
- ATLAS
- BlackBeltCRM
- ChampionsWay
- Dojo Expert
- Dojo Manager
- MINDBODY
- Martial Arts on Rails
- SimplyBook.me
- BookSteam
- iClassPro
- ClubManager
- Gymcatch
- Martialytics
- CAP2
Highlights of The Martial Arts Software Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Cloud Based
- Web Based
- By Application:
- Martial Arts School
- Clubs
- Others
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Martial Arts Software Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
How you may use our products:
- Correctly Positioning New Products
- Market Entry Strategies
- Business Expansion Strategies
- Consumer Insights
- Understanding Competition Scenario
- Product & Brand Management
- Channel & Customer Management
- Identifying Appropriate Advertising Appeals
8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Martial Arts Software is a computer program that helps martial artists learn and practice their techniques.
Some of the major players in the martial arts software market are inFocus, Kicksite, Adakie, AMSonline, ATLAS, BlackBeltCRM, ChampionsWay, Dojo Expert, Dojo Manager, MINDBODY, Martial Arts on Rails, SimplyBook.me, BookSteam, iClassPro, ClubManager, Gymcatch, Martialytics, CAP2.
The martial arts software market is expected to register a CAGR of 7.5%.
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Martial Arts Software Market Overview 4.1 Introduction 4.1.1 Market Taxonomy 4.1.2 Market Definition 4.1.3 Macro-Economic Factors Impacting the Market Growth 4.2 Martial Arts Software Market Dynamics 4.2.1 Market Drivers 4.2.2 Market Restraints 4.2.3 Market Opportunity 4.3 Martial Arts Software Market - Supply Chain Analysis 4.3.1 List of Key Suppliers 4.3.2 List of Key Distributors 4.3.3 List of Key Consumers 4.4 Key Forces Shaping the Martial Arts Software Market 4.4.1 Bargaining Power of Suppliers 4.4.2 Bargaining Power of Buyers 4.4.3 Threat of Substitution 4.4.4 Threat of New Entrants 4.4.5 Competitive Rivalry 4.5 Global Martial Arts Software Market Size & Forecast, 2018-2028 4.5.1 Martial Arts Software Market Size and Y-o-Y Growth 4.5.2 Martial Arts Software Market Absolute $ Opportunity
Chapter 5 Global Martial Arts Software Market Analysis and Forecast by Type
5.1 Introduction
5.1.1 Key Market Trends & Growth Opportunities by Type
5.1.2 Basis Point Share (BPS) Analysis by Type
5.1.3 Absolute $ Opportunity Assessment by Type
5.2 Martial Arts Software Market Size Forecast by Type
5.2.1 Cloud Based
5.2.2 Web Based
5.3 Market Attractiveness Analysis by Type
Chapter 6 Global Martial Arts Software Market Analysis and Forecast by Applications
6.1 Introduction
6.1.1 Key Market Trends & Growth Opportunities by Applications
6.1.2 Basis Point Share (BPS) Analysis by Applications
6.1.3 Absolute $ Opportunity Assessment by Applications
6.2 Martial Arts Software Market Size Forecast by Applications
6.2.1 Martial Arts School
6.2.2 Clubs
6.2.3 Others
6.3 Market Attractiveness Analysis by Applications
Chapter 7 Global Martial Arts Software Market Analysis and Forecast by Region
7.1 Introduction
7.1.1 Key Market Trends & Growth Opportunities by Region
7.1.2 Basis Point Share (BPS) Analysis by Region
7.1.3 Absolute $ Opportunity Assessment by Region
7.2 Martial Arts Software Market Size Forecast by Region
7.2.1 North America
7.2.2 Europe
7.2.3 Asia Pacific
7.2.4 Latin America
7.2.5 Middle East & Africa (MEA)
7.3 Market Attractiveness Analysis by Region
Chapter 8 Coronavirus Disease (COVID-19) Impact
8.1 Introduction
8.2 Current & Future Impact Analysis
8.3 Economic Impact Analysis
8.4 Government Policies
8.5 Investment Scenario
Chapter 9 North America Martial Arts Software Analysis and Forecast
9.1 Introduction
9.2 North America Martial Arts Software Market Size Forecast by Country
9.2.1 U.S.
9.2.2 Canada
9.3 Basis Point Share (BPS) Analysis by Country
9.4 Absolute $ Opportunity Assessment by Country
9.5 Market Attractiveness Analysis by Country
9.6 North America Martial Arts Software Market Size Forecast by Type
9.6.1 Cloud Based
9.6.2 Web Based
9.7 Basis Point Share (BPS) Analysis by Type
9.8 Absolute $ Opportunity Assessment by Type
9.9 Market Attractiveness Analysis by Type
9.10 North America Martial Arts Software Market Size Forecast by Applications
9.10.1 Martial Arts School
9.10.2 Clubs
9.10.3 Others
9.11 Basis Point Share (BPS) Analysis by Applications
9.12 Absolute $ Opportunity Assessment by Applications
9.13 Market Attractiveness Analysis by Applications
Chapter 10 Europe Martial Arts Software Analysis and Forecast
10.1 Introduction
10.2 Europe Martial Arts Software Market Size Forecast by Country
10.2.1 Germany
10.2.2 France
10.2.3 Italy
10.2.4 U.K.
10.2.5 Spain
10.2.6 Russia
10.2.7 Rest of Europe
10.3 Basis Point Share (BPS) Analysis by Country
10.4 Absolute $ Opportunity Assessment by Country
10.5 Market Attractiveness Analysis by Country
10.6 Europe Martial Arts Software Market Size Forecast by Type
10.6.1 Cloud Based
10.6.2 Web Based
10.7 Basis Point Share (BPS) Analysis by Type
10.8 Absolute $ Opportunity Assessment by Type
10.9 Market Attractiveness Analysis by Type
10.10 Europe Martial Arts Software Market Size Forecast by Applications
10.10.1 Martial Arts School
10.10.2 Clubs
10.10.3 Others
10.11 Basis Point Share (BPS) Analysis by Applications
10.12 Absolute $ Opportunity Assessment by Applications
10.13 Market Attractiveness Analysis by Applications
Chapter 11 Asia Pacific Martial Arts Software Analysis and Forecast
11.1 Introduction
11.2 Asia Pacific Martial Arts Software Market Size Forecast by Country
11.2.1 China
11.2.2 Japan
11.2.3 South Korea
11.2.4 India
11.2.5 Australia
11.2.6 South East Asia (SEA)
11.2.7 Rest of Asia Pacific (APAC)
11.3 Basis Point Share (BPS) Analysis by Country
11.4 Absolute $ Opportunity Assessment by Country
11.5 Market Attractiveness Analysis by Country
11.6 Asia Pacific Martial Arts Software Market Size Forecast by Type
11.6.1 Cloud Based
11.6.2 Web Based
11.7 Basis Point Share (BPS) Analysis by Type
11.8 Absolute $ Opportunity Assessment by Type
11.9 Market Attractiveness Analysis by Type
11.10 Asia Pacific Martial Arts Software Market Size Forecast by Applications
11.10.1 Martial Arts School
11.10.2 Clubs
11.10.3 Others
11.11 Basis Point Share (BPS) Analysis by Applications
11.12 Absolute $ Opportunity Assessment by Applications
11.13 Market Attractiveness Analysis by Applications
Chapter 12 Latin America Martial Arts Software Analysis and Forecast
12.1 Introduction
12.2 Latin America Martial Arts Software Market Size Forecast by Country
12.2.1 Brazil
12.2.2 Mexico
12.2.3 Rest of Latin America (LATAM)
12.3 Basis Point Share (BPS) Analysis by Country
12.4 Absolute $ Opportunity Assessment by Country
12.5 Market Attractiveness Analysis by Country
12.6 Latin America Martial Arts Software Market Size Forecast by Type
12.6.1 Cloud Based
12.6.2 Web Based
12.7 Basis Point Share (BPS) Analysis by Type
12.8 Absolute $ Opportunity Assessment by Type
12.9 Market Attractiveness Analysis by Type
12.10 Latin America Martial Arts Software Market Size Forecast by Applications
12.10.1 Martial Arts School
12.10.2 Clubs
12.10.3 Others
12.11 Basis Point Share (BPS) Analysis by Applications
12.12 Absolute $ Opportunity Assessment by Applications
12.13 Market Attractiveness Analysis by Applications
Chapter 13 Middle East & Africa (MEA) Martial Arts Software Analysis and Forecast
13.1 Introduction
13.2 Middle East & Africa (MEA) Martial Arts Software Market Size Forecast by Country
13.2.1 Saudi Arabia
13.2.2 South Africa
13.2.3 UAE
13.2.4 Rest of Middle East & Africa (MEA)
13.3 Basis Point Share (BPS) Analysis by Country
13.4 Absolute $ Opportunity Assessment by Country
13.5 Market Attractiveness Analysis by Country
13.6 Middle East & Africa (MEA) Martial Arts Software Market Size Forecast by Type
13.6.1 Cloud Based
13.6.2 Web Based
13.7 Basis Point Share (BPS) Analysis by Type
13.8 Absolute $ Opportunity Assessment by Type
13.9 Market Attractiveness Analysis by Type
13.10 Middle East & Africa (MEA) Martial Arts Software Market Size Forecast by Applications
13.10.1 Martial Arts School
13.10.2 Clubs
13.10.3 Others
13.11 Basis Point Share (BPS) Analysis by Applications
13.12 Absolute $ Opportunity Assessment by Applications
13.13 Market Attractiveness Analysis by Applications
Chapter 14 Competition Landscape
14.1 Martial Arts Software Market: Competitive Dashboard
14.2 Global Martial Arts Software Market: Market Share Analysis, 2019
14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy)
14.3.1 inFocus
14.3.2 Kicksite
14.3.3 Adakie
14.3.4 AMSonline
14.3.5 ATLAS
14.3.6 BlackBeltCRM
14.3.7 ChampionsWay
14.3.8 Dojo Expert
14.3.9 Dojo Manager
14.3.10 MINDBODY
14.3.11 Martial Arts on Rails
14.3.12 SimplyBook.me
14.3.13 BookSteam
14.3.14 iClassPro
14.3.15 ClubManager
14.3.16 Gymcatch
14.3.17 Martialytics
14.3.18 CAP2