Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Martial Arts Software Market by Type (Cloud Based, Web Based), By Application (Martial Arts School, Clubs, Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Martial Arts Software Market by Type (Cloud Based, Web Based), By Application (Martial Arts School, Clubs, Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 255878 4200 Service & Software 377 221 Pages 4.8 (31)
                                          

Market Overview:


The global martial arts software market is expected to grow at a CAGR of 7.5% during the forecast period from 2018 to 2030. The market growth can be attributed to the increasing demand for cloud-based and web-based martial arts software solutions among end users, such as martial arts schools, clubs, and others. North America is expected to hold the largest share of the global market in 2018, followed by Europe and Asia Pacific. However, Asia Pacific is projected to register the highest CAGR during the forecast period due to rising adoption of technology among end users in this region.


Global Martial Arts Software Industry Outlook


Product Definition:


Martial arts software is a type of software that is used to help people learn and improve their martial arts skills. This type of software can include instructional videos, demonstrations, tutorials, and more. The importance of martial arts software lies in its ability to help people learn new techniques and improve their skills quickly and easily.


Cloud Based:


Cloud based software is a collection of data and applications that are stored remotely on the internet. The data can be accessed from any location in the world with an internet connection. It offers several benefits such as easy access to information, low cost of ownership, and high reliability which has increased its popularity among various industries including entertainment & media, education & research and manufacturing.


Web Based:


The global web-based software market size was valued at USD 1.91 billion in 2015 and is expected to witness significant growth over the forecast period. The increasing popularity of cloud-based applications among enterprises owing to benefits such as on-demand availability of computing resources, easy data recovery, and low operational cost may drive the industry growth over the next eight years.


Application Insights:


The martial arts school segment accounted for the largest revenue share of over 60% in 2017. The segment is expected to witness significant growth owing to the rising number of schools and instructors training with digital tools. Moreover, a large number of consumers are preferring online martial arts classes as they can be convenient at any time and anywhere as long as there is an internet connection.


The clubs segment is expected to register the fastest CAGR from 2018 to 2030 due to increasing participation in mixed-martial-arts events across clubs and organizations globally. Mixed martial arts or MMA has become popular among both men and women across all age groups, thus leading towards increased participation in these types of sports activities at club level also known as ¢â‚¬Ëœhome boxing sessions¢â‚¬â„¢. Furthermore, many fitness centers have started offering MMA training programs which has further propelled market growth over the recent years.


Regional Analysis:


North America dominated the global market in terms of revenue share in 2017. The region is expected to maintain its dominance over the forecast period owing to increasing investments by industry players for developing advanced software applications and their wide presence across U.S. and Canada regions, which has led to high adoption rate of such products/solutions among martial arts schools, clubs and individuals practicing these sports activities.


Asia Pacific is anticipated to witness significant growth over the forecast period owing to growing popularity of various traditional Asian martial arts including karate, taekwondo, judo, aikido etc., coupled with rising interest shown by western countries towards Asian culture resulting into increased demand for online learning platforms providing kung fu lessons or self-defense classes based on Chinese Martial Arts (CMS).


Growth Factors:


  • Increasing demand for self-defense and fitness
  • Growing popularity of martial arts among women and children
  • Rising awareness about the health benefits of martial arts
  • Availability of affordable training programs and equipment
  • Growing number of online platforms that offer training in martial arts

Scope Of The Report

Report Attributes

Report Details

Report Title

Martial Arts Software Market Research Report

By Type

Cloud Based, Web Based

By Application

Martial Arts School, Clubs, Others

By Companies

inFocus, Kicksite, Adakie, AMSonline, ATLAS, BlackBeltCRM, ChampionsWay, Dojo Expert, Dojo Manager, MINDBODY, Martial Arts on Rails, SimplyBook.me, BookSteam, iClassPro, ClubManager, Gymcatch, Martialytics, CAP2

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

221

Number of Tables & Figures

155

Customization Available

Yes, the report can be customized as per your need.


Global Martial Arts Software Market Report Segments:

The global Martial Arts Software market is segmented on the basis of:

Types

Cloud Based, Web Based

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Martial Arts School, Clubs, Others

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. inFocus
  2. Kicksite
  3. Adakie
  4. AMSonline
  5. ATLAS
  6. BlackBeltCRM
  7. ChampionsWay
  8. Dojo Expert
  9. Dojo Manager
  10. MINDBODY
  11. Martial Arts on Rails
  12. SimplyBook.me
  13. BookSteam
  14. iClassPro
  15. ClubManager
  16. Gymcatch
  17. Martialytics
  18. CAP2

Global Martial Arts Software Market Overview


Highlights of The Martial Arts Software Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Cloud Based
    2. Web Based
  1. By Application:

    1. Martial Arts School
    2. Clubs
    3. Others
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Martial Arts Software Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Martial Arts Software Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Martial Arts Software is a computer program that helps martial artists learn and practice their techniques.

Some of the major players in the martial arts software market are inFocus, Kicksite, Adakie, AMSonline, ATLAS, BlackBeltCRM, ChampionsWay, Dojo Expert, Dojo Manager, MINDBODY, Martial Arts on Rails, SimplyBook.me, BookSteam, iClassPro, ClubManager, Gymcatch, Martialytics, CAP2.

The martial arts software market is expected to register a CAGR of 7.5%.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Martial Arts Software Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 Martial Arts Software Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 Martial Arts Software Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the Martial Arts Software Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global Martial Arts Software Market Size & Forecast, 2018-2028       4.5.1 Martial Arts Software Market Size and Y-o-Y Growth       4.5.2 Martial Arts Software Market Absolute $ Opportunity

Chapter 5 Global Martial Arts Software Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2 Martial Arts Software Market Size Forecast by Type
      5.2.1 Cloud Based
      5.2.2 Web Based
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global Martial Arts Software Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2 Martial Arts Software Market Size Forecast by Applications
      6.2.1 Martial Arts School
      6.2.2 Clubs
      6.2.3 Others
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global Martial Arts Software Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 Martial Arts Software Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America Martial Arts Software Analysis and Forecast
   9.1 Introduction
   9.2 North America Martial Arts Software Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America Martial Arts Software Market Size Forecast by Type
      9.6.1 Cloud Based
      9.6.2 Web Based
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America Martial Arts Software Market Size Forecast by Applications
      9.10.1 Martial Arts School
      9.10.2 Clubs
      9.10.3 Others
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe Martial Arts Software Analysis and Forecast
   10.1 Introduction
   10.2 Europe Martial Arts Software Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe Martial Arts Software Market Size Forecast by Type
      10.6.1 Cloud Based
      10.6.2 Web Based
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe Martial Arts Software Market Size Forecast by Applications
      10.10.1 Martial Arts School
      10.10.2 Clubs
      10.10.3 Others
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific Martial Arts Software Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific Martial Arts Software Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific Martial Arts Software Market Size Forecast by Type
      11.6.1 Cloud Based
      11.6.2 Web Based
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific Martial Arts Software Market Size Forecast by Applications
      11.10.1 Martial Arts School
      11.10.2 Clubs
      11.10.3 Others
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America Martial Arts Software Analysis and Forecast
   12.1 Introduction
   12.2 Latin America Martial Arts Software Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America Martial Arts Software Market Size Forecast by Type
      12.6.1 Cloud Based
      12.6.2 Web Based
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America Martial Arts Software Market Size Forecast by Applications
      12.10.1 Martial Arts School
      12.10.2 Clubs
      12.10.3 Others
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA) Martial Arts Software Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA) Martial Arts Software Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA) Martial Arts Software Market Size Forecast by Type
      13.6.1 Cloud Based
      13.6.2 Web Based
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA) Martial Arts Software Market Size Forecast by Applications
      13.10.1 Martial Arts School
      13.10.2 Clubs
      13.10.3 Others
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 Martial Arts Software Market: Competitive Dashboard
   14.2 Global Martial Arts Software Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 inFocus
      14.3.2 Kicksite
      14.3.3 Adakie
      14.3.4 AMSonline
      14.3.5 ATLAS
      14.3.6 BlackBeltCRM
      14.3.7 ChampionsWay
      14.3.8 Dojo Expert
      14.3.9 Dojo Manager
      14.3.10 MINDBODY
      14.3.11 Martial Arts on Rails
      14.3.12 SimplyBook.me
      14.3.13 BookSteam
      14.3.14 iClassPro
      14.3.15 ClubManager
      14.3.16 Gymcatch
      14.3.17 Martialytics
      14.3.18 CAP2

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