Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Mixed Reality Market by Type (Hardware, Software), By Application (Aerospace & Defense, Architecture, Entertainment & Gaming, Medical, Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Mixed Reality Market by Type (Hardware, Software), By Application (Aerospace & Defense, Architecture, Entertainment & Gaming, Medical, Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 250233 4200 Service & Software 377 199 Pages 4.6 (48)
                                          

Market Overview:


The global mixed reality market is expected to grow from USD 2.02 Billion in 2018 to USD 29.81 Billion by 2030, at a CAGR of 31.5% during the forecast period. The growth of the market can be attributed to the increasing demand for AR and VR applications in various industries, such as aerospace & defense, architecture, entertainment & gaming, medical, and others. Moreover, the growing demand for head-mounted displays (HMDs) is also contributing to the growth of this market.


Global Mixed Reality Industry Outlook


Product Definition:


Mixed Reality (MR) is the combination of real and virtual worlds to create new environments and visualizations where physical and digital objects co-exist and interact in ways that are not possible in either reality alone. Mixed reality includes augmented reality (AR), which overlays digital information on the user's view of the real world, and virtual reality (VR), which creates a completely simulated environment.


Hardware:


Hardware is the physical devices and tools used to create a digital environment. The hardware can be divided into input devices, output devices, immersive displays & projection systems, and capture & storage devices. Hardware components such as sensors are increasingly being used in mixed reality applications for tracking the movements of users within a virtual space or real world.


Software:


Software is the invisible part of mixed reality. It's a set of rules and algorithms that allow the computer to communicate with the hardware. In other words, it's all about technology and tools used in creating virtual or real environments where users can interact with their surroundings using electronic devices such as headsets, gloves, and sensors.


The software enables devices to detect movements made by users in order to create an interactive experience for them.


Application Insights:


The entertainment and gaming segment dominated the global mixed reality market in terms of revenue share in 2017. The growth can be attributed to the increasing adoption of VR technology across video game consoles, smartphones and PC. Furthermore, a number of companies have announced their plans to introduce new Mixed Reality (MR) games for 2018-19 which is expected to drive the demand further. For instance, on October 4th 2018; Crytek announced that it will release its first MR game called "Crysis: Reborn" for Windows Mixed Reality headsets in early 2019.


The aerospace & defense application segment is projected to witness significant growth over the forecast period owing to rising adoption of MR technologies across aircraft cockpits, training simulators and military logistics applications among others. Several manufacturers including Microsoft Corporation; HTC Corporation; Samsung Electronics Co., Ltd.; Lenovo Group Ltd.; Asoftech Solutions Pvt. Ltd.


Regional Analysis:


North America dominated the global market in 2017. The region is expected to retain its dominance over the forecast period as well, owing to early technology adoption by key industry players and increased focus on R&D activities. Europe accounted for a significant share of revenue in 2017 and is expected to grow at a steady CAGR from 2018 to 2030 due to increasing investments in mixed reality development by companies such as Google, Microsoft Corporation, Niantic Labs Inc., Improbable Ltd., AITec LLC, Ubitus Inc., among others. Asia Pacific also had a good showing with countries such as China and Japan contributing significantly towards regional growth.


Growth Factors:


  • Increasing demand for AR and VR applications in various industries
  • Growing demand for head-mounted displays (HMDs)
  • Proliferation of low-cost HMDs
  • Development of new and innovative Mixed Reality applications
  • Rising number of Mixed Reality startups

Scope Of The Report

Report Attributes

Report Details

Report Title

Mixed Reality Market Research Report

By Type

Hardware, Software

By Application

Aerospace & Defense, Architecture, Entertainment & Gaming, Medical, Others

By Companies

HTC, Intel, Magic leap, Microsoft, Facebook, Eon Reality, Google, Samsung Electronics, Seiko Epson, Meta

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

199

Number of Tables & Figures

140

Customization Available

Yes, the report can be customized as per your need.


Global Mixed Reality Market Report Segments:

The global Mixed Reality market is segmented on the basis of:

Types

Hardware, Software

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Aerospace & Defense, Architecture, Entertainment & Gaming, Medical, Others

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. HTC
  2. Intel
  3. Magic leap
  4. Microsoft
  5. Facebook
  6. Eon Reality
  7. Google
  8. Samsung Electronics
  9. Seiko Epson
  10. Meta

Global Mixed Reality Market Overview


Highlights of The Mixed Reality Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Hardware
    2. Software
  1. By Application:

    1. Aerospace & Defense
    2. Architecture
    3. Entertainment & Gaming
    4. Medical
    5. Others
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Mixed Reality Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Mixed Reality Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Mixed Reality is a technology that merges the real world with digital content. This allows users to interact with digital objects and environments in a way that feels like they are actually present within them. Mixed Reality can be used for gaming, education, and other applications.

Some of the key players operating in the mixed reality market are HTC, Intel, Magic leap, Microsoft, Facebook, Eon Reality, Google, Samsung Electronics, Seiko Epson, Meta.

The mixed reality market is expected to grow at a compound annual growth rate of 31.5%.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Mixed Reality Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 Mixed Reality Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 Mixed Reality Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the Mixed Reality Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global Mixed Reality Market Size & Forecast, 2018-2028       4.5.1 Mixed Reality Market Size and Y-o-Y Growth       4.5.2 Mixed Reality Market Absolute $ Opportunity

Chapter 5 Global Mixed Reality Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2 Mixed Reality Market Size Forecast by Type
      5.2.1 Hardware
      5.2.2 Software
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global Mixed Reality Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2 Mixed Reality Market Size Forecast by Applications
      6.2.1 Aerospace & Defense
      6.2.2 Architecture
      6.2.3 Entertainment & Gaming
      6.2.4 Medical
      6.2.5 Others
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global Mixed Reality Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 Mixed Reality Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America Mixed Reality Analysis and Forecast
   9.1 Introduction
   9.2 North America Mixed Reality Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America Mixed Reality Market Size Forecast by Type
      9.6.1 Hardware
      9.6.2 Software
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America Mixed Reality Market Size Forecast by Applications
      9.10.1 Aerospace & Defense
      9.10.2 Architecture
      9.10.3 Entertainment & Gaming
      9.10.4 Medical
      9.10.5 Others
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe Mixed Reality Analysis and Forecast
   10.1 Introduction
   10.2 Europe Mixed Reality Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe Mixed Reality Market Size Forecast by Type
      10.6.1 Hardware
      10.6.2 Software
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe Mixed Reality Market Size Forecast by Applications
      10.10.1 Aerospace & Defense
      10.10.2 Architecture
      10.10.3 Entertainment & Gaming
      10.10.4 Medical
      10.10.5 Others
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific Mixed Reality Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific Mixed Reality Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific Mixed Reality Market Size Forecast by Type
      11.6.1 Hardware
      11.6.2 Software
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific Mixed Reality Market Size Forecast by Applications
      11.10.1 Aerospace & Defense
      11.10.2 Architecture
      11.10.3 Entertainment & Gaming
      11.10.4 Medical
      11.10.5 Others
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America Mixed Reality Analysis and Forecast
   12.1 Introduction
   12.2 Latin America Mixed Reality Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America Mixed Reality Market Size Forecast by Type
      12.6.1 Hardware
      12.6.2 Software
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America Mixed Reality Market Size Forecast by Applications
      12.10.1 Aerospace & Defense
      12.10.2 Architecture
      12.10.3 Entertainment & Gaming
      12.10.4 Medical
      12.10.5 Others
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA) Mixed Reality Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA) Mixed Reality Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA) Mixed Reality Market Size Forecast by Type
      13.6.1 Hardware
      13.6.2 Software
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA) Mixed Reality Market Size Forecast by Applications
      13.10.1 Aerospace & Defense
      13.10.2 Architecture
      13.10.3 Entertainment & Gaming
      13.10.4 Medical
      13.10.5 Others
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 Mixed Reality Market: Competitive Dashboard
   14.2 Global Mixed Reality Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 HTC
      14.3.2 Intel
      14.3.3 Magic leap
      14.3.4 Microsoft
      14.3.5 Facebook
      14.3.6 Eon Reality
      14.3.7 Google
      14.3.8 Samsung Electronics
      14.3.9 Seiko Epson
      14.3.10 Meta

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