Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Mobile Action Role-Playing Games (ARPG) Market by Type (Pay to Play, Free to Play), By Application (Android, IOS) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Mobile Action Role-Playing Games (ARPG) Market by Type (Pay to Play, Free to Play), By Application (Android, IOS) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 250278 4200 Service & Software 377 238 Pages 4.6 (44)
                                          

Market Overview:


The global mobile action role-playing games (ARPG) market is expected to register a CAGR of 16.5% during the forecast period 2018-2030. The growth in the market can be attributed to various factors such as increasing demand for ARPGs, growing popularity of multiplayer gaming and rising number of smartphone users. In terms of type, the pay to play segment is expected to dominate the global mobile ARPG market during the forecast period owing to high spending capacity of gamers in this segment. However, free to play segment is projected grow at a higher CAGR over the forecast period owing declining cost of smartphones and data plans across regions.


Global Mobile Action Role-Playing Games (ARPG) Industry Outlook


Product Definition:


A mobile action role-playing game (ARPG) is a type of role-playing video game where the player controls a character or team of characters in an environment where they can explore and interact while completing quests. ARPGs usually have better graphics than traditional role-playing games and tend to be more fast paced.


Pay to Play:


Pay to play is a business model in which the game developer charges the players for access to in-game content. The pay-to-win concept has been around for quite some time, but only recently has it gained traction within mobile ARPGs.


The primary factor driving this growth is increased consumer demand towards free2play games with additional premium features that are paid for by non- gameplaying characters such as cosmetic items and boosts.


Free to Play:


Free2Play (F2P) or Free-to-Play is a type of game where the users can play the game without paying any money. The games are usually played on web-based platforms or mobile devices and do not require any upfront costs. In many cases, free2play games have additional in-game purchases that offer additional features, weapons, armor and so on but these purchases can be avoided if the user does not want to avail them.


Application Insights:


Based on application, the global mobile action role-playing games (ARPG) market has been segmented into Android and IOS. The Android platform held a larger share of the overall revenue in 2017 as compared to IOS. This is due to the fact that there are more active users of Google Play Store than App Store, which enables a game developer to create more revenue streams by developing games for both platforms. Moreover, many successful role-playing video game series such as Clash of Clans were developed originally for iOS before being ported to other platforms such as Android and Windows PC. However, despite being dominant in terms of downloads and revenues generated by apps; Google Play Store has less penetration than App Stores on various countries around the world including China, Brazil, Russia etc., which may hinder growth over next few years.


The Europe mobile action RPG market is expected register significant growth during forecast period owing to increasing number of smartphone users across countries such as Germany Italy France Spain etc.


Regional Analysis:


Asia Pacific is expected to be the fastest-growing region over the forecast period. The growth can be attributed to rising smartphone penetration and increasing adoption of online gaming platforms in this region. Increasing number of mobile gamers, coupled with growing popularity of action role-playing games, has led to an increase in revenue generated from microtransactions in Asia Pacific. This trend is projected to continue over the next eight years, thereby driving regional market growth.


North America accounted for a significant share owing to high demand for entertainment services across U.S., Canada and Mexico countries as a result of growing millennial population base that spends more on leisure activities such as watching movies or playing games at home than any other country worldwide (according to Entertainment Software Rating Board). Furthermore, presence of major game developers such as Blizzard Entertainment Inc.; Supercell Oy; Riot Games Inc.; Valve Corporation; BioWare Corp.; Square Enix Co., Ltd.; Koei Tecmo Games Co.


Growth Factors:


  • Increasing demand for immersive and engaging gaming experience: The mobile ARPG market is growing at a fast pace owing to the increasing demand for immersive and engaging gaming experiences. This is driving the development of new and innovative gameplay mechanics, which in turn is attracting more gamers to this genre.
  • Proliferation of smartphones and tablets: The proliferation of smartphones and tablets is another major growth driver for the mobile ARPG market. With a large number of people now using these devices, game developers are focusing on developing games that can be played on these platforms.
  • Rising popularity of eSports: The rising popularity of eSports is also contributing to the growth of the mobile ARPG market as gamers are increasingly looking for games that offer competitive gameplay experiences. This has led to an increase in the number of developers who are focusing on developing multiplayer-focused mobile ARPGs.

Scope Of The Report

Report Attributes

Report Details

Report Title

Mobile Action Role-Playing Games (ARPG) Market Research Report

By Type

Pay to Play, Free to Play

By Application

Android, IOS

By Companies

Tencent, Butterscotch Shenanigans, Gameloft, TaleWorlds Entertainment, Ludosity, Oddy Arts, Foursaken Media, Mika Mobile

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

238

Number of Tables & Figures

167

Customization Available

Yes, the report can be customized as per your need.


Global Mobile Action Role-Playing Games (ARPG) Market Report Segments:

The global Mobile Action Role-Playing Games (ARPG) market is segmented on the basis of:

Types

Pay to Play, Free to Play

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Android, IOS

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Tencent
  2. Butterscotch Shenanigans
  3. Gameloft
  4. TaleWorlds Entertainment
  5. Ludosity
  6. Oddy Arts
  7. Foursaken Media
  8. Mika Mobile

Global Mobile Action Role-Playing Games (ARPG) Market Overview


Highlights of The Mobile Action Role-Playing Games (ARPG) Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Pay to Play
    2. Free to Play
  1. By Application:

    1. Android
    2. IOS
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Mobile Action Role-Playing Games (ARPG) Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Mobile Action Role-Playing Games (ARPG) Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Mobile ARPGs are a type of video game that typically involve strategic combat and exploration. Players control characters through a series of battles, often in order to collect items or defeat enemies in order to progress.

Some of the major players in the mobile action role-playing games (arpg) market are Tencent, Butterscotch Shenanigans, Gameloft, TaleWorlds Entertainment, Ludosity, Oddy Arts, Foursaken Media, Mika Mobile.

The mobile action role-playing games (arpg) market is expected to grow at a compound annual growth rate of 16.5%.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Mobile Action Role-Playing Games (ARPG) Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 Mobile Action Role-Playing Games (ARPG) Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 Mobile Action Role-Playing Games (ARPG) Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the Mobile Action Role-Playing Games (ARPG) Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global Mobile Action Role-Playing Games (ARPG) Market Size & Forecast, 2018-2028       4.5.1 Mobile Action Role-Playing Games (ARPG) Market Size and Y-o-Y Growth       4.5.2 Mobile Action Role-Playing Games (ARPG) Market Absolute $ Opportunity

Chapter 5 Global Mobile Action Role-Playing Games (ARPG) Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2 Mobile Action Role-Playing Games (ARPG) Market Size Forecast by Type
      5.2.1 Pay to Play
      5.2.2 Free to Play
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global Mobile Action Role-Playing Games (ARPG) Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2 Mobile Action Role-Playing Games (ARPG) Market Size Forecast by Applications
      6.2.1 Android
      6.2.2 IOS
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global Mobile Action Role-Playing Games (ARPG) Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 Mobile Action Role-Playing Games (ARPG) Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America Mobile Action Role-Playing Games (ARPG) Analysis and Forecast
   9.1 Introduction
   9.2 North America Mobile Action Role-Playing Games (ARPG) Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America Mobile Action Role-Playing Games (ARPG) Market Size Forecast by Type
      9.6.1 Pay to Play
      9.6.2 Free to Play
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America Mobile Action Role-Playing Games (ARPG) Market Size Forecast by Applications
      9.10.1 Android
      9.10.2 IOS
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe Mobile Action Role-Playing Games (ARPG) Analysis and Forecast
   10.1 Introduction
   10.2 Europe Mobile Action Role-Playing Games (ARPG) Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe Mobile Action Role-Playing Games (ARPG) Market Size Forecast by Type
      10.6.1 Pay to Play
      10.6.2 Free to Play
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe Mobile Action Role-Playing Games (ARPG) Market Size Forecast by Applications
      10.10.1 Android
      10.10.2 IOS
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific Mobile Action Role-Playing Games (ARPG) Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific Mobile Action Role-Playing Games (ARPG) Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific Mobile Action Role-Playing Games (ARPG) Market Size Forecast by Type
      11.6.1 Pay to Play
      11.6.2 Free to Play
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific Mobile Action Role-Playing Games (ARPG) Market Size Forecast by Applications
      11.10.1 Android
      11.10.2 IOS
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America Mobile Action Role-Playing Games (ARPG) Analysis and Forecast
   12.1 Introduction
   12.2 Latin America Mobile Action Role-Playing Games (ARPG) Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America Mobile Action Role-Playing Games (ARPG) Market Size Forecast by Type
      12.6.1 Pay to Play
      12.6.2 Free to Play
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America Mobile Action Role-Playing Games (ARPG) Market Size Forecast by Applications
      12.10.1 Android
      12.10.2 IOS
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA) Mobile Action Role-Playing Games (ARPG) Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA) Mobile Action Role-Playing Games (ARPG) Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA) Mobile Action Role-Playing Games (ARPG) Market Size Forecast by Type
      13.6.1 Pay to Play
      13.6.2 Free to Play
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA) Mobile Action Role-Playing Games (ARPG) Market Size Forecast by Applications
      13.10.1 Android
      13.10.2 IOS
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 Mobile Action Role-Playing Games (ARPG) Market: Competitive Dashboard
   14.2 Global Mobile Action Role-Playing Games (ARPG) Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 Tencent
      14.3.2 Butterscotch Shenanigans
      14.3.3 Gameloft
      14.3.4 TaleWorlds Entertainment
      14.3.5 Ludosity
      14.3.6 Oddy Arts
      14.3.7 Foursaken Media
      14.3.8 Mika Mobile

Our Trusted Clients

Contact Us