Market Overview:
The global mobile action role-playing games (ARPG) market is expected to register a CAGR of 16.5% during the forecast period 2018-2030. The growth in the market can be attributed to various factors such as increasing demand for ARPGs, growing popularity of multiplayer gaming and rising number of smartphone users. In terms of type, the pay to play segment is expected to dominate the global mobile ARPG market during the forecast period owing to high spending capacity of gamers in this segment. However, free to play segment is projected grow at a higher CAGR over the forecast period owing declining cost of smartphones and data plans across regions.
Product Definition:
A mobile action role-playing game (ARPG) is a type of role-playing video game where the player controls a character or team of characters in an environment where they can explore and interact while completing quests. ARPGs usually have better graphics than traditional role-playing games and tend to be more fast paced.
Pay to Play:
Pay to play is a business model in which the game developer charges the players for access to in-game content. The pay-to-win concept has been around for quite some time, but only recently has it gained traction within mobile ARPGs.
The primary factor driving this growth is increased consumer demand towards free2play games with additional premium features that are paid for by non- gameplaying characters such as cosmetic items and boosts.
Free to Play:
Free2Play (F2P) or Free-to-Play is a type of game where the users can play the game without paying any money. The games are usually played on web-based platforms or mobile devices and do not require any upfront costs. In many cases, free2play games have additional in-game purchases that offer additional features, weapons, armor and so on but these purchases can be avoided if the user does not want to avail them.
Application Insights:
Based on application, the global mobile action role-playing games (ARPG) market has been segmented into Android and IOS. The Android platform held a larger share of the overall revenue in 2017 as compared to IOS. This is due to the fact that there are more active users of Google Play Store than App Store, which enables a game developer to create more revenue streams by developing games for both platforms. Moreover, many successful role-playing video game series such as Clash of Clans were developed originally for iOS before being ported to other platforms such as Android and Windows PC. However, despite being dominant in terms of downloads and revenues generated by apps; Google Play Store has less penetration than App Stores on various countries around the world including China, Brazil, Russia etc., which may hinder growth over next few years.
The Europe mobile action RPG market is expected register significant growth during forecast period owing to increasing number of smartphone users across countries such as Germany Italy France Spain etc.
Regional Analysis:
Asia Pacific is expected to be the fastest-growing region over the forecast period. The growth can be attributed to rising smartphone penetration and increasing adoption of online gaming platforms in this region. Increasing number of mobile gamers, coupled with growing popularity of action role-playing games, has led to an increase in revenue generated from microtransactions in Asia Pacific. This trend is projected to continue over the next eight years, thereby driving regional market growth.
North America accounted for a significant share owing to high demand for entertainment services across U.S., Canada and Mexico countries as a result of growing millennial population base that spends more on leisure activities such as watching movies or playing games at home than any other country worldwide (according to Entertainment Software Rating Board). Furthermore, presence of major game developers such as Blizzard Entertainment Inc.; Supercell Oy; Riot Games Inc.; Valve Corporation; BioWare Corp.; Square Enix Co., Ltd.; Koei Tecmo Games Co.
Growth Factors:
- Increasing demand for immersive and engaging gaming experience: The mobile ARPG market is growing at a fast pace owing to the increasing demand for immersive and engaging gaming experiences. This is driving the development of new and innovative gameplay mechanics, which in turn is attracting more gamers to this genre.
- Proliferation of smartphones and tablets: The proliferation of smartphones and tablets is another major growth driver for the mobile ARPG market. With a large number of people now using these devices, game developers are focusing on developing games that can be played on these platforms.
- Rising popularity of eSports: The rising popularity of eSports is also contributing to the growth of the mobile ARPG market as gamers are increasingly looking for games that offer competitive gameplay experiences. This has led to an increase in the number of developers who are focusing on developing multiplayer-focused mobile ARPGs.
Scope Of The Report
Report Attributes
Report Details
Report Title
Mobile Action Role-Playing Games (ARPG) Market Research Report
By Type
Pay to Play, Free to Play
By Application
Android, IOS
By Companies
Tencent, Butterscotch Shenanigans, Gameloft, TaleWorlds Entertainment, Ludosity, Oddy Arts, Foursaken Media, Mika Mobile
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
238
Number of Tables & Figures
167
Customization Available
Yes, the report can be customized as per your need.
Global Mobile Action Role-Playing Games (ARPG) Market Report Segments:
The global Mobile Action Role-Playing Games (ARPG) market is segmented on the basis of:
Types
Pay to Play, Free to Play
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Android, IOS
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Tencent
- Butterscotch Shenanigans
- Gameloft
- TaleWorlds Entertainment
- Ludosity
- Oddy Arts
- Foursaken Media
- Mika Mobile
Highlights of The Mobile Action Role-Playing Games (ARPG) Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Pay to Play
- Free to Play
- By Application:
- Android
- IOS
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Mobile Action Role-Playing Games (ARPG) Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
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8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Mobile ARPGs are a type of video game that typically involve strategic combat and exploration. Players control characters through a series of battles, often in order to collect items or defeat enemies in order to progress.
Some of the major players in the mobile action role-playing games (arpg) market are Tencent, Butterscotch Shenanigans, Gameloft, TaleWorlds Entertainment, Ludosity, Oddy Arts, Foursaken Media, Mika Mobile.
The mobile action role-playing games (arpg) market is expected to grow at a compound annual growth rate of 16.5%.
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Mobile Action Role-Playing Games (ARPG) Market Overview 4.1 Introduction 4.1.1 Market Taxonomy 4.1.2 Market Definition 4.1.3 Macro-Economic Factors Impacting the Market Growth 4.2 Mobile Action Role-Playing Games (ARPG) Market Dynamics 4.2.1 Market Drivers 4.2.2 Market Restraints 4.2.3 Market Opportunity 4.3 Mobile Action Role-Playing Games (ARPG) Market - Supply Chain Analysis 4.3.1 List of Key Suppliers 4.3.2 List of Key Distributors 4.3.3 List of Key Consumers 4.4 Key Forces Shaping the Mobile Action Role-Playing Games (ARPG) Market 4.4.1 Bargaining Power of Suppliers 4.4.2 Bargaining Power of Buyers 4.4.3 Threat of Substitution 4.4.4 Threat of New Entrants 4.4.5 Competitive Rivalry 4.5 Global Mobile Action Role-Playing Games (ARPG) Market Size & Forecast, 2018-2028 4.5.1 Mobile Action Role-Playing Games (ARPG) Market Size and Y-o-Y Growth 4.5.2 Mobile Action Role-Playing Games (ARPG) Market Absolute $ Opportunity
Chapter 5 Global Mobile Action Role-Playing Games (ARPG) Market Analysis and Forecast by Type
5.1 Introduction
5.1.1 Key Market Trends & Growth Opportunities by Type
5.1.2 Basis Point Share (BPS) Analysis by Type
5.1.3 Absolute $ Opportunity Assessment by Type
5.2 Mobile Action Role-Playing Games (ARPG) Market Size Forecast by Type
5.2.1 Pay to Play
5.2.2 Free to Play
5.3 Market Attractiveness Analysis by Type
Chapter 6 Global Mobile Action Role-Playing Games (ARPG) Market Analysis and Forecast by Applications
6.1 Introduction
6.1.1 Key Market Trends & Growth Opportunities by Applications
6.1.2 Basis Point Share (BPS) Analysis by Applications
6.1.3 Absolute $ Opportunity Assessment by Applications
6.2 Mobile Action Role-Playing Games (ARPG) Market Size Forecast by Applications
6.2.1 Android
6.2.2 IOS
6.3 Market Attractiveness Analysis by Applications
Chapter 7 Global Mobile Action Role-Playing Games (ARPG) Market Analysis and Forecast by Region
7.1 Introduction
7.1.1 Key Market Trends & Growth Opportunities by Region
7.1.2 Basis Point Share (BPS) Analysis by Region
7.1.3 Absolute $ Opportunity Assessment by Region
7.2 Mobile Action Role-Playing Games (ARPG) Market Size Forecast by Region
7.2.1 North America
7.2.2 Europe
7.2.3 Asia Pacific
7.2.4 Latin America
7.2.5 Middle East & Africa (MEA)
7.3 Market Attractiveness Analysis by Region
Chapter 8 Coronavirus Disease (COVID-19) Impact
8.1 Introduction
8.2 Current & Future Impact Analysis
8.3 Economic Impact Analysis
8.4 Government Policies
8.5 Investment Scenario
Chapter 9 North America Mobile Action Role-Playing Games (ARPG) Analysis and Forecast
9.1 Introduction
9.2 North America Mobile Action Role-Playing Games (ARPG) Market Size Forecast by Country
9.2.1 U.S.
9.2.2 Canada
9.3 Basis Point Share (BPS) Analysis by Country
9.4 Absolute $ Opportunity Assessment by Country
9.5 Market Attractiveness Analysis by Country
9.6 North America Mobile Action Role-Playing Games (ARPG) Market Size Forecast by Type
9.6.1 Pay to Play
9.6.2 Free to Play
9.7 Basis Point Share (BPS) Analysis by Type
9.8 Absolute $ Opportunity Assessment by Type
9.9 Market Attractiveness Analysis by Type
9.10 North America Mobile Action Role-Playing Games (ARPG) Market Size Forecast by Applications
9.10.1 Android
9.10.2 IOS
9.11 Basis Point Share (BPS) Analysis by Applications
9.12 Absolute $ Opportunity Assessment by Applications
9.13 Market Attractiveness Analysis by Applications
Chapter 10 Europe Mobile Action Role-Playing Games (ARPG) Analysis and Forecast
10.1 Introduction
10.2 Europe Mobile Action Role-Playing Games (ARPG) Market Size Forecast by Country
10.2.1 Germany
10.2.2 France
10.2.3 Italy
10.2.4 U.K.
10.2.5 Spain
10.2.6 Russia
10.2.7 Rest of Europe
10.3 Basis Point Share (BPS) Analysis by Country
10.4 Absolute $ Opportunity Assessment by Country
10.5 Market Attractiveness Analysis by Country
10.6 Europe Mobile Action Role-Playing Games (ARPG) Market Size Forecast by Type
10.6.1 Pay to Play
10.6.2 Free to Play
10.7 Basis Point Share (BPS) Analysis by Type
10.8 Absolute $ Opportunity Assessment by Type
10.9 Market Attractiveness Analysis by Type
10.10 Europe Mobile Action Role-Playing Games (ARPG) Market Size Forecast by Applications
10.10.1 Android
10.10.2 IOS
10.11 Basis Point Share (BPS) Analysis by Applications
10.12 Absolute $ Opportunity Assessment by Applications
10.13 Market Attractiveness Analysis by Applications
Chapter 11 Asia Pacific Mobile Action Role-Playing Games (ARPG) Analysis and Forecast
11.1 Introduction
11.2 Asia Pacific Mobile Action Role-Playing Games (ARPG) Market Size Forecast by Country
11.2.1 China
11.2.2 Japan
11.2.3 South Korea
11.2.4 India
11.2.5 Australia
11.2.6 South East Asia (SEA)
11.2.7 Rest of Asia Pacific (APAC)
11.3 Basis Point Share (BPS) Analysis by Country
11.4 Absolute $ Opportunity Assessment by Country
11.5 Market Attractiveness Analysis by Country
11.6 Asia Pacific Mobile Action Role-Playing Games (ARPG) Market Size Forecast by Type
11.6.1 Pay to Play
11.6.2 Free to Play
11.7 Basis Point Share (BPS) Analysis by Type
11.8 Absolute $ Opportunity Assessment by Type
11.9 Market Attractiveness Analysis by Type
11.10 Asia Pacific Mobile Action Role-Playing Games (ARPG) Market Size Forecast by Applications
11.10.1 Android
11.10.2 IOS
11.11 Basis Point Share (BPS) Analysis by Applications
11.12 Absolute $ Opportunity Assessment by Applications
11.13 Market Attractiveness Analysis by Applications
Chapter 12 Latin America Mobile Action Role-Playing Games (ARPG) Analysis and Forecast
12.1 Introduction
12.2 Latin America Mobile Action Role-Playing Games (ARPG) Market Size Forecast by Country
12.2.1 Brazil
12.2.2 Mexico
12.2.3 Rest of Latin America (LATAM)
12.3 Basis Point Share (BPS) Analysis by Country
12.4 Absolute $ Opportunity Assessment by Country
12.5 Market Attractiveness Analysis by Country
12.6 Latin America Mobile Action Role-Playing Games (ARPG) Market Size Forecast by Type
12.6.1 Pay to Play
12.6.2 Free to Play
12.7 Basis Point Share (BPS) Analysis by Type
12.8 Absolute $ Opportunity Assessment by Type
12.9 Market Attractiveness Analysis by Type
12.10 Latin America Mobile Action Role-Playing Games (ARPG) Market Size Forecast by Applications
12.10.1 Android
12.10.2 IOS
12.11 Basis Point Share (BPS) Analysis by Applications
12.12 Absolute $ Opportunity Assessment by Applications
12.13 Market Attractiveness Analysis by Applications
Chapter 13 Middle East & Africa (MEA) Mobile Action Role-Playing Games (ARPG) Analysis and Forecast
13.1 Introduction
13.2 Middle East & Africa (MEA) Mobile Action Role-Playing Games (ARPG) Market Size Forecast by Country
13.2.1 Saudi Arabia
13.2.2 South Africa
13.2.3 UAE
13.2.4 Rest of Middle East & Africa (MEA)
13.3 Basis Point Share (BPS) Analysis by Country
13.4 Absolute $ Opportunity Assessment by Country
13.5 Market Attractiveness Analysis by Country
13.6 Middle East & Africa (MEA) Mobile Action Role-Playing Games (ARPG) Market Size Forecast by Type
13.6.1 Pay to Play
13.6.2 Free to Play
13.7 Basis Point Share (BPS) Analysis by Type
13.8 Absolute $ Opportunity Assessment by Type
13.9 Market Attractiveness Analysis by Type
13.10 Middle East & Africa (MEA) Mobile Action Role-Playing Games (ARPG) Market Size Forecast by Applications
13.10.1 Android
13.10.2 IOS
13.11 Basis Point Share (BPS) Analysis by Applications
13.12 Absolute $ Opportunity Assessment by Applications
13.13 Market Attractiveness Analysis by Applications
Chapter 14 Competition Landscape
14.1 Mobile Action Role-Playing Games (ARPG) Market: Competitive Dashboard
14.2 Global Mobile Action Role-Playing Games (ARPG) Market: Market Share Analysis, 2019
14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy)
14.3.1 Tencent
14.3.2 Butterscotch Shenanigans
14.3.3 Gameloft
14.3.4 TaleWorlds Entertainment
14.3.5 Ludosity
14.3.6 Oddy Arts
14.3.7 Foursaken Media
14.3.8 Mika Mobile