Market Overview:
The global mobile betting market is expected to grow at a CAGR of 10.5% during the forecast period from 2018 to 2030. The market growth can be attributed to the increasing penetration of smartphones and other mobile devices, rising demand for online gambling and gaming services, and growing awareness about the benefits of mobile betting. By type, the global mobile betting market is segmented into sports betting, online lottery games, poker betting, casino games, bingo, and others. Among these segments, sports betting is expected to account for the largest share of the global mobile betting market in 2018. This can be attributed to the increasing popularity of sports events among bettors as well as rising demand for live streaming services that allow users to place bets on real-time sporting events. By application type, the global mobile betting market is segmented into 18-29 years old group; 30-39 years old group; 40-49 years old group; 50+ year olds group; and others (including students).
Product Definition:
Mobile betting is a type of gambling that can be done through a mobile device, such as a phone or tablet. This type of gambling usually involves betting on sports or playing casino games. Mobile betting is important because it allows people to gamble from anywhere at any time.
Sports Betting:
Sports betting is a popular trend in the mobile gaming industry. It has been observed that sports betting activity is increasing among young people across the globe. The main factor responsible for this growth includes easy access to these games on smartphones and tablets coupled with availability of free online sports betting applications which can be downloaded from app stores. Moreover, several companies are entering into partnerships with various bookmakers to provide enhanced services to their users, which also contributes towards the growth of sports betting in mobile gaming market globally.
Online Lottery Games:
Online Lottery Games (OLG) are played on web pages or computers and the winning numbers are selected from a pool of all possible combinations. The drawings take place every day and at different times; some games have more draws than others. Players can play the same number combination repeatedly to increase their chances of winning, but they only have one chance per drawing to enter the correct answer.
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Application Insights:
Based on application, the global mobile betting market has been segmented into 18-29 years old, 30-39 years old, and above 40 years old. The younger age group dominated the industry in 2017 owing to increasing usage of smartphones and social media platforms. Moreover, easy access to internet through smart phones has boosted the adoption of online gaming portals among young adults resulting in increased revenue generation for operators.
The older age group is expected to show significant growth over the forecast period due to a rise in interest for casino games such as poker and slots on account of availability of online casinos operating via mobile app installed on users¢â‚¬â„¢ cellphones or computers.
Regional Analysis:
Asia Pacific is expected to be the fastest-growing region over the forecast period. The growth can be attributed to increasing disposable income, rising popularity of online betting, and government initiatives in developing countries such as India and China. For instance, in September 2017, China legalized online sports betting and casino games under specific conditions. This will create a huge opportunity for global operators to enter this market with an aim to capture significant share through new product development or acquisitions.
North America accounted for more than 25% of the overall revenue share in 2017 owing to high adoption rate of modern technology coupled with large number of casinos operating across U.S., Canada, and Mexico offering various types mobile gambling apps including sportsbook & live betTINGer; bingo; casino games; poker etc.). Furthermore North American markets are highly regulated which has forced many international companies either stop operations or operate at minimal capacity within these regions thereby hampering growth prospects for mobile betting platforms/games providers within these regions (except Nevada).
Growth Factors:
- Increasing demand for mobile devices and apps that offer betting services
- Proliferation of smartphones and tablets, especially in developing countries
- Availability of affordable mobile data plans and Wi-Fi hotspots
- Increased marketing by gambling operators to attract new customers
- Introduction of new technologies, such as virtual reality, that can be used for betting
Scope Of The Report
Report Attributes
Report Details
Report Title
Mobile Betting Market Research Report
By Type
Sports Betting, Online Lottery Games, Poker Betting, Casino Games, Bingo, Others
By Application
18-29 Years Old, 30-39 Years Old, 40-49 Years Old, Others
By Companies
Bet365, Kindred Group, GVC Holdings, Flutter Entertainment, William Hill, Pinnacle, The Stars Group, Betvictor, Betsson AB, Gamesys, 888 Holdings, Bet-at-home.com, Intertops, Betway, Betfred, Interwetten, SBOBET, Sportech, EGB, BetOnline
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
178
Number of Tables & Figures
125
Customization Available
Yes, the report can be customized as per your need.
Global Mobile Betting Market Report Segments:
The global Mobile Betting market is segmented on the basis of:
Types
Sports Betting, Online Lottery Games, Poker Betting, Casino Games, Bingo, Others
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
18-29 Years Old, 30-39 Years Old, 40-49 Years Old, Others
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Bet365
- Kindred Group
- GVC Holdings
- Flutter Entertainment
- William Hill
- Pinnacle
- The Stars Group
- Betvictor
- Betsson AB
- Gamesys
- 888 Holdings
- Bet-at-home.com
- Intertops
- Betway
- Betfred
- Interwetten
- SBOBET
- Sportech
- EGB
- BetOnline
Highlights of The Mobile Betting Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Sports Betting
- Online Lottery Games
- Poker Betting
- Casino Games
- Bingo
- Others
- By Application:
- 18-29 Years Old
- 30-39 Years Old
- 40-49 Years Old
- Others
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Mobile Betting Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
How you may use our products:
- Correctly Positioning New Products
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- Consumer Insights
- Understanding Competition Scenario
- Product & Brand Management
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8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Mobile betting is a form of gambling that takes place on a mobile device. Mobile betting allows people to place bets while they are on the go, which can be convenient for them.
Some of the major players in the mobile betting market are Bet365, Kindred Group, GVC Holdings, Flutter Entertainment, William Hill, Pinnacle, The Stars Group, Betvictor, Betsson AB, Gamesys, 888 Holdings, Bet-at-home.com, Intertops, Betway, Betfred, Interwetten, SBOBET, Sportech, EGB, BetOnline.
The mobile betting market is expected to grow at a compound annual growth rate of 10.5%.
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Mobile Betting Market Overview 4.1 Introduction 4.1.1 Market Taxonomy 4.1.2 Market Definition 4.1.3 Macro-Economic Factors Impacting the Market Growth 4.2 Mobile Betting Market Dynamics 4.2.1 Market Drivers 4.2.2 Market Restraints 4.2.3 Market Opportunity 4.3 Mobile Betting Market - Supply Chain Analysis 4.3.1 List of Key Suppliers 4.3.2 List of Key Distributors 4.3.3 List of Key Consumers 4.4 Key Forces Shaping the Mobile Betting Market 4.4.1 Bargaining Power of Suppliers 4.4.2 Bargaining Power of Buyers 4.4.3 Threat of Substitution 4.4.4 Threat of New Entrants 4.4.5 Competitive Rivalry 4.5 Global Mobile Betting Market Size & Forecast, 2018-2028 4.5.1 Mobile Betting Market Size and Y-o-Y Growth 4.5.2 Mobile Betting Market Absolute $ Opportunity
Chapter 5 Global Mobile Betting Market Analysis and Forecast by Type
5.1 Introduction
5.1.1 Key Market Trends & Growth Opportunities by Type
5.1.2 Basis Point Share (BPS) Analysis by Type
5.1.3 Absolute $ Opportunity Assessment by Type
5.2 Mobile Betting Market Size Forecast by Type
5.2.1 Sports Betting
5.2.2 Online Lottery Games
5.2.3 Poker Betting
5.2.4 Casino Games
5.2.5 Bingo
5.2.6 Others
5.3 Market Attractiveness Analysis by Type
Chapter 6 Global Mobile Betting Market Analysis and Forecast by Applications
6.1 Introduction
6.1.1 Key Market Trends & Growth Opportunities by Applications
6.1.2 Basis Point Share (BPS) Analysis by Applications
6.1.3 Absolute $ Opportunity Assessment by Applications
6.2 Mobile Betting Market Size Forecast by Applications
6.2.1 18-29 Years Old
6.2.2 30-39 Years Old
6.2.3 40-49 Years Old
6.2.4 Others
6.3 Market Attractiveness Analysis by Applications
Chapter 7 Global Mobile Betting Market Analysis and Forecast by Region
7.1 Introduction
7.1.1 Key Market Trends & Growth Opportunities by Region
7.1.2 Basis Point Share (BPS) Analysis by Region
7.1.3 Absolute $ Opportunity Assessment by Region
7.2 Mobile Betting Market Size Forecast by Region
7.2.1 North America
7.2.2 Europe
7.2.3 Asia Pacific
7.2.4 Latin America
7.2.5 Middle East & Africa (MEA)
7.3 Market Attractiveness Analysis by Region
Chapter 8 Coronavirus Disease (COVID-19) Impact
8.1 Introduction
8.2 Current & Future Impact Analysis
8.3 Economic Impact Analysis
8.4 Government Policies
8.5 Investment Scenario
Chapter 9 North America Mobile Betting Analysis and Forecast
9.1 Introduction
9.2 North America Mobile Betting Market Size Forecast by Country
9.2.1 U.S.
9.2.2 Canada
9.3 Basis Point Share (BPS) Analysis by Country
9.4 Absolute $ Opportunity Assessment by Country
9.5 Market Attractiveness Analysis by Country
9.6 North America Mobile Betting Market Size Forecast by Type
9.6.1 Sports Betting
9.6.2 Online Lottery Games
9.6.3 Poker Betting
9.6.4 Casino Games
9.6.5 Bingo
9.6.6 Others
9.7 Basis Point Share (BPS) Analysis by Type
9.8 Absolute $ Opportunity Assessment by Type
9.9 Market Attractiveness Analysis by Type
9.10 North America Mobile Betting Market Size Forecast by Applications
9.10.1 18-29 Years Old
9.10.2 30-39 Years Old
9.10.3 40-49 Years Old
9.10.4 Others
9.11 Basis Point Share (BPS) Analysis by Applications
9.12 Absolute $ Opportunity Assessment by Applications
9.13 Market Attractiveness Analysis by Applications
Chapter 10 Europe Mobile Betting Analysis and Forecast
10.1 Introduction
10.2 Europe Mobile Betting Market Size Forecast by Country
10.2.1 Germany
10.2.2 France
10.2.3 Italy
10.2.4 U.K.
10.2.5 Spain
10.2.6 Russia
10.2.7 Rest of Europe
10.3 Basis Point Share (BPS) Analysis by Country
10.4 Absolute $ Opportunity Assessment by Country
10.5 Market Attractiveness Analysis by Country
10.6 Europe Mobile Betting Market Size Forecast by Type
10.6.1 Sports Betting
10.6.2 Online Lottery Games
10.6.3 Poker Betting
10.6.4 Casino Games
10.6.5 Bingo
10.6.6 Others
10.7 Basis Point Share (BPS) Analysis by Type
10.8 Absolute $ Opportunity Assessment by Type
10.9 Market Attractiveness Analysis by Type
10.10 Europe Mobile Betting Market Size Forecast by Applications
10.10.1 18-29 Years Old
10.10.2 30-39 Years Old
10.10.3 40-49 Years Old
10.10.4 Others
10.11 Basis Point Share (BPS) Analysis by Applications
10.12 Absolute $ Opportunity Assessment by Applications
10.13 Market Attractiveness Analysis by Applications
Chapter 11 Asia Pacific Mobile Betting Analysis and Forecast
11.1 Introduction
11.2 Asia Pacific Mobile Betting Market Size Forecast by Country
11.2.1 China
11.2.2 Japan
11.2.3 South Korea
11.2.4 India
11.2.5 Australia
11.2.6 South East Asia (SEA)
11.2.7 Rest of Asia Pacific (APAC)
11.3 Basis Point Share (BPS) Analysis by Country
11.4 Absolute $ Opportunity Assessment by Country
11.5 Market Attractiveness Analysis by Country
11.6 Asia Pacific Mobile Betting Market Size Forecast by Type
11.6.1 Sports Betting
11.6.2 Online Lottery Games
11.6.3 Poker Betting
11.6.4 Casino Games
11.6.5 Bingo
11.6.6 Others
11.7 Basis Point Share (BPS) Analysis by Type
11.8 Absolute $ Opportunity Assessment by Type
11.9 Market Attractiveness Analysis by Type
11.10 Asia Pacific Mobile Betting Market Size Forecast by Applications
11.10.1 18-29 Years Old
11.10.2 30-39 Years Old
11.10.3 40-49 Years Old
11.10.4 Others
11.11 Basis Point Share (BPS) Analysis by Applications
11.12 Absolute $ Opportunity Assessment by Applications
11.13 Market Attractiveness Analysis by Applications
Chapter 12 Latin America Mobile Betting Analysis and Forecast
12.1 Introduction
12.2 Latin America Mobile Betting Market Size Forecast by Country
12.2.1 Brazil
12.2.2 Mexico
12.2.3 Rest of Latin America (LATAM)
12.3 Basis Point Share (BPS) Analysis by Country
12.4 Absolute $ Opportunity Assessment by Country
12.5 Market Attractiveness Analysis by Country
12.6 Latin America Mobile Betting Market Size Forecast by Type
12.6.1 Sports Betting
12.6.2 Online Lottery Games
12.6.3 Poker Betting
12.6.4 Casino Games
12.6.5 Bingo
12.6.6 Others
12.7 Basis Point Share (BPS) Analysis by Type
12.8 Absolute $ Opportunity Assessment by Type
12.9 Market Attractiveness Analysis by Type
12.10 Latin America Mobile Betting Market Size Forecast by Applications
12.10.1 18-29 Years Old
12.10.2 30-39 Years Old
12.10.3 40-49 Years Old
12.10.4 Others
12.11 Basis Point Share (BPS) Analysis by Applications
12.12 Absolute $ Opportunity Assessment by Applications
12.13 Market Attractiveness Analysis by Applications
Chapter 13 Middle East & Africa (MEA) Mobile Betting Analysis and Forecast
13.1 Introduction
13.2 Middle East & Africa (MEA) Mobile Betting Market Size Forecast by Country
13.2.1 Saudi Arabia
13.2.2 South Africa
13.2.3 UAE
13.2.4 Rest of Middle East & Africa (MEA)
13.3 Basis Point Share (BPS) Analysis by Country
13.4 Absolute $ Opportunity Assessment by Country
13.5 Market Attractiveness Analysis by Country
13.6 Middle East & Africa (MEA) Mobile Betting Market Size Forecast by Type
13.6.1 Sports Betting
13.6.2 Online Lottery Games
13.6.3 Poker Betting
13.6.4 Casino Games
13.6.5 Bingo
13.6.6 Others
13.7 Basis Point Share (BPS) Analysis by Type
13.8 Absolute $ Opportunity Assessment by Type
13.9 Market Attractiveness Analysis by Type
13.10 Middle East & Africa (MEA) Mobile Betting Market Size Forecast by Applications
13.10.1 18-29 Years Old
13.10.2 30-39 Years Old
13.10.3 40-49 Years Old
13.10.4 Others
13.11 Basis Point Share (BPS) Analysis by Applications
13.12 Absolute $ Opportunity Assessment by Applications
13.13 Market Attractiveness Analysis by Applications
Chapter 14 Competition Landscape
14.1 Mobile Betting Market: Competitive Dashboard
14.2 Global Mobile Betting Market: Market Share Analysis, 2019
14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy)
14.3.1 Bet365
14.3.2 Kindred Group
14.3.3 GVC Holdings
14.3.4 Flutter Entertainment
14.3.5 William Hill
14.3.6 Pinnacle
14.3.7 The Stars Group
14.3.8 Betvictor
14.3.9 Betsson AB
14.3.10 Gamesys
14.3.11 888 Holdings
14.3.12 Bet-at-home.com
14.3.13 Intertops
14.3.14 Betway
14.3.15 Betfred
14.3.16 Interwetten
14.3.17 SBOBET
14.3.18 Sportech
14.3.19 EGB
14.3.20 BetOnline