Market Overview:
The global mobile game software market is segmented on the basis of type, application and region. The type segment is further divided into action, adventure, card, RPGs (role-playing games), sports and strategy. The application segment is further divided into children and adults. The regions covered in the study are North America, Latin America, Europe Asia Pacific and Middle East & Africa. The global mobile game software market size was valued at US$ XX million in 2016 and is projected to reach US$ XX million by 2030 at a CAGR of X%. Rising demand for smartphones coupled with increasing penetration of internet across the globe are some of the key factors driving the growth of this market. In addition, growing trend of online gaming among youngsters is also propelling the growth of this market. However lack on awareness about such games among certain demographics may restrainthe growthof thismarketin certain regions ., Activision Blizzard Inc., Electronic Arts Inc.
Product Definition:
Mobile game software is a type of software application that is designed for mobile devices, such as smartphones and tablets. These applications allow users to play games on their portable devices, and many of them are free to download and use. Mobile game software can be used for entertainment purposes, or it can be used for educational purposes in certain cases.
Action:
The global action is a function that allows the user to perform an action through a touch screen or button. The global market for mobile game software has been experiencing significant growth over the past few years owing to increasing demand from smartphone users across the globe. Action also known as tap, touch or gesture in some countries is used in various applications such as music, social media and games which adds value to these applications by providing additional features.
Adventure:
The global adventure and it's usage in mobile game software market size was valued at USD 0.87 billion in 2016. It is expected to expand at a CAGR of XX% over the forecast period. Growing adoption of gaming on smartphones and tablets, rise in number of gamers globally, increasing penetration of internet services across the globe are some factors that are expected to drive growth over the next eight years.
In addition, growing popularity.
Application Insights:
The global mobile game software market is segmented by application into children, adults and other categories such as seniors. The children segment held the largest share of over 60% in 2019. Mobile games are widely popular among children as they offer interactive experiences that help improve cognitive skills such as memory, observation and logic. Furthermore, parents often allow their kids to use mobile phones since it is seen to be a useful tool for improving communication and mental abilities in kids. This factor has led to high penetration among the youth population globally which will drive demand further during the forecast period.
Regional Analysis:
Asia Pacific dominated the global market in terms of revenue share in 2018. The growth can be attributed to rising smartphone penetration and increasing investments by mobile game developers. Japan, China, India, Australia are some of the countries that contributed significantly to regional growth. In 2017, Japan accounted for a major share followed by China and India owing to their large user bases coupled with increased adoption of smartphones over tablets or personal computers (PC).
North America is expected to grow at a significant rate over the forecast period from 2018 to 2030 due its high concentration of gaming companies such as Zynga Inc., PopCap Games Inc., King Digital Entertainment Plc among others. Moreover, these companies are also focusing on launching new games across all platforms including mobile phones and tablets which will drive regional growth further on account of increased engagement from players via social media platforms such as Facebook and Twitter along with other online forums & chats etc.).
Growth Factors:
- Increasing demand for mobile games from emerging countries
- Proliferation of smartphones and tablets
- Advent of new gaming platforms and technologies
- Rising popularity of social networking games
- Growing trend of gamification
Scope Of The Report
Report Attributes
Report Details
Report Title
Mobile Game Software Market Research Report
By Type
Action, Adventure, Card, RPGs, Sports, Strategy
By Application
Global Mobile Game Software Market Share by User: 2016 VS 2021 VS 2027, Children, Adults
By Companies
Activision Blizzard Inc., Electronic Arts Inc, Tencent, Kabam Inc., Gameloft, Supercell Oy, DeNa, Disney Interactive, Nintendo, Blizzard, Ubisoft, Kobojo, Glu Mobile, Blockdot, GREE International, GigaMedia, Sony Computer Entertainment, Tylted, SEGA, WeMade Entertainment
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
201
Number of Tables & Figures
141
Customization Available
Yes, the report can be customized as per your need.
Global Mobile Game Software Market Report Segments:
The global Mobile Game Software market is segmented on the basis of:
Types
Action, Adventure, Card, RPGs, Sports, Strategy
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Global Mobile Game Software Market Share by User: 2016 VS 2021 VS 2027, Children, Adults
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Activision Blizzard Inc.
- Electronic Arts Inc
- Tencent
- Kabam Inc.
- Gameloft
- Supercell Oy
- DeNa
- Disney Interactive
- Nintendo
- Blizzard
- Ubisoft
- Kobojo
- Glu Mobile
- Blockdot
- GREE International
- GigaMedia
- Sony Computer Entertainment
- Tylted
- SEGA
- WeMade Entertainment
Highlights of The Mobile Game Software Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Action
- Adventure
- Card
- RPGs
- Sports
- Strategy
- By Application:
- Global Mobile Game Software Market Share by User: 2016 VS 2021 VS 2027
- Children
- Adults
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Mobile Game Software Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
How you may use our products:
- Correctly Positioning New Products
- Market Entry Strategies
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- Consumer Insights
- Understanding Competition Scenario
- Product & Brand Management
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8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Mobile game software is a type of software that helps you play mobile games on your phone or tablet. It includes tools to help you find, download, and install games, as well as tips and tricks to make playing them more fun.
Some of the major players in the mobile game software market are Activision Blizzard Inc., Electronic Arts Inc, Tencent, Kabam Inc., Gameloft, Supercell Oy, DeNa, Disney Interactive, Nintendo, Blizzard, Ubisoft, Kobojo, Glu Mobile, Blockdot, GREE International, GigaMedia, Sony Computer Entertainment, Tylted, SEGA, WeMade Entertainment.
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Mobile Game Software Market Overview 4.1 Introduction 4.1.1 Market Taxonomy 4.1.2 Market Definition 4.1.3 Macro-Economic Factors Impacting the Market Growth 4.2 Mobile Game Software Market Dynamics 4.2.1 Market Drivers 4.2.2 Market Restraints 4.2.3 Market Opportunity 4.3 Mobile Game Software Market - Supply Chain Analysis 4.3.1 List of Key Suppliers 4.3.2 List of Key Distributors 4.3.3 List of Key Consumers 4.4 Key Forces Shaping the Mobile Game Software Market 4.4.1 Bargaining Power of Suppliers 4.4.2 Bargaining Power of Buyers 4.4.3 Threat of Substitution 4.4.4 Threat of New Entrants 4.4.5 Competitive Rivalry 4.5 Global Mobile Game Software Market Size & Forecast, 2018-2028 4.5.1 Mobile Game Software Market Size and Y-o-Y Growth 4.5.2 Mobile Game Software Market Absolute $ Opportunity
Chapter 5 Global Mobile Game Software Market Analysis and Forecast by Type
5.1 Introduction
5.1.1 Key Market Trends & Growth Opportunities by Type
5.1.2 Basis Point Share (BPS) Analysis by Type
5.1.3 Absolute $ Opportunity Assessment by Type
5.2 Mobile Game Software Market Size Forecast by Type
5.2.1 Action
5.2.2 Adventure
5.2.3 Card
5.2.4 RPGs
5.2.5 Sports
5.2.6 Strategy
5.3 Market Attractiveness Analysis by Type
Chapter 6 Global Mobile Game Software Market Analysis and Forecast by Applications
6.1 Introduction
6.1.1 Key Market Trends & Growth Opportunities by Applications
6.1.2 Basis Point Share (BPS) Analysis by Applications
6.1.3 Absolute $ Opportunity Assessment by Applications
6.2 Mobile Game Software Market Size Forecast by Applications
6.2.1 Global Mobile Game Software Market Share by User: 2016 VS 2021 VS 2027
6.2.2 Children
6.2.3 Adults
6.3 Market Attractiveness Analysis by Applications
Chapter 7 Global Mobile Game Software Market Analysis and Forecast by Region
7.1 Introduction
7.1.1 Key Market Trends & Growth Opportunities by Region
7.1.2 Basis Point Share (BPS) Analysis by Region
7.1.3 Absolute $ Opportunity Assessment by Region
7.2 Mobile Game Software Market Size Forecast by Region
7.2.1 North America
7.2.2 Europe
7.2.3 Asia Pacific
7.2.4 Latin America
7.2.5 Middle East & Africa (MEA)
7.3 Market Attractiveness Analysis by Region
Chapter 8 Coronavirus Disease (COVID-19) Impact
8.1 Introduction
8.2 Current & Future Impact Analysis
8.3 Economic Impact Analysis
8.4 Government Policies
8.5 Investment Scenario
Chapter 9 North America Mobile Game Software Analysis and Forecast
9.1 Introduction
9.2 North America Mobile Game Software Market Size Forecast by Country
9.2.1 U.S.
9.2.2 Canada
9.3 Basis Point Share (BPS) Analysis by Country
9.4 Absolute $ Opportunity Assessment by Country
9.5 Market Attractiveness Analysis by Country
9.6 North America Mobile Game Software Market Size Forecast by Type
9.6.1 Action
9.6.2 Adventure
9.6.3 Card
9.6.4 RPGs
9.6.5 Sports
9.6.6 Strategy
9.7 Basis Point Share (BPS) Analysis by Type
9.8 Absolute $ Opportunity Assessment by Type
9.9 Market Attractiveness Analysis by Type
9.10 North America Mobile Game Software Market Size Forecast by Applications
9.10.1 Global Mobile Game Software Market Share by User: 2016 VS 2021 VS 2027
9.10.2 Children
9.10.3 Adults
9.11 Basis Point Share (BPS) Analysis by Applications
9.12 Absolute $ Opportunity Assessment by Applications
9.13 Market Attractiveness Analysis by Applications
Chapter 10 Europe Mobile Game Software Analysis and Forecast
10.1 Introduction
10.2 Europe Mobile Game Software Market Size Forecast by Country
10.2.1 Germany
10.2.2 France
10.2.3 Italy
10.2.4 U.K.
10.2.5 Spain
10.2.6 Russia
10.2.7 Rest of Europe
10.3 Basis Point Share (BPS) Analysis by Country
10.4 Absolute $ Opportunity Assessment by Country
10.5 Market Attractiveness Analysis by Country
10.6 Europe Mobile Game Software Market Size Forecast by Type
10.6.1 Action
10.6.2 Adventure
10.6.3 Card
10.6.4 RPGs
10.6.5 Sports
10.6.6 Strategy
10.7 Basis Point Share (BPS) Analysis by Type
10.8 Absolute $ Opportunity Assessment by Type
10.9 Market Attractiveness Analysis by Type
10.10 Europe Mobile Game Software Market Size Forecast by Applications
10.10.1 Global Mobile Game Software Market Share by User: 2016 VS 2021 VS 2027
10.10.2 Children
10.10.3 Adults
10.11 Basis Point Share (BPS) Analysis by Applications
10.12 Absolute $ Opportunity Assessment by Applications
10.13 Market Attractiveness Analysis by Applications
Chapter 11 Asia Pacific Mobile Game Software Analysis and Forecast
11.1 Introduction
11.2 Asia Pacific Mobile Game Software Market Size Forecast by Country
11.2.1 China
11.2.2 Japan
11.2.3 South Korea
11.2.4 India
11.2.5 Australia
11.2.6 South East Asia (SEA)
11.2.7 Rest of Asia Pacific (APAC)
11.3 Basis Point Share (BPS) Analysis by Country
11.4 Absolute $ Opportunity Assessment by Country
11.5 Market Attractiveness Analysis by Country
11.6 Asia Pacific Mobile Game Software Market Size Forecast by Type
11.6.1 Action
11.6.2 Adventure
11.6.3 Card
11.6.4 RPGs
11.6.5 Sports
11.6.6 Strategy
11.7 Basis Point Share (BPS) Analysis by Type
11.8 Absolute $ Opportunity Assessment by Type
11.9 Market Attractiveness Analysis by Type
11.10 Asia Pacific Mobile Game Software Market Size Forecast by Applications
11.10.1 Global Mobile Game Software Market Share by User: 2016 VS 2021 VS 2027
11.10.2 Children
11.10.3 Adults
11.11 Basis Point Share (BPS) Analysis by Applications
11.12 Absolute $ Opportunity Assessment by Applications
11.13 Market Attractiveness Analysis by Applications
Chapter 12 Latin America Mobile Game Software Analysis and Forecast
12.1 Introduction
12.2 Latin America Mobile Game Software Market Size Forecast by Country
12.2.1 Brazil
12.2.2 Mexico
12.2.3 Rest of Latin America (LATAM)
12.3 Basis Point Share (BPS) Analysis by Country
12.4 Absolute $ Opportunity Assessment by Country
12.5 Market Attractiveness Analysis by Country
12.6 Latin America Mobile Game Software Market Size Forecast by Type
12.6.1 Action
12.6.2 Adventure
12.6.3 Card
12.6.4 RPGs
12.6.5 Sports
12.6.6 Strategy
12.7 Basis Point Share (BPS) Analysis by Type
12.8 Absolute $ Opportunity Assessment by Type
12.9 Market Attractiveness Analysis by Type
12.10 Latin America Mobile Game Software Market Size Forecast by Applications
12.10.1 Global Mobile Game Software Market Share by User: 2016 VS 2021 VS 2027
12.10.2 Children
12.10.3 Adults
12.11 Basis Point Share (BPS) Analysis by Applications
12.12 Absolute $ Opportunity Assessment by Applications
12.13 Market Attractiveness Analysis by Applications
Chapter 13 Middle East & Africa (MEA) Mobile Game Software Analysis and Forecast
13.1 Introduction
13.2 Middle East & Africa (MEA) Mobile Game Software Market Size Forecast by Country
13.2.1 Saudi Arabia
13.2.2 South Africa
13.2.3 UAE
13.2.4 Rest of Middle East & Africa (MEA)
13.3 Basis Point Share (BPS) Analysis by Country
13.4 Absolute $ Opportunity Assessment by Country
13.5 Market Attractiveness Analysis by Country
13.6 Middle East & Africa (MEA) Mobile Game Software Market Size Forecast by Type
13.6.1 Action
13.6.2 Adventure
13.6.3 Card
13.6.4 RPGs
13.6.5 Sports
13.6.6 Strategy
13.7 Basis Point Share (BPS) Analysis by Type
13.8 Absolute $ Opportunity Assessment by Type
13.9 Market Attractiveness Analysis by Type
13.10 Middle East & Africa (MEA) Mobile Game Software Market Size Forecast by Applications
13.10.1 Global Mobile Game Software Market Share by User: 2016 VS 2021 VS 2027
13.10.2 Children
13.10.3 Adults
13.11 Basis Point Share (BPS) Analysis by Applications
13.12 Absolute $ Opportunity Assessment by Applications
13.13 Market Attractiveness Analysis by Applications
Chapter 14 Competition Landscape
14.1 Mobile Game Software Market: Competitive Dashboard
14.2 Global Mobile Game Software Market: Market Share Analysis, 2019
14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy)
14.3.1 Activision Blizzard Inc.
14.3.2 Electronic Arts Inc
14.3.3 Tencent
14.3.4 Kabam Inc.
14.3.5 Gameloft
14.3.6 Supercell Oy
14.3.7 DeNa
14.3.8 Disney Interactive
14.3.9 Nintendo
14.3.10 Blizzard
14.3.11 Ubisoft
14.3.12 Kobojo
14.3.13 Glu Mobile
14.3.14 Blockdot
14.3.15 GREE International
14.3.16 GigaMedia
14.3.17 Sony Computer Entertainment
14.3.18 Tylted
14.3.19 SEGA
14.3.20 WeMade Entertainment