Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Mobile Gamepad Market by Type (Wired Gamepad, Wireless Gamepad), By Application (Online Store, Offline Store) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Mobile Gamepad Market by Type (Wired Gamepad, Wireless Gamepad), By Application (Online Store, Offline Store) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 441400 4200 Consumer Goods 377 189 Pages 4.8 (44)
                                          

Market Overview:


The global mobile gamepad market is expected to grow at a CAGR of 5.5% during the forecast period from 2018 to 2030. The growth in the market can be attributed to factors such as the increasing demand for mobile gaming, rising adoption of smartphones and tablets, and growing popularity of VR games. In terms of type, the wired gamepad segment is expected to hold a larger share in the global mobile gamepad market during the forecast period. This can be attributed to factors such as low cost and easy availability of wired gamepads as compared to wireless ones. However, with advancements in technology and increasing demand for wireless devices, the wireless gamepad segment is expected to grow at a higher CAGR during the forecast period.


Global Mobile Gamepad Industry Outlook


Product Definition:


A mobile gamepad is a physical controller that can be used to play games on a mobile device. Mobile gamepads are typically small, and have buttons and analog sticks to control the action in the game. They may also include features like motion sensors, which can be used to control movement in games. The use of a mobile gamepad can provide an enhanced gaming experience, as it allows for more precise control over the action in the game.


Wired Gamepad:


Wired gamepads are the traditional type of gamepads that have been in use since the early days of video games. They are being used by most mobile gamers as they provide a more comfortable and familiar control scheme to them. The growing popularity of wired controllers among casual gamers is expected to be one of the major factors driving market growth over the next few years.


The increasing availability.


Wireless Gamepad:


A wireless gamepad is a controller for video games or other electronic devices that uses radio frequency (RF) to communicate. They are different from wired gamepads as they do not use cables for connection. The main advantage of using wireless gamepads is that the player can move around freely without being restricted by wires.


The global mobile gaming market was valued at USD 25 billion in 2016.


Application Insights:


The online store accounted for the largest revenue share in 2017 and is expected to continue its dominance over the forecast period. The increasing adoption of smartphones has led to a rise in online shopping, which consequently has boosted demand for gamepads used by mobile gamers while conducting transactions through e-commerce platforms. Furthermore, key smartphone manufacturers such as Apple Inc., Samsung Electronics Co., Ltd. and HTC Corporation have introduced features on their devices that allow users to conduct payments using finger scans or facial recognition technology, thereby driving demand further.


Offline stores accounted for a significant revenue share in 2017 owing to rising consumer preference towards physical retail stores where they can physically interact with games/controller before purchasing it from there shelves or digital marketplaces like Amazon India etc.


Regional Analysis:


Asia Pacific dominated the global market in 2017 and is expected to continue its dominance over the forecast period. The region has been witnessing a growing number of mobile gamers, which in turn is driving demand for gamepads. Increasing penetration of smartphones coupled with rising disposable income levels among consumers has been fueling demand for online as well as offline games across this region.


North America accounted for more than 20% share of global revenue in 2017 owing to high adoption rates of advanced technologies such as IoT, VR and AR among others. Moreover, presence of key players such as Logitech GmbH; Razer Inc.; Microsoft Corporation; Mad Catz Global Ltd.;and ASTRO Gaming A/S is also expected to drive regional growth over the next eight years. However, limited availability of wireless products may hinder growth during certain periods.


Growth Factors:


  • Increasing demand for mobile gaming
  • Advent of new technologies and platforms
  • Rising adoption of mobile gamepads by gamers
  • Growing popularity of multiplayer games
  • Increasing number of free-to-play (F2P) games

Scope Of The Report

Report Attributes

Report Details

Report Title

Mobile Gamepad Market Research Report

By Type

Wired Gamepad, Wireless Gamepad

By Application

Online Store, Offline Store

By Companies

Logitech, SONY, Microsoft, Razer, Mad Catz, Thrustmaster, BETOP Rumble, Speedlink, Sabrent, Samsung

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

189

Number of Tables & Figures

133

Customization Available

Yes, the report can be customized as per your need.


Global Mobile Gamepad Market Report Segments:

The global Mobile Gamepad market is segmented on the basis of:

Types

Wired Gamepad, Wireless Gamepad

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Online Store, Offline Store

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Logitech
  2. SONY
  3. Microsoft
  4. Razer
  5. Mad Catz
  6. Thrustmaster
  7. BETOP Rumble
  8. Speedlink
  9. Sabrent
  10. Samsung

Global Mobile Gamepad Market Overview


Highlights of The Mobile Gamepad Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Wired Gamepad
    2. Wireless Gamepad
  1. By Application:

    1. Online Store
    2. Offline Store
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Mobile Gamepad Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Mobile Gamepad Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


A mobile gamepad is a device that is used to control the movements of characters or objects in video games on a mobile phone or tablet.

Some of the major companies in the mobile gamepad market are Logitech, SONY, Microsoft, Razer, Mad Catz, Thrustmaster, BETOP Rumble, Speedlink, Sabrent, Samsung.

The mobile gamepad market is expected to grow at a compound annual growth rate of 5.5%.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Mobile Gamepad Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 Mobile Gamepad Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 Mobile Gamepad Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the Mobile Gamepad Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global Mobile Gamepad Market Size & Forecast, 2020-2028       4.5.1 Mobile Gamepad Market Size and Y-o-Y Growth       4.5.2 Mobile Gamepad Market Absolute $ Opportunity

Chapter 5 Global  Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2  Market Size Forecast by Type
      5.2.1 Wired Gamepad
      5.2.2 Wireless Gamepad
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global  Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2  Market Size Forecast by Applications
      6.2.1 Online Store
      6.2.2 Offline Store
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global Mobile Gamepad Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 Mobile Gamepad Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America  Analysis and Forecast
   9.1 Introduction
   9.2 North America  Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America  Market Size Forecast by Type
      9.6.1 Wired Gamepad
      9.6.2 Wireless Gamepad
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America  Market Size Forecast by Applications
      9.10.1 Online Store
      9.10.2 Offline Store
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe  Analysis and Forecast
   10.1 Introduction
   10.2 Europe  Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe  Market Size Forecast by Type
      10.6.1 Wired Gamepad
      10.6.2 Wireless Gamepad
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe  Market Size Forecast by Applications
      10.10.1 Online Store
      10.10.2 Offline Store
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific  Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific  Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific  Market Size Forecast by Type
      11.6.1 Wired Gamepad
      11.6.2 Wireless Gamepad
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific  Market Size Forecast by Applications
      11.10.1 Online Store
      11.10.2 Offline Store
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America  Analysis and Forecast
   12.1 Introduction
   12.2 Latin America  Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America  Market Size Forecast by Type
      12.6.1 Wired Gamepad
      12.6.2 Wireless Gamepad
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America  Market Size Forecast by Applications
      12.10.1 Online Store
      12.10.2 Offline Store
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA)  Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA)  Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA)  Market Size Forecast by Type
      13.6.1 Wired Gamepad
      13.6.2 Wireless Gamepad
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA)  Market Size Forecast by Applications
      13.10.1 Online Store
      13.10.2 Offline Store
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 Mobile Gamepad Market: Competitive Dashboard
   14.2 Global Mobile Gamepad Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 Logitech
      14.3.2 SONY
      14.3.3 Microsoft
      14.3.4 Razer
      14.3.5 Mad Catz
      14.3.6 Thrustmaster
      14.3.7 BETOP Rumble
      14.3.8 Speedlink
      14.3.9 Sabrent
      14.3.10 Samsung

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