Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Mobile Software Market by Type (Gaming, Entertainment & Music, Health & Fitness, Travel & Hospitality, Retail & E-Commerce, Education & Learning, Others), By Application (Google Play Store, Apple App Store, Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Mobile Software Market by Type (Gaming, Entertainment & Music, Health & Fitness, Travel & Hospitality, Retail & E-Commerce, Education & Learning, Others), By Application (Google Play Store, Apple App Store, Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 298037 4200 Service & Software 377 173 Pages 4.6 (47)
                                          

Market Overview:


The global mobile software market is expected to grow at a CAGR of 16.5% during the forecast period from 2018 to 2030. The market growth can be attributed to the increasing demand for mobile apps across different industry verticals. In addition, the growing trend of Bring Your Own Device (BYOD) is also contributing to the growth of this market. Based on type, the global mobile software market is segmented into gaming, entertainment & music, health & fitness, travel & hospitality, retail & e-commerce, education & learning and others. Among these segments, gaming held the largest share in 2017 and is expected to maintain its dominance during the forecast period as well. This can be attributed to rising demand for multiplayer games and augmented reality games among consumers worldwide. Based on application type, Google Play Store accounted for majority share in 2017.


Global Mobile Software Industry Outlook


Product Definition:


Mobile software is a type of software that is specifically designed for devices that are mobile, such as smartphones and tablets. It can be used for a variety of purposes, including managing phone functions, accessing the internet, playing games or using apps. Mobile software is important because it allows users to take advantage of the many features and capabilities that these devices offer.


Gaming:


Gaming is an entertainment activity that involves playing games on the internet, at home or on dedicated gaming consoles. Gaming can be described as either casual or serious. Casual gamers spend a considerable amount of time playing each day but do not necessarily classify themselves as professional gamers. On the other hand, professionals are involved in gaming for their livelihood and aim to achieve success through their game choices.


Entertainment & Music:


The global mobile software market size was valued at USD 51.8 billion in 2016 and is expected to grow at a CAGR of XX% over the forecast period. The growth can be attributed to increasing smartphone penetration, rising number of internet users, and rapid adoption of advanced technologies such as Artificial Intelligence (AI) & Augmented Reality (AR).


Application Insights:


The Google Play Store held the largest market share of more than 50.0% in 2017. The application store, which is operated by Google Inc., has been witnessing an increasing number of downloads from various mobile devices worldwide due to its easy access and user-friendly interface. Furthermore, the addition of new features to this app has increased its popularity among users globally.


The Apple App Store also holds a significant market share as compared to other stores owing to the availability of different versions for different regions and countries with language support, which enables a smooth experience for international users as well as local ones respectively operating on iOS and Android platforms globally across all regions including Middle East & Africa, North America and Europe etcetera.


Regional Analysis:


The Asia Pacific region dominated the global market in 2017 and is expected to continue its dominance over the forecast period. The growth can be attributed to increasing smartphone penetration, rising demand for smartphones with advanced features, and availability of low-cost phones. Moreover, countries such as India are focusing on developing their digital infrastructure by providing free internet services through public Wi-Fi networks called ‘Free Public Internet Services’ (FPIS). FPIS provide users with access to a wide range of applications including online shopping, e-commerce websites, social media platforms etc., thereby augmenting regional growth.


North America is anticipated to witness significant growth over the forecast period owing to increased adoption of mobile games across U.S.


Growth Factors:


  • Increasing demand for mobile apps: The increasing demand for mobile apps is one of the primary growth drivers for the global mobile software market. With the advent of smartphones and tablets, there has been a significant increase in the demand for mobile applications. This is because users are able to access a wide range of applications on their devices that cater to their specific needs.
  • Proliferation of 4G networks: The proliferation of 4G networks is another key growth driver for the global mobile software market. With high-speed internet connectivity becoming available across different parts of the world, users are increasingly relying on smartphones and tablets to access information and entertainment content online. This is resulting in an increase in demand for mobile software applications that can provide a smooth user experience over high-speed networks.

Scope Of The Report

Report Attributes

Report Details

Report Title

Mobile Software Market Research Report

By Type

Gaming, Entertainment & Music, Health & Fitness, Travel & Hospitality, Retail & E-Commerce, Education & Learning, Others

By Application

Google Play Store, Apple App Store, Others

By Companies

IBM Corporation, Google, Apple, Microsoft Corporation, BlackBerry, Fueled, LeewayHertz, Adept Business Solutions, Burgan National Information Systems, Verbat Technologies

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

173

Number of Tables & Figures

122

Customization Available

Yes, the report can be customized as per your need.


Global Mobile Software Market Report Segments:

The global Mobile Software market is segmented on the basis of:

Types

Gaming, Entertainment & Music, Health & Fitness, Travel & Hospitality, Retail & E-Commerce, Education & Learning, Others

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Google Play Store, Apple App Store, Others

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. IBM Corporation
  2. Google
  3. Apple
  4. Microsoft Corporation
  5. BlackBerry
  6. Fueled
  7. LeewayHertz
  8. Adept Business Solutions
  9. Burgan National Information Systems
  10. Verbat Technologies

Global Mobile Software Market Overview


Highlights of The Mobile Software Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Gaming
    2. Entertainment & Music
    3. Health & Fitness
    4. Travel & Hospitality
    5. Retail & E-Commerce
    6. Education & Learning
    7. Others
  1. By Application:

    1. Google Play Store
    2. Apple App Store
    3. Others
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Mobile Software Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Mobile Software Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Mobile software is a type of software that can be used on a mobile device, such as a smartphone or tablet. Mobile software can be used to perform tasks, access information, and communicate with other people.

Some of the key players operating in the mobile software market are IBM Corporation, Google, Apple, Microsoft Corporation, BlackBerry, Fueled, LeewayHertz, Adept Business Solutions, Burgan National Information Systems, Verbat Technologies.

The mobile software market is expected to register a CAGR of 16.5%.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Mobile Software Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 Mobile Software Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 Mobile Software Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the Mobile Software Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global Mobile Software Market Size & Forecast, 2018-2028       4.5.1 Mobile Software Market Size and Y-o-Y Growth       4.5.2 Mobile Software Market Absolute $ Opportunity

Chapter 5 Global Mobile Software Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2 Mobile Software Market Size Forecast by Type
      5.2.1 Gaming
      5.2.2 Entertainment & Music
      5.2.3 Health & Fitness
      5.2.4 Travel & Hospitality
      5.2.5 Retail & E-Commerce
      5.2.6 Education & Learning
      5.2.7 Others
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global Mobile Software Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2 Mobile Software Market Size Forecast by Applications
      6.2.1 Google Play Store
      6.2.2 Apple App Store
      6.2.3 Others
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global Mobile Software Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 Mobile Software Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America Mobile Software Analysis and Forecast
   9.1 Introduction
   9.2 North America Mobile Software Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America Mobile Software Market Size Forecast by Type
      9.6.1 Gaming
      9.6.2 Entertainment & Music
      9.6.3 Health & Fitness
      9.6.4 Travel & Hospitality
      9.6.5 Retail & E-Commerce
      9.6.6 Education & Learning
      9.6.7 Others
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America Mobile Software Market Size Forecast by Applications
      9.10.1 Google Play Store
      9.10.2 Apple App Store
      9.10.3 Others
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe Mobile Software Analysis and Forecast
   10.1 Introduction
   10.2 Europe Mobile Software Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe Mobile Software Market Size Forecast by Type
      10.6.1 Gaming
      10.6.2 Entertainment & Music
      10.6.3 Health & Fitness
      10.6.4 Travel & Hospitality
      10.6.5 Retail & E-Commerce
      10.6.6 Education & Learning
      10.6.7 Others
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe Mobile Software Market Size Forecast by Applications
      10.10.1 Google Play Store
      10.10.2 Apple App Store
      10.10.3 Others
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific Mobile Software Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific Mobile Software Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific Mobile Software Market Size Forecast by Type
      11.6.1 Gaming
      11.6.2 Entertainment & Music
      11.6.3 Health & Fitness
      11.6.4 Travel & Hospitality
      11.6.5 Retail & E-Commerce
      11.6.6 Education & Learning
      11.6.7 Others
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific Mobile Software Market Size Forecast by Applications
      11.10.1 Google Play Store
      11.10.2 Apple App Store
      11.10.3 Others
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America Mobile Software Analysis and Forecast
   12.1 Introduction
   12.2 Latin America Mobile Software Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America Mobile Software Market Size Forecast by Type
      12.6.1 Gaming
      12.6.2 Entertainment & Music
      12.6.3 Health & Fitness
      12.6.4 Travel & Hospitality
      12.6.5 Retail & E-Commerce
      12.6.6 Education & Learning
      12.6.7 Others
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America Mobile Software Market Size Forecast by Applications
      12.10.1 Google Play Store
      12.10.2 Apple App Store
      12.10.3 Others
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA) Mobile Software Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA) Mobile Software Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA) Mobile Software Market Size Forecast by Type
      13.6.1 Gaming
      13.6.2 Entertainment & Music
      13.6.3 Health & Fitness
      13.6.4 Travel & Hospitality
      13.6.5 Retail & E-Commerce
      13.6.6 Education & Learning
      13.6.7 Others
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA) Mobile Software Market Size Forecast by Applications
      13.10.1 Google Play Store
      13.10.2 Apple App Store
      13.10.3 Others
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 Mobile Software Market: Competitive Dashboard
   14.2 Global Mobile Software Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details â€“ Overview, Financials, Developments, Strategy) 
      14.3.1 IBM Corporation
      14.3.2 Google
      14.3.3 Apple
      14.3.4 Microsoft Corporation
      14.3.5 BlackBerry
      14.3.6 Fueled
      14.3.7 LeewayHertz
      14.3.8 Adept Business Solutions
      14.3.9 Burgan National Information Systems
      14.3.10 Verbat Technologies

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