Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Mobile Sports and Fitness Ecosystems Market by Type (Hardware, Software), By Application (Athletes, Fitness Enthusiasts, Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Mobile Sports and Fitness Ecosystems Market by Type (Hardware, Software), By Application (Athletes, Fitness Enthusiasts, Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 323012 4200 Service & Software 377 139 Pages 4.5 (37)
                                          

Market Overview:


The global mobile sports and fitness ecosystems market is expected to grow at a CAGR of 10.5% during the forecast period from 2018 to 2030. The growth in this market can be attributed to the increasing demand for fitness and health-related apps, rising awareness about the benefits of physical activity, and growing adoption of wearable devices. The global mobile sports and fitness ecosystems market can be segmented on the basis of type into hardware and software. On the basis of application, it can be segmented into athletes, fitness enthusiasts, and others. Geographically, it can be divided into North America, Latin America, Europe Asia Pacific (APAC),and Middle East & Africa (MEA). North America is expected to hold a major share in this market due to high adoption rates for new technology products as well as increasing awareness about health & wellness among consumers in this region.


Global Mobile Sports and Fitness Ecosystems Industry Outlook


Product Definition:


A mobile sports and fitness ecosystem is a collection of technologies, services, and businesses that work together to help people stay active and healthy. The ecosystem includes everything from mobile apps that track workouts to wearable devices that monitor heart rate and sleep quality. It also includes businesses like gyms and health food stores that provide products and services related to physical activity.


The importance of mobile sports and fitness ecosystems is twofold. First, they make it easier for people to stay active by providing all the necessary tools in one place. Second, they help drive innovation in the sports and fitness industry by providing a fertile ground for new ideas.


Hardware:


Hardware is the physical devices and tools that are used for a specific activity. In the case of mobile sports and fitness ecosystems, it includes wearable devices, smartwatches, head-mounted displays (HMDs), motion sensors or gesture recognition systems. Hardware components have gained significant traction in recent years owing to their ability to enhance user experience by providing enhanced feedback during exercise.


Software:


Software is the collection of processes and tools that help to run a business efficiently. In mobile sports & fitness ecosystems, software helps in tracking athletes, managing schedules and results, providing coaching & training facilities among others. The global market for mobile sports and fitness software was valued at USD 1.07 billion in 2016 which is anticipated to grow at a CAGR of XX% from 2017 - 2022.


Application Insights:


The others application segment accounted for the largest revenue share of over 50% in 2017. The growth is attributed to the increasing adoption of sports and fitness applications across different devices including smartphones, tablets, and laptops. Furthermore, rising demand for mobile health & wellness applications is also expected to contribute towards market growth during the forecast period.


The athletes application segment was valued over USD 1 billion in 2017 and is expected to witness significant growth during the forecast period owing to increased spending on sports activities by governments as well as private organizations.


Regional Analysis:


North America dominated the global market in 2017. The region is expected to maintain its position throughout the forecast period owing to high disposable income, technological advancements, and increasing adoption of mobile apps for fitness training. Asia Pacific is estimated to be the fastest-growing regional market from 2018 to 2030 due to rising health awareness among people and increasing investments by companies for developing innovative products. Moreover, growing popularity of sports events on TV will drive demand further.


Latin America has also been witnessing a significant rise in demand as consumers prefer digital platforms over traditional ones for tracking their progress and achieving their fitness goals efficiently. Companies such as Garmin Ltd., Samsung Electronics Co.


Growth Factors:


  • Increasing demand for health and fitness apps: The global mobile sports and fitness ecosystems market is expected to grow at a CAGR of over 16% during the forecast period. This can be attributed to the increasing demand for health and fitness apps, which helps users stay fit and healthy.
  • Proliferation of wearable devices: The proliferation of wearable devices is another key growth driver for the global mobile sports and fitness ecosystems market. Wearable devices are equipped with sensors that track various physical activities, such as heart rate, steps taken, etc., thus helping users keep a tab on their physical activity levels.
  • Growing popularity of eSports: The growing popularity of eSports is also contributing to the growth of the global mobile sports and fitness ecosystems market. With an increasing number of people getting interested in competitive gaming, there is a corresponding increase in demand for related apps and services.

Scope Of The Report

Report Attributes

Report Details

Report Title

Mobile Sports and Fitness Ecosystems Market Research Report

By Type

Hardware, Software

By Application

Athletes, Fitness Enthusiasts, Others

By Companies

Apple, Samsung Electronics, Fitbit, Pebble, Sony, LG, Lenovo, Motorola, Microsoft, Jawbone, Under Armour, Nike, Withings, Garmin

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

139

Number of Tables & Figures

98

Customization Available

Yes, the report can be customized as per your need.


Global Mobile Sports and Fitness Ecosystems Market Report Segments:

The global Mobile Sports and Fitness Ecosystems market is segmented on the basis of:

Types

Hardware, Software

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Athletes, Fitness Enthusiasts, Others

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Apple
  2. Samsung Electronics
  3. Fitbit
  4. Pebble
  5. Sony
  6. LG
  7. Lenovo
  8. Motorola
  9. Microsoft
  10. Jawbone
  11. Under Armour
  12. Nike
  13. Withings
  14. Garmin

Global Mobile Sports and Fitness Ecosystems Market Overview


Highlights of The Mobile Sports and Fitness Ecosystems Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Hardware
    2. Software
  1. By Application:

    1. Athletes
    2. Fitness Enthusiasts
    3. Others
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Mobile Sports and Fitness Ecosystems Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

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Global Mobile Sports and Fitness Ecosystems Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


A mobile sports and fitness ecosystems is a group of companies that work together to provide a comprehensive platform for athletes and fitness enthusiasts. This platform can include tools such as training programs, nutrition advice, social media platforms, and more. The goal of this ecosystem is to help people achieve their fitness goals no matter where they are or what time of day it is.

Some of the major players in the mobile sports and fitness ecosystems market are Apple, Samsung Electronics, Fitbit, Pebble, Sony, LG, Lenovo, Motorola, Microsoft, Jawbone, Under Armour, Nike, Withings, Garmin.

The mobile sports and fitness ecosystems market is expected to grow at a compound annual growth rate of 10.5%.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Mobile Sports and Fitness Ecosystems Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 Mobile Sports and Fitness Ecosystems Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 Mobile Sports and Fitness Ecosystems Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the Mobile Sports and Fitness Ecosystems Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global Mobile Sports and Fitness Ecosystems Market Size & Forecast, 2020-2028       4.5.1 Mobile Sports and Fitness Ecosystems Market Size and Y-o-Y Growth       4.5.2 Mobile Sports and Fitness Ecosystems Market Absolute $ Opportunity

Chapter 5 Global  Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2  Market Size Forecast by Type
      5.2.1 Hardware
      5.2.2 Software
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global  Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2  Market Size Forecast by Applications
      6.2.1 Athletes
      6.2.2 Fitness Enthusiasts
      6.2.3 Others
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global Mobile Sports and Fitness Ecosystems Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 Mobile Sports and Fitness Ecosystems Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America  Analysis and Forecast
   9.1 Introduction
   9.2 North America  Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America  Market Size Forecast by Type
      9.6.1 Hardware
      9.6.2 Software
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America  Market Size Forecast by Applications
      9.10.1 Athletes
      9.10.2 Fitness Enthusiasts
      9.10.3 Others
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe  Analysis and Forecast
   10.1 Introduction
   10.2 Europe  Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe  Market Size Forecast by Type
      10.6.1 Hardware
      10.6.2 Software
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe  Market Size Forecast by Applications
      10.10.1 Athletes
      10.10.2 Fitness Enthusiasts
      10.10.3 Others
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific  Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific  Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific  Market Size Forecast by Type
      11.6.1 Hardware
      11.6.2 Software
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific  Market Size Forecast by Applications
      11.10.1 Athletes
      11.10.2 Fitness Enthusiasts
      11.10.3 Others
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America  Analysis and Forecast
   12.1 Introduction
   12.2 Latin America  Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America  Market Size Forecast by Type
      12.6.1 Hardware
      12.6.2 Software
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America  Market Size Forecast by Applications
      12.10.1 Athletes
      12.10.2 Fitness Enthusiasts
      12.10.3 Others
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA)  Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA)  Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA)  Market Size Forecast by Type
      13.6.1 Hardware
      13.6.2 Software
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA)  Market Size Forecast by Applications
      13.10.1 Athletes
      13.10.2 Fitness Enthusiasts
      13.10.3 Others
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 Mobile Sports and Fitness Ecosystems Market: Competitive Dashboard
   14.2 Global Mobile Sports and Fitness Ecosystems Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 Apple
      14.3.2 Samsung Electronics
      14.3.3 Fitbit
      14.3.4 Pebble
      14.3.5 Sony
      14.3.6 LG
      14.3.7 Lenovo
      14.3.8 Motorola
      14.3.9 Microsoft
      14.3.10 Jawbone
      14.3.11 Under Armour
      14.3.12 Nike
      14.3.13 Withings
      14.3.14 Garmin

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