Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Mono Headset Market by Type (Wireless, Wired), By Application (BFSI, Telecom, Food & Beverage, Entertainment, Government, Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Mono Headset Market by Type (Wireless, Wired), By Application (BFSI, Telecom, Food & Beverage, Entertainment, Government, Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 251012 4200 Consumer Goods 377 212 Pages 4.8 (46)
                                          

Market Overview:


The global mono headset market is expected to grow at a CAGR of 5.5% during the forecast period from 2018 to 2030. The growth in the market can be attributed to the increasing demand for mono headsets from various applications such as BFSI, telecom, food & beverage, entertainment, government and others. Additionally, the growing adoption of wireless mono headsets is also contributing to the growth of this market. However, factors such as high cost and lack of awareness are restraining the growth of this market.


Global Mono Headset Industry Outlook


Product Definition:


A mono headset is a type of audio headset that only has one earpiece, as opposed to stereo headsets which have two. Mono headsets are typically used by people who need to be able to hear what is going on around them, such as truck drivers or construction workers. They are also often used by people who are deaf in one ear and need to be able to hear with the other.


Wireless:


Wireless is a technology that allows the connection of two devices or more without any physical connections. It uses radio frequency (RF) waves for communication and it works through short-range transmission. Wireless technology has been evolving over the past few years, from simplex communications to Bluetooth, Wi-Fi, and many others.


Wired:


Wired is a term used for the connection of an audio device to electronic equipment such as computers and game consoles through a cable. Wired connections can provide better sound quality than wireless connections. The primary benefit of wired connections is that they are more secure, stable, and less prone to interference from other electrical devices in the vicinity.


The mono headset market has been witnessing significant growth over the past few years owing to rising demand among consumers for enhanced gaming experience.


Application Insights:


The telecom application segment accounted for the largest revenue share in 2016 and is projected to continue its dominance over the forecast period. The growing demand for headsets, particularly among business professionals, is expected to drive this segment over the next few years. Furthermore, increasing penetration of smartphones has led to an increase in demand for mobile phones and subsequently headsets across all age groups.


The entertainment industry is another key application area where mono headset plays a major role as it offers clear sound quality with less background noise interference compared to stereo headphones or earphones. This allows singers and musicians perform at their best without any distractions from external sounds or music coming from behind audience ears. In addition, these headsets are used by radio presenters during live broadcasts as they offer high-quality audio experience while broadcasting which helps them deliver better content to their listeners resulting in increased popularity of radio stations across various regions globally.


Regional Analysis:


North America dominated the global mono headset market in terms of revenue share in 2017. The growth can be attributed to the presence of a large number of restaurants, hotels, and other food service providers that use headsets for communication with their employees. In addition, increasing adoption by the business process outsourcing (BPO) industry is expected to drive regional demand over the forecast period.


Asia Pacific is anticipated to witness significant growth over the next eight years owing to rising demand from developing countries such as China and India. Increasing penetration rates for smartphones coupled with growing internet usage are some factors driving regional product demand.


The Food & Beverage segment accounted for more than 25% revenue share within Asia Pacific mono headset industry in 2017 owing to high product adoption across various industries due primarily primarily restaurant chains like McDonald’s.


Growth Factors:


  • Increasing demand for wireless headphones: The global market for mono headsets is expected to grow at a CAGR of more than 5% during the forecast period. This can be attributed to the increasing demand for wireless headphones, as they offer a high level of convenience and portability.
  • Growing popularity of voice-activated assistants: Mono headsets are also becoming popular among users who want to use voice-activated assistants such as Siri and Google Now. This is because these assistants can only be used with a headset that has a built-in microphone.
  • Rising number of online gamers: The growth in the number of online gamers is also contributing to the growth of the mono headset market, as these gamers need quality audio output for an immersive gaming experience. In addition, many new games are being released exclusively for multiplayer gaming, which is further fueling the demand for mono headsets worldwide.
  • Increasing adoption of augmented reality (AR) and virtual reality (VR): Another key factor driving the growth of this market is the increasing adoption of AR and VR technologies across different industries such as education, healthcare, retail, and entertainment sectors .This is resulting in an increase in demand for stereo headsets that offer superior sound quality compared to mono headsets .

Scope Of The Report

Report Attributes

Report Details

Report Title

Mono Headset Market Research Report

By Type

Wireless, Wired

By Application

BFSI, Telecom, Food & Beverage, Entertainment, Government, Others

By Companies

Jabra, Poly, Sennheiser, BlueParrott, Logitech, Yealink, V7, Koss, Shenzhen Wantek Technology, Xiamen Mairdi Electronic Technology, Jabra

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

212

Number of Tables & Figures

149

Customization Available

Yes, the report can be customized as per your need.


Global Mono Headset Market Report Segments:

The global Mono Headset market is segmented on the basis of:

Types

Wireless, Wired

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

BFSI, Telecom, Food & Beverage, Entertainment, Government, Others

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Jabra
  2. Poly
  3. Sennheiser
  4. BlueParrott
  5. Logitech
  6. Yealink
  7. V7
  8. Koss
  9. Shenzhen Wantek Technology
  10. Xiamen Mairdi Electronic Technology
  11. Jabra

Global Mono Headset Market Overview


Highlights of The Mono Headset Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Wireless
    2. Wired
  1. By Application:

    1. BFSI
    2. Telecom
    3. Food & Beverage
    4. Entertainment
    5. Government
    6. Others
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Mono Headset Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

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Global Mono Headset Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Mono Headset is a Bluetooth headset that connects to your smartphone or tablet to make calls and listen to music. It has a built-in microphone and earbuds, so you can take phone calls without having to remove the headset, and it has an adjustable headband for a comfortable fit.

Some of the key players operating in the mono headset market are Jabra, Poly, Sennheiser, BlueParrott, Logitech, Yealink, V7, Koss, Shenzhen Wantek Technology, Xiamen Mairdi Electronic Technology, Jabra.

The mono headset market is expected to grow at a compound annual growth rate of 5.5%.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Mono Headset Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 Mono Headset Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 Mono Headset Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the Mono Headset Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global Mono Headset Market Size & Forecast, 2018-2028       4.5.1 Mono Headset Market Size and Y-o-Y Growth       4.5.2 Mono Headset Market Absolute $ Opportunity

Chapter 5 Global Mono Headset Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2 Mono Headset Market Size Forecast by Type
      5.2.1 Wireless
      5.2.2 Wired
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global Mono Headset Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2 Mono Headset Market Size Forecast by Applications
      6.2.1 BFSI
      6.2.2 Telecom
      6.2.3 Food & Beverage
      6.2.4 Entertainment
      6.2.5 Government
      6.2.6 Others
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global Mono Headset Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 Mono Headset Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America Mono Headset Analysis and Forecast
   9.1 Introduction
   9.2 North America Mono Headset Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America Mono Headset Market Size Forecast by Type
      9.6.1 Wireless
      9.6.2 Wired
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America Mono Headset Market Size Forecast by Applications
      9.10.1 BFSI
      9.10.2 Telecom
      9.10.3 Food & Beverage
      9.10.4 Entertainment
      9.10.5 Government
      9.10.6 Others
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe Mono Headset Analysis and Forecast
   10.1 Introduction
   10.2 Europe Mono Headset Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe Mono Headset Market Size Forecast by Type
      10.6.1 Wireless
      10.6.2 Wired
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe Mono Headset Market Size Forecast by Applications
      10.10.1 BFSI
      10.10.2 Telecom
      10.10.3 Food & Beverage
      10.10.4 Entertainment
      10.10.5 Government
      10.10.6 Others
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific Mono Headset Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific Mono Headset Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific Mono Headset Market Size Forecast by Type
      11.6.1 Wireless
      11.6.2 Wired
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific Mono Headset Market Size Forecast by Applications
      11.10.1 BFSI
      11.10.2 Telecom
      11.10.3 Food & Beverage
      11.10.4 Entertainment
      11.10.5 Government
      11.10.6 Others
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America Mono Headset Analysis and Forecast
   12.1 Introduction
   12.2 Latin America Mono Headset Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America Mono Headset Market Size Forecast by Type
      12.6.1 Wireless
      12.6.2 Wired
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America Mono Headset Market Size Forecast by Applications
      12.10.1 BFSI
      12.10.2 Telecom
      12.10.3 Food & Beverage
      12.10.4 Entertainment
      12.10.5 Government
      12.10.6 Others
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA) Mono Headset Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA) Mono Headset Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA) Mono Headset Market Size Forecast by Type
      13.6.1 Wireless
      13.6.2 Wired
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA) Mono Headset Market Size Forecast by Applications
      13.10.1 BFSI
      13.10.2 Telecom
      13.10.3 Food & Beverage
      13.10.4 Entertainment
      13.10.5 Government
      13.10.6 Others
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 Mono Headset Market: Competitive Dashboard
   14.2 Global Mono Headset Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 Jabra
      14.3.2 Poly
      14.3.3 Sennheiser
      14.3.4 BlueParrott
      14.3.5 Logitech
      14.3.6 Yealink
      14.3.7 V7
      14.3.8 Koss
      14.3.9 Shenzhen Wantek Technology
      14.3.10 Xiamen Mairdi Electronic Technology
      14.3.11 Jabra

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