Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Motion Pictures Market by Type (Action, Adventure, Animation, Biography, Comedy, Crime), By Application (Theater, Online) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Motion Pictures Market by Type (Action, Adventure, Animation, Biography, Comedy, Crime), By Application (Theater, Online) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 298035 4200 Service & Software 377 202 Pages 4.5 (39)
                                          

Market Overview:


The global motion pictures market is expected to grow at a CAGR of 5.5% during the forecast period from 2018 to 2030. The market growth can be attributed to the increasing demand for action, adventure, animation, biography, comedy and crime movies across the globe. In addition, the increasing adoption of online streaming services for watching movies is also contributing to the growth of this market. However, piracy and low-quality content are some of the major factors restraining the growth of this market. Regionally, North America dominates the global motion pictures market followed by Europe and Asia Pacific respectively. Latin America is expected to exhibit highest CAGR during 2018-2030 owing to rising disposable income and growing demand for entertainment in countries such as Brazil and Mexico.


Global Motion Pictures Industry Outlook


Product Definition:


Motion pictures are a series of still images which, when shown on a screen in rapid succession, create the illusion of motion. The term is also used to refer to the industry that creates these films. Motion pictures are important because they allow us to experience stories and events that we would otherwise never be able to see. They can also provoke powerful emotional responses in viewers.


Action:


The Action is the shortest cut of any film. It has no filler, it's just there to get the story moving. The length of an action sequence is entirely dependent on how long it takes for a particular event to take place or how many things need to happen in a certain order for the story to progress.


It can be as short as 1 second or as long as 10 minutes but should last longer than PG-13 rating (which stands for Parents Guide: Content Summary).


Adventure:


The global adventure and its usage in the motion pictures market size was valued at USD 2.51 billion in 2016. It is expected to expand at a CAGR of XX% over the forecast period on account of rising demand for high-quality entertainment content among consumers across the globe, particularly millennials and Generation Z population segments, which prefer unique experiences over traditional activities such as watching movies or listening to music.


Application Insights:


The theater segment dominated the global motion pictures market in 2017 and is expected to witness a CAGR of XX% from 2018 to 2030. The growth can be attributed to the rising number of screens across theaters globally, which has resulted in higher admissions at the box office. Moreover, film producers are investing more on big budget Hollywood films exhibiting at least 2D version in cinemas worldwide so as to maximize their revenues.


Online was the second-largest application segment with a share of 24.8% in 2017 owing to its wide reach and accessibility on different devices including computers, smartphones.


Regional Analysis:


North America dominated the global market in terms of revenue share in 2017. The U.S., as well as Canada, are among the largest markets for Hollywood movies globally. Furthermore, growing trend of video-on-demand and digital downloads is expected to continue driving demand for online distribution services over the forecast period.


Asia Pacific is projected to be one of the fastest-growing regions during the forecast period owing to increasing number of screens and growing adoption by regional consumers with rising disposable income levels and changing lifestyles resulting from urbanization trends along with rapid growth in consumer electronics industry due to low manufacturing cost coupled with availability of cheap labor force within region thus making it a preferred destination for film production houses thereby driving demand for online distribution services over next eight years.


Growth Factors:


  • Increasing demand for motion pictures due to technological advancements and changing consumer preferences.
  • Proliferation of digital platforms and online video streaming services that are fuelling the growth of the motion pictures market.
  • Growing number of movie theatres and cinemas across the globe providing an impetus to the market growth.
  • Rising disposable income levels among consumers, especially in developing countries, is propelling them to spend on leisure activities such as watching movies in theatres or cinemas thereby driving market growth.

Scope Of The Report

Report Attributes

Report Details

Report Title

Motion Pictures Market Research Report

By Type

Action, Adventure, Animation, Biography, Comedy, Crime

By Application

Theater, Online

By Companies

CBS Corporation, Sony Corporation, Disney, Time Warner, 21st Century Fox, Viacom, Comcast, Marvel

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

202

Number of Tables & Figures

142

Customization Available

Yes, the report can be customized as per your need.


Global Motion Pictures Market Report Segments:

The global Motion Pictures market is segmented on the basis of:

Types

Action, Adventure, Animation, Biography, Comedy, Crime

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Theater, Online

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. CBS Corporation
  2. Sony Corporation
  3. Disney
  4. Time Warner
  5. 21st Century Fox
  6. Viacom
  7. Comcast
  8. Marvel

Global Motion Pictures Market Overview


Highlights of The Motion Pictures Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Action
    2. Adventure
    3. Animation
    4. Biography
    5. Comedy
    6. Crime
  1. By Application:

    1. Theater
    2. Online
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Motion Pictures Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Motion Pictures Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Motion pictures are a form of entertainment that use filmed images to create an experience for the viewer.

Some of the major companies in the motion pictures market are CBS Corporation, Sony Corporation, Disney, Time Warner, 21st Century Fox, Viacom, Comcast, Marvel.

The motion pictures market is expected to register a CAGR of 5.5%.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Motion Pictures Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 Motion Pictures Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 Motion Pictures Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the Motion Pictures Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global Motion Pictures Market Size & Forecast, 2018-2028       4.5.1 Motion Pictures Market Size and Y-o-Y Growth       4.5.2 Motion Pictures Market Absolute $ Opportunity

Chapter 5 Global Motion Pictures Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2 Motion Pictures Market Size Forecast by Type
      5.2.1 Action
      5.2.2 Adventure
      5.2.3 Animation
      5.2.4 Biography
      5.2.5 Comedy
      5.2.6 Crime
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global Motion Pictures Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2 Motion Pictures Market Size Forecast by Applications
      6.2.1 Theater
      6.2.2 Online
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global Motion Pictures Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 Motion Pictures Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America Motion Pictures Analysis and Forecast
   9.1 Introduction
   9.2 North America Motion Pictures Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America Motion Pictures Market Size Forecast by Type
      9.6.1 Action
      9.6.2 Adventure
      9.6.3 Animation
      9.6.4 Biography
      9.6.5 Comedy
      9.6.6 Crime
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America Motion Pictures Market Size Forecast by Applications
      9.10.1 Theater
      9.10.2 Online
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe Motion Pictures Analysis and Forecast
   10.1 Introduction
   10.2 Europe Motion Pictures Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe Motion Pictures Market Size Forecast by Type
      10.6.1 Action
      10.6.2 Adventure
      10.6.3 Animation
      10.6.4 Biography
      10.6.5 Comedy
      10.6.6 Crime
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe Motion Pictures Market Size Forecast by Applications
      10.10.1 Theater
      10.10.2 Online
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific Motion Pictures Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific Motion Pictures Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific Motion Pictures Market Size Forecast by Type
      11.6.1 Action
      11.6.2 Adventure
      11.6.3 Animation
      11.6.4 Biography
      11.6.5 Comedy
      11.6.6 Crime
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific Motion Pictures Market Size Forecast by Applications
      11.10.1 Theater
      11.10.2 Online
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America Motion Pictures Analysis and Forecast
   12.1 Introduction
   12.2 Latin America Motion Pictures Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America Motion Pictures Market Size Forecast by Type
      12.6.1 Action
      12.6.2 Adventure
      12.6.3 Animation
      12.6.4 Biography
      12.6.5 Comedy
      12.6.6 Crime
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America Motion Pictures Market Size Forecast by Applications
      12.10.1 Theater
      12.10.2 Online
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA) Motion Pictures Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA) Motion Pictures Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA) Motion Pictures Market Size Forecast by Type
      13.6.1 Action
      13.6.2 Adventure
      13.6.3 Animation
      13.6.4 Biography
      13.6.5 Comedy
      13.6.6 Crime
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA) Motion Pictures Market Size Forecast by Applications
      13.10.1 Theater
      13.10.2 Online
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 Motion Pictures Market: Competitive Dashboard
   14.2 Global Motion Pictures Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details â€“ Overview, Financials, Developments, Strategy) 
      14.3.1 CBS Corporation
      14.3.2 Sony Corporation
      14.3.3 Disney
      14.3.4 Time Warner
      14.3.5 21st Century Fox
      14.3.6 Viacom
      14.3.7 Comcast
      14.3.8 Marvel

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