Market Overview:
The global online racing games market is expected to grow at a CAGR of 10.5% during the forecast period from 2018 to 2030. The market growth can be attributed to the increasing popularity of online racing games, especially among millennials. In addition, the increasing penetration of broadband and wireless internet connectivity is also contributing to the growth of this market. Based on type, the global online racing games market can be segmented into PC games, mobile games and console games. Among these segments, PC gaming dominates in terms of revenue share; however, mobile gaming is expected to grow at a higher CAGR during the forecast period owing to its growing popularity among millennials across regions. Console gaming is also witnessing significant growth due to advancements in technology and rising demand for immersive gameplay experiences among gamers worldwide.
Product Definition:
Online Racing Games are video games that allow players to compete against each other in races. The importance of online racing games is that they provide a way for players to compete against each other, which can add excitement to the game.
PC Games:
PC games are played on personal computers and are designed primarily for offline play. The growth of the global PC games market is attributed to a large number of users, increasing internet penetration globally, and easy availability of gaming software.
The global PC game industry was valued at USD 51 billion in 2016 and is expected to grow at a CAGR (Compound Annual Growth Rate) of 3.8% from 2017 to 2021.
Mobile:
The global mobile and it's usage in online racing games market size was valued at USD 23.5 billion in 2016. The increasing penetration of smartphones & tablets coupled with the growing adoption of 3G, 4G, and LTE technologies is expected to drive the growth over the forecast period.
Application Insights:
The simulation-style racing games segment dominated the global online racing games market in 2017. This is attributed to the high number of players prefer playing this genre as compared to other types. Furthermore, a large number of game developers are focusing on developing simulation-based driving games due to increasing demand from players across the globe.
The arcade-style racing games segment is expected to witness significant growth over the forecast period owing to its accessibility and easy gameplay for all age groups and genders which attract more gamers including casuals, core gamers and oldies but goodies too. Moreover, most of these game titles have been developed by independent studios which offer various free updates with new cars, tracks and modes along with bug fixes & improvements ensuring player satisfaction thereby propelling growth over the forecast period.
Regional Analysis:
North America dominated the global online racing games market in terms of revenue share in 2017. The U.S.-based companies are focusing on developing and launching new products for gamers across the world, which is expected to drive growth over the forecast period. For instance, Valve Corporation launched a Steam VR virtual reality headset system that enables users to experience virtual reality gaming content on HTC Vive and Oculus Rift headsets.
Growth Factors:
- Increasing demand for online racing games from the young population.
- Proliferation of broadband and wireless internet connectivity across the globe.
- Introduction of new platforms and devices such as virtual reality (VR) headsets that offer an immersive experience for gamers.
- Growing popularity of eSports, which has led to an increase in investment in the development of racing games specifically designed for competitive gaming tournaments.
Scope Of The Report
Report Attributes
Report Details
Report Title
Online Racing Games Market Research Report
By Type
PC Games, Mobile, Console
By Application
Simulation-style Racing Games, Semi-simulation-style Racing Games, Arcade-style Racing Games
By Companies
Turn 10 Studios (Microsoft), Codemasters, Electronic Arts Inc., Ubisoft, THQ Nordic, Gameloft, Criterion, NaturalMotion, Fingersoft, Slightly Mad Studios, iRacing, Creative Mobile, Bongfish, Aquiris Game Studio, Vector Unit
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
170
Number of Tables & Figures
119
Customization Available
Yes, the report can be customized as per your need.
Global Online Racing Games Market Report Segments:
The global Online Racing Games market is segmented on the basis of:
Types
PC Games, Mobile, Console
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Simulation-style Racing Games, Semi-simulation-style Racing Games, Arcade-style Racing Games
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Turn 10 Studios (Microsoft)
- Codemasters
- Electronic Arts Inc.
- Ubisoft
- THQ Nordic
- Gameloft
- Criterion
- NaturalMotion
- Fingersoft
- Slightly Mad Studios
- iRacing
- Creative Mobile
- Bongfish
- Aquiris Game Studio
- Vector Unit
Highlights of The Online Racing Games Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- PC Games
- Mobile
- Console
- By Application:
- Simulation-style Racing Games
- Semi-simulation-style Racing Games
- Arcade-style Racing Games
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Online Racing Games Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
How you may use our products:
- Correctly Positioning New Products
- Market Entry Strategies
- Business Expansion Strategies
- Consumer Insights
- Understanding Competition Scenario
- Product & Brand Management
- Channel & Customer Management
- Identifying Appropriate Advertising Appeals
8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Online racing games are a type of video game that allow players to race against other players online.
Some of the major companies in the online racing games market are Turn 10 Studios (Microsoft), Codemasters, Electronic Arts Inc., Ubisoft, THQ Nordic, Gameloft, Criterion, NaturalMotion, Fingersoft, Slightly Mad Studios, iRacing, Creative Mobile, Bongfish, Aquiris Game Studio, Vector Unit.
The online racing games market is expected to register a CAGR of 10.5%.
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Online Racing Games Market Overview 4.1 Introduction 4.1.1 Market Taxonomy 4.1.2 Market Definition 4.1.3 Macro-Economic Factors Impacting the Market Growth 4.2 Online Racing Games Market Dynamics 4.2.1 Market Drivers 4.2.2 Market Restraints 4.2.3 Market Opportunity 4.3 Online Racing Games Market - Supply Chain Analysis 4.3.1 List of Key Suppliers 4.3.2 List of Key Distributors 4.3.3 List of Key Consumers 4.4 Key Forces Shaping the Online Racing Games Market 4.4.1 Bargaining Power of Suppliers 4.4.2 Bargaining Power of Buyers 4.4.3 Threat of Substitution 4.4.4 Threat of New Entrants 4.4.5 Competitive Rivalry 4.5 Global Online Racing Games Market Size & Forecast, 2018-2028 4.5.1 Online Racing Games Market Size and Y-o-Y Growth 4.5.2 Online Racing Games Market Absolute $ Opportunity
Chapter 5 Global Online Racing Games Market Analysis and Forecast by Type
5.1 Introduction
5.1.1 Key Market Trends & Growth Opportunities by Type
5.1.2 Basis Point Share (BPS) Analysis by Type
5.1.3 Absolute $ Opportunity Assessment by Type
5.2 Online Racing Games Market Size Forecast by Type
5.2.1 PC Games
5.2.2 Mobile
5.2.3 Console
5.3 Market Attractiveness Analysis by Type
Chapter 6 Global Online Racing Games Market Analysis and Forecast by Applications
6.1 Introduction
6.1.1 Key Market Trends & Growth Opportunities by Applications
6.1.2 Basis Point Share (BPS) Analysis by Applications
6.1.3 Absolute $ Opportunity Assessment by Applications
6.2 Online Racing Games Market Size Forecast by Applications
6.2.1 Simulation-style Racing Games
6.2.2 Semi-simulation-style Racing Games
6.2.3 Arcade-style Racing Games
6.3 Market Attractiveness Analysis by Applications
Chapter 7 Global Online Racing Games Market Analysis and Forecast by Region
7.1 Introduction
7.1.1 Key Market Trends & Growth Opportunities by Region
7.1.2 Basis Point Share (BPS) Analysis by Region
7.1.3 Absolute $ Opportunity Assessment by Region
7.2 Online Racing Games Market Size Forecast by Region
7.2.1 North America
7.2.2 Europe
7.2.3 Asia Pacific
7.2.4 Latin America
7.2.5 Middle East & Africa (MEA)
7.3 Market Attractiveness Analysis by Region
Chapter 8 Coronavirus Disease (COVID-19) Impact
8.1 Introduction
8.2 Current & Future Impact Analysis
8.3 Economic Impact Analysis
8.4 Government Policies
8.5 Investment Scenario
Chapter 9 North America Online Racing Games Analysis and Forecast
9.1 Introduction
9.2 North America Online Racing Games Market Size Forecast by Country
9.2.1 U.S.
9.2.2 Canada
9.3 Basis Point Share (BPS) Analysis by Country
9.4 Absolute $ Opportunity Assessment by Country
9.5 Market Attractiveness Analysis by Country
9.6 North America Online Racing Games Market Size Forecast by Type
9.6.1 PC Games
9.6.2 Mobile
9.6.3 Console
9.7 Basis Point Share (BPS) Analysis by Type
9.8 Absolute $ Opportunity Assessment by Type
9.9 Market Attractiveness Analysis by Type
9.10 North America Online Racing Games Market Size Forecast by Applications
9.10.1 Simulation-style Racing Games
9.10.2 Semi-simulation-style Racing Games
9.10.3 Arcade-style Racing Games
9.11 Basis Point Share (BPS) Analysis by Applications
9.12 Absolute $ Opportunity Assessment by Applications
9.13 Market Attractiveness Analysis by Applications
Chapter 10 Europe Online Racing Games Analysis and Forecast
10.1 Introduction
10.2 Europe Online Racing Games Market Size Forecast by Country
10.2.1 Germany
10.2.2 France
10.2.3 Italy
10.2.4 U.K.
10.2.5 Spain
10.2.6 Russia
10.2.7 Rest of Europe
10.3 Basis Point Share (BPS) Analysis by Country
10.4 Absolute $ Opportunity Assessment by Country
10.5 Market Attractiveness Analysis by Country
10.6 Europe Online Racing Games Market Size Forecast by Type
10.6.1 PC Games
10.6.2 Mobile
10.6.3 Console
10.7 Basis Point Share (BPS) Analysis by Type
10.8 Absolute $ Opportunity Assessment by Type
10.9 Market Attractiveness Analysis by Type
10.10 Europe Online Racing Games Market Size Forecast by Applications
10.10.1 Simulation-style Racing Games
10.10.2 Semi-simulation-style Racing Games
10.10.3 Arcade-style Racing Games
10.11 Basis Point Share (BPS) Analysis by Applications
10.12 Absolute $ Opportunity Assessment by Applications
10.13 Market Attractiveness Analysis by Applications
Chapter 11 Asia Pacific Online Racing Games Analysis and Forecast
11.1 Introduction
11.2 Asia Pacific Online Racing Games Market Size Forecast by Country
11.2.1 China
11.2.2 Japan
11.2.3 South Korea
11.2.4 India
11.2.5 Australia
11.2.6 South East Asia (SEA)
11.2.7 Rest of Asia Pacific (APAC)
11.3 Basis Point Share (BPS) Analysis by Country
11.4 Absolute $ Opportunity Assessment by Country
11.5 Market Attractiveness Analysis by Country
11.6 Asia Pacific Online Racing Games Market Size Forecast by Type
11.6.1 PC Games
11.6.2 Mobile
11.6.3 Console
11.7 Basis Point Share (BPS) Analysis by Type
11.8 Absolute $ Opportunity Assessment by Type
11.9 Market Attractiveness Analysis by Type
11.10 Asia Pacific Online Racing Games Market Size Forecast by Applications
11.10.1 Simulation-style Racing Games
11.10.2 Semi-simulation-style Racing Games
11.10.3 Arcade-style Racing Games
11.11 Basis Point Share (BPS) Analysis by Applications
11.12 Absolute $ Opportunity Assessment by Applications
11.13 Market Attractiveness Analysis by Applications
Chapter 12 Latin America Online Racing Games Analysis and Forecast
12.1 Introduction
12.2 Latin America Online Racing Games Market Size Forecast by Country
12.2.1 Brazil
12.2.2 Mexico
12.2.3 Rest of Latin America (LATAM)
12.3 Basis Point Share (BPS) Analysis by Country
12.4 Absolute $ Opportunity Assessment by Country
12.5 Market Attractiveness Analysis by Country
12.6 Latin America Online Racing Games Market Size Forecast by Type
12.6.1 PC Games
12.6.2 Mobile
12.6.3 Console
12.7 Basis Point Share (BPS) Analysis by Type
12.8 Absolute $ Opportunity Assessment by Type
12.9 Market Attractiveness Analysis by Type
12.10 Latin America Online Racing Games Market Size Forecast by Applications
12.10.1 Simulation-style Racing Games
12.10.2 Semi-simulation-style Racing Games
12.10.3 Arcade-style Racing Games
12.11 Basis Point Share (BPS) Analysis by Applications
12.12 Absolute $ Opportunity Assessment by Applications
12.13 Market Attractiveness Analysis by Applications
Chapter 13 Middle East & Africa (MEA) Online Racing Games Analysis and Forecast
13.1 Introduction
13.2 Middle East & Africa (MEA) Online Racing Games Market Size Forecast by Country
13.2.1 Saudi Arabia
13.2.2 South Africa
13.2.3 UAE
13.2.4 Rest of Middle East & Africa (MEA)
13.3 Basis Point Share (BPS) Analysis by Country
13.4 Absolute $ Opportunity Assessment by Country
13.5 Market Attractiveness Analysis by Country
13.6 Middle East & Africa (MEA) Online Racing Games Market Size Forecast by Type
13.6.1 PC Games
13.6.2 Mobile
13.6.3 Console
13.7 Basis Point Share (BPS) Analysis by Type
13.8 Absolute $ Opportunity Assessment by Type
13.9 Market Attractiveness Analysis by Type
13.10 Middle East & Africa (MEA) Online Racing Games Market Size Forecast by Applications
13.10.1 Simulation-style Racing Games
13.10.2 Semi-simulation-style Racing Games
13.10.3 Arcade-style Racing Games
13.11 Basis Point Share (BPS) Analysis by Applications
13.12 Absolute $ Opportunity Assessment by Applications
13.13 Market Attractiveness Analysis by Applications
Chapter 14 Competition Landscape
14.1 Online Racing Games Market: Competitive Dashboard
14.2 Global Online Racing Games Market: Market Share Analysis, 2019
14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy)
14.3.1 Turn 10 Studios (Microsoft)
14.3.2 Codemasters
14.3.3 Electronic Arts Inc.
14.3.4 Ubisoft
14.3.5 THQ Nordic
14.3.6 Gameloft
14.3.7 Criterion
14.3.8 NaturalMotion
14.3.9 Fingersoft
14.3.10 Slightly Mad Studios
14.3.11 iRacing
14.3.12 Creative Mobile
14.3.13 Bongfish
14.3.14 Aquiris Game Studio
14.3.15 Vector Unit