Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Online Racing Games Market by Type (PC Games, Mobile, Console), By Application (Simulation-style Racing Games, Semi-simulation-style Racing Games, Arcade-style Racing Games) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Online Racing Games Market by Type (PC Games, Mobile, Console), By Application (Simulation-style Racing Games, Semi-simulation-style Racing Games, Arcade-style Racing Games) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 255710 4200 Service & Software 377 170 Pages 5 (39)
                                          

Market Overview:


The global online racing games market is expected to grow at a CAGR of 10.5% during the forecast period from 2018 to 2030. The market growth can be attributed to the increasing popularity of online racing games, especially among millennials. In addition, the increasing penetration of broadband and wireless internet connectivity is also contributing to the growth of this market. Based on type, the global online racing games market can be segmented into PC games, mobile games and console games. Among these segments, PC gaming dominates in terms of revenue share; however, mobile gaming is expected to grow at a higher CAGR during the forecast period owing to its growing popularity among millennials across regions. Console gaming is also witnessing significant growth due to advancements in technology and rising demand for immersive gameplay experiences among gamers worldwide.


Global Online Racing Games Industry Outlook


Product Definition:


Online Racing Games are video games that allow players to compete against each other in races. The importance of online racing games is that they provide a way for players to compete against each other, which can add excitement to the game.


PC Games:


PC games are played on personal computers and are designed primarily for offline play. The growth of the global PC games market is attributed to a large number of users, increasing internet penetration globally, and easy availability of gaming software.


The global PC game industry was valued at USD 51 billion in 2016 and is expected to grow at a CAGR (Compound Annual Growth Rate) of 3.8% from 2017 to 2021.


Mobile:


The global mobile and it's usage in online racing games market size was valued at USD 23.5 billion in 2016. The increasing penetration of smartphones & tablets coupled with the growing adoption of 3G, 4G, and LTE technologies is expected to drive the growth over the forecast period.


Application Insights:


The simulation-style racing games segment dominated the global online racing games market in 2017. This is attributed to the high number of players prefer playing this genre as compared to other types. Furthermore, a large number of game developers are focusing on developing simulation-based driving games due to increasing demand from players across the globe.


The arcade-style racing games segment is expected to witness significant growth over the forecast period owing to its accessibility and easy gameplay for all age groups and genders which attract more gamers including casuals, core gamers and oldies but goodies too. Moreover, most of these game titles have been developed by independent studios which offer various free updates with new cars, tracks and modes along with bug fixes & improvements ensuring player satisfaction thereby propelling growth over the forecast period.


Regional Analysis:


North America dominated the global online racing games market in terms of revenue share in 2017. The U.S.-based companies are focusing on developing and launching new products for gamers across the world, which is expected to drive growth over the forecast period. For instance, Valve Corporation launched a Steam VR virtual reality headset system that enables users to experience virtual reality gaming content on HTC Vive and Oculus Rift headsets.


Growth Factors:


  • Increasing demand for online racing games from the young population.
  • Proliferation of broadband and wireless internet connectivity across the globe.
  • Introduction of new platforms and devices such as virtual reality (VR) headsets that offer an immersive experience for gamers.
  • Growing popularity of eSports, which has led to an increase in investment in the development of racing games specifically designed for competitive gaming tournaments.

Scope Of The Report

Report Attributes

Report Details

Report Title

Online Racing Games Market Research Report

By Type

PC Games, Mobile, Console

By Application

Simulation-style Racing Games, Semi-simulation-style Racing Games, Arcade-style Racing Games

By Companies

Turn 10 Studios (Microsoft), Codemasters, Electronic Arts Inc., Ubisoft, THQ Nordic, Gameloft, Criterion, NaturalMotion, Fingersoft, Slightly Mad Studios, iRacing, Creative Mobile, Bongfish, Aquiris Game Studio, Vector Unit

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

170

Number of Tables & Figures

119

Customization Available

Yes, the report can be customized as per your need.


Global Online Racing Games Market Report Segments:

The global Online Racing Games market is segmented on the basis of:

Types

PC Games, Mobile, Console

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Simulation-style Racing Games, Semi-simulation-style Racing Games, Arcade-style Racing Games

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Turn 10 Studios (Microsoft)
  2. Codemasters
  3. Electronic Arts Inc.
  4. Ubisoft
  5. THQ Nordic
  6. Gameloft
  7. Criterion
  8. NaturalMotion
  9. Fingersoft
  10. Slightly Mad Studios
  11. iRacing
  12. Creative Mobile
  13. Bongfish
  14. Aquiris Game Studio
  15. Vector Unit

Global Online Racing Games Market Overview


Highlights of The Online Racing Games Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. PC Games
    2. Mobile
    3. Console
  1. By Application:

    1. Simulation-style Racing Games
    2. Semi-simulation-style Racing Games
    3. Arcade-style Racing Games
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Online Racing Games Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Online Racing Games Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Online racing games are a type of video game that allow players to race against other players online.

Some of the major companies in the online racing games market are Turn 10 Studios (Microsoft), Codemasters, Electronic Arts Inc., Ubisoft, THQ Nordic, Gameloft, Criterion, NaturalMotion, Fingersoft, Slightly Mad Studios, iRacing, Creative Mobile, Bongfish, Aquiris Game Studio, Vector Unit.

The online racing games market is expected to register a CAGR of 10.5%.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Online Racing Games Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 Online Racing Games Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 Online Racing Games Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the Online Racing Games Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global Online Racing Games Market Size & Forecast, 2018-2028       4.5.1 Online Racing Games Market Size and Y-o-Y Growth       4.5.2 Online Racing Games Market Absolute $ Opportunity

Chapter 5 Global Online Racing Games Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2 Online Racing Games Market Size Forecast by Type
      5.2.1 PC Games
      5.2.2 Mobile
      5.2.3 Console
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global Online Racing Games Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2 Online Racing Games Market Size Forecast by Applications
      6.2.1 Simulation-style Racing Games
      6.2.2 Semi-simulation-style Racing Games
      6.2.3 Arcade-style Racing Games
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global Online Racing Games Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 Online Racing Games Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America Online Racing Games Analysis and Forecast
   9.1 Introduction
   9.2 North America Online Racing Games Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America Online Racing Games Market Size Forecast by Type
      9.6.1 PC Games
      9.6.2 Mobile
      9.6.3 Console
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America Online Racing Games Market Size Forecast by Applications
      9.10.1 Simulation-style Racing Games
      9.10.2 Semi-simulation-style Racing Games
      9.10.3 Arcade-style Racing Games
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe Online Racing Games Analysis and Forecast
   10.1 Introduction
   10.2 Europe Online Racing Games Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe Online Racing Games Market Size Forecast by Type
      10.6.1 PC Games
      10.6.2 Mobile
      10.6.3 Console
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe Online Racing Games Market Size Forecast by Applications
      10.10.1 Simulation-style Racing Games
      10.10.2 Semi-simulation-style Racing Games
      10.10.3 Arcade-style Racing Games
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific Online Racing Games Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific Online Racing Games Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific Online Racing Games Market Size Forecast by Type
      11.6.1 PC Games
      11.6.2 Mobile
      11.6.3 Console
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific Online Racing Games Market Size Forecast by Applications
      11.10.1 Simulation-style Racing Games
      11.10.2 Semi-simulation-style Racing Games
      11.10.3 Arcade-style Racing Games
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America Online Racing Games Analysis and Forecast
   12.1 Introduction
   12.2 Latin America Online Racing Games Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America Online Racing Games Market Size Forecast by Type
      12.6.1 PC Games
      12.6.2 Mobile
      12.6.3 Console
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America Online Racing Games Market Size Forecast by Applications
      12.10.1 Simulation-style Racing Games
      12.10.2 Semi-simulation-style Racing Games
      12.10.3 Arcade-style Racing Games
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA) Online Racing Games Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA) Online Racing Games Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA) Online Racing Games Market Size Forecast by Type
      13.6.1 PC Games
      13.6.2 Mobile
      13.6.3 Console
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA) Online Racing Games Market Size Forecast by Applications
      13.10.1 Simulation-style Racing Games
      13.10.2 Semi-simulation-style Racing Games
      13.10.3 Arcade-style Racing Games
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 Online Racing Games Market: Competitive Dashboard
   14.2 Global Online Racing Games Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 Turn 10 Studios (Microsoft)
      14.3.2 Codemasters
      14.3.3 Electronic Arts Inc.
      14.3.4 Ubisoft
      14.3.5 THQ Nordic
      14.3.6 Gameloft
      14.3.7 Criterion
      14.3.8 NaturalMotion
      14.3.9 Fingersoft
      14.3.10 Slightly Mad Studios
      14.3.11 iRacing
      14.3.12 Creative Mobile
      14.3.13 Bongfish
      14.3.14 Aquiris Game Studio
      14.3.15 Vector Unit

Our Trusted Clients

Contact Us