Industry Growth Insights published a new data on “Online Sports Games Market”. The research report is titled “Online Sports Games Market research by Types (Football, Basketball, Racing, Tennis, Others), By Applications (Mobile Phone, Personal Computer, Console), By Players/Companies Turn 10 Studios (Microsoft), Nintendo, Codemasters, Sony, Tencent, Activision Blizzard, Sega, Electronic Arts, Ubisoft, Zynga, NEXON, NCSoft, Square Enix, NetEase Games”.
Scope Of The Report
Report Attributes
Report Details
Report Title
Online Sports Games Market Research Report
By Type
Football, Basketball, Racing, Tennis, Others
By Application
Mobile Phone, Personal Computer, Console
By Companies
Turn 10 Studios (Microsoft), Nintendo, Codemasters, Sony, Tencent, Activision Blizzard, Sega, Electronic Arts, Ubisoft, Zynga, NEXON, NCSoft, Square Enix, NetEase Games
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
216
Number of Tables & Figures
152
Customization Available
Yes, the report can be customized as per your need.
Global Online Sports Games Market Report Segments:
The global Online Sports Games market is segmented on the basis of:
Types
Football, Basketball, Racing, Tennis, Others
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Mobile Phone, Personal Computer, Console
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Turn 10 Studios (Microsoft)
- Nintendo
- Codemasters
- Sony
- Tencent
- Activision Blizzard
- Sega
- Electronic Arts
- Ubisoft
- Zynga
- NEXON
- NCSoft
- Square Enix
- NetEase Games
Highlights of The Online Sports Games Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Football
- Basketball
- Racing
- Tennis
- Others
- By Application:
- Mobile Phone
- Personal Computer
- Console
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Online Sports Games Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
How you may use our products:
- Correctly Positioning New Products
- Market Entry Strategies
- Business Expansion Strategies
- Consumer Insights
- Understanding Competition Scenario
- Product & Brand Management
- Channel & Customer Management
- Identifying Appropriate Advertising Appeals
8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Online sports games are video games that allow users to compete against each other in a variety of sports.
Some of the major companies in the online sports games market are Turn 10 Studios (Microsoft), Nintendo, Codemasters, Sony, Tencent, Activision Blizzard, Sega, Electronic Arts, Ubisoft, Zynga, NEXON, NCSoft, Square Enix, NetEase Games.
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Online Sports Games Market Overview 4.1 Introduction 4.1.1 Market Taxonomy 4.1.2 Market Definition 4.1.3 Macro-Economic Factors Impacting the Market Growth 4.2 Online Sports Games Market Dynamics 4.2.1 Market Drivers 4.2.2 Market Restraints 4.2.3 Market Opportunity 4.3 Online Sports Games Market - Supply Chain Analysis 4.3.1 List of Key Suppliers 4.3.2 List of Key Distributors 4.3.3 List of Key Consumers 4.4 Key Forces Shaping the Online Sports Games Market 4.4.1 Bargaining Power of Suppliers 4.4.2 Bargaining Power of Buyers 4.4.3 Threat of Substitution 4.4.4 Threat of New Entrants 4.4.5 Competitive Rivalry 4.5 Global Online Sports Games Market Size & Forecast, 2018-2028 4.5.1 Online Sports Games Market Size and Y-o-Y Growth 4.5.2 Online Sports Games Market Absolute $ Opportunity
Chapter 5 Global Online Sports Games Market Analysis and Forecast by Type
5.1 Introduction
5.1.1 Key Market Trends & Growth Opportunities by Type
5.1.2 Basis Point Share (BPS) Analysis by Type
5.1.3 Absolute $ Opportunity Assessment by Type
5.2 Online Sports Games Market Size Forecast by Type
5.2.1 Football
5.2.2 Basketball
5.2.3 Racing
5.2.4 Tennis
5.2.5 Others
5.3 Market Attractiveness Analysis by Type
Chapter 6 Global Online Sports Games Market Analysis and Forecast by Applications
6.1 Introduction
6.1.1 Key Market Trends & Growth Opportunities by Applications
6.1.2 Basis Point Share (BPS) Analysis by Applications
6.1.3 Absolute $ Opportunity Assessment by Applications
6.2 Online Sports Games Market Size Forecast by Applications
6.2.1 Mobile Phone
6.2.2 Personal Computer
6.2.3 Console
6.3 Market Attractiveness Analysis by Applications
Chapter 7 Global Online Sports Games Market Analysis and Forecast by Region
7.1 Introduction
7.1.1 Key Market Trends & Growth Opportunities by Region
7.1.2 Basis Point Share (BPS) Analysis by Region
7.1.3 Absolute $ Opportunity Assessment by Region
7.2 Online Sports Games Market Size Forecast by Region
7.2.1 North America
7.2.2 Europe
7.2.3 Asia Pacific
7.2.4 Latin America
7.2.5 Middle East & Africa (MEA)
7.3 Market Attractiveness Analysis by Region
Chapter 8 Coronavirus Disease (COVID-19) Impact
8.1 Introduction
8.2 Current & Future Impact Analysis
8.3 Economic Impact Analysis
8.4 Government Policies
8.5 Investment Scenario
Chapter 9 North America Online Sports Games Analysis and Forecast
9.1 Introduction
9.2 North America Online Sports Games Market Size Forecast by Country
9.2.1 U.S.
9.2.2 Canada
9.3 Basis Point Share (BPS) Analysis by Country
9.4 Absolute $ Opportunity Assessment by Country
9.5 Market Attractiveness Analysis by Country
9.6 North America Online Sports Games Market Size Forecast by Type
9.6.1 Football
9.6.2 Basketball
9.6.3 Racing
9.6.4 Tennis
9.6.5 Others
9.7 Basis Point Share (BPS) Analysis by Type
9.8 Absolute $ Opportunity Assessment by Type
9.9 Market Attractiveness Analysis by Type
9.10 North America Online Sports Games Market Size Forecast by Applications
9.10.1 Mobile Phone
9.10.2 Personal Computer
9.10.3 Console
9.11 Basis Point Share (BPS) Analysis by Applications
9.12 Absolute $ Opportunity Assessment by Applications
9.13 Market Attractiveness Analysis by Applications
Chapter 10 Europe Online Sports Games Analysis and Forecast
10.1 Introduction
10.2 Europe Online Sports Games Market Size Forecast by Country
10.2.1 Germany
10.2.2 France
10.2.3 Italy
10.2.4 U.K.
10.2.5 Spain
10.2.6 Russia
10.2.7 Rest of Europe
10.3 Basis Point Share (BPS) Analysis by Country
10.4 Absolute $ Opportunity Assessment by Country
10.5 Market Attractiveness Analysis by Country
10.6 Europe Online Sports Games Market Size Forecast by Type
10.6.1 Football
10.6.2 Basketball
10.6.3 Racing
10.6.4 Tennis
10.6.5 Others
10.7 Basis Point Share (BPS) Analysis by Type
10.8 Absolute $ Opportunity Assessment by Type
10.9 Market Attractiveness Analysis by Type
10.10 Europe Online Sports Games Market Size Forecast by Applications
10.10.1 Mobile Phone
10.10.2 Personal Computer
10.10.3 Console
10.11 Basis Point Share (BPS) Analysis by Applications
10.12 Absolute $ Opportunity Assessment by Applications
10.13 Market Attractiveness Analysis by Applications
Chapter 11 Asia Pacific Online Sports Games Analysis and Forecast
11.1 Introduction
11.2 Asia Pacific Online Sports Games Market Size Forecast by Country
11.2.1 China
11.2.2 Japan
11.2.3 South Korea
11.2.4 India
11.2.5 Australia
11.2.6 South East Asia (SEA)
11.2.7 Rest of Asia Pacific (APAC)
11.3 Basis Point Share (BPS) Analysis by Country
11.4 Absolute $ Opportunity Assessment by Country
11.5 Market Attractiveness Analysis by Country
11.6 Asia Pacific Online Sports Games Market Size Forecast by Type
11.6.1 Football
11.6.2 Basketball
11.6.3 Racing
11.6.4 Tennis
11.6.5 Others
11.7 Basis Point Share (BPS) Analysis by Type
11.8 Absolute $ Opportunity Assessment by Type
11.9 Market Attractiveness Analysis by Type
11.10 Asia Pacific Online Sports Games Market Size Forecast by Applications
11.10.1 Mobile Phone
11.10.2 Personal Computer
11.10.3 Console
11.11 Basis Point Share (BPS) Analysis by Applications
11.12 Absolute $ Opportunity Assessment by Applications
11.13 Market Attractiveness Analysis by Applications
Chapter 12 Latin America Online Sports Games Analysis and Forecast
12.1 Introduction
12.2 Latin America Online Sports Games Market Size Forecast by Country
12.2.1 Brazil
12.2.2 Mexico
12.2.3 Rest of Latin America (LATAM)
12.3 Basis Point Share (BPS) Analysis by Country
12.4 Absolute $ Opportunity Assessment by Country
12.5 Market Attractiveness Analysis by Country
12.6 Latin America Online Sports Games Market Size Forecast by Type
12.6.1 Football
12.6.2 Basketball
12.6.3 Racing
12.6.4 Tennis
12.6.5 Others
12.7 Basis Point Share (BPS) Analysis by Type
12.8 Absolute $ Opportunity Assessment by Type
12.9 Market Attractiveness Analysis by Type
12.10 Latin America Online Sports Games Market Size Forecast by Applications
12.10.1 Mobile Phone
12.10.2 Personal Computer
12.10.3 Console
12.11 Basis Point Share (BPS) Analysis by Applications
12.12 Absolute $ Opportunity Assessment by Applications
12.13 Market Attractiveness Analysis by Applications
Chapter 13 Middle East & Africa (MEA) Online Sports Games Analysis and Forecast
13.1 Introduction
13.2 Middle East & Africa (MEA) Online Sports Games Market Size Forecast by Country
13.2.1 Saudi Arabia
13.2.2 South Africa
13.2.3 UAE
13.2.4 Rest of Middle East & Africa (MEA)
13.3 Basis Point Share (BPS) Analysis by Country
13.4 Absolute $ Opportunity Assessment by Country
13.5 Market Attractiveness Analysis by Country
13.6 Middle East & Africa (MEA) Online Sports Games Market Size Forecast by Type
13.6.1 Football
13.6.2 Basketball
13.6.3 Racing
13.6.4 Tennis
13.6.5 Others
13.7 Basis Point Share (BPS) Analysis by Type
13.8 Absolute $ Opportunity Assessment by Type
13.9 Market Attractiveness Analysis by Type
13.10 Middle East & Africa (MEA) Online Sports Games Market Size Forecast by Applications
13.10.1 Mobile Phone
13.10.2 Personal Computer
13.10.3 Console
13.11 Basis Point Share (BPS) Analysis by Applications
13.12 Absolute $ Opportunity Assessment by Applications
13.13 Market Attractiveness Analysis by Applications
Chapter 14 Competition Landscape
14.1 Online Sports Games Market: Competitive Dashboard
14.2 Global Online Sports Games Market: Market Share Analysis, 2019
14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy)
14.3.1 Turn 10 Studios (Microsoft)
14.3.2 Nintendo
14.3.3 Codemasters
14.3.4 Sony
14.3.5 Tencent
14.3.6 Activision Blizzard
14.3.7 Sega
14.3.8 Electronic Arts
14.3.9 Ubisoft
14.3.10 Zynga
14.3.11 NEXON
14.3.12 NCSoft
14.3.13 Square Enix
14.3.14 NetEase Games