Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Over-ear Gaming Headphones Market by Type (Wireless, Wired), By Application (Personal Use, Commercial Use) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Over-ear Gaming Headphones Market by Type (Wireless, Wired), By Application (Personal Use, Commercial Use) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 257886 4200 Electronics & Semiconductor 377 175 Pages 5 (36)
                                          

Industry Growth Insights published a new data on “Over-ear Gaming Headphones Market”. The research report is titled “Over-ear Gaming Headphones Market research by Types (Wireless, Wired), By Applications (Personal Use, Commercial Use), By Players/Companies Turtle Beach, Sennheiser, Sony, Logitech, Hyperx (Kingston), Somic, Razer, Corsair, SteelSeries, Plantronics, Audio-Technica, Kotion Electronic, Trust International, Creative Technology, Thrustmaster, Big Ben, PDP-Pelican, Mad Catz, Cooler Master, KYE System Corp (Genius)”.

Scope Of The Report

Report Attributes

Report Details

Report Title

Over-ear Gaming Headphones Market Research Report

By Type

Wireless, Wired

By Application

Personal Use, Commercial Use

By Companies

Turtle Beach, Sennheiser, Sony, Logitech, Hyperx (Kingston), Somic, Razer, Corsair, SteelSeries, Plantronics, Audio-Technica, Kotion Electronic, Trust International, Creative Technology, Thrustmaster, Big Ben, PDP-Pelican, Mad Catz, Cooler Master, KYE System Corp (Genius)

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

175

Number of Tables & Figures

123

Customization Available

Yes, the report can be customized as per your need.


Global Over-ear Gaming Headphones Industry Outlook


Global Over-ear Gaming Headphones Market Report Segments:

The global Over-ear Gaming Headphones market is segmented on the basis of:

Types

Wireless, Wired

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Personal Use, Commercial Use

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Turtle Beach
  2. Sennheiser
  3. Sony
  4. Logitech
  5. Hyperx (Kingston)
  6. Somic
  7. Razer
  8. Corsair
  9. SteelSeries
  10. Plantronics
  11. Audio-Technica
  12. Kotion Electronic
  13. Trust International
  14. Creative Technology
  15. Thrustmaster
  16. Big Ben
  17. PDP-Pelican
  18. Mad Catz
  19. Cooler Master
  20. KYE System Corp (Genius)

Global Over-ear Gaming Headphones Market Overview


Highlights of The Over-ear Gaming Headphones Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Wireless
    2. Wired
  1. By Application:

    1. Personal Use
    2. Commercial Use
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Over-ear Gaming Headphones Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Over-ear Gaming Headphones Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Over-ear gaming headphones are designed to provide an immersive audio experience for gamers. They typically have a larger ear cups that cover more of your ears, which allows you to hear the game audio and gameplay in greater detail. Over-ear gaming headphones are also often equipped with noise cancelling technology, so you can focus on the game without distractions.

Some of the key players operating in the over-ear gaming headphones market are Turtle Beach, Sennheiser, Sony, Logitech, Hyperx (Kingston), Somic, Razer, Corsair, SteelSeries, Plantronics, Audio-Technica, Kotion Electronic, Trust International, Creative Technology, Thrustmaster, Big Ben, PDP-Pelican, Mad Catz, Cooler Master, KYE System Corp (Genius).

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Over-ear Gaming Headphones Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 Over-ear Gaming Headphones Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 Over-ear Gaming Headphones Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the Over-ear Gaming Headphones Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global Over-ear Gaming Headphones Market Size & Forecast, 2018-2028       4.5.1 Over-ear Gaming Headphones Market Size and Y-o-Y Growth       4.5.2 Over-ear Gaming Headphones Market Absolute $ Opportunity

Chapter 5 Global Over-ear Gaming Headphones Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2 Over-ear Gaming Headphones Market Size Forecast by Type
      5.2.1 Wireless
      5.2.2 Wired
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global Over-ear Gaming Headphones Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2 Over-ear Gaming Headphones Market Size Forecast by Applications
      6.2.1 Personal Use
      6.2.2 Commercial Use
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global Over-ear Gaming Headphones Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 Over-ear Gaming Headphones Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America Over-ear Gaming Headphones Analysis and Forecast
   9.1 Introduction
   9.2 North America Over-ear Gaming Headphones Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America Over-ear Gaming Headphones Market Size Forecast by Type
      9.6.1 Wireless
      9.6.2 Wired
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America Over-ear Gaming Headphones Market Size Forecast by Applications
      9.10.1 Personal Use
      9.10.2 Commercial Use
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe Over-ear Gaming Headphones Analysis and Forecast
   10.1 Introduction
   10.2 Europe Over-ear Gaming Headphones Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe Over-ear Gaming Headphones Market Size Forecast by Type
      10.6.1 Wireless
      10.6.2 Wired
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe Over-ear Gaming Headphones Market Size Forecast by Applications
      10.10.1 Personal Use
      10.10.2 Commercial Use
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific Over-ear Gaming Headphones Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific Over-ear Gaming Headphones Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific Over-ear Gaming Headphones Market Size Forecast by Type
      11.6.1 Wireless
      11.6.2 Wired
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific Over-ear Gaming Headphones Market Size Forecast by Applications
      11.10.1 Personal Use
      11.10.2 Commercial Use
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America Over-ear Gaming Headphones Analysis and Forecast
   12.1 Introduction
   12.2 Latin America Over-ear Gaming Headphones Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America Over-ear Gaming Headphones Market Size Forecast by Type
      12.6.1 Wireless
      12.6.2 Wired
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America Over-ear Gaming Headphones Market Size Forecast by Applications
      12.10.1 Personal Use
      12.10.2 Commercial Use
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA) Over-ear Gaming Headphones Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA) Over-ear Gaming Headphones Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA) Over-ear Gaming Headphones Market Size Forecast by Type
      13.6.1 Wireless
      13.6.2 Wired
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA) Over-ear Gaming Headphones Market Size Forecast by Applications
      13.10.1 Personal Use
      13.10.2 Commercial Use
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 Over-ear Gaming Headphones Market: Competitive Dashboard
   14.2 Global Over-ear Gaming Headphones Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 Turtle Beach
      14.3.2 Sennheiser
      14.3.3 Sony
      14.3.4 Logitech
      14.3.5 Hyperx (Kingston)
      14.3.6 Somic
      14.3.7 Razer
      14.3.8 Corsair
      14.3.9 SteelSeries
      14.3.10 Plantronics
      14.3.11 Audio-Technica
      14.3.12 Kotion Electronic
      14.3.13 Trust International
      14.3.14 Creative Technology
      14.3.15 Thrustmaster
      14.3.16 Big Ben
      14.3.17 PDP-Pelican
      14.3.18 Mad Catz
      14.3.19 Cooler Master
      14.3.20 KYE System Corp (Genius)

Our Trusted Clients

Contact Us